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Cibulan |
![Ghalshoatan](http://cdn.paizo.com/image/avatar/09_Ghalshoatan.jpg)
This thought occurred to me last night and as far as I can tell it would be perfectly legal.
Gunslinger 7/Rogue or Ninja 13
Feats: Rapid Reload Pistol, Two-Weapon Fighting
Items: 2 pistols, 2 weapon cords, Paper cartridges
Class features: Gun-training, Startling Shot, Sneak-Attack
Final BAB: 16/11/6/1
The strategy:
1) Start off combat wielding both pistols. Use TWF to fire and intentionally miss (Startling Shot) to make the target flat-footed for the round, then drop the pistol (free action).
2) Continue full-attack (using paper cartridges), applying sneak-attacks within 30 feet. Reload pistol as fee action via paper cartridge.
3) Round two, use pistol in current hand as TWF (intentionally miss for Startling Shot) , reload it (paper cartridge), and drop it.
4) Swift-action redraw other weapon and full-attack applying sneak-attacks.
5) Rinse and repeat.
Each attack will take a -4 penalty for TWF but since they hit touch AC and you've stacked Dexterity, it should not be an issue. The only legality issue is whether one can take a swift-action in between TWF and full-attack. I could not find anything prohibiting it.
My question to you all is what manner of optimization should be done for the rogue/ninja section of this build? Are there any good feats or archetypes that would benefit this build?
Thanks in advance.
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Cibulan |
![Ghalshoatan](http://cdn.paizo.com/image/avatar/09_Ghalshoatan.jpg)
The problem is that Startling Shot is a standard action so you are not able to do a full attack with it.
I have not seen the final version of the Gunslinger from UC, but from what I understand from Cheapy and others is that the final version did not change much from the second play test.
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riatin RPG Superstar 2010 Top 32 |
![Jhavhul](http://cdn.paizo.com/image/avatar/PF24-06.jpg)
Silt wrote:The problem is that Startling Shot is a standard action so you are not able to do a full attack with it.I have not seen the final version of the Gunslinger from UC, but from what I understand from Cheapy and others is that the final version did not change much from the second play test.
** spoiler omitted ** The wording of Startling Shot in round 2 of the play test does not require a standard action, it is on any missed attack.
From UC: Startling Shot (Ex): At 7th level, a gunslinger with least 1
grit point can spend a standard action to purposely miss acreature that she could normally hit with a firearm attack.
When she does, that creature becomes flat-footed until the
start of its next turn.
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Cibulan |
![Ghalshoatan](http://cdn.paizo.com/image/avatar/09_Ghalshoatan.jpg)
Cibulan wrote:Silt wrote:The problem is that Startling Shot is a standard action so you are not able to do a full attack with it.I have not seen the final version of the Gunslinger from UC, but from what I understand from Cheapy and others is that the final version did not change much from the second play test.
** spoiler omitted ** The wording of Startling Shot in round 2 of the play test does not require a standard action, it is on any missed attack.
From UC: Startling Shot (Ex): At 7th level, a gunslinger with least 1
grit point can spend a standard action to purposely miss a
creature that she could normally hit with a firearm attack.
When she does, that creature becomes flat-footed until the
start of its next turn.
Alrighty, they changed it. I don't agree with the change. The class was mediocre at best in round two, and I haven't been too impressed with what has been leaked from UC. Between the terrible action economy of firearms and the fact that all of their class features are either full-round or standard actions for subpar returns, there's little to be excited about.
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Ravingdork |
![Raegos](http://cdn.paizo.com/image/avatar/Raegos_Final.jpg)
What's strange about Startling Shot is that the target doesn't even have to be aware of the Gunslinger. The gunslinger can be in a silenced area and invisible. The target is still flat-footed, to everyone, for a round. That's weird.
I think the name of the ability makes the intent of the ability clear. A GM is free to rule that a silenced invisible gunslinger can't use this ability.
I would probably allow it though. Feeling/hearing a bullet whiz past your head is pretty startling, especially if you weren't expecting it.
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Cibulan |
![Ghalshoatan](http://cdn.paizo.com/image/avatar/09_Ghalshoatan.jpg)
I suppose in the grand scheme of net utility it might be worthwhile for the gunslinger to burn his turn to make the opponent flat-footed if the party's rogue can do more damage than the gunslinger could, but is that fun? It reminds me of 4e's warlord: I spend my turn to let my friend do something. Yay, /sarcasm.
A lot of the Gunslinger's class features are lack-luster:
-Gunslinger's Dodge: Kinda situational but useful in a ranged heavy game.
-Quick clear: Fixes firearms
-Pistol Whip: Not likely for a dexterity heavy ranged character, last resort if anything.
-Utility Shot: Eh, I guess you may need to scoot an object or break a lock (where'd the rogue go?), but probably once in a blue moon.
-Dead-Shot: Vital Strike's full-round brother, weak.
-Startling Shot: Spend your turn to let someone else do something cool.
-Targeting: Decent, one of their few good deeds
-Etc., etc.
I can't rightfully think of using the gunslinger other than a 5 or 7 level dip and then going into another class's firearm archetype.