Nat 20 Attack Roll Methods


Advice


So I know there are a fair number of things that modify the d20 dice roll beyond the normal +/- to hit. Mostly I am looking for things that allow a flat reroll of the dice.

Here is what I have found so far.

Hero Point
Second Chance Feat
Pugwampi - Not helpful for players but deserves a hat tip for cool factor alone ;)
Divine Interference
Monkey's Paw
Ranger's Luck
Luck Domain
Fortune Hex

Mostly this is a thought exercise on ways to make a Vorpal weapon more viable as it's powers are based off of the actual dice and not the crit range. But it would also be very helpful for things like a charging Cavalier, Smiting Paladin or other situation where you have a limited change to have a big payoff.

So does anyone else have some ideas or suggestions on ways to get a reroll when fate does not go your way?

Sovereign Court

Harrow Point system in Carrion Crown allows any player who drew a Crowns(chr) card to reroll a die, must take second roll. Not as reliable as Hero points, but lets fate play a hand more as they have a 1 in 6 chance to draw a Crown.

--As Vrocky as the King of Spades!

Scarab Sages

Pathfinder Rulebook Subscriber

weapon master 5th level ability with chosen weapon grants a re-roll chance.

Sczarni

Minotaur Flash of Insight = auto-20.


Perfect Strike (feat. Best with Weapon adept monks)


I second the Perfect Strike ability for the Weapon Adept Monk. At 10th level, you can roll to attack THREE TIMES and choose the best result. And confirm a critical with the same set of rolls (but that's beside the point).


Dual Cursed Oracle has two revaluations, Misfortune that lets them force rerolls and Fortune that lets them reroll. The feats Abundant Revelations lets them do it more. The Sorcerer Destined/Karmic Bloodlines and as a result the Eldritch Heritage (& Greater & Improved versions) let you manipulate die rolls to some extent. The spells Ill Omen and Borrow Fortune let you manipulate d20 rolls but only to a very limited extent.

Also with a Vorpal Weapon boots of Speed, Potions of Haste, Combat Reflexes, Whirlwind, reach, and anything that gives you another attack or lets you need to move less often to use all your attacks from a full attack is another chance to get that nat 20.


A sort of preemptive reroll, the Prescience ability of the Foresight subschool of Divination could let you know if you have a 20 coming to you before you decide you action.

Scarab Sages

Pathfinder Rulebook Subscriber

Cyclops get Flash of Insight 1/day which allows them to select the exact result of a die roll.


Thanks all.

Perfect Strike and Weapon Master are a couple I had missed and that fit the theme of the character pretty well.


redcelt32 wrote:

Cyclops get Flash of Insight 1/day which allows them to select the exact result of a die roll.

Woah, Cyclops with a Vorpal Weapon. That's a trick Ill have to file away.


Brambleman wrote:
redcelt32 wrote:

Cyclops get Flash of Insight 1/day which allows them to select the exact result of a die roll.

Woah, Cyclops with a Vorpal Weapon. That's a trick Ill have to file away.

I wonder if you could wish for that ability

Dark Archive

I'd say extra attacks are much better than rerolling when you want to use a vorpal weapon.
Instead of burning a hero point to reroll, use it to gain an additional attack.
Also, bless weapon, critical focus and the anatomist trait are useful to confirm critical threats.
So, if you want to use a vorpal weapon, get as many extra attacks as possible, either through haste and dawnflower dervish or through TWF. Two vorpal weapons aren't cheap, but a 20th TWF dawnflower dervish fighter has a 1/3 chance of beheading his opponent each round.


Also (and I never thought I'd say this) you need to take Critical Focus, since it will up the decaps by 20%.

Dark Archive

dunelord3001 wrote:
Also (and I never thought I'd say this) you need to take Critical Focus, since it will up the decaps by 20%.

Not really. It may not increase the chance at all if you already hit on a 2. And if you only hit on a twenty the increase might be between 0% and 400%.


Jadeite wrote:
dunelord3001 wrote:
Also (and I never thought I'd say this) you need to take Critical Focus, since it will up the decaps by 20%.
Not really. It may not increase the chance at all if you already hit on a 2. And if you only hit on a twenty the increase might be between 0% and 400%.

The vast majority of the time the math will be (N * .5) * C. Number of attacks * the static chance of a 20 * chance of confirming. Both of those examples, against extreme ACs should come up so seldom as to be irrelevant, especially since they tend to cancel each other out. Like dice imperfections over time they end up averaging out.

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