GM Corwyn's Jade Regent (2) (Inactive)

Game Master corwyn42

Jade Regent Adventure Path - Current Date: Wealday, 15 Erastus
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Wayfinders

The werewolf is surprisingly nimble and dodges Gundar's hammer.

Color Spray results:
Pink Will DC 15: 1d20 + 2 ⇒ (13) + 2 = 15
Blue Will DC 15: 1d20 + 2 ⇒ (13) + 2 = 15

Caladorn's spell washes over the two man-like beasts who shake their heads as the color confronts their eyes. After the colors fade, the beasts look the same as previously.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Perception: 1d20 + 2 ⇒ (15) + 2 = 17

Seeing Caladorn play with beautiful colors, Filona wants to approach as well. She walks up and tries getting in one of the werewolves' head.

Walk up and cast Daze


Male Gnome

Posh uses his challenge ability against the pink one and he and Walnut charge...

Lance Mounted Charge Hit: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Lance Damage: 2d6 + 2 + 2 + 4 ⇒ (3, 1) + 2 + 2 + 4 = 12 x3

Wayfinders

Pink Will DC 15: 1d20 + 2 ⇒ (1) + 2 = 3

Filona's spell clouds the pink werewolf's mind just before Posh's charge.

Undaunted by the threatening sight, the beast pushes the lance to the side almost getting skewered in the process.

Sandru, Ameiko and Koya all move up to join the heroes.

Ameiko casts a spell at the blue werewolf.

Spellcraft DC 16:
She is casting Charm Person

Blue Will DC 15: 1d20 + 2 + 5 ⇒ (9) + 2 + 5 = 16

Ameiko's magic doesn't seem to affect the creature as Sandru sneaks off into the trees to your right.

End of Round 2; Round 3 begins

Ameiko continues her singing as she steps along side Gundar. She attempts to stab the blue werewolf.

Rapier attack: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

The werewolf deflects the foil to its side and draws its longsword. It swings at Ameiko.

Longsword attack: 1d20 + 6 ⇒ (8) + 6 = 14

The tavern owner knocks aside the blade with her own.

Everyone is up for Round 3.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

spellcraft: 1d20 + 2 + 3 + 4 ⇒ (17) + 2 + 3 + 4 = 26
2 ranks +3 trained +4 int


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Ok, so I saw this:

GM_Corwyn wrote:

...

Filona's spell clouds the pink werewolf's mind just before Posh's charge.
...

Thus, I can deduce that they are a) less than 4hd and b) not immune to mind affecting effects... (otherwise Daze wouldn't work)

Caladorn grimaces at the resilience of his enemies, and calls upon the magic of his bonded object to try again...


5' step
standard action - color spray, the dashed green cone, will DC 15


Male Dwarf Cleric 2 (HP 21/21 AC:15 T:10 F:15 Saves F:+7 R:+1 W:+7 CMB:+3 CMD:13 Init:+0 Perc: +4 Heal:+8)

Gundar will continue his attack!

Attack (Warhammer): 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Gundar can't seem to hit the pesky creature!

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Will wait to see what happens from Caladorn's color spray

Wayfinders

Color Spray:
Pink Will DC 15: 1d20 + 2 ⇒ (16) + 2 = 18
Blue Will DC 15: 1d20 + 2 ⇒ (15) + 2 = 17

Caladorn's magic engulfs the two werewolves and both appear to be the same afterwards.

Getting lucky rolls here - this was not intended to be this difficult.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

That's because that was a Color Spray from someone not versed in Illusion magic like a gnome.

Filona steps up and makes her own colorful spray and yells "Rainbow attack!"

Color spray. DC 16


Sandru moves behind the werewolves and stabs at the blue werewolf with his scimitar.

Scimitar attack: 1d20 + 8 + 2 + 1 ⇒ (20) + 8 + 2 + 1 = 31
Scimitar confirm: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 30
Scimitar damage: 2d6 + 8 + 2 + 4d6 ⇒ (2, 5) + 8 + 2 + (1, 1, 3, 4) = 26

Sandru's blade bites deep into the back of the beast opening a huge gash. It howls in pain as its blood flows.


Koya attempts to aid Ameiko in her fight with the werewolves.

Aid another: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Ameiko stabs at the blue werewolf with her rapier.

Rapier attack: 1d20 + 5 + 1 + 2 ⇒ (18) + 5 + 1 + 2 = 26
Rapier confirm: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10
Rapier damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

She pierces the creature in the chest, but after she withdraws the foil no wound appears.

Wayfinders

Filona duplicates Caladorn's magic as a rainbow of colors rush from her fingers spraying over the same area as Caladorn's spell.

Color Spray:
Pink Will DC 16: 1d20 + 2 ⇒ (9) + 2 = 11
Blue Will DC 16: 1d20 + 2 ⇒ (6) + 2 = 8

The gnomish magic has a much stronger affect on the werewolves as both fall to the ground unconscious.

Filona or Spellcraft DC 16:
Unconscious/Blinded/Stunned: 2d4 ⇒ (2, 4) = 6
Blinded/Stunned: 1d4 ⇒ 1


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Are gnomes good for something after all?!?

spellcraft: 1d20 + 2 + 3 + 4 ⇒ (9) + 2 + 3 + 4 = 18
2 ranks +3 trained +4 int

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

That's... racist?

Filona says "Quick, they'll be awake in about a minute, bind them or... something." She doesn't want to say something more gruesome, but she understand that werewolves are somehow beyond salvation.


Shalelu emerges from the trees and seeing the fallen werewolves cries out "I found this in the wagon, we might be able to save these men. It is wolfsbane. I have seen it used to remove the curse they are under."


"Is this all you found? It doesn't always work the first time. It depends on the individual, the tougher ones stand a better chance to fight off the curse."


"There may be more in the wagon, but I saw this first. After I saw them fall to color magic, I decided to rush right over here."


"Quick thinking. Once we get them bound we can feed it to them and see how they react."

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona says "Cooooool!", then she waits anxiously to see the effect of wolfsbane.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn hustles back to the wagon to get the rope we're going to need. When he gets back he asks "Is the guy with the big hole in him going to live if we de-werewolf him? Sandru got him good."

As I understand the rules, tying someone up is a grapple check, so I'm leaving that to someone else...

Wayfinders

I will let the PCs (Gundar or Posh) try first and have the NPCs (Sandru) try only if they fail.


Male Dwarf Cleric 2 (HP 21/21 AC:15 T:10 F:15 Saves F:+7 R:+1 W:+7 CMB:+3 CMD:13 Init:+0 Perc: +4 Heal:+8)

Gundar CMB: 1d20 + 3 ⇒ (17) + 3 = 20


Male Gnome

CMB: 1d20 + 2 ⇒ (3) + 2 = 5

Posh grins sheepishly at his inadequacy.

Wayfinders

Gundar grabs the rope from Caladorn, turns one of the beasts onto its back and successfully binds him.

@Gundar, please specify which werewolf you bound up. One round down, one creature to still bind. You may both attempt to bind the other one. In addition, someone may force feed some wolfsbane to the bound creature. Shalelu discovered three doses.


Male Gnome

CMB: 1d20 + 2 ⇒ (12) + 2 = 14


Male Dwarf Cleric 2 (HP 21/21 AC:15 T:10 F:15 Saves F:+7 R:+1 W:+7 CMB:+3 CMD:13 Init:+0 Perc: +4 Heal:+8)

I will bind the one that kept trying to turn me into a were-dwarf! i.e. the one that was right in front of me.

Wayfinders

Gundar binds the blue werewolf and Posh binds the pink one. Once bound Koya and Ameiko stuff wolfsbane down their throats.

Pink Fortitude DC 15: 1d20 + 4 ⇒ (14) + 4 = 18
Blue Fortitude DC 15: 1d20 + 4 ⇒ (12) + 4 = 16

After a few moments each of the creatures begin to thrash violently but are held in place with the secure bindings of Gundar and Posh. The transformation appears to be painful as the creatures fur begins to recede and their claws shrink until they become normal hands and feet. You watch in both fascination and horror as you witness the jaws open in a howl that becomes a terrifying scream of agony.

The entire process of the cure takes less than a minute but seemed like an hour. As the screams fade you are left with two men, naked and afraid.


Male Gnome

"I wonder if my grandma ever learned about that in Herbology!"


Male Dwarf Cleric 2 (HP 21/21 AC:15 T:10 F:15 Saves F:+7 R:+1 W:+7 CMB:+3 CMD:13 Init:+0 Perc: +4 Heal:+8)

Who are you and where are you from and are there more of you out there? Gundar asks the men.

Wayfinders

The men are groggy at first, mumbling about where are they and how did they get here. You tell them where they are, but persist in your interrogation. After waiting a few minutes for their minds to settle and some recollection to take place they inform you that their names are Roland and Tywin. They are brothers from the Hobart farm which is just south of Ravenmoor and ask Gundar "More of you? Roland and I are the only sons of our father Edward. How in the world did we end up in the Churlwood forest on the road to Roderic's Cove?"

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona watches the transformation with agony, as if she is feeling the same pain as the two men. After it is done, she offers large amounts of water and wine to both of them. She doesn't want to intimidate them asking more questions, but she does have more. How did they become werewolves? Were they in pain? How long have they been in this condition? She wanted to ask them these things, but she couldn't bring herself to it.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

"Koya, Shalelu, you seem to know about this herb and the this curse, is there any chance of them reverting after this cure?"


"Not on there own, but they can always be re-infected with the disease. We would have to find out how they were infected in the first place. Sandru, do we have time?"


"Not and keep Ameiko's schedule. I think it best to not linger here any longer then we need to."

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona understands and hopes they young men will manage to leave all this ordeal behind them. She wishes them good luck. Before leaving, she tells them a short story about two brothers who were given power. They eventually became hostile towards each other, inflicting wounds in their hearts and families. In the end, they reunite in an after life and repent for their search for power. She hopes this will inspire them to appreciate a simple life from now on.


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

Caladorn is perhaps not a moral guide as to what to do with these two, but he does have a thought:

"I think we should search the wagon carefully. I do not think it is theirs, and I wonder if there are more clues about the source of this problem. Not to mention, it might be possible to salvage the wagon for our own use..."

perception, search the wagon: 1d20 + 2 + 3 + 2 ⇒ (20) + 2 + 3 + 2 = 27
2 ranks +3 trained +2 racial

He adds in train of thought "Also, wagon's don't move themselves. Where did the horses to pull the wagon go; does that imply there are more of these bandits about?"


Male Dwarf Cleric 2 (HP 21/21 AC:15 T:10 F:15 Saves F:+7 R:+1 W:+7 CMB:+3 CMD:13 Init:+0 Perc: +4 Heal:+8)

When Gundar hears Filona's story, a question comes to him as it normally does. He is about to ask it but feels maybe this is not the right time.

Wayfinders

Caladorn:
You move over to the broken wagon. There are signs of a struggle everywhere surrounding it. It appears the harness used for the horses have been cut. There are three dead bodies on the ground near the wagon, all of which appear to be human. Some wounds are the result of crossbow bolts, others from a slashing weapon.

The contents of the wagon are spread out among the trees, the scatter pattern is consistent with being kicked as a result of combat.

There are several broken vials, some pieces of parchment - some torn, others intact - and crates filled with food for both horses and people. There are two large chests which are locked and one which is open and its contents looked to have been searched through.


Sandru follows Caladorn over to the broken wagon and as he looks over the dead bodies he exclaims "I know this guy" as he points at one of the bodies. "His name is Hector Vorgas, he is a merchant I have seen travel along this part of Varisia. We should find his log book, it should tell us about where his cargo was headed."


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

"Well, if we want to find his logbook, we better start looking around..."

Caladorn starts searching methodically, first grabbing the parchment pieces to see what's written on them, then bodies, the open chest...
Assuming I find nothing of interest

He finally moves on to the locked chests.
Perception, Caladorn, check for traps on the locked chests: 1d20 + 2 + 3 + 2 ⇒ (3) + 2 + 3 + 2 = 10
2 ranks+3trained +2 racial
Perception, Galaditar, check for traps on the locked chests: 1d20 + 2 + 3 + 4 ⇒ (11) + 2 + 3 + 4 = 20
2 ranks+3trained +4 racial

assuming no traps found, onto opening the locks (also assuming we didn't find some keys on Hector's body...)

Disable Device, Caladorn, open Lock A: 1d20 + 2 + 3 + 3 + 2 ⇒ (20) + 2 + 3 + 3 + 2 = 30
2 ranks +3 trained +3 dex+2 MW tools
Disable Device, Galaditar, Aid Another, open Lock A: 1d20 + 2 + 3 + 3 + 2 ⇒ (10) + 2 + 3 + 3 + 2 = 20 vs DC 10, for an additional +2 to Caladorn's check above
2 ranks +3 dex

Disable Device, Caladorn, open Lock B: 1d20 + 2 + 3 + 3 + 2 ⇒ (8) + 2 + 3 + 3 + 2 = 18
Disable Device, Galaditar, Aid Another, open Lock B: 1d20 + 2 + 3 + 3 + 2 ⇒ (20) + 2 + 3 + 3 + 2 = 30 vs DC 10, for an additional +2 to Caladorn's check above

Wayfinders

The result of your search of the parchments is that you find six scrolls, but only two of which are still intact. From your training you know that it is dangerous and produces unpredictable results to attempt to use a scroll that is reassembled from pieces. The two you do find have one spell each: one with Arcane Pocket and one with Unseen Servant.

A search of Hector's body does result in finding a set of keys. You are able to open both chests.

You find Hector's log book in one of the locked chests and you discover that the cargo was destined for Riddleport.

There is but a single piece of jewelry in each chest. Extreme care was taken in their wrappings to prevent any damage during transport. They are not magical and appear to be very valuable. They are a mix of gold and platinum with ornate etchings with a combination of small diamonds, emeralds, sapphires and rubies formed in intricate patterns. One of the two has a large single diamond in the center. Your guess is that these are a matching set of wedding bands which is confirmed in Hector's log book. The log book contains an address in Riddleport where the rings are to be delivered.

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona sees the findings and her eyes open wide. Suspiciously forgetting about duty she says "They're beautiful! We should keep them!"

However, her carpenter eyes can't help but check on the status of their cart to see if it is in working condition and, if not, whether it has parts that can be salvaged.

Wayfinders

Filona's assessment of the wagon is that it was broken based on smashing into a tree.

Filona:
You estimate that it would take about 10 gold worth of materials and about 8 hours of labor. If you decide to spend the time and money, you must succeed on a DC 7 Craft check.


Sandru continues to read the log book and shakes his head while doing so.

"Oh Hector! What were you thinking? Hector was a friend of mine and since he didn't take the proper financial steps to insure this cargo, his family would bear the cost of replacing these rings if we took them. No! That would put them out on the streets of Magnimar. I can't let that happen. I owe it to his family to finish this delivery for him."

He looks over the wreckage and continues to shake his head.

"How in the world am I going to fit all this stuff into our wagons?"


M Elf Rogue (Unchained, Rake) 1 Wizard 1 (smoke)| HP 15/15 | AC 14/13/11 | F+3/R+7/W+3 | Init+7 | Perc+7 Lowlight Vision

With world-weary cynicism, Caladorn asks Sandru: "I don't suppose your friend was being payed cash on delivery?" He then turns to Shalelu and Posh: "You two are our best trackers, I think. Will you look at the tracks from where the horses were cut out of the harness and see where they were led? And how many people led them off? I am concerned we are going to have more werewolves to deal with. Also, even if we repair the wagon, we will need more animal to pull it. If we don't repair the wagon, we could use the horses as pack animals.


Sandru checks the log book and replies "The contract for this delivery is half and half, so half the fee is paid on delivery. The fee for this cargo was..." he continues to scan the book and adds "Whoa! 1000 gold pieces, 500 of which is due upon delivery. These rings must be worth quite a bit."

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Filona comments expertly on the wagons "Well, if I spend a day working here and use some of the spare parts we have, I might be able to get this cart back on working conditions."

Caladorn poses a valid question. How are we to make this wagon moving? Are the horses still there?


Male Dwarf Cleric 2 (HP 21/21 AC:15 T:10 F:15 Saves F:+7 R:+1 W:+7 CMB:+3 CMD:13 Init:+0 Perc: +4 Heal:+8)

As a caravan guard, I'd hate to see a caravan not reach its destination, but we do have our own caravan to look after as well. Gundar says noncommittedly.

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