Heng |
I don't see that we did specify what we did with the spoils. I probably should have been up on that. There were something like 30 sets of chain shirts, battle axes, small shields and armrings. Did we have room in the caravan for all that? We didn't sell anything, but mainly due to oversight...
Harlan Starshine |
We haven't sold them yet, but the plan was to sell all of that stuff except the arm bands because we didn't want to sell them in a town where people might recognize them. The loot rules for caravans are 50 pounds of treasure per cargo unit so we should've had plenty of room at that stage to get all of it loaded up.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
done :)
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
No, we are still at work. F*** this job.
Heng |
GM- I was wondering why I took AoOs, but I now see you noted we hadn't finished round 5 yet. It would help if you posted Initiative order each round and maybe bolded where we are at the moment.
I've been trying to do that with my post. It helps when our actions may be interrupted. In this case, maybe waiting to recap until just before the mooks and Helva went, although Asvig was kind of in the middle of things. I could wait to post, but many times things bog down as everyone is waiting for the other guy to post first.
Heng |
For ease of reference-
Helva’s ring (magic)
Elven boots (magic),
Asvig potion (magic),
short spear (magic),
Mwk chainmail
Mwk short sword with a walrus ivory pommel cap,
Mwk heavy wood shield
Platinum armring
30+ 19 +12= 61 gold lion-head armrings,
Gold neck ring
Gold ring pin brooch
Gold and copper brooch
a jeweled box brooch,
5 copper neck rings,
5 silver ringed pin brooches,
5 silver pommel caps,
an ornate whalebone tally stick,
50 ft silk rope
4 fine felt cloaks,
3 small bales of fine angora wool,
felt bag containing 258 sp and 47 gp.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity would like to keep Asvigs armband as a trophy. If there's a potential issue with that, we can role play it out.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
sorta in a wait for this one thread to play out before we can move on ... not a lot of parallel options ...
DM NomadSage |
I'm up late finishing ME3 and reading all the conspiracy theories. =) I'll get R2-3 up tomorrow morning.
As for the current event, sorry I wasn't very clear earlier... I'm trying something a little different, like a skill challenge from 4e - I couched it in a round-by-round format, but its not like a pure combat round. One roll/action per "turn". Your successes/failures in the skill checks determine how quickly (or if) you reach the boat. You can use your skills/spells/abilities in creative fashion, and I'll tally that into your progress. If you gain enough successes in time, you reach the boat before it burns. If not... dun dun dunnnnnh! Does that make sense?
On the rest question... no. You decided to press on with a short break and coffee.
On the AC question... yes. The archers gain the bonus because they know your destination (lead fire).
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Never been so happy to be blind ... mist/fog ... say what now?
Heng |
Not much for monks at 5th- get all jumpy and i'm thinking I'll take Extra Ki for my feat. I'm kinda digging the Ki bonuses. Also my archetype can now burn Ki to give an ally a re-roll so that might be handy.
Hp- 1d5 + 3 ⇒ (1) + 3 = 4
unfortunately, that doesn't apply to HPs :P
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
1d5 + 3 ⇒ (3) + 3 = 6
Add spells:
1 - Touch of Gracelessness
2 - Ghoul Touch
Additionally, I have a spell swap this level, can I save it or is it use/lose? I intend to swap out for color spray, but I think it'll be effective for another level. I think the SRD says no, but it's worded strangely.
Gain Craft Magic Arms/Armor for my falcata at this level. It's half time, but if we restrict Parity to enhancements encountered, can he get half cost as well? Remember this weapon is only useable by Parity. For everyone else, it's a masterwork weapon
Gain Vanguard spell pen (+enhancement bonus on attack rolls to spell pen checks)
Skills:
Perception +1
Intimidate +1
Stealth +1
Linguistics +1 (time to break down and learn Tien ... some body wanna teach this not so bright boy?)
Feats:
Cleaving Finish
(there's actually a falcata feat in the Inner Sea World Guide ... won't take it but I was surprised)
Heng |
Linguistics +1 (time to break down and learn Tien ... some body wanna teach this not so bright boy?)
Heng is patient and very proud of actually learning a new language. He was planning on starting a conversational Tien class during his tea time with Koya. Parity is invited if he can behave around Koya. : )
Hmmm, now I'm thinking I might like to try out some of the Style Feats.
I was interested in Dragon or Mantis as a way to get my stunning fist DC high enough to actually affect someone.
Has he monk bonus feat list been updated to include Style Feats?
Maeve Haela |
Unfortunately, no. That seems to have been specifically reserved for the Master of Many Styles (admittedly, it's most useful for them since they're really the only monks who probably want more than one chain.)
Heng |
hmmm, it does seem like time to update the monk bonus feat list. Extra Ki seems like a natural as well as all the added combat expertise tree feats. I get one next level and nothing is particularly useful. maybe deflect arrow just because? I'm surprised none of the Greater feats made it on.
Maeve Haela |
I think right now they're just trying to get the class repaired and archetypes working again, what with the Flurry blowup. Glad I haven't been doing PFS lately, the nightmare of explaining that a Zen Archer needs two bows by current RAW and RAI to a couple of players must not have been fun.
Harlan Starshine |
1d5 + 3 ⇒ (4) + 3 = 7
+1 Level Oracle
+1 Skill point favored class
+1d6 channel
Level 1 Spell Command
Level 2 Spell Shield Other
+3 Perception
+1 Ride
+1 Spellcraft
+1 Linguistics (Tien if Harlan is allowed to attend the classes with Koya, else Diplomacy)
Feat Precise Shot
DM NomadSage |
+1 Linguistics (Tien if Harlan is allowed to attend the classes with Koya, else Diplomacy)
Koya doesn't know Tien, but Ameiko (obviously) does; between her and Maeve, lessons are not a problem. Once you set out from Brinewall with the intent of going to Minkai, we'll assume you started group sessions during the journey.
Heng |
I wasn't sure if Koya knew Tien, but Heng does and would be happy to teach what he knows although Ameiko is more fluent : )
yeah, monk needs an update. I think they were trying to keep it too close to 1st edition when the game has changed far too much for that. I like the class and I'm happy with Heng- i played him through 4th level in PFS.
we'll see how he does at intermediate levels.