Cayden Cailean

Anadyr's page

67 posts. Alias of Tilnar.

Full Name

Anadyr Larcin




Bard (Arcane Duelist) [Module Ended: Fallen Fortress]




Medium (6'1")




Chaotic Good




Common, Orc

Strength 12
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 10
Charisma 15

About Anadyr

Anadyr presents himself as an eternal optimist, always quick to smile or crack a joke -- although this, in the past, has been in many ways a defense mechanism (it is better to laugh than cry, and laughter diffuses the anger he was feeling at the time).

There is a dark core to Anadyr, one where his anger at the gods and at the world resides, and he often assumes the worst (despite hoping for the best). This contrasts with the normally jovial and, in some ways, innocent part of his personality - such that he refuses to accept the truth about his "sister" (mother), despite all evidence.

Anadyr may have been consumed by the darkness if not for the twist of fate that led to him making an actual friend -- someone who, like his mother, would give of himself without expectation. This rekindled the spark of goodness within him, and as he learned to fight, and gained his magical abilities and skills, he swore that he would use these to protect those who could not protect themselves.

------------------------ History -----------------------
I had a somewhat normal, though poor, childhood - save that I have no memory of my parents... Instead, I was raised by my older sister, who was a dancer and performer. There were whispers about some of her private dances, but I take no stock in that -- my sister was the best person that I have ever known, and raised me as if I was her own... at least until she was murdered.... and the watch treated it as if it were just a "date" gone bad.... I swore I would have my revenge, though, I do not think a barely-whiskered boy knew what he was promising.

Since then, I have been on my own, keeping myself fed with my quick tongue and wit as best I can. The happiness of my childhood evaporated, and I blamed everyone, the gods included for the misfortunes I endured [Trait #1: History of Heresy]. I do not like to discuss those years -- sleeping in the piles of offal, trying to keep away from the bullies while I had a rind of cheese -- nor some of the things I did to survive, though I do admit there were times when my swift hands brought me the coin that my wits would not.

I was lucky enough to meet Sakor when I was but 15, he was a young Half-Orc ranger who thought he could overcome the prejudice against him and join the Sable Company. He found me after I'd been beaten trying to hide away a meat tart I'd been given after telling tales at the bakery -- he tended my wounds and taught me to fight [Trait #2: Fencer], though he never told me how he came to have such training himself. I still know not why he took me in, though it only served to show that true kindness and mercy comes not from the distant gods, but from we mortals who can be bothered to care. He helped me find the coin to get some small measure of bardic training, and he even assisted me in looking into what happened to my sister... Until a few months ago, when Sakor told me that she had been killed by the right-hand of a powerful crimelord... and that I'd been clumsy in my investigations -- they were on to me, and I should leave town...

And so I did. I needed distance to keep myself safe while I amassed the skills, wealth and power I would need to find the vengeance I swore. And so, my head filled with the bits of stories and legends that I heard during my training, I decided to head to Absalom, the City at the Center of the World. I went to the docks with all of my coin... it wasn't enough, but I was able to talk my way aboard ship anyway with promises to keep the crew's morale up by performing each night.

My time in Absalom has been somewhat less exciting than the tales would have had me believe, however, for I once again find myself performing on street corners in order to gain enough to pay for lodging -- though I have heard tales of wonders and riches to be found just outside the city walls.

------------------------ Description -----------------------
Height: 6' 1" Weight: 170 lbs. Gender: Male
Eyes: Blue Hair: Black, Straight Skin: Pale
Vision: Normal Speed: Walk 30 ft. Languages: Common, Orc
Hit Points: 9/9 XP: 0/2000
-------------------------- Feats ---------------------------
Two-Weapon Fighting, Weapon Finesse, Arcane Strike [Bonus]
------------------------- Traits ---------------------------
Traits: History of Heresy, Fencer.
-------------------- Special Abilities ---------------------
Performance (6 rounds/day): Inspire Courage, Rallying Cry, Distraction, Fascinate.
-------------------------- Combat --------------------------
Initiative: +3; AC: 16 / 13 (Touch) / 13 (Flatfoot)

Fortitude: +1; Reflex: +5; Will: +2
Special: +1 Trait bonus to saves vs. divine magic

BAB: +0; Base Melee: +1; Base Ranged: +3; Unarmed: +3 (d3+1)
CMB +1; CMD 14

- Rapier +3 [1d6+1] (18-20) or
- Rapier +1 [1d6+1] (18-20) and Shortsword +1 [1d6] (19-20)
Special: +1 damage (Arcane Strike), +1 trait bonus to hit with AoO

- Shortbow +3 [1d6] (20/x3) 60' increment or
- Shortbow +3 [1d4] (20/x3) 70' increment (flight arrow)
Special: +1 damage (Arcane Strike)
-------------------------- Skills --------------------------


Skill [Total] Rnk + Stat + Misc

Acrobatics [+6] = 1.0 + 3 + 3 - 1 (AC)
Appraise [+1] = 0.0 + 1 + 0
Bluff [+6] = 1.0 + 2 + 3
Climb [+4] = 1.0 + 1 + 3 - 1 (AC)
Craft (Untrained)[+1] = 0.0 + 1 + 0
Diplomacy [+6] = 1.0 + 2 + 3
Disguise [+2] = 0.0 + 2 + 0
Escape Artist [+2] = 0.0 + 3 + 0 - 1 (AC)
Intimidate [+6] = 1.0 + 2 + 3
Perception [+4] = 1.0 + 0 + 3
Perform (Comedy) [+6] = 1.0 + 2 + 3
Perform (Untrained) [+2] = 0.0 + 2 + 0
Ride [+2] = 0.0 + 3 + 0 - 1 (AC)
Sense Motive [+4] = 1.0 + 0 + 3
Stealth [+6] = 1.0 + 3 + 3 - 1 (AC)
Survival [+0] = 0.0 + 0 + 0
Swim [+0] = 0.0 + 1 + 0 - 1 (AC)

------------------------- Equipment ------------------------
Shortbow, 10 x Arrow, 10 x Arrow (Flight), Outfit (Traveler's), Studded Leather, Sword (Short), Backpack, Coinpurse, Belt Pouch [Caltrops], Belt Pouch [Flint and Steel], Spell Component Pouch, Rapier.

Backpack Contains:
Waterskin, Torch, , Blanket, 3 x Rations (Trail/Per Day)

Coinpurse: 19 cp, 6 sp, 2gp.

Current load: Light
Encumbrance Light: 43 Medium: 86 Heavy: 130
--------------------------- Magic --------------------------
Known Bard Spells (CL 1st):

1st (2/day) - cure light wounds (DC 13) , grease (DC 13)

Cantrips - detect magic , ghost sound (DC 12) , light , prestidigitation (DC 12)