Muser
|
Exotic Weapon Proficiency: Bastard Sword and Dwarven War Axe
It's been bothering me that both can be two handed martial weapons, that have sub par stats versus the great sword and great axe. Basically you take the feat or in the later be a dwarf to be able to use them one handed. The two handed aspect frequently becomes lost to dual wields or shield usage.
I've home ruled a +1 stacking damage per a hit for those that take either feat and still use a bastard sword or dwarven war axe two handed. A little extra oomph to each hit resulting from practice (expending a feat).
I'm trying to encourage a melee type that can switch up as needed in various combat scenarios.
It's very situational, but dwarven magi do like them waraxes. Especially since, being a one-handed slashing weapon, they qualify for Bladebound.
I've always liked both weapons, WHEN I can use them without spending a feat, such as via domains or racial ability, since the versatility of being able to single-hand a big damage die weapon is something I favor over +1 average damage. All kinds of situations, such as when carrying a torch or hanging from a rope or using a shield benefit from that versatility.
Mike Schneider
|
| 1 person marked this as a favorite. |
Normal-sized bastardsword and waraxes are sub-par.
Large versions kick butt (they essentially have a stackable Power Attack built in, and scale up with the Vital Strike chain and Enlarge).
Harsk, Enlarged or Leadblades with greataxe and Improved Vital Strike: 9d6+whatever. Same scenario with large waraxe: 9d8+whatever (or -2att for +9dmg).
| BigNorseWolf |
Normal-sized bastardsword and waraxes are sub-par.
-They're perfect in the role that they're made for: a one handed fighter with a shield. If you spend the feat you go from 4.5 damage to 5.5 damage at least, and more if you can get an enlarge person somehow. A dwarven sword and board fighter doesn't even need to do that much.
| Kaiyanwang |
Kaiyanwang wrote:Big Norse Wolf, when did I quoted Shield Focus or Dodge?
I was talking about using the feat along with a piece of equipent.
Again, what is related with this the stunned condition?
I don't understand your line of reasoning.
you said use combat expertise with a piece of equipment.
i said use [shield focus or dodge or whatever] instead of combat expertise with the equipment and get the same result.
You said combat expertise was better.
I showed you math that said it wasn't.
O_o whan I said was better? I said that was one use. And can be stacked with shield dodge or whatever, if needed, even if is VERY stats and feats intensive.
Mike Schneider
|
Ultimate Combat time....
Here's a sure-fire loser:
Slayer’s Knack
Prerequisites: Favored enemy class feature, base attack
bonus +6.Benefit: When you take this feat, choose one of your
favored enemy types. Against enemies of that type, the
threat range of any weapon you wield is doubled. This
effect does not stack with any other effect that expands a
weapon’s threat range.
And I would waste one of my precious ranger feat slots on this instead of getting Keen weapon enhancements (or just take Improved Critical) for the two of my weapons I use 95% of the time exactly why?
On the flip-side, a feat that is so incredibly, mind-boggingly broken that it should be banned instantly by every DM everywhere on the face of the earth:
Deadly Finish (Combat)
Your attacks don’t just fell your opponents -- they kill them
outright.Prerequisite: Base attack bonus +11.
Benefit: When you hit with a melee attack and reduce
your opponent to –1 or fewer hit points, you can force that
opponent to succeed at a Fortitude save (DC 15 + the damage
your attack dealt) or die.
Read that again. Let it sink in.
<shaking head>
What is the point of stuff like that?
Were two- or three-round combats becoming so protracted and boring that a solution was needed, and that solution was an Improved Vital Strike Power Attack Deadly Finish blitz to insta-kill people in the surprise-round with a single hit?
No?
Well that's what's going to happen. Count on it.
| Revan |
Deadly Finish doesn't even do that much. Seriously, show of hands, people--how many times has a GM ever bothered distinguishing -1 HP from -10 or however low it might go? In at least 90% of encounters, if it drops, its done. All that Deadly Finish can claim to actually do is stop an enemy from using Die Hard.
Mike Schneider
|
Revan, the thing is, now it's going to happen to you -- and it doesn't matter in the least if your build has a bunch of tricks or if your cleric has a bunch of tricks or if you're a barbarian with a 38 CON, major fort armor, major fort shield, and DR out the wazoo.
If you're ever down to 3hp and are out of any significant self-healing, the best thing you can do is stab yourself with your own dagger before somebody else hits you again -- because everybody is going to have that feat.
Mike Schneider
|
That's not the point, TOZ.
The point is that every character with a high CON score and less feats (as opposed to low CON and more feats for Toughness) was got nerfed as the cushion between -1 and -CON is being stolen away. We now have an 11th-level feat that is more destructive than most 15th+ level 1/day class special abilities.
On the bright, sarcasm side, the CON:10 bards and arcane-tricksters will be happy in a schadenfreude sort of way because now everyone else croaks just as fast as they do past 8th when CR+3 bosses will start slinging that feat.
| Revan |
Everyone will only have the feat if and only if the GM wants to use it. Which no GM who doesn't want to kill his players will, and the ones who do have far more interesting ways to do it.
You're right, it's a terrible feat. But I think the fact that it's completely and totally irrelevant to 100% of players is the more pertinent point.
| Dilvias |
Mike Schneider wrote:Revan, the thing is, now it's going to happen to youI don't need Deadly Finish to kill my PCs. No DM does.
Kill my PCs, no. Scare my PCs, oh yes.
If the players know through reputation that the enemy they are facing has it, he dies first. (Image of a big tough figher running from the Kobold rogue with deadly finish, screaming like a litle girl saying "Kill it! Kill it!" amuses me.)
TriOmegaZero
|
That's not the point, TOZ.
That's precisely the point. As Revan said, High Con characters only get nerfed if the DM has every enemy use this feat, which is absurdly metagamey.
He can throw it on a fearsome foe and roleplay up how his finishing strokes instantly strike his victims dead. But not every common thug is going to take this feat, because they don't NEED to kill every enemy instantly. They just need to put them in negatives so they can go through pockets.
I'm certainly not going to give all my NPCs this feat. If I want characters dead, I'll just use monsters that can take them beyond -Con or even worse, use Massive Damage saves.
Kodger
|
Whirlwind Attack requires both a +4 BAB and Spring Attack which also requires a +4 BAB. People incorrectly assume that a 4th level fighter cannot take the feat.
At 4th level, the fighter can drop an earlier bonus combat feat and take both Spring Attack and Whirlwind Attack. I intend to drop Weapon Focus and pick it up again at 5th level.
The length of the feat chain is reduced for Pathfinder Lore Wardens who get Combat Expertise in place of bravery 1.
Thanks,
Kodger