Kyrademon's Transnational PBP -- Discussion, Description, and Preparation


Play-by-Post Discussion

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Male Half-elf Barbarian
liothonae cromvathar wrote:
i'll pay the additional 25gp for Rhost, if he promises not to make boiled Cabbage ;)

Done! Nor will I take Profession: Brewing next level and make Cabbage Vodka.


OK, so it sounds like we are going with (total money, not divided into gold/gems/jewelry):

Lio: 475 gp
Hrunndalf: 450 gp
Kalimac: 450 gp
Alaric: 750 gp
Myria: 450 gp
Rhost: 425 gp
Melinda: 0 gp


Male Halfling Cavalier 10
Kyrademon wrote:

OK, so it sounds like we are going with (total money, not divided into gold/gems/jewelry):

Lio: 475 gp
Hrunndalf: 450 gp
Kalimac: 450 gp
Alaric: 750 gp
Myria: 450 gp
Rhost: 425 gp
Melinda: 0 gp

That works for me. I've deducted my gems and gold from my sheet.


Male Human (Ulfen) Oracle of Battle 10
Kyrademon wrote:
Hrunndalf: 450 gp

Just realized my liquid funds were only 194.4 gp rather than 200, since I had made a last-minute decision to pick a greatsword over a greataxe as my new backup weapon. So it's only going to be 444.4 gp from my side. At least it's a nice number. :)


Human Ranger
Hrunndalf Jarlsson wrote:
Kyrademon wrote:
Hrunndalf: 450 gp
Just realized my liquid funds were only 194.4 gp rather than 200, since I had made a last-minute decision to pick a greatsword over a greataxe as my new backup weapon. So it's only going to be 444.4 gp from my side. At least it's a nice number. :)

Myri has deducted the extra 5gp 6sp from her sheet to cover Hrunndalf.


Male Human (Ulfen) Oracle of Battle 10

Thanks! :)


Male Human (Ulfen) Oracle of Battle 10

Kalimac, I hereby do bequeath upon thee +100 geek kudos for manually fitting the word "Periannath" into the Welsh text. :)

Though direct objects in Sindarin are generally lenited, so perhaps it should be "Beriannath"...? Then again, perhaps that does not apply direct-object predicates. And perhaps the quotation marks should protect the word from lenition, for recognition's sake. ;oP

EDIT: Google tells me that adjectives in predicative use are indeed not lenited in Sindarin (or so the contemporary experts believe). I suppose that would also apply to nouns in predicative use.


Male Halfling Cavalier 10

Dankeshön. I always wonder if these little geeky touches I add are getting noticed. It's nice that they are.


Female Elven Urban Druid 9, Brightness Seeker 1

i've been kind of busy the last couple of days, and have only been able to respond to a few posts. i will catch up tonight, i hope.

due to a wicked tension headache thanks to construction in the building at work being super noisy, vibraty (and not in the good way), and dusty, my disclaimer is posts may be made under the influence of Sauza Conmemorativo. you have been warned.


Male Human (Ulfen) Oracle of Battle 10

OW.

o_0


Male Human (Ulfen) Oracle of Battle 10

I'd like to point out that Hrunndalf does, in fact, get to act in the surprise round, thanks to his War Sight revelation.

The DC 25 Strength check is the only option to become unburied? What does it take, a Standard or Full-Round action?

Also, OW.


Hrunndalf Jarlsson wrote:

I'd like to point out that Hrunndalf does, in fact, get to act in the surprise round, thanks to his War Sight revelation.

The DC 25 Strength check is the only option to become unburied? What does it take, a Standard or Full-Round action?

Also, OW.

You are correct, sorry about that -- War Sight will allow you to act last in the surprise round, after you have been buried. You may add an extra move or standard action to your declared actions, which will occur before anyone else's.

The Strength check is a standard action. You may also attempt to dig yourself out, which does not require a roll (you dig a fixed amount based on your strength) but which might or might not take a longer amount of time depending upon how deeply you are buried.


Male Human (Ulfen) Oracle of Battle 10
Kyrademon wrote:
The Strength check is a standard action. You may also attempt to dig yourself out, which does not require a roll (you dig a fixed amount based on your strength) but which might or might not take a longer amount of time depending upon how deeply you are buried.

Well, I can't make the DC 25 (unless a 20 automatically counts?), so I will spend my surprise round action digging. And cursing.

Also, can we gauge how deeply buried we are? And how fast the digging process is? Depending on that, I might be better off burning a round on Bull's Strength or Enlarge Person.

(What's the effect of Enlarge Person on buriedness and digging?)


Male Human (Ulfen) Oracle of Battle 10

One more thing we need to settle as quickly as possible:

Do we spend our caravan-supporting daily spells at the beginning or at the end of the day? The latter would mean we'd have the option of using them for combat during the day and accepting a positive Consumption for that day.


A natural 20 is not an automatic success on a Strength check.

There is no way to tell how deeply you are buried; it could be many feet, it could be only a few inches.

The "how fast you can dig" rules are an annoyingly complicated formula, but to give some examples -- A Strength 10 character can dig up 1.5 inches by hand as a standard action, a Strength 15 character can dig up 3 inches, and a Strength 20 character can dig up 6 inches. If you have an appropriate tool on hand (e.g. pick, crowbar, or shovel), the amount you can dig doubles.

As you can see, more strength speeds up the process considerably, but do remember that casting any spell while buried will require a concentration check of 15 + Spell Level.

Enlarge Person would increase your strength as it normally does, but you would also immediately be squeezing to the extent that you would need to make Escape Artist checks to move.


Hrunndalf Jarlsson wrote:
Do we spend our caravan-supporting daily spells at the beginning or at the end of the day? The latter would mean we'd have the option of using them for combat during the day and accepting a positive Consumption for that day.

Since I have not been informed otherwise, at present they are cast at the beginning of the day.

Edited to add: And thinking about it, I am ruling that this needs to be the case going forward as well in order for the spells to jibe appropriately with the Caravan rules. They essentially require allocation of resources to improve the Caravan on a per-day basis, such as spell slots for appropriate spells or appropriate magic items. They are "dedicated to the Caravan" and they cannot be used for other purposes while they are officially so dedicated.


Male Human (Ulfen) Oracle of Battle 10

Is it possible to recognize the location of other PCs and help them with the excavation?

What would the interaction of a Fireball with the avalanche's rest mass be? I assume the trapped people (and wagons) would take damage?

Oh: And is the surface Difficult Terrain even with our snazzy boots?


1) Not on a purely visual basis. If any of them start screaming for help, those on the surface would be allowed a perception roll to identify locations.

2) Fireball would do pretty much nothing to the avalanche's rest mass. It's as much dirt and rocks as snow, and the instantaneous fire spells aren't effective at melting things anyway. It would do standard (low) magical fire vs. object damage and probably not even scratch it. Trapped people, however, would of course take no damage from this, especially since line of effect is blocked.

3) Yes. It is not difficult because it is snow; it is difficult because it is uneven ground.


Male Half-elf Barbarian
Kyrademon wrote:
If you have an appropriate tool on hand (e.g. pick, crowbar, or shovel), the amount you can dig doubles.

May as well ask -- does "on hand" include "in one's backpack," or is that too much to hope for?

Also -- I always read this board first in the morning because it takes less time. Good job setting up the ominous....


Rhost Mab-i-gof wrote:

May as well ask -- does "on hand" include "in one's backpack," or is that too much to hope for?

Also -- I always read this board first in the morning because it takes less time. Good job setting up the ominous....

That would count as on hand. Getting it out would be a move action.


Since some have found it unclear:

"Bursting Free" is a single standard action that gets you out immediately. It is a DC 25 strength check.

"Digging" is a standard action that clears away a certain amount of the material above you each round. It requires no roll, so anyone can do it, but the amount you clear away each time is based on how high your strength is, so depending on how deeply you are buried it may take longer than "bursting free".

They are two separate types of action.


Male Human (Ulfen) Oracle of Battle 10

Does digging (from the outside) to free another person provoke AoOs?

Is it possible to do so with the flat of a blade so as not to damage the one being dug out?


Digging to free another person is an action that provokes Attacks of Opportunities.

A bladed weapon is not a useful tool to dig with and would not increase your digging speed. Shovels, crowbars, and picks are specifically listed as being useful tools, and I would also allow anything obvious intended for digging, such as a mattock.


Note 1) I am making the assumption that conversation continues outside the "posted" ones, especially when I am updating by the week. So if you haven't "officially" talked to an NPC in some weeks, it doesn't mean that you have somehow managed to completely avoid them in a 25-person community for a month, although it may mean you have had no particular conversations of Deep Import.

Note 2) Interestingly, if you were wondering about your choice of route at this point, it is an encounter in the direction you did NOT go that people have been complaining about on the boards as being ridiculously above-level-7 TPK fodder, what with the incorporeal creature with the ranged no-save-vs-the-damage fire attack and the high Will save you need to make against becoming sickened and vulnerable to fire whenever it hits you OR you hit IT.


Male Human (Ulfen) Oracle of Battle 10
Kyrademon wrote:
Note 2) Interestingly, if you were wondering about your choice of route at this point, it is an encounter in the direction you did NOT go that people have been complaining about on the boards as being ridiculously above-level-7 TPK fodder, what with the incorporeal creature with the ranged no-save-vs-the-damage fire attack and the high Will save you need to make against becoming sickened and vulnerable to fire whenever it hits you OR you hit IT.

Oh, good thing we picked the other TPK fodder then. :P

Seriously: Eating 2/3 of our hitpoints and trapping most of the PCs in the surprise round? Not cool. Though admittedly, we rolled crap on your four save opportunities, I suppose that would have helped otherwise.


The dice were not very friendly to you in a number of ways, that ended up adding up. None of you hitting the perception DC to spot it, and then missing both Security checks and both re-rolls was responsible for a lot of it. But even after both of those went wrong, statistically speaking more people should have escaped being buried.

Happens sometimes.


Male Human Cleric 10

Heh heh. If you think this is bad, never ever play in my tabletop group.


Male Half-elf Barbarian
Hrunndalf Jarlsson wrote:
Oh, good thing we picked the other TPK fodder then. :P

...and here I thought you and Kalimac were tired of being set afire.


Female Elven Urban Druid 9, Brightness Seeker 1
Rhost Mab-i-gof wrote:
Hrunndalf Jarlsson wrote:
Oh, good thing we picked the other TPK fodder then. :P
...and here I thought you and Kalimac were tired of being set afire.

you're just jealous because you haven't caught fire yet. :P


Had to make an edit to the combat post, so for those who have already read it - two of Myri's arrows DO hit.


And a further edit - Rhost would have gotten out this round. Sorry guys, it's the morning.


Female Elven Urban Druid 9, Brightness Seeker 1

mornings should be against the law. and on that note, i go to bed, for it is night. ;)


Male Human (Ulfen) Oracle of Battle 10

Is it possible for Hrunndalf to have ended up one square further down? Basically it boils down to which direction he expands in when he casts Enlarge Person. It makes all the difference for being able to reach the monster with a double move this round.

I'm assuming difficult terrain has its full effect even if only one of my squares is difficult?


Male Human (Ulfen) Oracle of Battle 10

Damn, it looks like I need a run rather than a double move to get into range. Do you allow ever so slight curves during a run action?

EDIT: A run also doesn't allow me to get into range. Whatever I do, I end up one square short. >:(

Man, 20' speed is harsh. At least I'm getting that "Luxan tongue slap" spell next level, for some extra range. ;)


Sure, you can be a square further down if you like; I should have put you there in the first place as per your instructions. Sorry; once again I blame the morning.

Characters can only run in a straight line, and cannot run through rough terrain.

The way rough terrain works, no matter what your size, the movement penalty occurs upon moving into any square of rough terrain, so yes, full effect.


Male Half-elf Barbarian
Kyrademon wrote:
opponents cannot use sight to locate the creature

Is this flavor text for the 50% chance of missing, or does it mean something more than "you know it's in there somewhere because you can hear it, but you can't see it"?


Not just flavor text.

You can't see it if you're too far away, so targeting it with a ranged attack or charging towards it is somewhat problematic. You could use perception to attempt to guess where it is by sound.

IF you target the correct square with a ranged attack, you still have a 50% chance of missing it if you can't see it.

Of course if you manage to get close enough to it that it only has concealment rather than total concealment (if you're on the ground, basically right under it or right next to it, since it's up in the air), you can see it and automatically at least target the correct square.


(Naturally, if anyone declares they are making a ranged attack against it or moving towards it, I am assuming that they are attempting the Perception check to spot where it is, and will roll it on their behalf if the player has not.)


OK, it looks likely that you will be doing Caravan repairs soon. I believe the people who can currently act as wainwrights are:

Sandru
Tollin
Hrunndalf
Rhost
Myriana (while bowyer/fletcher did not allow for it, it looks like you have taken ranks in wood-working now - is that correct? - which according to the dictionary definitions I have been looking up is the same skillset as carpentry with a different emphasis; chairs are included in woodworking and art objects in carpentry, for example, so I'd call them two names for the same skill.)

Did I leave anyone off, or is there anyone on this list who shouldn't be on it?


Human Ranger
Kyrademon wrote:

OK, it looks likely that you will be doing Caravan repairs soon. I believe the people who can currently act as wainwrights are:

Sandru
Tollin
Hrunndalf
Rhost
Myriana (while bowyer/fletcher did not allow for it, it looks like you have taken ranks in wood-working now - is that correct? - which according to the dictionary definitions I have been looking up is the same skillset as carpentry with a different emphasis; chairs are included in woodworking and art objects in carpentry, for example, so I'd call them two names for the same skill.)

Did I leave anyone off, or is there anyone on this list who shouldn't be on it?

you are correct.


Male Human (Ulfen) Oracle of Battle 10

Are we going to have to stay put to do repair works, and does that bring the danger of Unrest? We should probably max out our Entertainers during the downtime.

I see you've left away the if-you-survive clause, that leaves me hopeful. ;)

As long as Mel is alive, that thing will likely eat a Fireball every round, dust cloud or not. If it tries to take out Mel, it will have to expose itself to attack by Myri, Rhost, and me. Hopefully more people will resurface soon; for instance, a summoned air or lightning elemental from Lio would provide another damage-dealer that the monster can't hide from.

(I only just found out that lightning elementals exist, but they're apparently Core. Neat!)


Hrunndalf Jarlsson wrote:
Are we going to have to stay put to do repair works, and does that bring the danger of Unrest?

Yes.

Does anyone have time to design/propose a "stopped for repairs" job distribution? Using all available wainwrights is probably best; getting morale up is also a good idea, but bear in mind that the more people you take off scouting and cooking for either function the more spells will need to be cast to keep you from starving to death, and the fewer spells you will have available to defend yourselves against attack. Although this may be a particularly good emergency scenario in which to use Lio's high-level -8 consumption spell to some extent, if she is willing to do so.

If no one has the time, I can write something up; I mainly suggest it be left to a player so it doesn't have the smack of GM fiat to it; mine would be as much a suggestion as anyone else's.


Female Quarter-Orc Sorcerer

I can do a possible breakdown which uses all 5 wainwrights and increases morale.

Of the scouts that can be switched to entertainer I have: Alaric, Mel, Hrunndalf, Kalimac, and Lio. That will leave us with three scouts: Shae, Buttersnips and Attatoq. I can switch Buttersnips from security to consumption.

If this sounds like a okay plan, I can run the numbers and figure out where our consumption is at.


Female Quarter-Orc Sorcerer

Hmm... while I'm at it.

Drivers: Sandru, Tollin, Vankor, Brevlek, Ukshakka, Kelda, Jorun.

Sandru and Tollin switched to wainwrights.

Can the other driver be switched into any other roles?


Melinda Sorn wrote:

I can do a possible breakdown which uses all 5 wainwrights and increases morale.

Of the scouts that can be switched to entertainer I have: Alaric, Mel, Hrunndalf, Kalimac, and Lio. That will leave us with three scouts: Shae, Buttersnips and Attatoq. I can switch Buttersnips from security to consumption.

If this sounds like a okay plan, I can run the numbers and figure out where our consumption is at.

Hrunndalf should probably be on the Wainwright list rather than the Entertainer list.


Melinda Sorn wrote:

Hmm... while I'm at it.

Drivers: Sandru, Tollin, Vankor, Brevlek, Ukshakka, Kelda, Jorun.

Sandru and Tollin switched to wainwrights.

Can the other driver be switched into any other roles?

Kelda can serve as a scout or a guard.

Uksahkka can serve as a scout.


Male Human (Ulfen) Oracle of Battle 10

3D scenarios are a headache in Pathfinder. :\

If I recall correctly, my current 13' height does not contribute to the reach of my 20' reach weapon, even if I'm attacking straight upwards. Correct?

Does it also not add to the visibility problem? My eyes are 13' off the ground, but as long as the creature is 25' above ground, it's in the "invisible" zone, right?


Female Quarter-Orc Sorcerer

Wainwrights: Sandru, Hrunndalf, Myriana, Rhost, Tollin
Entertainers: Ameiko, Spivey*, Alaric*, Kalimac, Lio*, Melinda*
guards: Reta, Zaiobe, Silmemir, Skygni
Scouts (all offsetting consumption): Shalelu, Buttersnips, Kelda, Uksahkka, Attatoq
Fortune teller: Koya
Vacation: Bevelek, Jorun, Vankor

Attack: +9
AC: 20
Security: +10
Resolve: +17

Consumption +5 (assuming 2 Create Food and Drink from Hrunndalf, 2 Create Food and Drink from Alaric, and 2 goodberry from Lio)

(the only downside to switching everyone to Morale is that the repair roll is a Security check, damage healed = total of the check, which means assuming an average roll heal 100 hp each day we are stopped at the cost of 5 repair materials per day)

We have 12 repair materials.


Approach it like a physicist, not like a human being.

Hrunndalf is currently, for the purposes of the rules, a 10' by 10' cube.

His reach weapon currently has a range of either 15' or 20', which means it can target anything that occupying a cube that is either three 5' by 5' cubes distant or four 5' by 5' cubes distant, in any direction.

Your "eyes" and "ears" are evenly dispersed throughout your 10' by 10' cube, and you can count cubes out from any of your 5' by 5' subcubes to determine visual or audial distance.

It's simplified, deliberately so. It's attempting to impose real-world common sense on it that will screw you up.


Male Human Cleric 10

What skill would Alaric be using to entertain?

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