
CunningMongoose |

Or if you really need trap sense I think it stacks in such a way that a Barbarian with one level of Rogue will perform as well as a pure rogue.
If not better, in fact. A Beat Totem barbarian with a dip in Rogue (max 3 levels) can get scary : sneak, claw attacks, pounce and low-light vision (from rage power) to be able to charge in darkness and deliver a full round attack adding sneak damage on a surprise round? Oh yeah.
And you get be a great scout, with a lot of survivability.
As for being the party face, you can do pretty well if you don't dump Charisma too much and spend some of those skill points on Diplomacy / Intimidate.

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What do you want to play?
You can fulfill your function from nearly any class in the game except fighter. Among the best for it are:
- Rogue
- Bard
- Ranger
- Wizard
- Monk
In that order. Do any of those classes appeal to you as a player? Play the one you like the most, and build it to fill the holes in the party.

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Mike Schneider wrote:...dagger damage versus sneak-applicable target at 10th, assuming River Rat trait, two daggers drawn from Scabbards of Vigor (at +3 for 3 rounds), acquired Gloves of Dueling: d3+3(WT)+1(trait)+3(enh)+4d6 = 22.5 (31 on crit) with five Haste attacks.Yea but that's a melee build and if you notice the player insists on using a bow, no matter how stupid it is. I could probably build a TWF rogue that wasn't terrible, but it would still be a gimmick depending on setting up sneak-attacks and I'd rather just make a switch hitter ranger who can also find traps.
I have a dwarf switch-hitter ranger who is incredibly destructive...and he also has a charisma of 5 and not a spare feat to brush his teeth with.
The halfling rogue build referenced in italics has four ranged attacks via thrown daggers with I-TWF if he needs them. He has social skills, UMD, enough charisma to make them worthwhile, and a lot of feats and talents left wide open in the build.