Minor Magic Items - what to do with them?


Kingmaker

Silver Crusade

I know it says that you can sell individual magic items that cost 4,000 gp for 1 BP. But when it comes to most minor items that are created from certain buildings in the city, they don't cost anywhere near that much. What do you do with those minor items? Do you let them sit there until the players buy them for themselves? or can you pool them together to reach 4,000 gp? the rules aren't clear on this. i'm not quite sure how to handle them.


sirmattdusty wrote:
I know it says that you can sell individual magic items that cost 4,000 gp for 1 BP. But when it comes to most minor items that are created from certain buildings in the city, they don't cost anywhere near that much. What do you do with those minor items? Do you let them sit there until the players buy them for themselves? or can you pool them together to reach 4,000 gp? the rules aren't clear on this. i'm not quite sure how to handle them.

Generally GMs either let the roll to sell and give the players one BP when they sell a combined total of 4,000 gold, or make the check to just clear out the slot for no BP


While pooling multiple items together to reach 4,000 gp is a popular houserule, it is still a houserule and we didn't use it.

In the begining of Kingdom Building, when minor slots/items were important we would tend to withdraw a BP or 2 and use the gp to clear most of the cheaper stuff (low level potions, scrolls, etc...). That way we would cycle through most/all of our available slots every month.

In the middle of KB, when we had Medium/major slots - but still used the minor slots sometimes (ie; we had more city districts than med/mjr slots), we would still try to buy the cheaper items and cycle through many of our minor slots.

The final stage of KB, where you have more med/mjr slots than you have city districts, we don't even roll for minor slots anymore.

Liberty's Edge

We sell them for zero BP when we need to clear a slot.
-Kle.


In my game, selling magic items has a much-reduced BP generation, but is supplemented with a bonus on that month's income generation roll:
Minor: +3 Econ, possible 1 BP*
Medium: +8 Econ, +3 BP
Major: +15 Econ, +5 BP

Hence, medium and major items are "technically" 4 and 8 BP, assuming you make the income generation roll.

*For minor items, each city keeps a tally. Whenever the tally goes over 4,000, subtract 4,000 and gain 1 BP.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

In my game selling magic items gives

Minor: +1 Econ

Medium: +3 Econ

Major: +6 Econ.

They don't provide any BP in and of themselves, because I'm too lazy to deal with tracking.

Scarab Sages Reaper Miniatures

Income Phase, Step 3. You don't have to even determine the item if you don't want to - tally how many exist, and make the appropriate rolls. It's a long paragraph, but it boils down to this:

DC for Minor items = 20,
Minor items are worth 2BP

DC for Medium = 35,
Medium items are worth 8BP

DC for major = 50.
Major Items are worth 15 BP

My player's kingdom has an econ right now of +27, so they rarely fail selling mediums and don't fail on minors.


Bryan Stiltz wrote:

Income Phase, Step 3. You don't have to even determine the item if you don't want to - tally how many exist, and make the appropriate rolls. It's a long paragraph, but it boils down to this:

DC for Minor items = 20,
Minor items are worth 2BP

DC for Medium = 35,
Medium items are worth 8BP

DC for major = 50.
Major Items are worth 15 BP

My player's kingdom has an econ right now of +27, so they rarely fail selling mediums and don't fail on minors.

true enough but I'm facing a similar issue as the first minor item they've rolled up a a Unguent of timelessness which only costs 150gp and the book says it's for selling items of 4k or more to gain the bp for.

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