Dimension Door


Rules Questions


For dimension door, visualizing your destination is in your mind or in sight?

Is it like teleport? If you have seen the place one time you are able to go at this place with dimension door? (in range with the spell)

Thanks


Ocelus wrote:

For dimension door, visualizing your destination is in your mind or in sight?

Is it like teleport? If you have seen the place one time you are able to go at this place with dimension door? (in range with the spell)

Thanks

I'd say either or. Based on the range of the spell (about 500 feet), it is very likely that you will be able to see your destination. If you cannot see your destination, but you can visualize it and it is within range, I'd say that works fine as well.

The Exchange

Ocelus wrote:

For dimension door, visualizing your destination is in your mind or in sight?

Is it like teleport? If you have seen the place one time you are able to go at this place with dimension door? (in range with the spell)

Thanks

You are correct given your example. Also, keep in mind it is perfectly reasonable to use it to travel up to the spell's range in a direction even if you've never been to the arrived at location.

Example: You are convinced there is a massive cavern 100 feet underneath you. You could simply dim door down 120 feet (despite having never been there and having no clue what it looks like) and, assuming there is open space for you to materialize in, you're good (though I hope you've got a way to see and a feather fall prepared!).


Verse wrote:
(though I hope you've got a way to see and a feather fall prepared!).

And that you have another such spell prepared in case there is a closed-in cavern with air for no more than half an hour....


I also have a question re: dim door. Can summoned characters/creatures complete full actions after being dim doored, especially eidolons with sumoner's call.

Pretty sure I know the answer, just that this is a very gank-happy spell, summoning 2 melleers right on top of the enemy boss for a double round of full attacks.

The Exchange

Shadowboxing.DM wrote:

I also have a question re: dim door. Can summoned characters/creatures complete full actions after being dim doored, especially eidolons with sumoner's call.

Pretty sure I know the answer, just that this is a very gank-happy spell, summoning 2 melleers right on top of the enemy boss for a double round of full attacks.

Indeed they can, courtesy of the core RPG FAQ:

Dimension door says, "After using this spell, you can't take any other actions until your next turn." If the caster brings other creatures with them when they cast the spell, are the passengers unable to take any other actions until their next turn, or is that just for the caster?

That restriction only applies to the caster.

—Sean K Reynolds, 03/15/11


Thanks Verse.


Verse wrote:
Example: You are convinced there is a massive cavern 100 feet underneath you. You could simply dim door down 120 feet (despite having never been there and having no clue what it looks like) and, assuming there is open space for you to materialize in, you're good (though I hope you've got a way to see and a feather fall prepared!).

You'll have trouble casting that feather fall when 'you can't take any other actions until your next turn.'


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Robert Young wrote:
Verse wrote:
Example: You are convinced there is a massive cavern 100 feet underneath you. You could simply dim door down 120 feet (despite having never been there and having no clue what it looks like) and, assuming there is open space for you to materialize in, you're good (though I hope you've got a way to see and a feather fall prepared!).
You'll have trouble casting that feather fall when 'you can't take any other actions until your next turn.'

True, but if you have fly or overland flight already cast, you are good to go. :D

The Exchange

Robert Young wrote:
You'll have trouble casting that feather fall when 'you can't take any other actions until your next turn.'

Excellent point! I'm glad you mentioned it since I can easily see myself making quite a foolish mistake in the future had you not!


But Feather Fall takes an immediate action, which can be done at any time.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Jeff1964 wrote:
But Feather Fall takes an immediate action, which can be done at any time.

But it's still an "action," all of which are expressly forbidden until your next turn.

So unless you are REALLY high up, you're a hamburger patty.


Taken as a purely literal reading, you also cannot breathe, speak, defend yourself (helpless), or do anything else till your next turn. I would rule that an immediate action would be useable, no swift, or greater actions though (that would of course be a house rule, just as allowing the character to defend ones self would technically be :P)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Stubs McKenzie wrote:
Taken as a purely literal reading, you also cannot breathe, speak, defend yourself (helpless), or do anything else till your next turn. I would rule that an immediate action would be useable, no swift, or greater actions though (that would of course be a house rule, just as allowing the character to defend ones self would technically be :P)

Breathe (autonomous, may do freely)

Speak (free action, prohibited)
Defend yourself (assumed as a function of AC, may do so freely)
Anything else (limited to non-actions only)

Attack actions, free actions, full-round actions, immediate actions, move actions, and swift actions are all right out.

The Exchange

Stubs McKenzie wrote:
Taken as a purely literal reading, you also cannot breathe, speak, defend yourself (helpless), or do anything else till your next turn. I would rule that an immediate action would be useable, no swift, or greater actions though (that would of course be a house rule, just as allowing the character to defend ones self would technically be :P)

You could take a pure literal reading of this, but I'm assuming you realize that were you to apply such to most if not all of Pathfinder, the game wouldn't work, so let's just bring this back to being reasonable.

Heck, actually, I'll give Paizo credit, they even put a counter in the book for ridiculous interpretations just like this: p. 182 core rpg "Not an Action" Some activities are so minor that they are not even considered free actions. They literally don't take any time at all to do and are considered an inherent part of doing something else, such as nocking an arrow as part of an attack with a bow". I'm going to assume things like breathing, blinking, etc fit nicely into this category.

heh, ninja'd me there RD but glad to throw an actual book reference in to support your point!

Jeff1964 wrote:
But Feather Fall takes an immediate action, which can be done at any time.

I had that same initial impression, but while it is an immediate action, the core RPG is clear on this issue. P. 188 into 189 in the core rpg gives a very detailed explanation of Free, Swift, and Immediate actions, and makes it clear that while it may be immediate, it is still a greater investment of time than a free action, and would thus be clearly barred by the wording of dimension door.

Let's be honest, dimension door has this specific wording in order to prevent abuse like dim dooring into a battle and using an immediate spell to aid the group with something quickened (if it's your turn, that is), or an immediate action spell like liberating command or feather fall. It's there for a good reason, so why fight it?


Ravingdork wrote:
Stubs McKenzie wrote:
Taken as a purely literal reading, you also cannot breathe, speak, defend yourself (helpless), or do anything else till your next turn. I would rule that an immediate action would be useable, no swift, or greater actions though (that would of course be a house rule, just as allowing the character to defend ones self would technically be :P)

Breathe (autonomous, may do freely)

Speak (free action, prohibited)
Defend yourself (assumed as a function of AC, may do so freely)
Anything else (limited to non-actions only)

Attack actions, free actions, full-round actions, immediate actions, move actions, and swift actions are all right out.

is 5 also right out?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Glutton wrote:
is 5 also right out?

I don't understand the question? What do you mean "5"?


Glutton wrote:
is 5 also right out?

Why would you ask such a silly question? That was never up for debate.

Of course it is!

=]

Dark Archive

Glutton wrote:
Ravingdork wrote:
Stubs McKenzie wrote:
Taken as a purely literal reading, you also cannot breathe, speak, defend yourself (helpless), or do anything else till your next turn. I would rule that an immediate action would be useable, no swift, or greater actions though (that would of course be a house rule, just as allowing the character to defend ones self would technically be :P)

Breathe (autonomous, may do freely)

Speak (free action, prohibited)
Defend yourself (assumed as a function of AC, may do so freely)
Anything else (limited to non-actions only)

Attack actions, free actions, full-round actions, immediate actions, move actions, and swift actions are all right out.

is 5 also right out?

It is always illegal to do '5'. ALWAYS. NO EXCEPTIONS.

Liberty's Edge

Glutton wrote:
Ravingdork wrote:
Stubs McKenzie wrote:
Taken as a purely literal reading, you also cannot breathe, speak, defend yourself (helpless), or do anything else till your next turn. I would rule that an immediate action would be useable, no swift, or greater actions though (that would of course be a house rule, just as allowing the character to defend ones self would technically be :P)

Breathe (autonomous, may do freely)

Speak (free action, prohibited)
Defend yourself (assumed as a function of AC, may do so freely)
Anything else (limited to non-actions only)

Attack actions, free actions, full-round actions, immediate actions, move actions, and swift actions are all right out.

is 5 also right out?

Three, sir!

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