GM Tektite's #04-18 The Veteran's Vault (Inactive)

Game Master Hawkwen Agricola

MAP


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Rerolling crit.

Attack Reroll: 1d20 + 7 ⇒ (20) + 7 = 27

Hah! That'll never happen again

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Thank's for letting me use the power even if it did turn out useless this time, the timing with it is particularly tricky in pbps.

Dark Archive

Glaurung: Female Gnome Mother F##~ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

Sorry, I've been on the road all day.

The Grappled condition says "can take no action that requires two hands to perform" but I think I can still full attack with my claws (since they are two separate attacks with one hand each). I have a feeling the intention is that you can't use two-handed weapons but correct me if I'm wrong.

claw attack (S and B): 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5

damage: 1d3 + 2 ⇒ (3) + 2 = 5

claw attack (S and B): 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8

damage: 1d3 + 2 ⇒ (1) + 2 = 3

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

You have it right. Sadly, in a lot of cases, being grappled is better than being the grappler.


Chun moves to help Glaurung, brandishing his spear. He manages to stab the creature, puncturing the gelatinous mass.

Glaurung tries to fight back, but the creature holds her too tight for her to twist in it's grasp.

Tsusoku continues to move down the tunnel.

Hrolf finishes his summoning and three eagles appear and begin to attack the blob holding Glaurung. The first eagle is not able to find an opening. The second is more successful and strikes the creature three times. The last eagle is only able to manage a bite.

Han fires an arrow into melee, but the arrow misses it's mark.

Crossbow Attack on Hrolf: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 ⇒ 2

The purple creature fires it's crossbow at Hrolf, but it misses.

Slam Attack on Chun: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 2d4 + 7 ⇒ (2, 4) + 7 = 13

The second blob moves up and attacks Chun, but is distracted by all the flying morsels.

Constrict Damage: 2d4 + 7 ⇒ (4, 1) + 7 = 12
Maintain Grapple: 1d20 + 18 ⇒ (5) + 18 = 23

The other blob begins to squeeze the breath out of Glaurung.

Initative:
Chun
Glaurung
Tsusoku
Hrolf
Han
Creature(s)

Party is up

MAP

Gluarung is at 0 hp and staggered, also Glaurung need to make a DC 18 Fort. Save or be nauseated. (Forgot that last time)

GM Tacking:
Blob 1- 30 pts dmg.

Dark Archive

Glaurung: Female Gnome Mother F%$@ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

Fort: 1d20 + 3 ⇒ (6) + 3 = 9

Glaurung is nauseated and staggered. She could use some help.

Silver Crusade

Stats:
  • 14/46 HP
  • AC: 14, FF: 11, T: 13 CMD: 21
  • F: +3, R +4, W+3
  • Per: +0, SM: +0
  • Init +3
  • Tien-Min Witch (White Haired Witch) 6

    AC 16 from Barkskin right now.

    Brick freezes, unable to "attack" with his sword. His hair, however, goes for an attack on the ooze engulfing the gnome!

    (Attack-Cover), (Damage + use Vampiric Touch): 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 91d4 + 2d6 + 4 ⇒ (2) + (1, 6) + 4 = 13 6 physical damage and 7 negative energy if I hit. Plus, if I hit, I give Glaurung a +2 to her next attempt to break. If I miss, I'll ask Han if wants in my square and move if he does.

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

    Chun Hei will cast Liberating Command as a swift action, giving Glaurng an immediate escape artist roll with an additional +6. Last round my swift got spent for the reroll on the crit so this had to wait till now.

    Chun Hei will send Akasha, her scorpion, into the fray to help out. Tiny, reach 0, can share the space but provokes entering the square, but the ooze is in a grapple so it should be fine.

    Akasha Sting: 1d20 + 7 ⇒ (2) + 7 = 9
    Damage: 1 + Poison: Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. It may be immune, I don't know.

    Chun Hei will follow by adjusting her stance and taking an artful backhanded swing above the gnome in an attempt to carve her out of the ooze and uphold her word.

    Judgement: 1d20 + 7 ⇒ (14) + 7 = 21
    Damage: 1d10 + 6 ⇒ (9) + 6 = 15

    If Glaurung has escaped, Chun Hei will follow up with a bite.

    Bite: 1d20 + 1 ⇒ (13) + 1 = 14
    Damage 1d4 + 2 ⇒ (3) + 2 = 5

    If Glaurung has not escaped Chun Hei will follow up by drawing a potion of Gaseous Form.

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han fires an arrow into the cluster of bodies hoping to hit the ooze grappling Glau.

    Cover, Melee: 1d20 - 4 ⇒ (14) - 4 = 10

    1d6 + 4 ⇒ (4) + 4 = 8


    Chun's sword slices through the blob and Glaurung feels it's grasp loosen and it stops moving.

    Silver Crusade

    Stats:
  • 14/46 HP
  • AC: 14, FF: 11, T: 13 CMD: 21
  • F: +3, R +4, W+3
  • Per: +0, SM: +0
  • Init +3
  • Tien-Min Witch (White Haired Witch) 6

    I guess redirect my attack to the other Ooze to remove cover/play Brick Wall properly, then. No grappling it, though; You won't outsmart Brick Wall this time, Ooze!

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Hrolf directs his flock to continue their assault while he brings his mighty spear to bear.

    Power Attack /w Inspire: 1d20 + 9 ⇒ (18) + 9 = 27
    Damage: 1d8 + 8 + 3 + 1 ⇒ (3) + 8 + 3 + 1 = 15

    Claw: 1d20 + 5 ⇒ (1) + 5 = 6
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4
    Claw: 1d20 + 5 ⇒ (7) + 5 = 12
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5
    Bite: 1d20 + 5 ⇒ (8) + 5 = 13
    Damage: 1d4 + 2 ⇒ (1) + 2 = 3

    Claw: 1d20 + 5 ⇒ (4) + 5 = 9
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4
    Claw: 1d20 + 5 ⇒ (1) + 5 = 6
    Damage: 1d4 + 2 ⇒ (4) + 2 = 6
    Bite: 1d20 + 5 ⇒ (17) + 5 = 22
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4

    Claw: 1d20 + 5 ⇒ (17) + 5 = 22
    Damage: 1d4 + 2 ⇒ (4) + 2 = 6
    Claw: 1d20 + 5 ⇒ (8) + 5 = 13
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4
    Bite: 1d20 + 5 ⇒ (4) + 5 = 9
    Damage: 1d4 + 2 ⇒ (1) + 2 = 3

    Dark Archive

    Glaurung: Female Gnome Mother F~+@ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

    Glaurung falls to ground and tries to move away as far as possible (20 ft). Still at 0 HP, staggered, and nauseated I believe.


    Glaurung moves away Withdraw, I assume trying to get away for harm.

    Tsusoku tries to attack the other blob with his hair, but is unsuccessful.

    Hrolf directs his eagles to attack the other blob, while he stabs it with his spear. The eagles have varying success against the thing, but one beak and one claw are able to damage the creature.

    Han fires his bow again, but again misses.

    Attack on Eagle: 1d20 + 6 ⇒ (12) + 6 = 18
    Damage: 1d4 ⇒ 2

    The purple creature fires it's crossbow at one of the summoned eagles, the bolt piercing the creature's wing. AC 14 on the eagles?

    Attack on Chun: 1d20 + 7 ⇒ (12) + 7 = 19
    Damage: 2d4 + 7 ⇒ (2, 3) + 7 = 12
    Grab: 1d20 + 13 ⇒ (4) + 13 = 17

    The remaining blob slams Chun savagely, but fails to hold on to her.

    Chun needs to make a DC 18 Fort check or be nauseated. Nausea only lasts one round by the way, then you are immune for 24 hrs. Chun take 12 damage. Eagle closest to Purple Guy takes 2 damage.

    Initative:
    Chun
    Glaurung
    Tsusoku
    Hrolf
    Han
    Creature(s)

    Party is up

    MAP

    Dark Archive

    Glaurung: Female Gnome Mother F+~~ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

    Glaurung activates her spring-loaded wrist sheath and tries to use her Wand of Cure Light Wounds.

    Use Magic Device: 1d20 + 7 ⇒ (16) + 7 = 23

    CLW: 1d8 + 1 ⇒ (7) + 1 = 8

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

    "Letss be quick about these sslimes, those sslamss hurt."

    Chun Hei will hold her blade high and perform a downward sweep, followed up with a bite before stepping back.

    Judgement: 1d20 + 7 ⇒ (13) + 7 = 20
    Damage: 1d10 + 6 ⇒ (3) + 6 = 9

    Bite: 1d20 + 1 ⇒ (9) + 1 = 10
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5

    If the remaining ooze hits a PC I will make it reroll using Misfortune.


    Chun's sword slices a chunk out of the creature, but her bite does not connect.

    Glaurung uses a wand to heal herself.

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han jumps across to the other side while drawing his wand.

    Acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19

    "You should be more careful." He then taps her with it.

    1d8 + 1 ⇒ (8) + 1 = 9

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Hrolf motions for the injured to stay back and then jabs again with his spear.

    Power /w Inspire: 1d20 + 9 ⇒ (19) + 9 = 28
    Damage: 1d8 + 12 ⇒ (5) + 12 = 17

    The hulking ulfen's flock continues its assault.

    Claw: 1d20 + 5 ⇒ (6) + 5 = 11
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5
    Claw: 1d20 + 5 ⇒ (7) + 5 = 12
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5
    Bite: 1d20 + 5 ⇒ (1) + 5 = 6
    Damage: 1d4 + 2 ⇒ (1) + 2 = 3

    Claw: 1d20 + 5 ⇒ (7) + 5 = 12
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4
    Claw: 1d20 + 5 ⇒ (8) + 5 = 13
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4
    Bite: 1d20 + 5 ⇒ (16) + 5 = 21
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5

    Claw: 1d20 + 5 ⇒ (12) + 5 = 17
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4
    Claw: 1d20 + 5 ⇒ (2) + 5 = 7
    Damage: 1d4 + 2 ⇒ (4) + 2 = 6
    Bite: 1d20 + 5 ⇒ (16) + 5 = 21
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4


    Tsusoku delays, looking for an opening.

    Hrolf spears the blob and it ceases to move. Hrolf flock, seeing the blob motionless, turn their attentions to the purple creature. Unfortunately, the claws and beaks don't seem to damage the thing.

    Han jumps the trough and heals Glaurung with his wand.

    Silver Crusade

    Stats:
  • 14/46 HP
  • AC: 14, FF: 11, T: 13 CMD: 21
  • F: +3, R +4, W+3
  • Per: +0, SM: +0
  • Init +3
  • Tien-Min Witch (White Haired Witch) 6

    Tsusuko moves up to the purple thing, and will attempt to hair it.

    Hair!: 1d20 + 6 ⇒ (20) + 6 = 261d4 + 4 ⇒ (4) + 4 = 8
    Grapple +constrict if hits: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 4 ⇒ (2) + 4 = 6
    confirm: 1d20 + 6 ⇒ (19) + 6 = 251d4 + 4 ⇒ (4) + 4 = 8

    OUCH


    Tsusoku attack the purple creature with his hair. His hair hits the creature and coils up around it like a snake, squeezing the life out of it as it goes motionless.

    Out of Combat

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

    Chun Hei will draw her wand of Infernal Healing and use it on herself.

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    "Do you still need healing, little Glau?" Assuming she says yes, he will use his wand on her.

    1d8 + 1 ⇒ (1) + 1 = 2

    1d8 + 1 ⇒ (7) + 1 = 8


    Once everyone is ready and healed up.

    The party moves down the tunnel and climbs the stairs past scorched walls. Past the stone door, the coarse brick of the sewers gives way to cut stone block construction with corbeled arch ceilings that peak at a height of ten feet. Sturdy wooden doors line the walls, though years of mildewed neglect have eaten away at the facades.

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    I think our barkskinned witch is leading the way.

    Dark Archive

    Glaurung: Female Gnome Mother F%+&ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

    Glaurung will hand her wand to Han and ask for a few more heals.

    CLW: 1d8 + 1 ⇒ (1) + 1 = 2

    CLW: 1d8 + 1 ⇒ (6) + 1 = 7

    Silver Crusade

    Stats:
  • 14/46 HP
  • AC: 14, FF: 11, T: 13 CMD: 21
  • F: +3, R +4, W+3
  • Per: +0, SM: +0
  • Init +3
  • Tien-Min Witch (White Haired Witch) 6

    I am no witch! I am Brick Wall, self-proclaimed Big, Dumb Fighter. I am always up front to get mangled first, be it by giant wooden golem or hundred arrow traps.


    Walking down the hall, you pass several door before you see a short hall to your left that terminates at a short flight of stairs and a set of double doors.

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

    Chun Hei will use a second charge of her Infernal Healing Wand and offer it to anybody else as well before casting Guidance on Tsusoku.

    It's not just you brother, the party is full of odd-ball melee types.


    You guys checking anything in the first hall or just heading in the room on the left?

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

    Nothing more than a cursory glance from Chun Hei.
    Perception if appropriate:
    1d20 ⇒ 8

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Same here.

    Perception: 1d20 - 1 ⇒ (1) - 1 = 0 Ooh shiny!

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Same for Hrolf.

    Perception: 1d20 + 8 ⇒ (18) + 8 = 26


    In the hall ,you notice nothing but closed doors. Ascending the short flight of stair and opening the door you see a large room. The few furnishings in this large chamber are restricted to racks, iron maidens, and other implements of torture. Near the center of the room a massive table with manacles hanging from each corner bears testament to grisly interrogations, and nearby a pair of wooden tubs stand empty, their contents long since evaporated. Against the north wall stand several empty racks and hooks for holding weapons or tools; the implements that once hung there are now scattered in disarray across the floor. You all notice that the floor is strew with instruments that will make traversing the floor hazardous. The room appear empty.

    Hazardous Floor:
    The scattered knives, spikes, and torture
    implements make navigating the room very dangerous. Whenever a creature moves more than 10 feet in one round in the area, there is a 50% chance (75% chance if the creature cannot see) that the creature steps on one of
    the sharp tools. Treat this like moving through an area scattered with caltrops, but any creature damaged by the knives also contracts filth fever (Fortitude DC 13 negates). Moving at half speed allows a creature to avoid the hazard entirely

    GM Rolls:
    M: 1d20 + 6 ⇒ (13) + 6 = 19
    D: 1d20 + 8 ⇒ (16) + 8 = 24
    Hr: 1d20 - 2 ⇒ (9) - 2 = 7
    Ha: 1d20 + 2 ⇒ (8) + 2 = 10
    G: 1d20 + 4 ⇒ (16) + 4 = 20
    C: 1d20 + 7 ⇒ (7) + 7 = 14
    T: 1d20 + 3 ⇒ (4) + 3 = 7

    M: 1d20 + 18 ⇒ (17) + 18 = 35
    D: 1d20 + 12 ⇒ (4) + 12 = 16
    Ha: 1d20 - 1 ⇒ (6) - 1 = 5
    Hr: 1d20 + 8 ⇒ (15) + 8 = 23
    C: 1d20 - 2 ⇒ (5) - 2 = 3
    G: 1d20 + 2 ⇒ (11) + 2 = 13
    T: 1d20 ⇒ 17

    Hrolf and Tsusoku:
    You notice a couple of what appear to be stalactites on the ceiling of the chamber, but they seem to moving somewhat.

    Edit: Tsusoku can look at the spoiler also.

    Initative:
    Glaurung
    Chun
    Han
    Tsusoku
    Hrolf

    MAP


    As a reminder Chun rolls twice for initiative and selects the better result, don't think it particularly matters here though.

    Chun Hei will cast guidance on herself before sighing at the terrain in front of her.

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Hrolf grumbles unintelligibly as his powers of speech leave him and jabs in the direction of the moving critters on the ceiling.

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han, wary of the room, will delay until everyone else has moved into the room.


    Chun Init. Reroll: 1d20 + 7 ⇒ (19) + 7 = 26

    Initative:
    Chun
    Glaurung
    Han
    Tsusoku
    Hrolf

    Silver Crusade

    Stats:
  • 14/46 HP
  • AC: 14, FF: 11, T: 13 CMD: 21
  • F: +3, R +4, W+3
  • Per: +0, SM: +0
  • Init +3
  • Tien-Min Witch (White Haired Witch) 6

    "T'roof's movin'." the armoured man states.

    Dark Archive

    Glaurung: Female Gnome Mother F!*@ing Dragon Disciple 15 | HP 200/200 DR 10/ada 120 pnts | AC 34 T 14 FF 32 | CMD 27 | Fort +11 Ref +2 Will +5 | Resist fire 10 | Init +7 | Perc +12 (blindsense 30')

    Glaurung begins to chant Draconic under her breath (casting Enlarge Person on self).

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Hrolf grumbles and begins chanting.

    Begin summoning.

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han will begin another story. "And so the brave and dashingly handsome captain lead his makeshift ragtag crew through the foul depths onto victory. Did I mention he was handsome?"

    Inspire Courage.

    Dark Archive

    F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
    Resources:
    Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
    1
    Effects:
    GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

    Chun Hei will cast Divine Favor.

    "Yaezhing, grant me strength."


    Chun casts a spell. Guidance

    Glaurung begins casting a spell. Enlarge Person

    Everyone hears a small voice, it says a sharp word once, then begins chanting, sounding like arcane words. The sounds come from the direction of the round tubs in the north part of the room.

    Han begins telling the group an inspiring tale.

    Tsusoku mentions something about movement on the ceiling. Has an action yet

    Hrolf grumbles at the ceiling and begins chanting a spell.

    Tsusoku has an action

    Silver Crusade

    Stats:
  • 14/46 HP
  • AC: 14, FF: 11, T: 13 CMD: 21
  • F: +3, R +4, W+3
  • Per: +0, SM: +0
  • Init +3
  • Tien-Min Witch (White Haired Witch) 6

    I, too, will cast Divine Favour on myself and begin the move forward.


    Tsusoku casts a spell, asking for divine favors.

    Chun follows suit, asking for divine favor as well.

    Two stalactite looking creatures drop from the ceiling, attacking Chun and Tsusoku.

    Slam Attack Chun: 1d20 + 5 ⇒ (2) + 5 = 7
    Slam Damage: 1d4 + 6 ⇒ (3) + 6 = 9
    Grab: 1d20 + 7 ⇒ (10) + 7 = 17

    Slam Attack Tsusoku: 1d20 + 5 ⇒ (14) + 5 = 19
    Slam Damage: 1d4 ⇒ 3
    Grab: 1d20 + 7 ⇒ (18) + 7 = 25

    The first creature misses Chun, but the second one slams Tsusoku and holds on tight.

    Gluarung's spell finishes and her body grows to the point that she is as big as the big Ulfen. Has an action left

    Initative:
    Chun
    Creatures 1
    Glaurung<
    Han
    Tsusoku
    Hrolf

    Tsusoku takes 3 damage and is grappled

    MAP

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han will draw his whip and try to drag the closest one to the ground.

    Trip!: 1d20 + 5 ⇒ (9) + 5 = 14

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Eagles!: 1d3 ⇒ 2

    Hrolf barks an order at the two silver-feathered eagles that appear before bringing his spear to bear.

    Smiting. +1 damage per attack if these things are evil.

    Claw: 1d20 + 5 ⇒ (7) + 5 = 12
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4
    Claw: 1d20 + 5 ⇒ (3) + 5 = 8
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5
    Bite: 1d20 + 5 ⇒ (1) + 5 = 6
    Damage: 1d4 + 2 ⇒ (1) + 2 = 3

    Claw: 1d20 + 5 ⇒ (20) + 5 = 25
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4
    Claw: 1d20 + 5 ⇒ (10) + 5 = 15
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5
    Bite: 1d20 + 5 ⇒ (3) + 5 = 8
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5
    Confirming: 1d20 + 5 ⇒ (11) + 5 = 16
    Additional Damage: 1d4 + 2 ⇒ (2) + 2 = 4

    Longspear /w Inspire and PA: 1d20 + 9 ⇒ (18) + 9 = 27
    Damage: 1d8 + 8 + 1 + 3 ⇒ (3) + 8 + 1 + 3 = 15

    Silver Crusade

    Stats:
  • 14/46 HP
  • AC: 14, FF: 11, T: 13 CMD: 21
  • F: +3, R +4, W+3
  • Per: +0, SM: +0
  • Init +3
  • Tien-Min Witch (White Haired Witch) 6

    I have 10 ft reach and Combat Reflexes, so the first one should provoke from me. The other one gets a pass, since I'm grappled, though.

    Hair, DF, IC: 1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 101d4 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8

    Oh, never mind, then.

    The armour-clad Tien attempts to break free. Break Grapple DF, IC: 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12 But can't roll above a 5!

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