
seekerofshadowlight |
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Ok this shall be the OOC thread.
Standard char creation, all three books allowed {Core,Sunward and gatecrashing}
Station Info
Arch Royal " The Arc"
Orbit: MEO
Station Type: Torus
Allegiance: Lunar-Lagrange Alliance
Primary Languages: English,French, Mandarin
Major Industries: Salvage
The Arc started life as a grand hotel orbiting at Earths L1 Lagrange point. Then came the fall and all those desperate people fleeing a dying world, The Arc was overwhelmed by refugees, its Splendider
marred by shanty-towns, hovels, and camps. Its once lush groves of exotic plants hacked to bits for firewood and shelter.
Now the station sits in a no mans land of drifting and abandoned Habitats, overlooking a ruined world no one wants to really see, populated by people no one really wants and who have no where else to go and most have no means of going if they did.
Officially The Arc belongs to the Lunar-Lagrange Alliance, but really it has no power within the LLA and is often ignored or used as a dumping ground for the unwanted and those wishing to hide. However its location does make it useful for salvages as well as smugglers and people who just do not want anyone looking to closely. And the Arcs Government is corrupt enough not to care as long as they profit.
The Arc can be divided into three sections. Central control,The Ring and The spine.
Central control is the Center most area of the Ring. The heart of the station, this is the never center and controls not only the ring exists but the Spine as well. The government is centered here and still live in the only well maintained pre fall splendor left upon the Arc.
The ring is the largest area upon the Arc and has been given over to shanty towns and refugees and criminals. The Ring can be Split inot six sectors.
Sector 1: This used to be the shopping center of the arc with splendor abound and everything a guest could want. Now it is a hive of packed hasty built shacks and open markets, selling anything and everything, salvage, drugs, xp,prostitution, you name it and someone here can get it, for a price.
Sector 2: Used to be spas and parks with breath taking Views of the earth. Now it stands as a run down, poverty stricken area for those who have no where else to go. The once grand views now reminders of the horrors of the fall and no one wants to stare at the dead world for long. A sect of reclaimers have taken over an old spa house and operate out of the section.
section 3: Lovely dubbed "china town" This used to be the quarters of the staff, it became a haven for both them and their families as well as many refugees. Section three is crime heavy but well run and with much less Violent crime then other sections of the station. Outsiders are not welcome here.
Section 4: This used to be the Guest suites and is now little more then sections shanty towns and clannish gangs control much of this section. The section can be relatively safe as ling as you throw in with one of the gangs
Section 5: This was also Guest suites, but the section was damaged sometime after the fall and never repaired. With no life support and little in the way of power the section stayed abandoned for a while. Now days it is a haven for sythamorphs who live here away from those who fear and oppress them, many work salvage or station maintenance.
Section 6: Once the greeting area as well as containing resleeving facilities, this area is now under the firm control of station government
The spine contains the life support, station functions , cargo and docking area's. As well as several communities of Uplifts who have carved a home for themselves out of the stations innards. Many such communities lack gravity, being outside the ring.

Mark Sweetman |

Just a re-post of the info I put up in the Recruitment thread, compiled here for single point of reference.
Cognition: 30
Coordination: 15
Intuition: 10
Reflexes: 15
Savvy: 10
Somatics: 15
Willpower: 10
Active Skills: (445 total spent)
Beam Weapons – Coo – Active, Combat
15 Coo + 45 Bought = 60 (45 CP spent)
Fray – Ref – Active, Combat
15 Ref + 45 Bought = 60 (45 CP spent)
Freerunning – Som – Active, Physical
15 Som + 45 Bought = 60 (45 CP spent)
Hardware: [Electronics] – Cog – Active, Technical
30 Cog + 20 Bought + 10 Faction = 60 (20 CP spent)
Hardware: [Industrial] – Cog – Active, Technical
30 Cog + 30 Bought = 60 (30 CP spent)
Hardware: [Robotics] – Cog – Active, Technical
30 Cog + 20 Bought + 10 Faction = 60 (20 CP spent)
Infosec – Cog – Active, Technical
30 Cog + 50 Bought = 80 (35 CP spent)
Interfacing – Cog – Active, Technical
30 Cog + 30 Background + 20 Bought = 80 (20 CP spent)
Networking: [Firewall] – Sav – Active, Social
10 Sav +10 Bought = 20 (20 CP spent)
Networking: [Scientists] – Sav – Active, Social
10 Sav +20 Faction = 30
Perception – Int – Active, Mental
10 Int + 50 Bought = 60 (50 CP spent)
Programming – Cog – Active, Technical
30 Cog + 50 Bought = 80 (35 CP spent)
Research – Cog – Active, Technical
30 Cog + 50 Bought = 80 (35 CP spent)
Unarmed Combat – Som – Active, Combat
15 Som +45 Bought = 60 (45 CP spent)
Knowledge Skills: (320 spent)
Academics: [Astronomy] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Astrophysics] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Computer Science] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Engineering] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Geology] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Mathematics] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Memetics] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Nanotechnology] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Language: [English] – Int – Knowledge
10 Int + 40 Bought = 50 (40 CP spent)
Language: [Mandarin] – Int – Knowledge
10 Int + 40 Bought = 50 (40 CP spent)
Language: [Russian] – Int – Knowledge
70 Native + 10 Int = 80
Basic Mesh Inserts - Free
Cortical Stack - Free
Cyberbrain - Free
Enhanced Vision - Free
Extra Limbs - Free
Lidar – Free
Mnemonic Augmentation - Free
Pneumatic Limbs - Free
Radar – Free
Anti-Glare – Low cost
Electrical Sense – Low cost
Radiation Sense – Low cost
T-Ray Emitter – Low cost
Multi-Tasking – High cost
Oracles – Moderate Cost
Wrist-Mounted Tools – Moderate cost
Fractal Digits – Moderate cost
Magnetic System – Low cost
Structural Enhancement – Moderate cost
360 degree Vision - Low cost
Nanoscopic Vision – Moderate cost
Exploit Program – High cost
Sniffer Program - Moderate cost
Spoof Program - Moderate cost
Tracking Program - Moderate cost
Laser Pulser – Moderate Cost
6 x Low = 1,500
7 x Medium = 7,000
2 x High = 10,000
Total = 18,500 (so would be 14 CP)
Still need to work traits, rep, specializations, etc.

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Ok, should all be correct based on the spreadsheet, let me know if there are errors.
Player: Balodek
Background: Lunar Colonist
Faction: Ultimate
Morph: Fury
Gender Id: Male
Actual Age: 25
Current Moxie: 3
Rez Points: 0
Motivations: +Immortality +Individualism +Personal Development
Armor
Energy = 16
Kinetic = 16
Reputation
@-rep = 30
c-rep = 0
e-rep = 0
f-rep = 0
g-rep = 0
i-rep = 20
r-rep = 0
COG 15
COO 25
INT 15
REF 25
SAV 10
SOM 20
WIL 25
Stats
TT 10
LUC 50
IR 100
WT 13
DUR 65
DR 98
MOX 3
INIT 8
SPD 1
DB 2
Ego Traits:
Morph Traits:
Innocuous, Tough (Level 3)
Implants:
Implants: Direction Sense, Eidetic Memory, Clean Metabolism, Enhanced Respiration, Skin Pocket, Temperature Tolerance, Enhanced Respiration (specific), T-Ray Emitter, Medichines
Gear:
Gear: Chameleon Cloak, Backup Insurance (mod), Tactical Networks, Standard Muse, Flashlight, (5x) Nanobandage, Repair Spray, (3x) Emergency Rations, Helmet (full), Body Armor (heavy) (w/ Shock Proof), Knife, Vibroblade, Light Rail Pistol (w/ Smartlink,Safety System), Sniper Rifle (w/ Smartlink,Safety System, Imaging Scope, Silencer), (100x) Armor Piercing Sniper Rounds, (100x) Regular Sniper Rounds, (200x) Regular Pistol Rounds, (10x) High-Explosive Grenade
Credits = 0
Melee:
Weapon Skill DV
Unarmed 50 1d10 +2
Knife 50 1d10 +4
Vibroblade 50 2d10 +2
Ranged:
Weapon Skill DV
Light Rail Pistol 85 2d10 +2
Sniper Rifle 85 2d10 +8
Thrown 35 3d10 +10
Skills
Academics: Military Science: 55COG
Academics: Philosophy: 55COG
Animal Handling: 10SAV
Beam Weapons: 25COO
Blades: 50SOM
Climbing: 20SOM
Clubs: 20SOM
Control: 25WIL*
Deception: 10SAV
Demolitions: 55COG*
Disguise: 35INT
Flight: 20SOM
Fray: 75REF
Freefall: 45REF
Freerunning: 40SOM
Gunnery: 15INT
Impersonation: 10SAV
Infiltration: 55COO
Infosec: 15COG*
Interest: Military History: 55COG
Interfacing: 15COG
Intimidation: 40SAV
Investigation: 45INT
Kinesics: 10SAV
Kinetic Weapons: 75COO
Language: English: 85INT
Language: Cantonese: 55INT
Language: Spanish: 55INT
Navigation: 15INT
Networking: Autonomists: 10SAV
Networking: Criminals: 10SAV
Networking: Ecologists: 10SAV
Networking: Firewall: 25SAV
Networking: Hypercorps: 80SAV
Networking: Media: 10SAV
Networking: Scientists: 10SAV
Palming: 25COO
Perception: 55INT
Persuasion: 40SAV
Pilot: Aircraft: 25REF
Pilot: Anthroform: 25REF
Pilot: Exotic Vehicle: 25REF
Pilot: Groundcraft: 35REF
Pilot: Spacecraft: 55REF
Pilot: Watercraft: 25REF
Profession: Security Ops: 45COG
Profession: Squad Tactics: 55COG
Profession: Military Ops: 45COG
Programming: 15COG*
Protocol: 10SAV
Psi Assault: 25WIL*
Psychosurgery: 15INT
Research: 15COG
Scrounging: 45INT
Seeker Weapons: 25COO
Sense: 15INT*
Spray Weapons: 25COO
Swimming: 20SOM
Thrown Weapons: 35COO
Unarmed Combat: 50SOM
Implant Details
Direction Sense: (EP p. 301) Can designate a direction as north/up and it has no trouble retracing routes.
Eidetic Memory: (EP p. 301) Perfect recall of long term memories but regular attention is needed to memorize details.
Clean Metabolism: (EP p. 304) Morph is immune to most infections, has no bad breath, no scent and amore efficient digestion.
Enhanced Respiration: (EP p. 305) Morph can breathe in 0.2 to 5 atmospheres and can hold breath for up to 30 minutes.
Skin Pocket: (EP p. 305) can hide small items +30 bonus to concealment
Temperature Tolerance: (EP p. 305) Comfortable in -30 to +60 temperature
Enhanced Respiration (specific): (GC p. 154)
T-Ray Emitter: (EP p. 306) Emits t-rays 20m in atmosphere or 100m in vacuum
Medichines: (EP p. 308) Morph ignores 1 wound, if it suffers 5 wounds it is placed in medical stasis and distress signals are send out. It allows synthmorphs to heal.
Gear Details
Chameleon Cloak: (EP p. 315) Allows effective invisability when a character is stationary. Provides +30 to Infiltration when a character is moving faster than a slow walk.
Backup Insurance (mod): (EP p. 330) Periodic Ego backup possible stack retrieval and reinstantiation into a basic morph in the event of death. For high risk individuals.
Tactical Networks: (EP p. 331)(See also p.205) Tactical, real-time, data sharing and squad coordination software.
Standard Muse: (EP p. 332) Digital personalities designed to assist a character in everyday life and work.
Flashlight: (EP p. 333) Handheld or wearable works in spectrum from infrared to ultraviolet.
Nanobandage: (EP p. 333) Self sterilizing medical system treats all injury from poison to trauma. Severe injuries may req. physical first aid. (See also p.208)
Repair Spray: (EP p. 333) Repairs 1d10DV/2hrs. Repairs 1 wound/day. Cannot repair object with more than 3 wounds, assists in repair, +30 to all repair rolls
Emergency Rations: (GC p. 159)

seekerofshadowlight |

Ok
Mark:
Active skills: you have listed at 445 and have spent 460
Know skill: You have 320 I am getting 290
Gear : I am not sure where factual digits come from, can ya tell me where it is found? Without that I have you at 500 creds left out of 14 cp
Which brings you to 161 points left.

Jonasty1031 |

Here's my build breakdown with all the math. If this looks all set, I will translate it into a more workable character sheet format along with calculating the other derived stats.
105 points (min 5, max 30)
Cognition: 10
Coordination: 19 (5 from morph)
Intuition: 17
Reflexes: 25 (5 from morph)
Savvy: 17
Somatics: 22 (5 from morph)
Willpower: 10
@-rep = 0
c-rep = 5
e-rep = 10
f-rep = 0
g-rep = 5
i-rep = 5
r-rep = 35
Bouncer Biomorph (40)
Skills (889)
Extra Credits (25)
Traits (55)
Rep (1)
Specializations (15)
Active Skills (546 spent):
Perception – Int
17 Int + 53 Bought = 70 (63 spent)
Fray – Ref
25 Ref + 35 Bought = 60 (35 spent)
Networking [Scientists] – Sav
17 Sav + 3 Bought +20 Background + 20 Faction = 60 (3 spent)
Networking [Ecologists] – Sav
17 Sav + 5 Bought = 22 (5 spent)
Beam Weapons – Coo
19 Coo + 30 Bought = 49 (30 spent)
Kinetic Weapons [specialization: Assault Rifles]– Coo
19 Coo + 41 Bought = 60 (41 spent)
Blades – Som
22 Som + 15 Bought = 37 (15 spent)
Free Fall [specialization: Microgravity] – Ref
25 Ref + 25 Bought + 10 Background= 60 (25 spent)
Free Running – Som
22 Som + 33 Bought = 55 (33 spent)
Infiltration – Coo
19 Coo + 26 Bought = 45 (26 spent)
Interfacing – Cog
10 Cog + 10 Bought = 20 (10 spent)
Navigation [specialization: Astrogation] – Int
17 Int + 20 Bought = 37 (20 spent)
Pilot [Spacecraft] – Ref
25 Ref + 30 Bought = 55 (30 spent)
Research – Cog
10 Cog + 40 Bought = 50 (40 spent)
Scrounging – Int
17 Int + 30 Bought = 47 (30 spent)
Swimming - Som
22 Som + 20 Bought = 42 (20 spent)
Persuasion – Sav
17 Sav + 43 Bought = 60 (43 spent)
Deception – Sav
17 Sav + 43 Bought = 60 (43 spent)
Hardware [Aerospace] – Cog
10 Cog + 7 Bought + 10 Faction = 27 (7 spent)
Hardware [Armorer] – Cog
10 Cog + 7 Bought = 17 (7 spent)
Demolitions – Cog
10 Cog + 20 Bought + 10 Background + 10 Faction = 50 (20 spent)
Knowledge Skills (343 spent):
Academics [Gate Operations] – Cog
10 Cog + 40 Bought = 50 (40 spent)
Academics [Astronomy] – Cog
10 Cog + 50 Bought = 60 (50 spent)
Academics [Astrophysics] – Cog
10 Cog + 30 Bought = 40 (30 spent)
Academics [Mathematics] – Cog
10 Cog + 30 Bought = 40 (30 spent)
Academics [Physics] – Cog
10 Cog + 35 Bought = 45 (35 spent)
Language [English] – Int
17 Int + 70 Base = 87 (0 spent)
Language [Arabic] – Int
17 Int + 43 Bought = 60 (43 spent)
Language [Mandarin] – Int
17 Int + 33 Bought = 50 (33 spent)
Profession [Appraisal] – Cog
10 Cog + 20 Bought = 30 (20 spent)
Profession [XP Production] – Cog
10 Cog + 27 Bought = 37 (27 spent)
Interest [Wormholes] – Cog
10 Cog + 35 Bought = 45 (35 spent)
Limber 1 (free)
Ambidextrous (10 CP)
Danger Sense (10 CP)
Direction Sense (5 CP)
Pain Tolerance 2, Ego (20 CP)
Situational Awareness (10 CP)
Blacklisted [f-Rep] (+5 CP)
Black Mark [f-Rep] (+20 CP)
Total Gear Cost (29500 of 30000):
Implants:
Basic Biomods (free)
Basic Mesh Inserts (free)
Cortical Stack (free)
Grip Pads (free)
Oxygen Reserve (free)
Prehensile Feet (free)
Eidetic Memory (Low 250)
Chameleon Skin (Low 250)
Circadian Regulation (Moderate 1000)
Enhanced Respiration (Low 250)
Bioweave Armor, Light (Low 250)
Vacuum Sealing (High 5000)
Enhanced Vision (Low 250)
Enhanced Hearing (Low 250)
T-Ray Emitter (Low 250)
Anti-Glare (Low 250)
Direction Sense (Low 250)
Mnemonic Augmentation (Low 250)
Medichines (Low 250)
Skinlink (Moderate 1000)
Nanotats (Low 250)
Gas Jet System (Moderate 1000; Sunward 166)
Equipment
Body Armor, Heavy (Moderate 1000)
- Refractive Glazing (Low 250)
- Self Healing (Moderate 1000)
- Chameleon Coating (Trivial 50)
Smart Skin (Low 250)
Disassembly Tools (High 5000)
Flashlight, Normal (Trivial 50)
Monofilament Sword (Low 250)
Wasp Knife (Low 250)
Automatic Rifle, Railgun (High 5000)
- Smartlink (Moderate 1000)
- Safety System (Low 250)
- Regular Ammo [x400 rounds] (Trivial 50 x4)
- Armor Piercing Ammo [x100 rounds] (Low 250)
Medium Pistol (Low 250)
- Flash Suppressor (Low 250)
- Silencer/Sound Suppressor (Moderate 1000)
- Laser Sight [Ultraviolet] (Low 250)
- Smart Magazine (Moderate 1000)
- Extended Magazine (Low 250)
- Regular Ammo [x200 rounds] (Trivial 50 x2)
- Hollow Point Ammo [x200 rounds] (Trivial 50 x2)
- Laser Guided Ammor [x200 rounds] (Low 250 x2)
500 Credits

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Name: Maxwell
Background: Uplift
Faction: Mercurial
Gender Identity: Male
Actual Age: 35
Motivations: +Uplift Rights, +Research, +Uplift Prosperity
COG 20+5=25
COO 15+5=20
INT 20+5=25
REF 15
SAV 10
SOM 15
WIL 10
MOX 3
TT 4
LUC 20
IR 40
WT 6
DUR 30
DR 45
INIT 80
SPD 1
DB 3
Academics: Genetics 85
Academics: Astrobiology 85
Art: Ink Painting 65
Beam Weapons 60
Climbing 30
Exotic Ranged: Ink Attack 50
Fray 55
Freefall 70
Interest: Spaceship Models 65
Interest: Earth Orbit Habitats 65
Investigation 65
Language: English 95
Language: French 65
Language: Mandarin 65
Naviagation 45
Networking: Criminals 60
Networking: Scientists 60
Perception 75
Pilot: Spacecraft 50
Profession: Appraisal 65
Research 65
Swimming 65
Unarmed Combat 55
@-Rep 50
C-Rep 80
E-Rep 80
I-Rep 10
R-Rep 80
Octomorph: 8 Arms, Beak Attack (1d10DV, Unarmed Combat), Ink Attack (blinding), Limber Level 2, 360-degree vision, Basic Biomods, Basic Mesh Inserts, Cortical Stack, Chameleon Skin, Carapace Armor (11/11), Vacuum Sealing, Oxygen Reserve, Anti-Glare, Electrical Sense, Radiation Sense
Ambidextrous (7)
Direction Sense
Credits: 2700
Laser Pulser
Emergency Bubble
Disassembly Tools
Mobile Lab
Personal Maker
Utilitool
Medichines
Specimen Container (2)
Backup Insurance
Breadcrumb Positioning System
Flashlight

Jonasty1031 |

Man if only I had 161 CP to spend right now. ;-)
Looking at your list, it goes without saying that if you can dump some points into Specializations for your skills that would be good. Free +10's is pretty awesome.
Also, since you have the points to burn, putting a few into other combat-based skills, kinetic weapons and blades most likely, wouldn't hurt. In the same vein, maybe some other back-up weapons and beefing up the laser pulser with some add-ons wouldn't hurt. Looking at your list, with Beam weapons only you're limiting yourself should something happen and you can't find access to any. Having Unarmed is good and will always leave you with something, but if we find a cache of SMG's and need to suddenly use them in a firefight, better to not have to just default to your Aptitude rating. You certainly don't need to be combat-focused or anything but a few points can't hurt.
Lastly, you can always beef up your rep scores with some points, if you still have extra.

seekerofshadowlight |

Ok guys, been busy again. But I Will get those sheets at some point in the next day or so. We can also chat about how and why each pc is on the arc. New been there a while? Local?
I plane to build some communities on the station and will be working in some PC angles.
I wanted to start this week, but barring that I will be starting next Monday.
Mark, Jon has given you good advice, Rep and skills make or break you. Bodies change, death is only a minor issue, but who you know and what you know are the key.
So Lets see what we have.
Mark: Infolife - Argonaut, looks to be an all round academic. What are your motivations?
Balodek: Ultimate-Merc, Rounded combat guy.
Jonasty:Argonaut-Spacer: Looks to be a salvage man: What are your motivations?
Kassil: Uplift-Mercurial: Salvage/genehacker.
So looks like we shall have 4. Any questions?

Mark Sweetman |

I was thinking that one way I could be present on the station is as an infolife quantum farcast into a space repair bot. He is our computer hacker / repair guy.
For motivations I'm thinking +Education, +Research, +Techno-Progressivism, -Hedonism, -Religion
I'll try and finish finish my character today and post up with an alias.
And just noticed the query on fractal digits - it's on page 311 of the core rulebook.

seekerofshadowlight |

Cool ty mark, I knew I over looked it somewhere. Keep in mind that Earth orbit watches and restricts Info life heavily. But you could also work on an Alt ID with your points, passing as something Not an Info life. At lest to get past the security. But then Hacking out your records could be fun too.
Ok Balodek, The Arc could be a good place to wait for jobs, it is a bit more stable then places like Fresh kills. Being a LLA station it does have a bit more law {If corrupt} and a bit more ties to some hypercorps and legit salvage teams.

Mark Sweetman |

Ok I think I'm mostly done. I think I still have a few points left, but wanted to be sure I didn't screw up the math somewhere before I go spend the rest on gear.
Beam Weapons – Coo – Active, Combat
15 Coo + 45 Bought = 60 (45 CP spent)
Fray – Ref – Active, Combat
15 Ref + 45 Bought = 60 (45 CP spent)
Free Fall – Ref – Active, Physical
15 Ref +45 Bought = 60 (45 CP spent)
Freerunning – Som – Active, Physical
15 Som + 45 Bought = 60 (45 CP spent)
Hardware: [Electronics] – Cog – Active, Technical
30 Cog + 20 Bought + 10 Faction = 60 (20 CP spent)
Hardware: [Industrial] – Cog – Active, Technical
30 Cog + 30 Bought = 60 (30 CP spent)
Hardware: [Robotics] – Cog – Active, Technical
30 Cog + 20 Bought + 10 Faction = 60 (20 CP spent)
Infosec – Cog – Active, Technical
30 Cog + 50 Bought = 80 (35 CP spent)
Interfacing – Cog – Active, Technical
30 Cog + 30 Background + 20 Bought = 80 (20 CP spent)
Networking: [Firewall] – Sav – Active, Social
10 Sav +10 Bought = 20 (20 CP spent)
Networking: [Scientists] – Sav – Active, Social
10 Sav +20 Faction +10 Bought = 40 (20 CP spent)
Perception – Int – Active, Mental
10 Int + 50 Bought = 60 (50 CP spent)
Programming – Cog – Active, Technical
30 Cog + 50 Bought = 80 (35 CP spent)
Research – Cog – Active, Technical
30 Cog + 50 Bought = 80 (35 CP spent)
Unarmed Combat – Som – Active, Combat
15 Som +45 Bought = 60 (45 CP spent)
Academics: [Astronomy] – Cog – Knowledge
30 Cog + 20 Bought = 50 (20 CP spent)
Academics: [Astrophysics] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Computer Science] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Engineering] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Geology] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Mathematics] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Memetics] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Academics: [Nanotechnology] – Cog – Knowledge
30 Cog + 30 Bought = 60 (30 CP spent)
Language: [English] – Int – Knowledge
10 Int + 40 Bought = 50 (40 CP spent)
Language: [Mandarin] – Int – Knowledge
10 Int + 40 Bought = 50 (40 CP spent)
Language: [Russian] – Int – Knowledge
70 Native + 10 Int = 80
Profession: [Repairman] – Cog – Knowledge
30 Cog +20 Bought = 50 (20 CP spent)
Profession: [Programmer] – Cog - Knowledge
30 Cog +20 Bought = 50 (20 CP spent)
@-rep: 20 (2 CP spent)
c-rep: 70 (7 CP spent)
e-rep: 0
f-rep: 20 (2 CP spent)
g-rep: 0
i-rep: 70 (7 CP spent)
r-rep: 70 (2 CP spent)
Arachnid Morph 45 CP
Gear 14 CP to date
Total Spend: 974 CP?

J. Christopher Harris |

Hey, I'm still here, but I think I'm having the same week you are. I also had the character mostly created and then found a spreadsheet fillable thingy. It seems to be accurate, I'm just trying to figure out where to enter everything. I keep feeling like I've overspent, but still have a lot of points left. In any case, I'll have one or the other posted up here tomorrow, if that works.

Titus the Uplift |

Here's what I have thus far minus basic gear, which I will add tomorrow. According to the spreadsheet I still have 61 pts left, but there's a couple of areas I need to read over, so that'll probably clear up tomorrow as well.
TITUS
He salvaged and traded what he could from the remaining outbuildings and made his way to the nearest shuttle leaving Earth. Once there, Titus had to force his way onto the shuttle in spite of his ticket, as there were humans demanding his seat. Things were about to become violent when the pilot received instruction to take off due to hostile nanite-swarm activity near the site.
They weren't quick enough, however, and by the time they'd exited the stratosphere the hull began slowly disintegrating. The moon being too far to attempt, the pilot and passengers abandoned ship within hailing distance of the nearest habitat: The Arch Royal.
Since arriving, Titus has spent most of the last decade working at odd jobs, largely as security for seedy employers, jobs requiring brute strength or working at dangerous heights, and occasionally as a debt collector. He hates the work, and spends his spare time reading or studying with his muse at every opportunity. Initially he focused on biology and zoology, the areas of focus at the facility where he was raised. Time spent as a goon for the criminal element on the Arc, however, has driven him to true-crime, forensic science, and police procedural texts, initially out of spite but later out of real interest.
He signed on with Firewall when approached largely out of boredom, though it has yet to provide any break in routine and he has all but forgotten about it.
NAME: Titus
BACKGROUND: Uplift
FACTION: Criminal
MORPH: Large Hominid (Mountain Gorilla)
GENDER IDENTITY: Male
ACTUAL AGE: 30
CURRENT MOXIE POINTS: 1
REZ POINTS: 1
MOTIVATIONS: education(+), uplift rights(+), sense of purpose(+)
APTITUDES
COG 15 = 15
COO 15 + 5(morph) = 20
INT 15 + 5 (morph) = 20
REF 20 = 20
SAV 10 = 10
SOM 20+ 10(morph) = 30
WIL 10 = 10
STATS
MOX = 1
TT = 4
LUC = 20
IR = 40
WT = 8
DUR = 40
DR = 50
INIT = 80
SPD =
DB = 4
Armor: Bioweave Armor (light)+shockproof Energy= 2 Kinetic= 3
Melee Weapon: Diamond Axe 2d10+3 +(SOM/10)
Melee Weapon: Extendable Baton 1d10+2+(SOM/10)
Ranged Weapon: Hvy Pistol 2d10+4 ??? (armor-piercing ammo)
Thrown Weapon: Frag Grenade 3d10+6
@-rep = 12
c-rep =
e-rep = 14
f-rep =
g-rep = 12
i-rep = 12
r-rep =
EGO TRAITS
Ambidextrous (x3): no offhand penalty (30 cp)
Brave: +10 vs. Fear and Intimidate (10 cp)
Pain Tolerance L2: -10 to modifiers to 2 wounds (20 cp)
ACTIVE SKILLS
Beam Weapons: 5 ranks +20 COO= 25
Blades: 30 ranks +30 SOM= 60
Climbing: 50 ranks +10 (morph) +30 SOM= 80
Clubs: 20 ranks +30 SOM= 50
Fray: 20 ranks +10 (morph) +20 REF= 50
Freerunning: 20 ranks +30 SOM= 50
Infiltration: 30 ranks +20 COO= 50
Interfacing: 30 ranks +15 COG= 45
Intimidation: 30 ranks +10 SAV +10 background (crim)= 50
Kinetic Weapons: 30 ranks +20 COO= 50
Perception: 20 ranks +20 INT +10 background (crim)= 50
Pilot (groundcraft): 40 ranks +20 REF= 60
Scrounging: 35 ranks +20 INT= 55
Spray Weapons: 20 ranks +20 COO= 40
Swimming: 30 ranks +30 SOM= 60
Thrown Weapons: 50 ranks +20 COO= 67
Unarmed Combat: 50 ranks +30 SOM= 75
KNOWLEDGE SKILLS
Native Lang (English): 0 ranks +20 INT= 90
Language (Russian): 44 ranks +20 INT= 64
Language (Cantonese): 44 ranks +20 INT= 64
Academics (Biology): 40 ranks +15 COG +20 (morph)=67
Academics (Zoology): 40 ranks +15 COG +20 (morph)=67
Profession (Forensics): 66 ranks + 15 COG= 70
Profession (Police Procedure):66 ranks + 15 COG= 70

seekerofshadowlight |

Ok long over due here. Sorry for the long wait.
Balodek: Know skills I got you at 300, active at 565, with your morph and extra moxi along with the traits and such you are at -10 points before I even get to gear.
Jonasty: I am getting your know skills at 401, which puts you at -33 before I add gear. Its -47 when I count the specialization
Kassil: Direction sense puts you at -5 before counting gear.
I'll get to Chris and Mark some time tomorrow as it is near 2 am and I need to crash

seekerofshadowlight |

Reposting this here
Large Hominid Morph
Implante: Basic Biomods,Basic Mesh Inserts,Cortical Stack, Prehensile Feet
Aptitude Max:30
Durability : 40
Wound Threshold : 7
Advantages : +5 COO, +5 INT, +10 SOM, +10 Climbing
CP Cost : 40
Credit Cost : Expensive
Gonna do the last two then recheck my numbers on the others.

seekerofshadowlight |

As Balodeck used a sheet, I am gonna double check his first to make sure I am not screwing up :)
On sheet 91.1 and double checking with book as I go
Starting 1000 points
Background: Lunar Colonist
Faction: Ultimate
Morph: Fury cost: 75 points
Gender Id: Male
Actual Age: 25
Current Moxie: 3cost: 30 points
Rez Points: 0
Motivations: +Immortality +Individualism +Personal Development
Reputation
@-rep = 30
c-rep = 0
e-rep = 0
f-rep = 0
g-rep = 0
i-rep = 20
r-rep = 0
Points left 895
You get a +5 somewhere not sure where you put it.looks like I missed that last time.
Ego 25
COG 15
COO 25
INT 15
REF 25
SAV 10
SOM 20
WIL 25
No cost it looks like
Innocuous Cost 10 points
Tough (Level 3) cost 30 points
points 855
I may have missed up some here.I am just gonna list ones I think you paid points for. As your background bonus were not listed I may have left those out.
Your background gives you a modifier of 50 points. So I took those off the skills I had saved { maybe not the right skills as they are unmarked) and this leaves you 60 points
Gear looks pretty much right so.
So I have screwed up. Ignore the last three as I recheck them all. Now I screwed up because this being the first time I have double checked EP states I was not there when they were made so i left some key instructions out.
Namely you should always state where points came from, But I did not tell you to do so.This was my mistake and in the future I will take note of it :) Now I got to double check my numbers to make sure I didn't screw the others up.
Balodek you are good to go.

seekerofshadowlight |

Ok total redo of my screw up.
Balodeck: As stated before you look good.
Jonasty:
Kassil:You also look ready to go
J, Christopher:
Mark: I'll get to you in the morning man.

Jonasty1031 |

Ok total redo of my screw up.
Jonasty: ** spoiler omitted **
So I'm confused but it's EP so that's unsurprising. I have the exact numbers you listed for my skills but by my understanding that should be fine.
I start with 1000 points, I took negative traits worth 25 giving me 1025 to spend which is what I total my CP cost to be.
CP points breakdown(1025 of 1025 spent):
Bouncer Biomorph (40)
Skills (total 889)(Active 546 + Know 343)
Extra Credits (25)
Traits (55)
Rep (1)
Specializations (15)

seekerofshadowlight |

Humm I'll look back over it in the morning then. The only thing I can think that might be off right now is any skills over 60 cost 2 CP each, but think ya only had one or so over.
But I'll look over it again, its late and I could have made an error after all.

Jonasty1031 |

Humm I'll look back over it in the morning then. The only thing I can think that might be off right now is any skills over 60 cost 2 CP each, but think ya only had one or so over.
But I'll look over it again, its late and I could have made an error after all.
I understand that! Look forward to hearing back and thanks again for running this, especially with all that's been going on for you recently.

seekerofshadowlight |

I went and looked real fast and I have found the error I think. It is the skills. You have perception at a total of 70. While the number of skill points you have is correct, they do not always go 1 skill rank per 1 CP. Past 60 they cost 2 Cp each. So while you had 53 skill ranks in perception they cost 1 cp each til 60 and 2 CP each pot past 60. So at 70 it cost you a total of 63 points not 53 and that was the difference. 43 to get to 60 and 20 more CP to get from 60 to 70.