
Kyrademon |

Setting up the structure is the only part of making a sauna that would normally take sufficient time to interfere with a job. It could not be done as part of an Entertainer position because it does not employ the Perform skill. However, creating the structure with magic eliminates the problem.
Since it is presumed that you will be building a campfire each night anyway, additional materials you would need to obtain in order to create a sauna would be:
1) A large metal bucket
2) A big pile of rocks
3) A lot of water
4) Tongs or a similar implement to be used for moving hot rocks from a fire into a metal bucket
The water could theoretically also be supplied with magic. If this is not arranged in advance, however, it will only be possible to set up the sauna when you are camped near a water source.
The bucket and tongs will need to be purchased by someone (total cost for both is 1 gp). Turvik will probably be your last place to obtain these for a while.
If rocks are kept on hand, the entirety of materials for the sauna will take up 1 storage space. If rocks are not kept on hand, the materials will not take up a storage space, but you will be unable to set it up if you find yourself camped in an area without loose stones of the proper size.

Hrunndalf Jarlsson |

(And the GM would, incidentally, recommend that you go with the more traditional heated rock sauna over the apparent initial plan of building a wood fire inside a structure that is both completely enclosed and highly flammable.)
I've never seen a sauna that uses an open fire. I was assuming we'd heat stones in the campfire and bring them inside the enclosure. We might end up needing more firewood than usual, though. At least the insulated nature of the dome will help us conserve the heat well. It's certainly orders of magnitude more efficient than huddling around the open fire.
We shouldn't need a lot of water. Saunas are not steamy, they operate on the "Arizona model" of dry heat. Given that they are heated to 70°-120° C, having a steam atmosphere would likely be deadly. You do need some water for the occasional splash on the stones (which makes the sauna feel very hot all of a sudden as the humidity rises), but with Create Water available at will to several party members, that shouldn't be a problem at all.

Kyrademon |

Misunderstood what you were saying about extra firewood, then. And that shouldn't be required.
Research indicates you are correct about the amount of water needed. I was making the common American mistake of confusing a sauna (higher heat, lower humidity) with a steamroom (lower heat, extremely high humidity), as the distinction between the two terms is often ignored in the States.
The rest of what I said regarding space and equipment needed still stands.

Kyrademon |

@DM: It occurred to me that Paizo tends to include a lot of nice art in their APs, and of course you can't just put that stuff online and break the copyright.
Could you upload a few select shots to an anonymous server and send us the link privately, though...?
I'm actually a little reluctant to do this, because (1) it would leave me less free to tinker with the appearance and general "feeling" of the NPCs, and (2) I haven't even the faintest notion of how to go about doing such a thing.

Kyrademon |

One quick comment -- if you wish to pick up anything in Turvik, be sure to take the money off your character sheet and get the items in question on it.
This includes replacement Stores for the Caravan -- if you wish to "top off", now is the time to get them and subtract the money off of either the Caravan fund or someone's sheet.
Turvik is the end of civilization for a while, and while flextime itself is not ending, flextime "shopping" is going to close in a day or so, since there will be no easy way to "go back and get what you need" once out in the back of beyond.

Hrunndalf Jarlsson |

Looks like Uksahkka is unarmored and badly armed. The same is probably true of our NPC drivers. Maybe we should buy them some studded leathers, shields, and maces, while we're still in town? They might not have the proficiencies yet, but those skills should be reasonably easy to convey over the course of the journey. Hrunndalf is certainly happy to provide the tutoring.
Now, this probably has no mechanical effect, since the NPCs usually fight their own fight (with caravan rules) while we have our encounters. I don't suppose we get any bonuses under caravan rules out of it. So we could just see it as part of the roleplaying justification of our Increased Damage caravan feat.

Hrunndalf Jarlsson |

Armor, definitely. I wonder if the addition of weapons won't turn them into targets? Maybe not, what with three giant wolves wandering the camp.
As long as we're fighting alongside them, I doubt any enemy will mistake them for priority targets. ;)
But yeah, best to keep the offense low-key. Maybe shield and short-sword would work. Defensive, but able to contribute. Or longspears, the 'stay-away-from-me' weapons.

Kalimac Proudfoot |

Just so people know -- Liothonae has volunteered to up her number of "food supply" spells cast, within reason, in order to cover for people who wish to take time off of their Caravan duties. So from this point on, I'll assume that's happening unless told otherwise.
Note that EVEN IF YOU ARE NOT A SCOUT OR COOK, taking time off from Caravan duties will affect food supply, because I am having Sandru rotate NPC scouts into other positions to keep that stats the same when people take time off -- mainly because 1) it means I only have to keep track of one statistic, and 2) it means you will not suddenly find that, say, your damage is cut nearly in half when you are suddenly attacked because a guard is taking time off and, oh look, you no longer qualify for the feat, etc.
I would like to note that Kalimac is using his Ring of Sustenance to be able to do his crafting on top of his scouting duties, without affecting the caravan consumption rate.

Alaric Graff |

As long as we're fighting alongside them, I doubt any enemy will mistake them for priority targets. ;)
There's a difference between combatants and noncombatants. That's what I'm worried about. Granted, a lot of our enemies probably won't draw that distinction, but some might.

Hrunndalf Jarlsson |

There's a difference between combatants and noncombatants. That's what I'm worried about. Granted, a lot of our enemies probably won't draw that distinction, but some might.
That's a point. Maybe just armor and a concealed dagger or two, then.

Hrunndalf Jarlsson |

Alright, then I'd suggest a chain shirt (100 gp) for each of the naked NPCs (Uksahkka, the drivers, Jorun), or maybe studded leather (25 gp) and a heavy wooden shield (7 gp). A shield can be used even when non-proficient; it just adds a penalty to attacks, which is no issue if they intend go full defense anyway.
If this is not widely accepted as a party expenditure, Hrunndalf can cover the costs for the cheap version (studded leather) himself.
Are we bringing any trade goods for Minkai now? Might be useful even just to avoid questions being asked.

Kalimac Proudfoot |

Kalimac can contribute a little to the protection of naked NPCs. Besides the cost, we should consider who is proficient in light armor, and how much of an armor-check penalty we want to saddle them with. Worth a thought, anyhow.
If it's just me and Hrunndalf, I'll go half on studded leather and shield for the four of them.
Also, Kalimac would be happy to help train NPCs in defensive fighting, if they would like that.
Lastly, do we want to top up our stores?

Rhost Mab-i-gof |

Lastly, do we want to top up our stores?
As part of a spoilered GM post, I have explicitly stated that Rhost is willing to fund topping up our stores (well, or 1 store & 1 trade good, depending on exactly how not-quite-full we are).
So ... yes.
I am also planning on buying a bit more Smithing raw material, so if they don't even have run-of-the-mill daggers or swords ... well ... that can be remedied along the way.

Melinda Sorn |

With the one unit of stores that we used up from Kalsgard to the final outpost, the caravan has 1 open cargo unit.
We have 38 cargo units:
- Alchemy Lab (1 unit)
- Random Supplies (including portable astrolabe, dog sled, and map-maker's kit) (3 unit)
- Treasure (1 unit)
- Cold Weather gear (1 unit)
- Wagon Reinforcements (7 units)
- Campside Traps (2 units)
- 12x Repair Materials
- 6x Trade goods
- 4x Stores (*one is Hrunndalf's cheese and another is Rhost's special ingredients)

liothonae cromvathar |

Alright, then I'd suggest a chain shirt (100 gp) for each of the naked NPCs (Uksahkka, the drivers, Jorun), or maybe studded leather (25 gp) and a heavy wooden shield (7 gp). A shield can be used even when non-proficient; it just adds a penalty to attacks, which is no issue if they intend go full defense anyway.
If this is not widely accepted as a party expenditure, Hrunndalf can cover the costs for the cheap version (studded leather) himself.
Are we bringing any trade goods for Minkai now? Might be useful even just to avoid questions being asked.
I've already outfitted Jorun for the trip... winter gear, leather armor. Anyone gives him studded leather or chain, ...and they'll have words with a very upset Druid ;) Might get him a crossbow.

Hrunndalf Jarlsson |

Let me know if anyone is going to ask.
Uksahkka is proficient with light armor and simple weapons. I don't know about shields, but I would expect not. Not that it matters, if defense is one's main concern.
I can ask the drivers. I'm assuming Ulf is already decked out in whatever he's comfortable with.

Kalimac Proudfoot |

(Basically planning on closing shopping whenever I go to bed tonight. So figure sometime between 4 and 6 hours from now.)
So it looks to me that we want to get a cargo unit of stores to top off the caravan. That's 5 gp to the caravan fund.
For the 3 NPCs armor (since Jorun is taken care of), I see four hands raised to chip in. So divvying up equally gives us:
Chain Shirts: 75 gp
Studded Leather: 18 gp 8 sp
These will be cheaper if more chip in. But Kalimac is good for chain shirts at this price.

Kyrademon |

(Or at least, I'm not doing so here. There is nothing in particular in my mind I think you have forgotten or need but do not have. I meant what I said -- I simply think the atmosphere of the polar exploring adventure will benefit if at some point you can no longer say, "Man, it'd be really nice to have a bottle of sangria out here in the wild! Well, I guess I retroactively 'picked one up' seven weeks ago in Kalsgard." I want to instill the feeling that if you don't have it, you can't get it, but there is no particular OH-MY-I-CANNOT-BELIEVE-THOSE-FOOLS-FORGOT-THE-SANGRIA! thought going through my head.)

Hrunndalf Jarlsson |

And now for a different craving... sangría. sigh
Hrunndalf is fine with paying 75 gp for chain shirts. He will also ask Uksahkka whether she wants a shield.
I'm actually a little reluctant to do this, because (1) it would leave me less free to tinker with the appearance and general "feeling" of the NPCs, and (2) I haven't even the faintest notion of how to go about doing such a thing.
Well, (2) is a solvable problem, but I do see how (1) would be a problem. (How about landscape/atmosphere shots, though...?)
Speaking of which, since Uksahkka is here to stay, what does she look like again? I remember "curvy" and "dark-skinned". The first can be meant positive or as a euphemism, and the second is just a bit confusing given that the real-life Sámi (such as Anni-Kristiina Juuso) have scandinavian-pale skin but suprisingly dark hair.

Melinda Sorn |

Paizo is really generous with their mechanics being available freely, but with the understanding that what they want to keep as IP is kept. They do choose to share some of their artwork and so I can understand why they get grumpy when people (esp people using their boards) start doing what you asked Ry to do.

Hrunndalf Jarlsson |

Paizo is really generous with their mechanics being available freely, but with the understanding that what they want to keep as IP is kept. They do choose to share some of their artwork and so I can understand why they get grumpy when people (esp people using their boards) start doing what you asked Ry to do.
I specifically proposed the image location only be distributed privately; that's no different than if Ry had shown around the print version at the game table.

Melinda Sorn |

OOC... And Mel would rather celebrate the day that is happy than the one that is depressing to Myri.

Kyrademon |

I've noticed that the number of unspoilered OOC comments on the IC board has picked up a bit of late, and they're starting to feel a little intrusive to me. So I'd like to ask -
1) If it's just an OOC comment or question that's relevant to me, or to a limited subset of players, please put it under a spoiler.
2) If it's addressed to everyone but isn't immediately relevant to the current situation, please put it here rather than on the IC board.
3) If it is both addressed to everyone and immediately relevant, do consider whether it would be as legitimate to make as an IC comment anyway.
This isn't by any means to say never make a public OOC comment on the IC board; sometimes they are absolutely needed. But I would like to keep the number of them from crawling up because they do sometimes feel like interruptions.