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The Craft rules are written in a way that assumes you make each Craft check to create one item.
However, the effect of Craft is to create a certain value of goods each week or each day. I don't see a particular problem with declaring that you're crafting a job lot of items (whether identical or different, as long as they use the same Craft skill) and making a Craft check towards their total value.

Jeff1964 |

Make an appropriate Craft check representing one week’s worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one third of the time. Other multiples of the DC reduce the time in the same manner.)
So if the check is high enough, instead of making the item in less time, just increase the number of items you make in that week of work.

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Is there a limit to the number of items a character can craft at the same time? I assumed a character could produce one item at a time but I didn't see a limit in the skill description. Any insights are appreciated.
I believe the Master Alchemist feat proves you can only craft one thing at a time, since it specifies that with the feat you can craft multiple doses of poison at the same time and otherwise its only one at a time.