
Gregolyn |

Gregolyn too surveys the wall, to better assess how climbable it is...
Gregolyn figures that the wall is indeed an easy climb. He then turns to the group and speaks; "This is no mere fence Anadyr! I have fractured a law or two in my time. I may not be proud of it, but I know how to play the part of the second-story man. I think it would be best if I attempted the climb."
My Climb Skill is +6
"But it is not my wish to step on any toes, so if you really want to..." Gregolyn says to Anadyr with a smile...

Jali Ravenheart |

"Working at the Tankard and reading didn't prepare me for climbing a crumbling tower, so I'll let one of you go first." Jali turns to Anadyr and says with a wry smile, "No rope? Whatever shall we do? Too bad this long, braided piece of silk I'm currently tying knots into will not function as one."
In case that line didn't come out right, she's simply needling Anadyr, not upset or anything.

Anadyr |

Anadyr smiles at Jali and bows to acknowledge her barb. With a chuckle and smile in his voice he says, "Why, dear Jali, my sister taught me to never assume anything where women are concerned." Twinkle still in his eye, he then turns to the rogue, saying, "Are you quite sure? That resembles a latch right there..."
He chuckles slightly at his own joke, then says a mite more soberly, "Indeed, Gregolyn, I do not doubt that you are the more skilled climber, though I may have downplayed my own history somewhat. Still, I was not weakened by spider venom, and was somewhat worried about your shoulder... However, I am more than willing to let you take the risk, if you prefer."
Climb modifier is +4, counting the armor check penalty for my studded - which I might remove if the climb is high enough

Gregolyn |

With his attention upon Anadyr, Gregolyn says; "You are correct. That overgrown arachnid did put a slight damper upon my style! Still, I do not think it should adversely affect a climb such as this too much..."
Gregolyn pauses to think for a moment, and then pulls a single copper coin from his pouch and says; "Tell you what, I'll toss this coin, and you call it. Whoever wins makes the climb! Fair?"
Thanks for the reminder, my (now) modified Climb is +5 due to the loss of STR...
The "coin toss" can be the rolling of a "d2" with 1=heads and 2=tails if that's okay with you.

Gregolyn |

Gregolyn shows the copper penny to his companion to assure him that it is not some trick double-sided coin, and then flicks it into the air. He catches the coin as it falls, and quickly slaps it onto his left forearm and removes his hand to reveal it...
1d2 ⇒ 2
Seeing that the coin's reverse side is facing up, Gregolyn says; "Desna laughs! Lucky me..."
Gregolyn waits for Jali to finish knotting her length of rope...

Gregolyn |

Gregolyn takes the rope from Jali and thanks her with a nod of his head...
He then adjusts the coils, and secures the rope around his shoulder and head...
Gregolyn moves to the foot of the wall under an opening in the tower's second floor and looks straight up.
He swallows his trepidation and focuses while he locates a suitable holds for his hands and feet...
In silence, Gregolyn begins to climb...
Climb Check: 1d20 + 5 ⇒ (6) + 5 = 11
Gee I hope that DC is low! ;-P

Anadyr |

Anadyr watches Gregolyn to ensure there's no sleight of hand involved in the coin toss. "Well, it would seem I called incorrectly. Of course, considering the risk, I'm not sure who just won."
He then steps aside to let Gregolyn examine the handholds while Jali finishes braiding the rope. He then turns to her with a smile and slightly apologetic tone, "You misunderstand - I believe in the rope... I just did not want to assume that I would be permitted to use it."
As Gregolyn prepares himself for the climb, Anadyr draws an arrow and looks to the skies.. Let's hope there aren't more spiders, or worse. He'll be quite exposed while he climbs.

Marius Aideron |

Marius looks alarmed at first when Gregolyn begins to slide down the wall, but is relieved when he finds that the slide was controlled enough. Noticing his embarrassment, Marius attempts to comfort Gregolyn. "Don't worry. Happens to the best of us. Perhaps luck gave you the favorable coin, but the unfavorable result."

Anadyr |

Anadyr looks concerned as Gregolyn slides back down the wall, "Are you all right? Is it your shoulder?" Once he's assured himself that Gregolyn didn't injure himself, he nods at Gregolyn's assessment and says, "It's not your fault, that hand-hold shifted when you grabbed it. Loose stone, I guess."
Well, Anadyr, you said you could do it... I guess now you have to prove yourself...
Anadyr takes the offered rope and looks up at the tower, trying to plan his route: "Sure, I'll give it a shot. If nothing else, I know not to grab *that* rock on the way up..."
Climb Check: 1d20 + 4 ⇒ (18) + 4 = 22

DM organized |

Gregolyn |

Gregolyn watches as Jali climbs the rope, looking for any sign of it giving way...
Satisfied, he moves over to the rope and begins to climb...
"May Desna smile upon me!"
Climb Check: 1d20 + 5 ⇒ (2) + 5 = 7
In the immortal words of Pinky: Narf!
Provided I don't fall and kill myself, I try again!
Climb Check: 1d20 + 5 ⇒ (9) + 5 = 14
Wow, just wow!

Anadyr |

Anadyr looks down to ensure that his companions are proceeding... I hope Gregolyn's shoulder does not interfere with the climb...
He then turns to face the doors... I wonder if there's any sign as what's behind them... maybe I can figure out what's going on before they get up here...
He then takes a moment to give them a better look, and then pauses a moment to listen at each.
Perception test (looking): 1d20 + 4 ⇒ (13) + 4 = 17
Perception test (listening south): 1d20 + 4 ⇒ (6) + 4 = 10
Perception test (listening north): 1d20 + 4 ⇒ (16) + 4 = 20

DM organized |

Jali climbs as if she was an expert.
Gregolyn slips even with the rope, but again avoids injury. The third time is a charm as he successfully scales the wall to the second floor.
Yes you can take 10 at this time.
Marius takes the rope last and begins a slow and deliberate yet successful accession to the top
The doors are constructed of solid wood planks, and the intact half of the room is as sturdy as ever. Anadyr hears nothing at the south door, but when he puts his ear to the north he is certain he can hear something scratching the floor in the room beyond.

Gregolyn |

Once Gregolyn is on the second floor, he moves to a spot in-between the two doors and sits down, his back upon the wall...
Sighing heavily, he says (though more to himself than anyone in particular); "Small wonder this entire tower did not come crumbling down upon my head when I first entered. Desna laughs indeed!"
He pulls a deck of cards from a belt pouch and begins to mindlessly shuffle them as he watches his companions in silence...
I am paying attention to what and who is around me, I'm just sulking at my misfortune and contemplating what to do next...
Granted, I am not as close to the northern door as Anadyr, but do I hear this "scratching" (considering I am right up against the wall)?
Perception Check: 1d1d20 + 9 ⇒ (14) + 9 = 23

Jali Ravenheart |

"Another overgrown animal hoping to make us its dinner, perhaps?" Jali says. She wipes a bit of sweat from her brow and smiles determinedly. "Not today." She stands to the left and behind Marius and prepares to make the next opponent she sees have an unlucky day.
Jali stands one square diagonally back and to the left from Marius and readies an action to use Misfortune Hex on the next hostile target she sees.

Gregolyn |

Gregolyn, puts away the deck of cards, and stands. As he does so, he says; [b]"Perhaps I should check the door for traps?"[b]
He then moves cautiously over to the door and examines it...
Perception Check: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9 (If I read it right, I get an additional +1 when I use Perception to find traps)
Apparently, it doesn't matter!
Provided the door isn't trapped, and I didn't blow myself up...
Cursing to himself, Gregolyn stands back and readies his shortbow...

DM organized |

Greetings, I am back after an excellent camping trip. Thanks for patiently waiting.
The door is free of traps, at least as far as Gregolyn can tell. After setting up your positions Jali pushes the door open and slides over.
Near the far side of the room a three foot long lizard with bright green scales and a yellow underside hisses. You otherwise quickly notice the room is full of shelves and puddles of water.
Jali stands one square diagonally back and to the left from Marius and readies an action to use Misfortune Hex on the next hostile target she sees.
Ready is an initiative order special action. I'm not sure if you can ready an action before combat has actually started. I've had some GMs tell me you can't do it, and some that require everyone to enter initiative order ahead of combat (but that can get a little dicey). Please share if you know something more about that 'Rules As Written'. I'm going to lean with you cannot ready combat actions until the GM has called for initiative.
Shocker Lizard initiative check: 1d20 + 6 ⇒ (20) + 6 = 26
Roll initiative and post your round 1 action. It looks like that lizard was waiting with anticipation for someone to open that door!
Combat Map

Anadyr |

I'd have to look through the rules, though I suspect based on your comments that the search may be fruitless. I would, however, say that if you can't ready an action outside of combat, you wouldn't really ever be able to ambush anyone... unless you have the ability to dictate that you want initiative rolls to happen "in anticipation".
Initiative Roll: 1d20 + 3 ⇒ (15) + 3 = 18
Anadyr raises his bow, the training Sakor drilled into him responding even as his mind reels, A lizard? Here? What's it been eating? Other than us, I mean. Trying to appear outwardly calm he says, "Oh, look, a pair of boots!" and then fires as he exhales.
Attack Roll: Shortbow: 1d20 + 3 ⇒ (11) + 3 = 14
Damage roll, if needed: Shortbow: 1d6 + 1 ⇒ (6) + 1 = 7

Jali Ravenheart |

I don't have anything RAW to support my concept of readying an action outside of combat, it just sounds like something I should be able to do (although the opening the door in this case clearly prevents it this time, regardless). Maybe this kind of idea is what a surprise round should be used for?
Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Jali sighs when she sees the lizard. Another beast trying to kill and eat them, no doubt. Who would've thought this tower would be full of so many carnivores? Well, animals could be just as unlucky as people. The lizard looked similar to one she'd read about in a book...
Knowledge: Nature: 1d20 + 8 ⇒ (6) + 8 = 14
Whatever she knows about the lizard, she'll tell the party. She will also use Misfortune (DC 14) on the lizard when she can see it.

DM organized |

Yes the surprise round would be for ambushes, which would require stealth vs perception checks. If no one has made a stealth check than combat should begin with round 1 initiative checks to determine who gets the jump on the situation.
I'll give Marius a little time to get a post in before updating the game.

Marius Aideron |

Thanks for waiting for me everyone. I'd agree with the DM's assessment on ambushes being a "surprise round" type deal, also readying should be done after initiative. Heh, guess I didn't have a whole lot to add there.
Initiative Roll: 1d20 + 4 ⇒ (18) + 4 = 22
Marius grunts to himself as he lays eyes upon the lizard. "Blasted thing...Let's see how you like my bow!" Curiously, Marius was beginning to feel more relaxed with each new challenge. Though still tense and alert, the initial fear of battle that he felt when he entered this tower seemed to be draining away from him. He found himself growing excited for each new challenge that the fortress threw at him. Perhaps now you understand what it is to be an adventurer...
I'm going to move into Point Blank range if the creature does not do so, but I will keep him at 30 feet. It doesn't really matter where as long as it's 30 feet away with a clear shot. It can even be less than 30 feet if he's not against a wall. Then, after making sure I'm within point blank range, I'll let off a shot with my bow.
Attack Roll: 1d20 + 6 ⇒ (17) + 6 = 23
If hit, Damage Roll 1d8 + 1 ⇒ (1) + 1 = 2

DM organized |

The lizard scurries towards Anadyr with wide eyes and a dopey tongue wagging. As it moves through the door and sees the rest of you, it jumps with excitement, delivering an electric discharge that zaps Anadyr.
Anadyr receives 1d8 ⇒ 8 non lethal damage. DC 12 reflex save for 1/2 damage
Marius fires and sinks his arrow -2 to hit penalty for soft cover. The wound, however, was not to a vital area.
Anadyr takes a five foot adjustment avoiding an AoO and shoots, but misses.
Gregloyn also adjusts backwards 5'. His shot is not on target, and ricochets off the wall.
Jali identifies the threat as a common shocker lizard. Normally they are found in groups, and rely on a delivering charging shock of energy when threatened. She then casts her misfortune onto the small monster.
shocker lizard will save:1d20 + 2 ⇒ (2) + 2 = 4
GM check:1d20 ⇒ 10
GM check:1d6 ⇒ 3
Begin Combat Round 2
The lizard turns to Jali, and jolts her with a shock.
1d8 ⇒ 3 nonlethal damage. DC 12 reflex save for 1/2 damage
The lizard than stands it's ground, waiting to shock again.

Marius Aideron |

Marius backs up, nocks another arrow, and lets it loose. He then realizes something. "Gregolyn! There!" He points at the area diagonal to the lizard, where Gregolyn and Jali would be flanking. "Jali! Are you alright?"
I'm gonna take a 5-foot step back, and fire another arrow at the lizard.
Attack roll 1d20 + 6 ⇒ (5) + 6 = 11
Damage roll 1d8 + 1 ⇒ (1) + 1 = 2

Anadyr |

Reflex Save--> 1d20 + 5 ⇒ (7) + 5 = 12
Anadyr winces and tries to shake off the effects of the jolt. That... was..... unpleasant... I'm feeling a little thickheaded...
Shaking his head, he steps back and brings up his bow, surpised at its heaviness... Better help them, especially if they are setting up to flank... He continues to move back (a total of 15'), and reaches into himself to find the magic. He exhales once, and in his usual light-hearted tone, begins to taunt the lizard, "That was positively shocking, Boots... Or should I call you Sparky?..."
Activating bardic performance: Insipre Courage.

Gregolyn |

The sight of the lizard shocking Anadyr was something Gregolyn had never seen before, and he was quite frankly, un-nerved by the event...
Upon hearing Marius's words however, Gregolyn snaps out of his stupor and nods to him, saying; "I'm on it!"
Gregolyn then moves to the spot where Marius had pointed in order to flank the creature...
I don't have a +1 to my BAB so I cannot draw my sword AND move in the same round. I am still holding my shortbow, so if possible after I move into position, I would like to fire at the lizard at point blank range if I can do so without hitting Jali...
So if I can, I'll nock an arrow BEFORE I move so as not to provoke an AOO...
Attack Roll (shortbow): 1d20 + 3 ⇒ (18) + 3 = 21
Damage (if I hit): 1d6 ⇒ 3
Sneak Attack Damage (if applicable): 1d6 ⇒ 6
If not, after I move I'll just wait until next round before doing anything else…

Anadyr |

I don't have a +1 to my BAB so I cannot draw my sword AND move in the same round. I am still holding my shortbow, so if possible after I move into position, I would like to fire at the lizard at point blank range if I can do so without hitting Jali...
Totally ooc, but, unless I've been playing wrong forever, you can drop your bow (free), draw your weapons (move action), 5'-step (no-action), and attack.... ? The rules seem to indicate you get a 5-footer as long as you don't make any other movement, and drawing a weapon isn't actually movement - even though it's a move-equivalent action... Of course, as I said, I may be wrong, but I've always played thus

Gregolyn |

unless I've been playing wrong forever, you can drop your bow (free), draw your weapons (move action), 5'-step (no-action), and attack.... ? The rules seem to indicate you get a 5-footer as long as you don't make any other movement, and drawing a weapon isn't actually movement - even though it's a move-equivalent action... Of course, as I said, I may be wrong, but I've always played thus
But it's more than a five foot step in order to get myself into a flanking position (at least how I am reading the map anyway)...
At any rate, the SRD says:
If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move.
In this case, "one of these actions" is drawing a weapon. Since I possess a BAB of +0, then I take that to mean I cannot move and then draw my sword, much less attack with it...
But of course if Organized has a different interpretation, I'll go with that...

Jali Ravenheart |

Reflex save: 1d20 + 2 ⇒ (6) + 2 = 8
Jali jumps as the shock rips through her body. "Ahh! Stupid lizard!" In reply to Marius, she says, "I'm okay. Let's see how it likes this!" Chuckling to herself, Jali lets loose one of her more powerful tricks.
Jali cackles to extend Misfortune and then casts Cause Fear (DC 15). She also takes a 5' step south.
Concentration check if the lizard hits with its AoO: 1d20 + 5 ⇒ (19) + 5 = 24.

Tilnar |

But it's more than a five foot step in order to get myself into a flanking position (at least how I am reading the map anyway)...
My bad, I had you and Marius flipped in my mind.

DM organized |

Marius adjusts, fires, and misses.
Anadyr moves back and inspires courage. Sorry, I botched your movement and didn't realize it till after posting the map.
Gregloyn delivers a wounding shot before moving up. You are correct about BAB +1 to draw while moving. The way I read the rules is that you can only 5 foot step if you take no move action, whether that is actual movement or not.
Jali extends misfortune and begins casting Cause Fear.
shocker lizard AoO: 1d20 + 4 ⇒ (9) + 4 = 13
The lizard bites Jali doing 1d4 ⇒ 2 damage, but she maintains her concentration.
checker lizard will save: 1d20 + 2 ⇒ (14) + 2 = 16
misfortune save: 1d20 + 2 ⇒ (12) + 2 = 14
The lizard appears to be terrified. Go ahead and roll duration
End Round 2
Begin Round 3
The lizard turns and flees back into the puddled room. Jali may take an AoO if she is wielding a melee weapon.

Marius Aideron |

Ah, here is where we disagree Organized. I don't feel that drawing a weapon is a form of movement, and that is the only real limit on taking a 5-foot step. 5-foot step discussion
"It's getting away! Dangerous beasts like you MUST be put down!" Marius shouts as the creature moves into the other room. He follows, nocking another arrow and firing at the lizard as he comes in range.
So what I'm going to do is end my movement at two squares to the left of the door and fire an arrow at the creature. Attack Roll: 1d20 + 7 ⇒ (15) + 7 = 22
Damage Roll: 1d8 + 2 ⇒ (6) + 2 = 8
EDIT: For clarity.