Thazar |
So I know there are a fair number of things that modify the d20 dice roll beyond the normal +/- to hit. Mostly I am looking for things that allow a flat reroll of the dice.
Here is what I have found so far.
Hero Point
Second Chance Feat
Pugwampi - Not helpful for players but deserves a hat tip for cool factor alone ;)
Divine Interference
Monkey's Paw
Ranger's Luck
Luck Domain
Fortune Hex
Mostly this is a thought exercise on ways to make a Vorpal weapon more viable as it's powers are based off of the actual dice and not the crit range. But it would also be very helpful for things like a charging Cavalier, Smiting Paladin or other situation where you have a limited change to have a big payoff.
So does anyone else have some ideas or suggestions on ways to get a reroll when fate does not go your way?
dunelord3001 |
Dual Cursed Oracle has two revaluations, Misfortune that lets them force rerolls and Fortune that lets them reroll. The feats Abundant Revelations lets them do it more. The Sorcerer Destined/Karmic Bloodlines and as a result the Eldritch Heritage (& Greater & Improved versions) let you manipulate die rolls to some extent. The spells Ill Omen and Borrow Fortune let you manipulate d20 rolls but only to a very limited extent.
Also with a Vorpal Weapon boots of Speed, Potions of Haste, Combat Reflexes, Whirlwind, reach, and anything that gives you another attack or lets you need to move less often to use all your attacks from a full attack is another chance to get that nat 20.
Jadeite |
I'd say extra attacks are much better than rerolling when you want to use a vorpal weapon.
Instead of burning a hero point to reroll, use it to gain an additional attack.
Also, bless weapon, critical focus and the anatomist trait are useful to confirm critical threats.
So, if you want to use a vorpal weapon, get as many extra attacks as possible, either through haste and dawnflower dervish or through TWF. Two vorpal weapons aren't cheap, but a 20th TWF dawnflower dervish fighter has a 1/3 chance of beheading his opponent each round.
dunelord3001 |
dunelord3001 wrote:Also (and I never thought I'd say this) you need to take Critical Focus, since it will up the decaps by 20%.Not really. It may not increase the chance at all if you already hit on a 2. And if you only hit on a twenty the increase might be between 0% and 400%.
The vast majority of the time the math will be (N * .5) * C. Number of attacks * the static chance of a 20 * chance of confirming. Both of those examples, against extreme ACs should come up so seldom as to be irrelevant, especially since they tend to cancel each other out. Like dice imperfections over time they end up averaging out.