
IotaPrime |

I picked up a copy of this game at Origins and I have two questions about it as I start to delve in deeper.
1. How many Feats will be available to my character if I go through the whole Rise of the Runelords Adventure Path? There are a ton of check boxes on the character and role cards and I want to get a sense of how many of those I will be able to tick off as I "level up" my character throughout the series.
2. Do Villain fights become more complex as the series progresses? From what I have read, it seems that the general structure of all 30 scenarios is the same (find, corner, and defeat the Villain), but does the actual final fight get any more complex than just beat a number only marginally higher than the difficulty of other Banes in the scenario? (I don't want spoilers with specifics, but just a sense if the Villain fights become more interesting as the difficulty ramps up.)

Hawkmoon269 |
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1. In total...
2. Yes. They have different powers that do somethings to mix it up. There is also about 1 scenario per adventure deck that breaks the mold for how scenarios work.
Welcome to PACG! Good luck on your adventure!

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Hope you love the game so far!
The villains do indeed ramp up in terms of mechanics and difficulty as the game goes along. As Hawkmoon pointed out each adventure deck has at least one scenario where it is not as simple as corner and kill. Some of them get down right vexing as the game moves along. Additionally you will start to see more variance in how locations close and more challenges from new banes (you didn't ask, but I wanted to throw that in too since the base set starts off rather simple to get you into the flow of the rules).
Good luck!

Erixian |

Welcome. Hopefully you are liking the game.
I don't know if it was really addressed, but the villains while their number to defeat constantly goes up, they also do have most text as you progress, so some might make you pass certain checks or take damage before the fight. Others may have 2 checks to defeat and make you make checks in-between the fights. Others cannot be defeated the first time they are encountered. Others get stronger as you kill their henchmen.
I think that both NOG and Hawk addressed the fact that the scenarios can definitely have different flair, though. Some scenarios don't even have villains or henchmen. That is quite a bit different.
All of this of course pertains to RotR, because in Skulls & Shackles, it seems that scenarios might become even more oddball, with varying win conditions.

Erixian |

I was curious about those card feats because anyone who has the base set can see the last card feat is gained at the end of the game - where we have no current, official continuation point. Is there a reason for this? Will we ever be able to officially use the last card feat?
There is still nothing official planned, but you can re-run adventures, and there are bound to be a lot of homebrew ideas moving forward. I wouldn't mind revisiting my old characters, but I am thinking that their character sheets will be placed on the victor's shelf for a well deserved rest, and if something comes along, then I will just build the decks and go.

vagabondriot |
ophyjgjhnfn wrote:I was curious about those card feats because anyone who has the base set can see the last card feat is gained at the end of the game - where we have no current, official continuation point. Is there a reason for this? Will we ever be able to officially use the last card feat?There is still nothing official planned, but you can re-run adventures, and there are bound to be a lot of homebrew ideas moving forward. I wouldn't mind revisiting my old characters, but I am thinking that their character sheets will be placed on the victor's shelf for a well deserved rest, and if something comes along, then I will just build the decks and go.
I've put together a fancy binder for all my sheets. I have 5 parties currently, and OP/character decks/S&S/ many adventures are still to come

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There's nothing stopping you from doing whatever scenarios/adventures you want, whenever you want, right? You just get extra rewards if you do 'em in AP order and stuff.
Because I answered my own question earlier, and I figure others might be curious too, here's the verdict:
You may replay any scenario as much as you like in the hopes of getting better boons through exploration - but you can only earn the scenario's Reward (or adventure's, etc.) once per character.

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The Morphling wrote:There's nothing stopping you from doing whatever scenarios/adventures you want, whenever you want, right? You just get extra rewards if you do 'em in AP order and stuff.Because I answered my own question earlier, and I figure others might be curious too, here's the verdict:
You may replay any scenario as much as you like in the hopes of getting better boons through exploration - but you can only earn the scenario's Reward (or adventure's, etc.) once per character.
Is that in the rule book? I have replayed and house ruled that if I played an adventure I would not get any feats for beating them more then once but have still been getting the boon cards you get from beating it .

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The Morphling wrote:Is that in the rule book? I have replayed and house ruled that if I played an adventure I would not get any feats for beating them more then once but have still been getting the boon cards you get from beating it .The Morphling wrote:There's nothing stopping you from doing whatever scenarios/adventures you want, whenever you want, right? You just get extra rewards if you do 'em in AP order and stuff.Because I answered my own question earlier, and I figure others might be curious too, here's the verdict:
You may replay any scenario as much as you like in the hopes of getting better boons through exploration - but you can only earn the scenario's Reward (or adventure's, etc.) once per character.
No Loot cards either, unfortunately.

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There are many homebrew scenarios out there, most of them posted on boardgamegeek.com. I'm currently working on a homebrew version of The Witchwar Legacy module (which was written for RPG characters in the level 15-17 range, I believe) which can be played directly after finishing the Rise of the Runelords adventure path (in other words, the cards will be "deck 7"). When I get that finished, I'll post it up here, though I'm really no good at photoshop so I may ask someone to put together the actual cards for me.

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There are many homebrew scenarios out there, most of them posted on boardgamegeek.com. I'm currently working on a homebrew version of The Witchwar Legacy module (which was written for RPG characters in the level 15-17 range, I believe) which can be played directly after finishing the Rise of the Runelords adventure path (in other words, the cards will be "deck 7"). When I get that finished, I'll post it up here, though I'm really no good at photoshop so I may ask someone to put together the actual cards for me.
I use Magic Set Editor 2 to make my cards. No photoshop necessary - just type in the name, text, et cetera and it does the entire thing automatically. There's numerous links on these forums (including on the sticky) to downlown the PACG package for it, and the software is very easy to use.

Greyhawke115 |

Cartmanbeck, could you please post a link to the homebrew scenarios that are on boardgamegeek please. thank you
You can find them under the Variants sub-forum at this link