DM Patcher's Kingmaker OOC Discussion Thread


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DM Patcher || Kingmaker wrote:

I reckon I should chime in here quickly:

I was considering giving you all a horse (or funds if you already have one) - as well as resources to survive in the wild if necessary as part of your quest to explore and map the Stolen Lands.

In the beginning, you will arrive (or start) in a trading post which will essentially be your headquarters for as long as you need one - you can buy and sell resources and supplies there as well.

Here are the rules of exploration: The map itself is a hex grid. I will reveal it to you with "fog" over the unexplored tiles, so to speak, so you won't know what each hex contains until you successfully map it out. The time it takes to cross a hex - and fully explore one - is given below. With horses, your speed will be 50 feet - but they may suffer from events, and I am not above killing your horses either. Or you, for that matter. Though I'm not a bloodthirsty DM, I won't pull punches if the enemies get lucky crits, so consider this a fair warning.

Exploring the Stolen Lands
Traveling (Time to cross 1 hex)
Party Speed - Plains - All Other Terrains
15 feet - 11 hours - 16 hours
20 feet - 8 hours - 12 hours
30 feet - 5 hours - 8 hours
40 feet - 4 hours - 6 hours
50 feet - 3 hours - 5 hours

Exploring (Time to fully explore 1 hex)
Mountain
Party Speed - Plains - Forest or Hill - Mountain or Swamp
15 feet - 3 days - 4 days - 5 days
20 feet - 2 days - 3 days - 4 days
30 feet - 1 day - 2 days - 3 days
40 feet - 1 day - 1 day - 2 days
50 feet - 1 day - 1 day - 1 day

I will try to involve some more "political" aspects (such as news and the like) during the course of the first part of this AP, but I am still not sure how well I will do this.

I will track days and hours of the day rather fiercely as well. If you can help with this, that would be a great help. Maybe somebody could keep a journal?


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

I thought Gathien would, but I'm fine if others want to - technically, at the moment I don't have any skill in that regard - but sort of thought Gathien would be the type to keep track.


Gathien Toran wrote:
I thought Gathien would, but I'm fine if others want to - technically, at the moment I don't have any skill in that regard - but sort of thought Gathien would be the type to keep track.

Works for me.


I do believe the first critical success of the game belongs to this guy over here.

<--------


Nice.

Reading your post forced me to backtrack and I realize my last post was in error. Ignore the last paragraph.


Basically, here is the positioning Kragath is suggesting, assuming the Bandits approach from the East, if from the West, flip Gathien and Jonas' positions to the opposite side. Unless there is better cover outside the fort.

Kragath's Battle Plan

I used first letter's of people's names for ease of reading, but just for formality, here's the Key:

K=Kragath
R=Rorgrym
J=Jonas
G=Gathien
I=Ingle
P=Peregrine
O=Oleg
S=Svetlana


Patcher, do any of these buildings have windows overlooking the courtyard area?

[edit: Oh, and how high from the ground are the walkways, how long/what kind of action to get up and down?]


Yes, they have some windows.

I should also mention that Oleg and Svetlana are humans, not dwarves - though the way I'm playing them, maybe I should just play them as...


A nice bit of excitement to wake up to. :)


Quote:
Oleg’s trading post is surrounded by a wooden palisade that stands 10 feet high. At each corner of the palisade are 20-foot square watchtowers, each armed with a run-down catapult left over from the site’s original use as a border fort. These catapults are in no condition to be fired, and repairing them would take many weeks of work—they’ll be no use against the soon-to-arrive bandits as a result. There’s one entrance through the palisade—a 30-foot-wide wooden gate.

There are ladders that get you up on the walkways - I reckon you climb at half move speed (ad-libbing this) so it would take 20 feet of movement to get up the ladders.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

As I suggested in the IC thread, Gath's small and could probably hide in or behind the loot wagon for the sake of surprising the bad guys. I do like the idea of our casters being elevated, though.


I must admit to enjoying the snark and tension betwixt you all. It makes for a very realistic experience.


DM Patcher || Kingmaker wrote:
I must admit to enjoying the snark and tension betwixt you all. It makes for a very realistic experience.

I agree 100%. Also, like I said in character, Kragath hopes to use the shock value of 6 adventurers well prepared for a fight suddenly surrounding them to help in convincing a total surrender. But he also knows that bandits are bandits and is prepared to fight.


Preparatory Map with Grid

Please tell me which squares you all plan to occupy come the beginning of the possibly inevitable fight.

Yes, the map is enormous.


I think T11 for Ingle. He could alternatively be at T18, but his bombs only have a 20' range, so that's less optimal.


We'll say Peregrine is hiding in the stables at P9, assuming there an window he can peak through there (which being a stable I'm assuming wouldn't have glass so line of effect isn't an issue).


Behind the open gate, under the walkway at either T17 or T18, whichever works for that plan of shutting gate behind them.


Male Human Cavalier 1A

Jonas will be on Maelstrom in the stable K-L,8-9. The door of the stable will be shut but not secured.


I'll stand in the square to the immediate right of Kragath; either T18 or T19.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

Assuming the plan's a go, Gathien's hiding in the wagon with furs and what not around him. So that puts him in P11, I believe. Also, I assume you'll want a stealth roll for Gathien, so... 1d20 + 7 ⇒ (20) + 7 = 27


Nice roll


Am feeling rather wrecked at the moment, so will likely not post more for tonight. You can make preparations and such in-character, and assume Oleg and Svetlana go into their home to stay safe.


Headed to training at work today, dunno what my access will be. If combat springs up, Kragath will execute the plan accordingly. If fighting ensues, power attack my targets. Would like to make at least a token attempt to talk them into a surrender. Hopefully though I can check these forums at lunch.


Peregrine - I just noticed that your initiative modifier is +9. Holy crap, that's insane.


DM Patcher wrote:
The Kragath-Jonas Company (WIP title - you'll have to discuss your official name)

So The Great Farwen Expedition is off the table? j/k ;)


Thought I'd give you some fluff facts so you can "ENHANCE" your immersion.

In Brevoy, a copper coin is called a bit; a silver coin is called a link; a golden goin is called a crown; and a platinum coin is called a dragon.


Apologies for a lack of flavor text ATM. Posting from iPhone on breaks. Also, my likely missed attack was on Q13. But technically that is next rounds action anyway. Was waiting for them to surrender.

Surprise: Offer surrender
Rd 1: Await surrender/Detect Evil
Rd 2: attack if necessary

Also, my suggestions as to group name:
The Guardians of the Greenbelt
Protectors of Prosperity


Which bandit is on his knees?


Once the bandits have not surrendered, feel free to use the attack roll I previously made to resolve any unused actions on my part.


Say the bandit in P15.


Ok. Then I won't be throwing a bomb at him next round, just to be clear. lol


Ninja'd in both threads and my first die roll is a "1". That's an auspicious start.

I blame Ingle. As I follow a water god, his fire bomb completely threw off my divine connection which made attacking virtually impossible...yeah, that's it. The fact that he never actually threw it is the excuse I fully expect him to make.


Yeah, but... but...

Anyway, I'll retcon my bomb after Peregrine posts his actions. In the future I'll just refrain from getting ahead of myself. Got all carried away...


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

Oh, are NPCs not allowed negative HP? I was expecting to have dropped the bandit to dying rather than a total kill. Should have asked ahead of time. :)

Still, the dramatic decapitation might encourage his friends make the decision to surrender. :)

And don't worry, Rorgrym, Ingle has that effect on people. :)


They are - but you delivered a brutal overkill. The guy Jonas lanced, for instance, is dying - he isn't dead. Yet. Just remember that I'm playing on grim and dark instead of sunny and joyous, so I'll be a little more graphic and brutal with deaths and such if you don't describe the intent of your strikes. I assume violence and brutality as "standard desried outcome of attacks".


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

All good. Gathien doesn't know his own strength, really. ;) He didn't pull his punch (heck, he power-attacked), so no worries. And, to be honest, I prefer the immersion that comes with a description of the hit, so no worries.


Male Human Cavalier 1A

I'm going to Canada tomorrow and will be in the land where using my phone to post will be expensive. I will be there until next Tuesday, so my posting will be less than usual. The GM should direct my character in combat if necessary.


Just so we're all clear, I'm not really mad at Gathien, he kicked some major...head?

Kragath, however, is. But it will RP itself out. Kragath still clings to certain ideals that the rest of you probably do not, so, in typical paladin fashion, you may ruffle his feathers from time to time, lol.


Go go tension...!


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

Hey, I like good RP (which is why I'm really enjoying this PbP) - so don't worry Kragath.


Need a slight verification before I can state what I'm doing or saying. I could've sworn that I read (somewhere) that the penalty for banditry in Brevoy was death. But I can't remember where or even if I'm remembering right. Is this accurate or not?


You're correct. In the charter it said, "The punishment for unrepentant banditry remains, as always, execution by sword or rope."


That is correct.

Though the keyword is "unrepentant." You'll have to define that as you will.


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

Indeed - "unrepentant" is the big one there.

Plus, to be fair, they're all potentially information sources.


Ninja posted by the alchemist! Simple edit made it flow nicely though.


Great rp, guys! Loving it.


As a representative of Abadar, I hearby find these 5 men guilty of tearing our happy little group in two!

;)


I am so bloody proud of this group - has to be said.


Yay! Rewards of MW Mithral Full Plate all around!

...what?


Male Halfling (HP: 20/20)
Status:
(AC: 16/13/16 ; Percep: +6; Init: +2; Fort: +6; Ref: +3; Will: +2 [+4 vs. fear]; CMD: 15; CMB +3; Rage: 8/8)
Skills:
(Acro +6, Appr +1, Bluff +3, Climb +6, Diplo +3, Disg +3, EscArt +1, Intim +3, Perc +6, Ride +5, SenMot +0, Stealth +11, Surv +0, Swim +5)
Bloodrager (Fire) 2

I'll stop at a mithral breastplate. Would hate to lose my spiffy class feature that keeps me speedy. ;)

And I'm loving playing with people who actually get into their characters - it's so nice to spend the effort to build a living, vibrant character and have others to interact with.

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