UM vs. UC


Product Discussion

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Liberty's Edge

Snorter wrote:
Not to derail the thread, but tomatoes are so a fruit.

Therefore, ketchup is not a vegetable...


Heymitch wrote:

...

I do agree, however, that the rules for Words of Power could use a bit of cleaning up.

And this is all I've really been arguing for. The system itself seems like an interesting variant. It might be nice to have a bit more freedom in what level words can be combined, but I have no idea what the balance effects might be, so I can understand the limitations as currently written.

Heymitch wrote:


Also, I think it helps to accept that there are some spell effects from the Core Rulebook that simply can't be created with the existing Words of Power.

Also agreed, just like how WoP can create some things that Vanacian spells cannot.


Dennis Baker wrote:
Does a designer really need to spell out that burn damage from a fireball is permanent and that magical flight ends when a spell does?

Duh.

Why people always choose the worst. possible. example? Why do they always choose an example which disprove their point?

Actually, that's what the description of fly does: it explains what happens when the duration ends.

You could have chosen any. other. spell with duration, it would have proven your point; you choose the only one which don't.

------
Anyway, what is the most desirable, according to you:

  • "Instantaneous effects can only be combined with instantaneous effects". 9 words.
  • [3 page of rules which seems to allow the combination of an instantaneous effect and an effect with duration, but then the effect with duration does nothing for no reason].

    Personally I think that the first is clearer AND more concise, but it's probably because I'm a "rule layer".

    Anyway, I still fail to see why the designer allowed to combine instantaneous spell and duration spell if his intend is "it cancels the second effect". When the RAI are "you can do this, this and this, but it has no effect", then the RAI is stupid; in the case of 3-d chess, I don't think there's any rule saying "your pawn can go backward, but if you do that, your pawn doesn't go backward and your turn is wasted".


  • For the most part, RAW works very well for most things. But I learned very early on with 3.0 that being a slave to RAW is not a good thing. For one, it slows down the game during play when you have to look up every rule to be 100% precise. RAW be damned if it slows my game down to a crawl; I'll do an impromptu ruling now and fix it later after the game.

    But, IMO, most importantly, when a corner case like this pops up (and there are many corner cases with a complex rule system like Pathfinder), RAW fails and becomes contradicting and extremely confusing, which is the exact opposite of RAW should be, clear and concise. That's when RAI comes in to pick up the slack along with a good dose of common sense.

    My two copper.

    Grand Lodge

    3 people marked this as a favorite.
    Pathfinder Starfinder Roleplaying Game Subscriber
    Ravingdork wrote:
    ProfessorCirno wrote:

    If you can't handle people attacking your publically released product, don't release it publically.

    Yeah, it sucks when people troll or others get nitpicky to the extreme. But at the same time, that's the cost of making it public.

    It's also not an excuse to insult one's customer base, no matter how stubborn and annoying they may be.

    As a public product, we have every right to criticize its flaws just as much as we have to praise it.

    None of us have insulted him. Therefore he has no right to insult us in turn by alluding to our being "dishonest" and "obtuse."

    Calling the designers incompetent because they didn't write a rule for every possible RAW exploit you churn out, or accusing them of deliberate mischief isn't an insult? I'd like to see your dictionary, actually never mind, I don't really.

    There's a large segment of the American public that has some warped sense of entitlement that translates into a viewpoint which sees people that do a service as having willingly volunteered for any form of abuse the First Amendment permits.

    Grand Lodge

    LazarX wrote:


    I'd like to see your dictionary, actually never mind, I don't really.

    Then why mention it, unless you mean that statement as an insult?

    Silver Crusade

    Pathfinder Adventure Path Subscriber
    LazarX wrote:
    Ravingdork wrote:
    ProfessorCirno wrote:

    If you can't handle people attacking your publically released product, don't release it publically.

    Yeah, it sucks when people troll or others get nitpicky to the extreme. But at the same time, that's the cost of making it public.

    It's also not an excuse to insult one's customer base, no matter how stubborn and annoying they may be.

    As a public product, we have every right to criticize its flaws just as much as we have to praise it.

    None of us have insulted him. Therefore he has no right to insult us in turn by alluding to our being "dishonest" and "obtuse."

    Calling the designers incompetent because they didn't write a rule for every possible RAW exploit you churn out, or accusing them of deliberate mischief isn't an insult? I'd like to see your dictionary, actually never mind, I don't really.

    There's a large segment of the American public that has some warped sense of entitlement that translates into a viewpoint which sees people that do a service as having willingly volunteered for any form of abuse the First Amendment permits.

    Luckily in Europe, we don't have the First Amendment. All of you would be sitting in our socialist prisons by now and undergoing an extensive psychological re-assignment therapy. ;-)


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
    LazarX wrote:
    Calling the designers incompetent ... or accusing them of deliberate mischief...

    At no point did I do either of those things. Don't put words into my mouth.

    All I did was to ask the developers to be more mindful of how they phrase things on these boards, as it can be taken as an insult. Nothing more.

    Put your axe away. You've been grinding it for so long there's not much left.


    Stéphane Le Roux wrote:

    The damages last forever. So does the different secondary effects (set fire, melt metal, etc).

    Anyway, where did you see any mention of a duration for flesh to stone? That's the first example I used, and you claim that it prove your point. Please explain.

    The damage which a character takes is not the magical component of a Fireball spell. The magic part is the creation of a sudden burst of fire and that fire causes damage to a character. The magic part (the ball of magic fire) appears for an instant and disappears right after doing its thing. The damage does stick around until healed, but the damage is not in itself magical. The damage was caused by magic, but that isn't the same thing.

    Liberty's Edge

    Guy Humual wrote:
    The black raven wrote:


    Do you know the rules of Chess, Go, Tic-Tac-Toe ?

    I have never heard of RAI while playing any of these games and a myriad others.

    Obviously you haven't heard of variant chess games. This is where someone says "Hey, what would happen if we were playing on a 3-d Chess field and you could move up and down as well?"

    These games were developed using the RAI. When they original designed chess they had a set board and set rules, but with variant rules you start with a different set up and because there are new options not already covered in the chess game, you must use the RAI.

    You could do the same with any simplistic game really. But just because you add anther layer to the chess board doesn't mean that pawns can now go backwards.

    The rules of chess specify you must set up your pieces in a certain fashion on your side of the board.

    Nothing, however, says I can't use magnetic pieces and set mine up on the underside of a two-sided (printwise) board, leaving my opponent and I two free and non-integrated planes with which to move about freely, never meeting one another, resulting in an unwinnable stalemate from the very start of the match.
    But that's ridiculous and so obviously against the intent and spirit of the rules that only somebody deliberately trying to subvert the nature of the game would attempt it. They'd be laughed out of any kind of official or unofficial chess match at the mere suggestion. It sounds like a really lame plot for one of those 'I played the Grim Reaper in chess for my life' cliches.
    As it pertains to Ultimate Magic: a small loophole was left in the rules that only someone attempting to purposefully exploit it in a patently obvious fashion could leverage, and couldn't succeed anyway when held up to the light of peer review (this is a communal game, after all) - why all the invective against the designers? Why go around telling other posters 'stop lying' if they express a differing interpretation than your own? This is a game, not the Tractatus Logico-Philosophicus. The stakes are pretty low for vitriol like that.
    There are many reasons to criticize UM, to be honest (I would be lying if I said I didn't trash it in my review), but this particular one is so trivial I cannot fathom the level of nerd rage at play here. I gotta give credit to SKR for showing as much restraint as he did, if 'facepalm-worthy', 'deliberate', and 'dishonest' are the extent of his crimes.

    Sovereign Court

    Ravingdork wrote:


    At no point did I do either of those things. Don't put words into my mouth.

    All I did was to ask the developers to be more mindful of how they phrase things on these boards, as it can be taken as an insult. Nothing more.

    Put your axe away. You've been grinding it for so long there's not much left.

    I don't see the insult that you're protesting either to be honest Ravingdork. Are you suggesting that someone could honestly claim that words of power could be used in the manor ascribed, and more over, that the designers intended for them to be used that way? I suppose if you believe that to be the case then I guess SKR calling you dishonest would sting a bit. But I don't see the insult because I believe it is dishonest. I couldn't imagine a person with any true understanding of the game believing that this is what the designers intended. I suppose the argument you're trying to make is that the rules could be read that way, but this is exactly where the label dishonest fits in, the argument could be made, but if you don't really believe that's what was intended then arguing over "an argument that could be made" is dishonest.

    Now I'm not saying that anyone here is dishonest, what I'm saying is the argument is dishonest. I know that some of us here love to argue for no other reason then the argument is here. I got nothing against arguing or debating something but please let's try to keep things civil.


    Ravingdork wrote:


    It's because this is a "Ravingdork" thread. That's all. Apparently my reputation corrupts everything it touches, even good intentions.

    umm... wow.

    You bring it upon yourself from what I read. Magnificent track record btw.

    Then theres this.....

    Ravingdork wrote:


    I can kinda see where your interpretation is coming from, but please don't pretend that the rules are clear when they are not. It's akin to calling us idiots for thinking otherwise, and it's insulting.

    and this....

    Ravingdork wrote:


    Thank you for your thoughtful, in-depth reply Serisan. It was a refreshing refrain from the hate speech so often thrown my way.

    1) You do NOT speak for all of us, i'm "insulted" you would think that you do.

    2) The tone of your response in all three quotes above indicate that you are back to trolling for a fight despite your initial post.
    3) Some common sense would be nice too. Your Bull strength example shows a distinct lack of, tbh. If you really think that once that particular 2nd level spell is cast that the strength becomes permanent (like an 8th or 9th level spell in power), then I agree that it's purposely misinterpreting it.

    Ravingdork wrote:


    People here are too stubborn, serious, and insensitive.

    You light a match, start a fire, then have the stones to say this about the people here.

    Good thing I dont admin this site, I'd probably have perma-banned you by now. Trouble posters are just trouble posters.


    On topic...
    Neither. :P

    Disclaimer*** The above is based on reviews that I've read for both books. I dont actually have the books.

    1) I'm afraid of unbalanced splat from previous incarnations of the hobby. Im a stickler for well-balanced classes, abilities, etc.
    2) I love the APG to death and I agree that it's the most well done splat to date. That said, take the fan favorite Inquisitor for example. Based on my initial read through of the class, it seemed like a better version of a Paladin with more abilities and very little restrictions.

    So based on the reviews of UM and UC and my own fears, it looks like I wont be able to use much of either book. While I hear good things about the Magus, I dont want to buy the book for just that one class. Gunslingers dont fit into my vision of a fantasy world, Ninjas seem overpowered compared to Rogues (again based on multiple reviews), and based on my own thoughts Samurai (and Ninjas) would only see use if I were running an asian flavored campaign. I dont know if the Samurai class has mounted combat abilities, but I do know that I could count the mounted combat scenarios from about 30 years of DMing on one hand (add Cavalier to this btw, they never see much use in my games for the same reason).

    YMMV.


    Ultimate combat managed to make monks cool, interesting, diverse, and PLAYABLE. That's not just an awesome book thats a freaking miracle.

    Liberty's Edge

    BigNorseWolf wrote:
    Ultimate combat managed to make monks cool, interesting, diverse, and PLAYABLE. That's not just an awesome book thats a freaking miracle.

    Not only that but UC also added interesting options for bards and rogue / ninjas as well. The archetypes in UM were far less interesting because most were very UP. Only the Qinggong monk was a real standout from UM.


    BigNorseWolf wrote:
    Ultimate combat managed to make monks cool, interesting, diverse, and PLAYABLE. That's not just an awesome book thats a freaking miracle.

    Monks were always playable. They just had a (significantly) smaller niche than other classes. UC certainly did make them a lot more fun and interesting, though.


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

    Yeah, UC did give a lot of cool new toys to the monk, but where is it that it provided much need synergy between monk class abilities? Last I checked, that was the real problem with the monk: None of their abilities had much synergy--with many not being able to be used together at all.


    It's been mentioned in the past, that major re-writes of the core classes is not the intention for the Ultimate series splatbooks. However, Sean has indicated they are looking at they are looking at fixing some of the issues that have arisen for the Core monk class.

    link to Sean's post

    Dark Archive

    Caedwyr wrote:

    It's been mentioned in the past, that major re-writes of the core classes is not the intention for the Ultimate series splatbooks. However, Sean has indicated they are looking at they are looking at fixing some of the issues that have arisen for the Core monk class.

    link to Sean's post

    I'm not optimistic. Still, I'd love to be proven wrong.

    Silver Crusade

    enrious wrote:
    Caedwyr wrote:

    It's been mentioned in the past, that major re-writes of the core classes is not the intention for the Ultimate series splatbooks. However, Sean has indicated they are looking at they are looking at fixing some of the issues that have arisen for the Core monk class.

    link to Sean's post

    I'm not optimistic. Still, I'd love to be proven wrong.

    I WANT TO BELIEVE

    Shadow Lodge

    HOW DOES IT FEEL TO WANT?

    Silver Crusade

    it hurts sometimes


    enrious wrote:
    Caedwyr wrote:

    It's been mentioned in the past, that major re-writes of the core classes is not the intention for the Ultimate series splatbooks. However, Sean has indicated they are looking at they are looking at fixing some of the issues that have arisen for the Core monk class.

    link to Sean's post

    I'm not optimistic. Still, I'd love to be proven wrong.

    Well, I wouldn't really say that second post has anything really do to with the first. At least, I don't see fixing issues with the core monk class as being on the same track as making monks function well with little to no exceptional gear.

    Silver Crusade

    Blazej wrote:
    enrious wrote:
    Caedwyr wrote:

    It's been mentioned in the past, that major re-writes of the core classes is not the intention for the Ultimate series splatbooks. However, Sean has indicated they are looking at they are looking at fixing some of the issues that have arisen for the Core monk class.

    link to Sean's post

    I'm not optimistic. Still, I'd love to be proven wrong.
    Well, I wouldn't really say that second post has anything really do to with the first. At least, I don't see fixing issues with the core monk class as being on the same track as making monks function well with little to no exceptional gear.

    Considering the frustration over AoMF and the brass knuckle drama I wouldn't mind seeing this turn into a two-birds-with-one-stone situation.

    Shadow Lodge

    What exactly is the result of the Brass Knuckle "drama"?

    Silver Crusade

    Beckett wrote:
    What exactly is the result of the Brass Knuckle "drama"?

    Brass Knuckles in Adventurer's Armory got errata's almost a year after Ultimate Combat's Brass Knuckles gave monks a fairly priced(though flavor breaking) way to get enhancements and DR-punchers along with their unarmed strike damage. It wasn't overpriced and capped at +5 like the AoMF.

    The current version in Adventurer's Armory doesn't do that anymore. And it's been stated that the Ultimate Combat version that damn near every monk player has been using over the AA version is going to get the same exact rewrite. Thus removing one of the things that had earlier been considered a godsend for monks.

    So now we don't even have that option to reflavor into something more monk-appropriate.

    Some of us were a bit unhappy about that.

    Shadow Lodge

    I think I knew the issue, (retracting that Brass Knuckles where either a "Monk" weapon, or that they no longer did Unarmed Strike Damage). I find most of Paizo's "errata" . . .inconsistent, . . .randomly placed, or far too difficult to follow, so usually ignor it.

    So, right now, Brass Knuckles do what, if you don't mind me asking? I found them an interesting addition for Cleric's as well, so that's why I ask.

    Silver Crusade

    Beckett wrote:
    So, right now, Brass Knuckles do what, if you don't mind me asking? I found them an interesting addition for Cleric's as well, so that's why I ask.

    It's still 1d3 and whatnot. Nothing's changed for anyone else but monks IIRC. The only change was that they were clarified not to do monk unarmed damage since they counted as a weapon.

    edit-I just checked the PRD to be sure. It STILL says they do unarmed damage there. sigh...

    Grand Lodge

    Mikaze, when I sit down to rewrite 3.5 to my liking, I will dedicate it to you and all my fellow monk loving friends.

    Shadow Lodge

    So, what exactly is your issue with Monks?

    Or rather let me ask, in your opinion, how should the class be built to be a (more) funtioning class?

    Hey T. How is life?

    Grand Lodge

    I can't wait to leave this place.

    Shadow Lodge

    @ TOZ:
    I know exactly how you feel. At least you get to go home before I do. :) That's gotta count for something. Are you in the AF or the I? I'm in AF N.

    Silver Crusade

    TriOmegaZero wrote:
    Mikaze, when I sit down to rewrite 3.5 to my liking, I will dedicate it to you and all my fellow monk loving friends.

    <3

    Beckett wrote:

    So, what exactly is your issue with Monks?

    Or rather let me ask, in your opinion, how should the class be built to be a (more) funtioning class?

    Hey T. How is life?

    A lot of the issues have (situationally) been alleviated by Ultimate Combat, but the Core monk still has problems IMO.

    Please keep in mind that I love monks. I love the idea of monks.

    They are still the most MAD class in the game. Even the Paladin has had this eased up, but monks still need STR, DEX, CON, and WIS.

    It's frustrating when almost everyone tells you that if you want to build an effective monk, you need to pump STR and not worry about DEX. Monks scream DEX to me. I want my monks to be flowing, agile battle dancers. Not built like Rambo. We have a monk in our Jade Regent game that makes that work, he's pretty much Bolo Yeong. But not everyone wants that for their monk.

    Monks are generally supposed to have mastered their bodies into living weapons, yet they still don't have full BAB. This leads to other classes being better at punching people than they are.

    Monks have no means to enhance their unarmed strike directly without using a means that is overpriced and capped at +5 total enhancement. The monk, whose strength is supposed to come from his training, ascetic discipline, and within is left dependant upon magic gear just as much as everyone else, if not more. If they had some form of ritual that they could perform themselves, not with the aid of a caster, to enhance themselves, it would be great. It would fit their flavor. And it could be priced to be equal with standard equipment progressions everyone else uses.

    The AoMF being overpriced keeps getting explained as if the monk was a two-weapon fighter, so of course he should pay 2.5 times as much as everyone else. But that isn't true. Unarmed strike is an abstract weapon. The monk's special thing is getting the freedom to describe that unamred strike as being with his head, elbows, fists, knees, feet, whatever. But it's still just one weapon. It doesn't matter if the monk has one arm, no arms, or seven arms; his flurry of blows is going to be a standard number no matter how many limbs he has. So why the overcharging?

    And before brass knuckles were taken away again, why should the only option for monks to enhance their unarmed strike at a fair price take away their aesthetic freedom(flurry of blows is reduced to punch-punch-punch-punch) and a hunk of metal that takes away the flavor of a true bare-handed fighter who is his own weapon?

    Ultimate Combat and Qinggong Monk helped with some of this(though we're still lacking good-aligned Qinggong powers while we have evil ones for some reason), but the core monk itself still suffers.

    edit-There's also the monk's fast movement and flurry of blows being at odds with each other. Monks alleged combat maneuver mastery falls short against monsters too often as well.

    Grand Lodge

    Spoiler:
    Tallil Air Base, Iraq. The kicker is, my old unit just arrived here, after three years of no deployments. Sometimes I think I made a mistake switching my MOS.

    Silver Crusade

    TriOmegaZero wrote:
    I can't wait to leave this place.

    Get home safe man.

    Shadow Lodge

    @Mikaze:
    I feeleth thy pain. I love Clerics. I love the idea of Clerics, (which I feel are actually even more MAD than the Monk for 2nd place :) ). I mostly detest PathFinder Clerics (minus something like the Beta version. I have always simply allowed Monks to wield gloves and handwraps exactly like any other magical weapon, but in all honesty, I don't follow a lot of PF's logic for balance.

    Something you might have overlooked, though, from UC, is the Feat Crusaders Strike. Lets you Flurry with a deities favored weapon. . .

    @TMZ:
    Dange that does suck. I hope your wife and gaming friends up near aust are ok with the fires. I understand that Kil. is pretty safe, though, minus a few power outages.


    Mikaze wrote:
    Beckett wrote:
    So, right now, Brass Knuckles do what, if you don't mind me asking? I found them an interesting addition for Cleric's as well, so that's why I ask.

    It's still 1d3 and whatnot. Nothing's changed for anyone else but monks IIRC. The only change was that they were clarified not to do monk unarmed damage since they counted as a weapon.

    edit-I just checked the PRD to be sure. It STILL says they do unarmed damage there. sigh...

    It's still in the PRD for two reasons:

    1) From what i have understand only the pathfinder rpg line goes into the PRD and the adventurer's armory isn't on the pathfinder rpg line.
    2) APG hasn't received any new errata yet because it hasn't gone to a new printing, when it does go for a new printing then a new errata for APG will come out and the APG brass kuckles will be changed to match the ones in the adventurer's armory, and then the PRD will be updated.

    Shadow Lodge

    leo1925 wrote:

    It's still in the PRD for two reasons:

    1) From what i have understand only the pathfinder rpg line goes into the PRD and the adventurer's armory isn't on the pathfinder rpg line.
    2) APG hasn't received any new errata yet because it hasn't gone to a new printing, when it does go for a new printing then a new errata for APG will come out and the APG brass kuckles will be changed to match the ones in the adventurer's armory, and then the PRD will be updated.

    And this is why i dislike Paizo's errata. . . :)


    Beckett wrote:
    leo1925 wrote:

    It's still in the PRD for two reasons:

    1) From what i have understand only the pathfinder rpg line goes into the PRD and the adventurer's armory isn't on the pathfinder rpg line.
    2) APG hasn't received any new errata yet because it hasn't gone to a new printing, when it does go for a new printing then a new errata for APG will come out and the APG brass kuckles will be changed to match the ones in the adventurer's armory, and then the PRD will be updated.
    And this is why i dislike Paizo's errata. . . :)

    Although i understand that Paizo's policy of getting errata out is somewhat inconviencing, i am thankful that they put out errata and even incorporate them in the .pdf files and in later printings.

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