DM Patcher's Kingmaker OOC Discussion Thread


Play-by-Post Discussion

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I say W, traveling through until we reach the river, then exploring.


I think they said the river was either S or SSW of here.


Well, to be fair a river tends to be long. Might be it is to the west. Might be it isn't. *totally not intentionally vague DM*


Just thought of something. How are you doing XP and leveling? Just curious.


West sounds good to me. Be nice to get some lay of the land before heading right into bandit territory; assuming west isn't bandit territory as well. I'm sure whever we go there will be plenty of things that find Alchemists tasty.

I suggest that after a while, we start exploring even if we don't hit a river. It's possible that we could be near the river's head and go right by it if we aren't careful.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

West or Southwest is good to me -- but I do agree with the idea of exploring to find the river... :)


Peregrine would note that Asharien said the bandit camp was "on top" of the river. It's possibly he simple meant the camp is astraddle it, but maybe more likely that it's near the head of the river. If the intent is to find the river as a landmark, then Peregrine would suggest a SW or SSW heading, as the farther we deviate from that heading the more likely we are to miss it.

On a different note, Patcher, what say you about the amulet?


@Ingle: I was thinking of levelling you up as the plot demands.

@Peregrine: The amulet's not magical. It's a silver amulet with the picture of a Stag.


The directions you can choose to go currently are W, SW, SE and E. One hex tile at a time.


So basically, seems we're fine with going W, and working a little SW into it as we go, right?


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

A stag? That seems to add to Rorgrym's concern of an organized bandit army...

As I said, I figured SW, but W is good too.


Ingle won't argue with going W, as he's pretty sure the bandit camp is S. ;)

@Kragath, concerning your comments in the IC thread. I'm by no means an old hand at pbp, though I've done a couple. I agree that the pace can seem slow at times. I don't think that's unusual for a pbp. It did feel like we all got caught up in arguing the same points over and over. Don't get me wrong, the rp was excellent, and I enjoyed reading all of it. But, with the already slow pace of a pbp, I wouldn't mind if, in the future, we found ways to come to terms with our disagreements sooner. And, as you said, at the start of the game there should be a lot of rp to get to know each others characters, as well as our own. I often find part way into the game that the character I intended to play isn't the character I end up playing. And I've played in one game where the character interactions were very superficial. It moved along faster, but was a lot less fun.

In any event, I believe there will be sections that flow faster than what we just went through. But pbp are, in my experience, never "fast". I am ready to get on the road though. Tallyho!


Well, let's get this show on the road, with 4 people fine with West.


Also, revisiting an old post.

DM Patcher || Kingmaker wrote:


When we start the exploration, I want one of you to take the lead (in-character). That person declares which tile you'll enter, and whether or not you're passing through or fully exploring. It would also be wise that one of you, in-character, map the land.

I know I asked for this in-character (and you might as well resolve it on your journey west) - but it would be easier if one of you were given the reins, as it were. I don't wish to take away the democracy, as it were, but it would be faster if one person took charge, rather than asking six people who suggest different choices.

About the map: When you haven't fully explored a tile, I will only "erase" the path you take - a full removal of the fog over the tile will happen when you spend the necessary days to fully explore.

And as per usual: please refrain from OOC-only posts in the IC thread.


Lets look over that blip of something at the end of the line we traveled. Figure out wha that is.


Kragath Lightbringer wrote:
Lets look over that blip of something at the end of the line we traveled. Figure out wha that is.

Beginning of a forest.


I think we should look this area over, I suggest looking for a trail into the forest itself, but if we have to choose a specific direction to do so, my call is NW. Reason is we know the bandits are somewhere SW, but we wanted to get a lay of the land first, so no sense in heading right for 'em.


EDIT: Nevermind...apparently a few more points invested in Intelligence would have served me well.

That being said, NW is fine by me.


In general, Ingle's happy to follow your lead on which direction to go. Only in cases where there is an actual decision with consequences to be made would he likely have something to say. That'll be one less vote to worry about most of the time.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

That may have been my fault -- I'm new to PbP's (only having done a few modules so far other than this) -- and so I was really enjoying sinking my teeth into the characterization. I can see how that put a brake on things -- and I do think that some sort of mechanism for resolution is probably a good idea.

It's pretty tricky, though, to come up with something, since part of this is the ability to react to what others have said, so (for instance) having everyone do a single monologue isn't the most effective. I'm not really sure how to find the right balance -- maybe Patcher's got an idea, since he's got a great deal of PbP experience?


Gathien Toran wrote:

That may have been my fault -- I'm new to PbP's (only having done a few modules so far other than this) -- and so I was really enjoying sinking my teeth into the characterization. I can see how that put a brake on things -- and I do think that some sort of mechanism for resolution is probably a good idea.

It's pretty tricky, though, to come up with something, since part of this is the ability to react to what others have said, so (for instance) having everyone do a single monologue isn't the most effective. I'm not really sure how to find the right balance -- maybe Patcher's got an idea, since he's got a great deal of PbP experience?

Keep in mind I wasn't trying to single anyone out in my statement. Exact opposite. We've all been putting a large effort into the RP of our characters, which has set a really strong tone for this game. I was just trying to say that now that we have that tone developed, let's start making some headway into the actual meat of the AP. Not saying we even really need to cut back on any RP at all, cause that would hurt the game. Just trying to incorporate the RP into actions that will advance the story along. Sure, when we have something serious to debate, like we did with the prisoners, that will take some time to get everybody's input. But that's understandable and interesting.

But, as I suspected, things are startin to flow pretty good. We just need to determine if ya'll want me to pick our direction, or come to a vote on it. I don't care either way, or if we'd rather Jonas do it. That's fine too. I just took up the task since I hadn't seen him speak up yet.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2
Kragath Lightbringer wrote:

Keep in mind I wasn't trying to single anyone out in my statement. Exact opposite. We've all been putting a large effort into the RP of our characters, which has set a really strong tone for this game. I was just trying to say that now that we have that tone developed, let's start making some headway into the actual meat of the AP. Not saying we even really need to cut back on any RP at all, cause that would hurt the game. Just trying to incorporate the RP into actions that will advance the story along. Sure, when we have something serious to debate, like we did with the prisoners, that will take some time to get everybody's input. But that's understandable and interesting.

But, as I suspected, things are startin to flow pretty good. We just need to determine if ya'll want me to pick our direction, or come to a vote on it. I don't care either way, or if we'd rather Jonas do it. That's fine too. I just took up the task since I hadn't seen him speak up yet.

Didn't feel singled out, no worries.

In terms of the direction, Gathien might have offered an opinion, but Kragath seemed to address the question at Jonas only -- and the halfling's got a bit of stuff on his mind. ;)


Kragath Lightbringer wrote:
Not saying we even really need to cut back on any RP at all, cause that would hurt the game. Just trying to incorporate the RP into actions that will advance the story along.

That is an excellent observation.

And like I said, as long as we aren't in a situation where we KNOW there's a dragon to the left and a coven of night hags to the right, Ingle will just follow your lead. Should the above situation occur, he'll likely have something to say. "Retreat" being the most obvious.


I apologise for the lack of events - but you happen to have picked the only two tiles from Oleg's where no events occur. (gasp spoiler?)


Well, I suggest we go back towards where we bumped into this forest then set up camp for the night (pavilion takes a while to set up, blah). Then, the next day, we thoroughly explore the hex we crossed to get to the forest so as to know a bit more about the lay of the land. Then, move into the woods. According to your count that may take another day, but that also gives us a chance at Kressel sending out a search party for the missing bandits, which we then might can cut down and weaken that group further. BWAHAHAHAHAHAHAHAHAHAHA!

*cough* *hack* Sorry...Paladin's aren't supposed to have the Evil Laugh class ability...my bad...OH LOOK A BUNNY! *looks around the room innocently, whistling.*


You mean go back to the first hex, camp there and then explore it? That's fine with me I just wanted to make sure I understood.

There's a part of me that wants to follow the edge of the forest along the SW just to see how big of a woodland we have here but that probably isn't a priority right now.

One plus, even if we don't manage to ambush Kressle's scouting party, all they'll see is Hepp and couple other scum strung up at Oleg's which is now manned. No reason for her to suspect anything about us at all.

Kragath: checking the rules, I couldn't find any mechanical difference between an unholy laugh and a holy laugh; so I think you're probably okay.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2
Rorgrym Khazhugar wrote:
One plus, even if we don't manage to ambush Kressle's scouting party, all they'll see is Hepp and couple other scum strung up at Oleg's which is now manned. No reason for her to suspect anything about us at all.

I had that thought, too. The now-present guards explain what happened, so it may help cover our presence out here in the wilds...

And if they gather in strength to attack the trading post, it could also serve as a nice anvil to our hammer if we can swing it.


Might want to make your suggestion / order in-character, Kragath.


Gathien Toran wrote:

...it could also serve as a nice anvil to our hammer if we can swing it.

Pun intended? ;)


I would Patcher but Ive been at the pool ATM. Don't wanna clutter the IC thread with a half-arsed post. So I just posted in general ooc. Will post a formal call on that when I get home. As is this post took like 5 minutes to write :(


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2
Ingle Farwen wrote:
Gathien Toran wrote:
...it could also serve as a nice anvil to our hammer if we can swing it.
Pun intended? ;)

Indeed. I have a halfling's sense of humour, after all. :)


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

@Patcher -> Can we assume that if he's not injured or otherwise incapacitated, Gathien will attempt to determine the weather for the following day each evening when we make camp? The information may be helpful in planning.


Ah, sure.

I'll edit in the info about the weather - I completely forgot. My bad.


Yay. Now I'll get a chance to see how well this sling works.... lol


Actually, I think the sling may be effective. I just need you guys to distract it for 70 or 80 rounds.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2
DM Patcher || Kingmaker wrote:

Ah, sure.

I'll edit in the info about the weather - I completely forgot. My bad.

Cool, thanks. I'll be able to take 10 at that next level, so I figure it's one of those "worth it" sort of things.


I have a houserule suggestion I wish for you to comment upon.

ALTERNATIVE LEVEL ADVANCEMENT: THE STEP SYSTEM

The reason I suggest this is: instead of one big and drastic advancement every level, you gradually level up - so instead of two months (or what have you) between each visible character power increase, you get more visible results more often.

What do you think? Yes? No? If we do try it out, and end up hating it, we can abolish it.


I say absolutely let's give it a try. It looks to be perfectly tailored to the slower pace of a pbp where it can takes several weeks to level up (if not months).


Looks interesting. I have no problem giving it a go.


Yeah, let's give it a whirl.


I'm a little confused on the splash part of splash weapons. The rules definitely say creatures within 5 feet of the target take splash damage. But it seems odd that if I hit a Medium creature with a bomb I hit 8 squares with splash damage, but if I hit a Colossal creature, I hit 28 squares with splash. Kinda need to suspend disbelief on that one.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

I'm good with the stepped advancement also -- I may even make that how my "real world" game handles advancement after 10th (when things slow down).


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2
Ingle Farwen wrote:
I'm a little confused on the splash part of splash weapons. The rules definitely say creatures within 5 feet of the target take splash damage. But it seems odd that if I hit a Medium creature with a bomb I hit 8 squares with splash damage, but if I hit a Colossal creature, I hit 28 squares with splash. Kinda need to suspend disbelief on that one.

Just imagine they're covered and shaking it off like a wet dog? :)


Gathien Toran wrote:
Just imagine they're covered and shaking it off like a wet dog? :)

lol


Reckon with splash weapons, the splash only goes to 8 squares - and for balance reasons, you don't hurt the bear with splash damage as well. Otherwise, it would be too strong, I'd say.


Forgot to add attack rolls. Power attack if bear charges.

1d20 + 4 ⇒ (17) + 4 = 211d8 + 5 ⇒ (2) + 5 = 7


DM Patcher || Kingmaker wrote:
Reckon with splash weapons, the splash only goes to 8 squares - and for balance reasons, you don't hurt the bear with splash damage as well. Otherwise, it would be too strong, I'd say.

Sounds good to me.


Can you edit a post without affecting dice rolls, because that would be really handy.

test: 1d20 ⇒ 4. [edit: should be 4]
test: 1d20 ⇒ 18. [edit: should be 18]
test: 1d20 ⇒ 10. [edit: should be 10]

test2: 1d20 ⇒ 1. [edit: should be 1]
test2: 1d20 ⇒ 5. [edit: should be 5]
test2: 1d20 ⇒ 10. [edit: should be 10]

[edit 2: Yay, it would appear to be the case. That makes Prescience less of a headache.]


Peregrine Fetch wrote:
Can you edit a post without affecting dice rolls, because that would be really handy.

You can also hit the "preview" button to see what your roll is going to be, fyi.


Hold me closer tiny...beeaaaaaar.

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