
The Hermit Ganit D'Artain |

I trust you won't metgame and anyway, all that does say on the map is a small description. You don't actually know what's there ;)
Afterall, the gunpowder mine on the map doesn't say "Warning, 2 Fawns are in this cave" or that they are CR 2 each.
Quick Cambyl! Lets lead everyone to the super secret area that definitely didn't get a CR boost since we saw it on the map and know where it is now!!! ;) haha

Lukan Swane "Swaney" |

Gold mine eh? Well when we head there we will be sure to recruit some prospectors. Thank you, oh mighty, Erastil, for giving us all a divination as we slept =P

Carina Stigard |

Sorry - this is a little long - Assimar Cleric 5/rogue 2 --> Calistria - Trickery(thievery) and luck for domains.
And now for the really long background.
_________________
Llyra Bjorgan was born in Korvosa the daughter of Helmuth and Illitha Bjorgan. Her parents having arrived several years earlier after emigrating from far Kalsgard in the Lands of the Linnorm Kings. Helmuth was of staunch northern blood with a full beard and mid-length blond hair. Llyra's mother was a beautiful woman, tall with angular nordic features. Llyra’s birth as an Aasimar was surprising as there was no history of Celestial blood in her family.
Helmuth and Illitha ran a shop which sold fish and other foodstuffs in Korvosa. While never wealthy, as a young girl, Llyra never recalled the family going hungry. However, at about five years of age, her father Helmuth began to associate with less reputable members of society and began to gamble. Sometimes he would be successful and the family would have new furniture and good food for a period. However, eventually his losses began to mount and his debtors demanded payment. Thus, began a period of struggle for the family where food was frequently limited. By the age of 8, Llyra was frequently forced to scrounge for food where ever she could find it. About this time, Llyra frequently saw her mother arriving home late at night, exhausted and in tears.
By the age of 10, Llyra began to associate with petty criminals and thieves where she learned the art of stealth and pickpocketing. Through her good looks, wile and skills, Llyra was able to keep herself fed, as she watched her family be destroyed by her father’s gambling addiction.
At the age of 12, Llyra arrived home late one night. As she opened the door, she was grabbed by rough hands and had a smelly hand clasped over her mouth. She saw before her four or five thugs holding her father and mother. One, apparently the leader, was speaking. Mr. Bjorgan, you have had far too many chances to repay your debts. You have now had your last chance. Your wife has paid with her body many times for your habit, but that does not pay your bills. The time has come now. First you are going to have to watch us show you just how skilled your wife is, then we are going to take your pretty daughter and send here where they pay very handsomely for girls as attractive as her. With this, Llyra was forced to watch as her mother was brutally raped by the men as her father sat crying and broken on the other side of the room. When the men finished, the leader turned and sneered to Llyra: I hope you enjoyed that, for you will soon be providing similar services to wealthy people far south of here.
The men then tied and gagged Llyra and she was carried under the cloak of night to a waiting ship and placed in a dark cell. Llyra had no idea how long she was locked aboard the ship, intermittently crying and sleeping. There were other girls in her cell who had also been kidnapped and were being taken somewhere.
After a long time aboard the ship, Llyra felt the ship bump up against a dock which awoke her from her sleep. She was then roughly grabbed and carried up into bright hot sunlight which hurt her eyes after so many days below deck. She and several other girls were carried and put into a waiting carriage which was locked and driven away from the port. Llyra was taken out of the carriage into a dark building where she was led to a small cell with a cot and chair. She was given food and told to be ready in a few minutes, ready for what she did not know.
About an hour later, two men came in and walked Llyra out of her cell to a room into which blazed bright sunshine from several windows. She was seated in a chair and the two men left. When she looked up, she saw a dark haired woman looking at her as though she were a piece of meat. Very nice, a little bruised and underfed, but with a little cleaning, you should bring a very good price. Some sheik will pay good money for a fair northern girl like you. The woman’s accent was understandable, but almost foreign. The woman then got up and walked over and forced Llyra to stand while she inspected her. After staring at Llyra’s eyes and unkept copper colored hair, the woman said: Amazing, you may be even more valuable than I thought, special Aasimar girls such as you bring top dollar. After the inspection, the woman called and the two men came in and were instructed to have Llyra taken to be cleaned and sent to training.
Over the next few weeks, Llyra was forced to exercise and bathe daily and would be forced to watch and learn acts which but a few weeks earlier she would have considered immoral, if not impossible. During this time, she learned the name of the woman who forced this upon her, Durusu - a name and face she would never forget. After three weeks of training, she was told that today was the day she was to be sold and to be on her best behavior. Having seen other girls with whip lashes across their back, Llyra knew that resisting would just result in whipping.
That evening, she was dressed in clothing which showed more than they covered. Llyra wanted to scream, she wanted to cry, but she knew that if she did either, she would be beaten. Thus, Llyra steeled here will and repressed her emotions. She was lead up onto a stage where she was forced to present herself to several gentlemen who eyed her as though they were buying art. When the bidding began, she could not understand the language, but as the bidding went on for several minutes, she assumed that it was high.
Following the auction, she was led to a fine cushioned carriage and was driven for many miles. She fell asleep during the ride, and awoke as she heard people talking in a strange foreign accent. It was dark, but she could easily see in the dark as she had always been able, and saw the faces of several men, dark faces from somewhere in the deep south.
She was led inside and taken to a room in which several girls slightly older than her were sitting and lying, all wearing very revealing clothing. As she had know for some time, unless she acted on her own, this was the future that lay ahead of her - being a concubine for whoever the wealthy sheik was who had purchased her. She made a pact with herself that she would escape this prison, and harm or kill everyone who had caused her to be in this godforsaken place.
Having lived as a thief for several years, Llyra knew how to move stealthily and how to conceal items on her body. She also knew that she would not likely be allowed the freedom to escape and get her revenge until such time as she gained the trust of her captors. Thus, she listened as one of the older girls instructed her in the arts of pleasure and serving. She was told that while there were no rules against one as young as her being a pleasure slave, the sheik would not take her as a concubine until she was nearly sixteen, thus for nearly three years, Llyra acquiesced, listened and learned. During this time she regularly exercised and sought to improve the skills she had learned on the streets of Korsova what seemed and eternity earlier. During this time, she slowly managed to pilfer various items for her eventual escape, clothing, rope, a knife, and various other items.
Then the day came, she was told that her instruction was finished and that she would be presented to the sheik the next night in a great and lust filled ceremony. That night, while the compound was asleep, Llyra gathered her stashed items, silently bid her friends among the girls farewell, and then climbed up through a window high up on the side of her room. While she would have preferred to escape without harming anyone, she was spotted by a guard as she climbed over the wall. Believing that she was just a concubine attempting to escape, the guard came to grab her and bring her back to the compound. Like a viper, Llyra’s knife struck out and killed the guard. Llyra wished she could have found the sheik and slit his throat as well, but he had not done anything to her and she knew that escape at this time was more important than showing her displeasure to the sheik. Her pledge of vengeance had far greater targets, starting with the evil woman Durusu and all the men who had kidnapped her into slavery as well as those who had raped her mother and broken her father.
After escaping, Llyra followed the road from the sheik’s compound and by morning was approaching the outskirts of a huge metropolis, the likes of which she had never seen before. Llyra entered the city and soon had managed to steal food and water for herself. She quickly learned that this city was Katapesh, a city she had thought was only a rumor but a few years earlier.
Using her skills, Llyra was able to quickly pilfer enough to rent a small room, and, thus, began her search for Durusu. Although attempting to be as discrete as possible, her inquiries caught the ear of a beautiful woman wearing thin, almost transparent flowing robes with a necklace of a wasp. The woman, introduced herself as Mirina and told Llyra that she was a follower of Calistria, the Unquenchable Fire. Mirina asked Llyra why she sought this Durusu? When Llyra told her, Mirina smiled and told Llyra that she should come visit the Calistrian temple as they might be able to help her.
Llyra did not immediately go to the temple, but rather spent several weeks seeking Durusu. However, in a city the size of Katapesh, she was unable to find any information about the elusive slaver. So Llyra made her way to the Calistrian Temple. When she arrived, she was both astounded and repulsed by the clothing and acts of the women and men in the temple. Nonetheless, Llyra entered the temple where she heard, and occasionally saw, acts such as she had been taught during her time at the sheik’s compound. In the midst of this debauchery, Llyra found Mirina sitting back, holding counsel.
Llyra approached Mirina, and Mirina told Llyra that Calistria was dedicated to lust, trickery and revenge. That while most followers gave praise to Calistria for their own carnal pleasures, Calistria also was followed by spited women and others who sought to seek out revenge on those who had done them wrong. Hearing this, Llyra soon began to study with Mirina. Llyra learned that the acts she had so loathed as a slave could be very enjoyable when undertaken on ones own terms. But, of greater interest to Llyra were the luck and trickery to which Calistria catered. Llyra learned that while a thief could hide, a disciple of Calistria could simply make herself invisible.
After several months of study, Mirina came to Llyra one evening and told her: The first day that I met you in the square, you were lost and full of rage seeking a woman named Durusu. I have found this woman, however, she commands great power in the slave trade as she is considered one of the top trainers of pleasure slaves. Llyra nodded in agreement recalling the weeks of being forced to watch sexual acts as a 12 year old girl. Mirina continued: I shall tell you where Durusu is, but I ask that you wait and plan your strike so that your revenge is as vicious as possible.
Thus, began several years of slow and methodical planning by Llyra. She began by damaging and disabling carriages carrying slave girls. Other times, she would find the evil caravan guards who brought the slaves and kill or disable them. Finally, at the age of 20, Llyra decided that the time had come to exact her revenge on Durusu.
Llyra, using the powers granted her by Calistria and her thief abilities, snuck into the auction house. Then she placed a series of flammable containers and oil around the outside of the auction room. Then, just before the evening’s auction began, she sent a message to Durusu that her counsel was sought in the auction room. Seeing Durusu enter the room, Llyra sealed the exit doors. Then, carrying her whip and wearing nothing but her wasp necklace and garb that even a pleasure slave would have been embarrassed by, Llyra walked onto the auction stage. She heard the gasps from the buyers from her beautiful appearance and clothing, and shock from Durusu who recognized her as the young Assimar from many years earlier.
Seeing the stunned looks, Llyra announced: Vile buyers of the flesh, Madame destroyer of lives, eight years ago you stole my life, took my innocence, took a young girl from the north and attempted to transform her into your pleasure slave. Well, you failed, and now I have returned to return the favor. Then with her whip, Llyra quickly struck Durusu several times. That is scant pain compared to the suffering you have caused. No matter how much you may suffer tonight, it shall pale by comparison to the pain I and my sisters have felt. At this time smoke had begun to seep in through the walls and under the doors. I only wish your suffering would last eight years as mine did, sadly within the hour you shall be nothing but ashes and my redemption shall be fulfilled. Enjoy the flames as you burn, and remember, where you are all going, these flames never go out.
Llyra then cast invisibility on herself and exited the stage, blocking and sealing the door behind her. She then stood outside and watched as the flames crept up and swallowed the building and the screams from within grew louder and louder, and then quieted until they ended altogether. Then it was just Llyra standing outside the building as the flames reflected off her face and her necklace with a golden wasp.
After enacting her revenge against Durusu and the slavers, Llyra returned to the temple. Once there, she met with Mirina who said: You have gained your revenge this night, now, you have learned all that I can teach you here. Go forth and travel the world seeking women, and men, who need your assistance in seeking vengeance. And also, continue to seek your own revenge, you are not from here. Someone brought you to Katapesh against your will, find this person or these people, and revenge the horrors that they brought upon you and your family.
Llyra then left Katapesh and began the long journey north to Korvosa, traveling through Absalom, Taldor, Aldoran, Isger, Molthune, Nirmathas, and finally western Varisia to arrive in Korvosa. During this time, Llyra met many people and helped many people find revenge, whether it was simple payback for a slight, a blood vengeance for a horrific wrong, or turning two friends to enemies to satisfy a wronged third party.
Having grown in strength and power, now, at the age of 24, Llyra has returned to Korvosa after 12 long years. Upon returning she sought out her parents, but learned, as she had feared, that shortly after their young daughter had disappeared, her father had killed himself and that her mother had been forced to practice the oldest art to survive for a time before she died, some say of a broken heart.
Thus, Llyra is now intent upon finding those responsible. Vengeance upon those those who harmed her mother, vengeance upon those who broke her father, and vengeance upon those who kidnapped her so many years ago. Whether they be petty criminals, or the powerful crime lords who control much of the city does not matter, all that matters is that the vengeance fits the crime.

Carina Stigard |

Ganit - can you just keep track of the loot (with notations if someone takes something), and then do a total when we return to Oleg's. It seems easier than adding add amounts of coins each time we have a battle. Since we are not going to need money until we get back, it should not make any difference anyway.

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Also I'd sugest for equality the prestiege class was made back in 3.5 days and since then Pathfinder increased HD so instead of D8 change to a D10. Afterall, many other classes had a HD increase. Eldrich Knight from d6 to d10 and so on.
In Pathfinder, HD is strictly tied to BAB as a rule (the exception are the D12 classes) so i'd model it on that- D6 for slow BAB, D8 for medium BAB and D10 for high bab.

The Hermit Ganit D'Artain |

Ganit - can you just keep track of the loot (with notations if someone takes something), and then do a total when we return to Oleg's. It seems easier than adding add amounts of coins each time we have a battle. Since we are not going to need money until we get back, it should not make any difference anyway.
I planned to, this particular heap seemed easy enough to take care of while we were out and about so anyone itching over the handaxe could just grab it without having to wait for the numbers.

Carina Stigard |

Carina Stigard wrote:Ganit - can you just keep track of the loot (with notations if someone takes something), and then do a total when we return to Oleg's. It seems easier than adding add amounts of coins each time we have a battle. Since we are not going to need money until we get back, it should not make any difference anyway.I planned to, this particular heap seemed easy enough to take care of while we were out and about so anyone itching over the handaxe could just grab it without having to wait for the numbers.
Ah - I would think keep the handaxe both in and not in the party loot. If someone wants it, let
'em have it for now, and just keep a notation for later loot-splitting.
The Hermit Ganit D'Artain |

Sounds good. Still waiting on a verdict for this particular axe though. It's up to Aron on whether the axe is mwk or not, regardless of the the rules for Cold Iron equipment.
Personally, I don't need the axe so... yeah.

DM Aron Marczylo |

Well it's still masterworked weather or not. On herolab all materials when you add to weapons come up as masterworked, but that's special materials like mithral and cold iron, ect where as I assume if it was a stone weapon it'd just be normal.

Jameson Addercop IV |

Cold Iron on Hero Lab you have to check Masterwork actually, I just bought a Masterwork Cold Iron Greatsword in another game. Regardless, Jameson doesn't need it or won't claim it, though we should have it ready in case we need it until we can sell it.

DM Aron Marczylo |

Cold Iron on Hero Lab you have to check Masterwork actually, I just bought a Masterwork Cold Iron Greatsword in another game. Regardless, Jameson doesn't need it or won't claim it, though we should have it ready in case we need it until we can sell it.
Oh right, Well eitherway, it is still masterworked.

The Hermit Ganit D'Artain |


DM Aron Marczylo |

** spoiler omitted **

DM Aron Marczylo |

Oh about the spherewalker I've been talking to people and it's best to remain at d8. It's still perfectly balanced, it's just those certain classes I looked at were lower than d8 when they really shouldn't be in this new one.

Jel Camo |

Oh about the spherewalker I've been talking to people and it's best to remain at d8. It's still perfectly balanced, it's just those certain classes I looked at were lower than d8 when they really shouldn't be in this new one.
It's only 1 hp at the moment :). Is half+1 ok for each level of hp? I rolled it out offline and it came to that anyway :).

DM Aron Marczylo |

DM Aron Marczylo wrote:Oh about the spherewalker I've been talking to people and it's best to remain at d8. It's still perfectly balanced, it's just those certain classes I looked at were lower than d8 when they really shouldn't be in this new one.It's only 1 hp at the moment :). Is half+1 ok for each level of hp? I rolled it out offline and it came to that anyway :).
My rule for leveling is you have 1 choice and you are locked to it. Either roll for take the average and roll online so it's fair for everyone to see the hitpoints. Not saying you'd be lying, but it reveals that if you got lucky rolls we'd have proof of that.

The Hermit Ganit D'Artain |

Here's a link to Thaedon Epsillion. He's missing some general adventuring equipment and some totals but the important stuff is there.

Carina Stigard |

I assume you saw her, but Llyra Bjorgan, who posted just above, is my character for the CotCT. I mixed up the initial hp, she actually has 8 at level 1, not 10. The rest of her character and background are pretty much done.

DM Aron Marczylo |

Ok, hp = Max 1st + 6hd + 7CON +3 Favored class = 10 + 2d10 + 4d8 + 7 +3
Well, there you go, not my lucky day for rolls I don't think...
Not that bad, the fighter rolled a 1 twice so I let him re-roll the last one otherwise it would've been unfair from a bad bit of lick, but it loks fine ot me.
The character of Jel Camo hasn't changed the character sheet. I'd like to give the group all 3 people's character sheets for them to help decide.

Llyra Bjorgan |

There are several places in Llyra's background which you could put individuals at whom she is directing her revenge. I do not know the names of anyone in the CotCT so I just left the thugs nameless. Figured that since my understanding is that most of the AP takes place in Korvosa, she could just move up the rungs of people who did her wrong.

Carina Stigard |

Sir Bronwyn Raslov wrote:Just noticed we don't have any way to actually identify those items =/No one has detect magic and spellcraft?
Lol - yeh, I guess that Carina will have to get those next -- didn't fit in with how she learned her powers, but I will work it in. -- Gotta remember, you guys traded to trained two skilled arcanists for a girl who was a crossbowman/caravan guard only a few weeks ago.

The Hermit Ganit D'Artain |

Yeah we should be fine. If anyone has a high Int you could probably take 20 on a spellcraft when we make camp later. If that doesn't work, Bronwyn is right, Bokken(?) should be able to identify everything without issue.

Sir Bronwyn Raslov |

Well, I don't know your background (I'd rather learn of it IC) or your aims in character design, but I would like to offer an opinion (seeing as in the past I've asked for the group's opinion and profited much from it). If you're open to suggestions, here goes some (if you aren't, just disregard the lines below):
1 - Yeah, skill points suck. Not gonna argue with that.
2 - As far as I've seen people point out, this AP has very little on dungeons, and probably almost no traps. Evasion and Uncanny Dodge are awesome, but I honestly do not think putting your already slower spell progression on hold would be worth it.
3 - I believe that anything a rogue could do, Ganit and I could also do, and you could do better than us both with spells.
Those points said: Do what's best for your character concept. Seeing as you would be our only full-on spellcaster (bards never get the higher-level spells) and already have a slower spell progression (as all spontaneous casters), I think getting 3 or 4 rogue levels would surely hamper you on that front. It's your decision to see if those class abilities are indeed worthy of swearing off higher-level spells.

Carina Stigard |

Well, I don't know your background (I'd rather learn of it IC) or your aims in character design, but I would like to offer an opinion (seeing as in the past I've asked for the group's opinion and profited much from it). If you're open to suggestions, here goes some (if you aren't, just disregard the lines below):
1 - Yeah, skill points suck. Not gonna argue with that.
2 - As far as I've seen people point out, this AP has very little on dungeons, and probably almost no traps. Evasion and Uncanny Dodge are awesome, but I honestly do not think putting your already slower spell progression on hold would be worth it.
3 - I believe that anything a rogue could do, Ganit and I could also do, and you could do better than us both with spells.Those points said: Do what's best for your character concept. Seeing as you would be our only full-on spellcaster (bards never get the higher-level spells) and already have a slower spell progression (as all spontaneous casters), I think getting 3 or 4 rogue levels would surely hamper you on that front. It's your decision to see if those class abilities are indeed worthy of swearing off higher-level spells.
True - it is a question. If I were to take only 2 rogue levels, then I get 9th level spells way in the future. And get evasion and and 12 extra skill points. 1 level I still get meteor swarm as a bonus spell at level 19. 3-4 levels I lose the 9th level spells. It is something that I shall have to think about, just hate the lack of skill points, but will work through it somehow.

The Hermit Ganit D'Artain |

Bronwyn makes an excellent observation. To put things in perspective, I plan to take the next 4 levels in rogue so given the timeline of this campaign Ganit will be more rogue than ranger for the next ~2 years.
Most of his skill selection will stay the same. Acrobatics, disable device and sleight of hand being the big changes.
Just giving you an idea of what kind of party role I see my PC taking. Scout/2nd string fighter.

Sir Bronwyn Raslov |

Yeah it really sucks. One option is taking the favored class benefit and apply that to skills. You won't get that benefit taking rogue levels (as I believe your favored class is sorcerer), so those 2 levels would ammount to 10 extra skill points (instead of 12).
I believe that with the amount of meleers this group has (Bron, Lukan, Cambyl, Jameson) you can easily hang out in the back and not get hit much (so you won't need to take the HP option of the favored class benefit).

Carina Stigard |

True - I have time to think about it, wouldn't probably take any multi-levels until at least level 5 anyway so that I get 2nd level spells. Thanks for the thoughts, if Ganit is rogue/ranger, means that if I take anything - it does not need to be rogue.

DM Aron Marczylo |

Well, my plan is to get them to the Alchemist near Oleg's on our next pit-stop. That little dude should be able to identify those.
Also: Next level I get an extra 0-level spell and a couple skills, so I should be able to do it easily enough.
Jhod is a spell caster, he would be more than willing to help you out. Saves you marching all the way to Bokken as Oleg's is closest.

Carina Stigard |

Yeah it really sucks. One option is taking the favored class benefit and apply that to skills. You won't get that benefit taking rogue levels (as I believe your favored class is sorcerer), so those 2 levels would ammount to 10 extra skill points (instead of 12).
I believe that with the amount of meleers this group has (Bron, Lukan, Cambyl, Jameson) you can easily hang out in the back and not get hit much (so you won't need to take the HP option of the favored class benefit).
Yep - when I was first developing the character, I figured there would be 2 spellcasters replacing the 2 who were leaving, and since you all were rogueless, it seemed like a good idea. As it is, I will probably stick with Orcerer for a while.

DM Aron Marczylo |

We used 3 days rations/feed now si?
counting out the areas you've explored I'd say 3 now, but when you camp it'll be 4.

Carina Stigard |

Jameson Addercop IV wrote:We used 3 days rations/feed now si?counting out the areas you've explored I'd say 3 now, but when you camp it'll be 4.
As much of this is grassland, are the horses eating a full day of grain, or can they eat grass and we get 2-3 days out of each days grain? The rulebook seems to say that they do not even need grain, so I am not sure.

DM Aron Marczylo |

DM Aron Marczylo wrote:As much of this is grassland, are the horses eating a full day of grain, or can they eat grass and we get 2-3 days out of each days grain? The rulebook seems to say that they do not even need grain, so I am not sure.Jameson Addercop IV wrote:We used 3 days rations/feed now si?counting out the areas you've explored I'd say 3 now, but when you camp it'll be 4.
Well the grass is certainly plentyfull in this area. Freshes grass these horses have ever seen. Depends if you want the horses to eat better than simply grass or have a mix.

Carina Stigard |

@ DM Aron --> Think I will go with 2-1 on the grain, so my 5 days (50lbs) of grain will last 10 days. Flame will like that much better than just grass.
@ party --> I just realized that if I stick with Sorcerer to 20th level, I can pull of a +16 str, +8 Con, +2 Dex, +8 AC maneuver with Power of Giants and Transformation at the same time together with the Orc-bloodline strength gain, I will be HUGE - lol

The Hermit Ganit D'Artain |

@ DM Aron --> Think I will go with 2-1 on the grain, so my 5 days (50lbs) of grain will last 10 days. Flame will like that much better than just grass.
@ party --> I just realized that if I stick with Sorcerer to 20th level, I can pull of a +16 str, +8 Con, +2 Dex, +8 AC maneuver with Power of Giants and Transformation at the same time together with the Orc-bloodline strength gain, I will be HUGE - lol
There you go, all you'd have to do is uproot a nearby tree and smash everything! Take that! sorcerer sterotypes.

DM Aron Marczylo |

Can probably get a little more if I throw in Bull Strength and make myself huge with Enlarge Person --> I would be one scary sorcereress then
Heh, no one would mess with you becomeing a huge humanoid that can cast spells and have a decent strength bonus too.