Jalros

Marius Aideron's page

54 posts. Alias of SoldierSolidus.


About Marius Aideron

Male Human
Medium humanoid

Ranger (Favored Class)
Level: 1
Experience: 0
Alignment: Neutral Good

==STATISTICS==
Str 14, Dex 18, Con 13, Int 9, Wis 13, Cha 10

HP 12 (1d10 + 1 con, +1 favored class)

Speed 30 ft

==DEFENSE==
AC 17 = +10 base, +3 armor, +4 Dex
touch 14 flat footed 13

CMD 17 = +10 base, +2 strength, +4 Dexterity, +1 BAB

Fort +3 = +2 base, +1 constitution
Ref +6 = +2 base, +4 dexterity
Will +1 = +1 wisdom

==OFFENSE==
BAB +1
CMB +3 = +1 BAB, +2 strength

Basic Melee Attack +3 = +1 BAB, +2 strength
Basic Ranged Attack +5 = +1 BAB, +4 dexterity

Longbow, Range 100ft
Arrows (40) 1d8 20/x3
Longsword 1d8+2 19-20/x2
Dagger, Range 10 ft 1d4+2

==SKILLS==

Acrobatics
+4 = +4 Dexterity

Appraise
-1 = -1 Intelligence

Bluff
0

Climb
+2 = +2 strength

Diplomacy
+1 = +1 World Traveler Trait

Disguise
+1 = +1 charisma

Escape Artist
+4 = +4 dexterity

Fly
+4 = +4 dexterity

Handle Animal
+4 = +1 rank, +3 class skill

Heal
+1 = +1 wisdom

Intimidate
0

Knowledge (Nature)
+3 = -1 intelligence, +1 rank, +3 class skill

Perception
+5 = +1 wisdom, +1 rank, +3 class skill

Profession (Soldier)
+5 = +1 wisdom, +1 rank, +3 class skill

Ride
+4 = +4 dexterity

Sense Motive
+1 = +1 wisdom

Stealth
+8 = +4 dexterity, +1 rank, +3 class skill

Survival
+5/+6 = +1 wisdom, +1 rank, +3 class skill, (+1 tracking)

Swim
+2 = +2 strength

Languages - Common

==FEATS==
Point-Blank Shot (+1 to attack and damage ranged within 30 feet)
Precise Shot (No penalty for shooting into melee)

==CLASS ABILITIES==
Track (Ex) You gain +1 to Survival checks made to follow or identify tracks.

Wild Empathy (Ex) You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+1 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intellegence score of 1 or 2, but you take a -4 penalty on the check.

Favored Enemy (Humanoid (Goblinoid)) (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against goblinoids. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.

==RACE ABILITIES==
Bonus Feat Humans select one extra feat at 1st level.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

==EQUIPMENT==
Combat Gear:
(1) Longbow #3 (Held, or hung on shoulder)
(1) Longsword #4 (Sheathed at belt)
(1) Dagger #1 (Sheathed at belt, opposite longsword)
(1) Studded Leather #20
(40) Arrows #3/#3 (Quiver strapped to back)

Other Gear:
In Backpack: #.5
(2) Trail Rations #1/#1
(1) Bedroll #5
(1) Flint and Steel #n
(2) Torch #1/#1
(1) Waterskin filled #4
(1) Journal #n (50 pages)
(1) Inkpen #n
(1) 1 oz Vial Ink
(1) Mug, Clay #1 (Hangs from backpack)

==ENCUMBRANCE==

==DESCRIPTION==
Age: 30
Height: 6'2
Weight: 180 lbs
Hair: Brown
Eyes: Brown

A practical man, Marius keeps his hair short, and he has a five o'clock shadow beard. He is well built; 10 years in the town guard and 5 years in the wilderness will do that to you. At the age of 30, he is in the best shape of his life, but he knows that soon his body will begin the inevitable descent to old age. His brown eyes have seen much, and it shows in the wrinkles in his face. Still, he always wishes to see the good in people, sometimes to a fault.
==BACKGROUND==
Marius Aideron had a unique childhood. His parents were traveling merchants, so he never stayed in any place long enough to make friends. He did happen to travel all throughout the inner sea region with his parents, spending time in particular in Cheliax and Varisia. As a way to keep himself entertained, he picked up a bow one day and started shooting. He quickly found that he was quite good at it. In fact, once, in a visit to the village of Sandpoint, he won a junior archery tournament, by shooting the apple off of another competitor's head.

At the age of 13, his family fell on hard times. The business plummeted, and two years later, they were flat broke. It came as little surprise that his parents would soon die of sickness and leave the boy with nothing. Marius held no grudge to his parents, however. It wasn't as much of a loss as it could have been. He wasn't particularly close to his parents, as it was established at a very young age that the business came before him.

So he was 15, just reaching that point of adulthood when he was on his own, with little skills as he led a mostly sheltered life, except for the past two years. With nowhere else to go, he decided to join the Absalom town guard. He spent ten years in the guard as an archer, dealing with the various events within the city, from dealing with local drunks to quelling various uprisings and riots. He was there during the massive quake of 4698, dealing with the chaos of the event.

After spending his ten years in the guard, Marius decided that it was long enough. It was time for him to make his own path in the world. He traveled the world once more, without his parents, without any real purpose other than wanting to see it with his new eyes. He spent a lot of time in the wilderness, learning the secrets of nature, teaching himself to track and forage for his own food. His archery skills certainly helped quite a bit. His travels took him through most of Varisia, Molthune, and a bit of Nidal, but he purposely avoided Cheliax. That was a nation that he had no interest in seeing ever again. He spent five years exploring these areas, spending as much as three months in the village of Sandpoint, as the village held a special place in his heart.

Marius' travels led him back to the Isle of Kortos. It was in a tavern in Diobel that he heard of the Fallen Fortress. Oh he knew of it, of course, but it was a thought that was previously supressed. Perhaps it was time to get a hold of some old acquaintances, and see what could be done...