DM organized's Masters of the Fallen Fortress


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Gregolyn winces slightly when Marius hits the lizard-creature; unconsciously rubbing his own head...

He then looks to the now unconscious creature and says; "Yup, you're going to have one killer of a headache when you wake up..." adding; "I should know, I've been there..." under his breath...

Gregolyn stows his shortbow, moves over to the doorway (making sure not to disturb the bard) and looks to the room beyond...

Perception Check: 1d20 + 9 ⇒ (5) + 9 = 14


Well played.

The wounded troglodyte looks like he'll be out for a good long while.

Anadyr find no magical radiations within the next room.

Everything looks normal,although there are a few left over arms, and a dusty banner in one corner. Gregolyn spots a dagger and a light steel shield have retained their quality, while any other leftovers are rusted and dull.

Go ahead and roll appraise and/or knowledge local:


Gregolyn moves into the room, and walks over to the dagger and shield to take a closer look...

He picks up the dagger, then the shield; trying to ascertain their value and significance, if any...

Appraise Check: 1d20 + 1 ⇒ (18) + 1 = 19

Knowledge Local (Untrained): 1d20 + 1 ⇒ (19) + 1 = 20

Gregolyn then turns his eyes towards the banner that sits in the corner collecting dust...

Appraise Check: 1d20 + 1 ⇒ (3) + 1 = 4

Knowledge Local (Untrained): 1d20 + 1 ⇒ (4) + 1 = 5


Gregolyn is able to identify the two items as masterwork, but can tell less about the aged banner. He believes it is not of significant value.


Male Human Bard (Arcane Duelist) [Module Ended: Fallen Fortress]

Anadyr follows his companions into the room, and says in a soft voice, "Sadly, nothing here is enchanted.... I imagine the magical items were the first things taken."


Gregolyn gestures to the dagger and shield, and says to the group; "These two items appear to be of quality. I have no use for the shield myself, but I'll but in a bid for the dagger."

After saying this, Gregolyn takes the opportunity to get a better look around the room...

Is there nothing in this room save the weapon racks? What of the doors? Anything odd or special about them?

Perception Check: 1d20 + 9 ⇒ (4) + 9 = 13


Both doors are closed doors are made of dry wood planks. There are no locks but Gregolyn does notice a simple mechanical tripping device on the south door. It likely acts as a spring for some kind of trap released from the other side.


"Interesting!" Gregolyn mutters softly...

He walks over and kneels down in front of the southern door; "Yes, very interesting...

Gregolyn looks to his companions and say in a low voice; "It would seem, that someone wants to keep us out of the room beyond this here door...

Gregolyn focuses his attention back upon the door again and carefully leans forward and presses his ear against it, listening...

Perception Check: 1d20 + 9 ⇒ (18) + 9 = 27


Marius watches Gregolyn carefully, still holding his blade within his hand. After all the dangers he's experienced today, he was expecting the boogeyman, or something of the like to jump out from that door. He took a balanced stance, ready to strike if need be.


Male Human Bard (Arcane Duelist) [Module Ended: Fallen Fortress]

Anadyr whispers wryly, "But the rest of the tower has just been so welcoming...". He walks closer to the door, standing in a guard position near Gregolyn.


Gregolyn wrote:
Perception Check: 1d20+9

You hear absolutely no sounds as you listen at the door.


Gregolyn having heard no sound coming from the other side of the door; frowns...

With a sigh, he says aloud; "Well, I don't hear anything coming from in there... I'm going to try to disable what I believe to be a trap that has been placed upon the door."

With that, Gregolyn pulls out his set of "special tools", takes a moment to concentrate upon his breathing, and begins disarming the trap...

Disable Device Check: 1d20 + 8 ⇒ (12) + 8 = 20


Jali steps over the unconscious troglodyte and into the next room. She holds her breath as Gregolyn fiddles with the trap, hoping he succeeds.


Gregolyn wrote:
Disable Device Check: 1d20+8

Gregolyn easily disables the trigger of the crude trap.


What was the trap? Poison dart, hidden blade, what?


It won't be evident until someone opens the door to see what is on the other side. All you saw from this side was a crude trigger set in the door jam.


Male Human Bard (Arcane Duelist) [Module Ended: Fallen Fortress]

Anadyr lets out the breath he wasn't aware he was holding when Gregolyn begins to put his tools away.

Oh, good, we didn't explode.... maybe our luck is improving? I thought about standing back a bit, but didn't want Gregolyn to think I had no faith in him.

He smiles and says, "Nice work, Gregolyn...That's one less nasty surprise, at least..." His tone shifts from light to pensive as he continues, "I must confess that it makes me wonder what's on the other side of the door that's so important... and how those green kids got in here without setting that thing off, for that matter."


Marius nods at Anadyr, and sighs a breath of relief. He sheathes the longsword he was holding, and takes a moment to gather himself. The adrenaline running through his veins from the moment of combat seemed to slowly leaving him. He closed his eyes and took a few deep breaths, a technique he made himself while running through the wild. When he opened his eyes, he was much more calm.

"Let's check out that room."


Gregolyn, once his tools have been secured, wipes the sweat that had accumulated upon his brow...

He stands and looks to his companions to make sure they are ready, and with a hand upon the hilt of his sword, he carefully opens the door...


Male Human Bard (Arcane Duelist) [Module Ended: Fallen Fortress]

As Gregolyn prepares to open the door, Anadyr nocks an arrow in his bow and reaches for the magic within him, ready to fire at anything hostile which may lie beyond.


This octagonal room is covered in a fine layer of dust. It’s clearly been abandoned for a long time.

There is a crude improvised javelin trap aimed at the door. The room is otherwise empty.

Someone can claim the javelin from the trap is they wish.


There is a closed door to the east, which would lead back to the first room you climbed into. There is also the door in the room you came from which presumably leads to the central stairway.


Male Human Bard (Arcane Duelist) [Module Ended: Fallen Fortress]

Anadyr looks at the door to the stairs and back to Gregolyn, "Hopefully that one opens to more than rubble", he jokes, but keeping his distance in case of trap.


Gregolyn sighs...

"Indeed!"

He moves over to the door and listens...

Peception Check: 1d20 + 9 ⇒ (19) + 9 = 28


Gregolyn is sure that all is silent behind the door.


Gregolyn turns and says to the group; "Well, all seems quite."

He then focuses upon the door again and checks it for any traps he may have missed earlier...

Perception Check: 1d20 + 9 ⇒ (4) + 9 = 13


As Jali peers into the empty room, she notices the javelin that had been rigged to the trap. It certainly looked more effective than her tiny dagger. "Anybody mind if I take this?" Without waiting for an answer, she picks it up, then moves near the door the others are examining.


There are no traps found.


Gregolyn puts his tools away, and stands up. As he does this, he starts to dust himself off, and then stops; chuckling to himself...

"What's the use!? I'm already quite dirty..."

Still smiling to himself, he reaches for the door and says to his companions; "Everybody ready?"

Gregolyn then opens the door...


Male Human Bard (Arcane Duelist) [Module Ended: Fallen Fortress]

Noticing Gregolyn's actions, Anadyr smiles and readies his bow. He chuckles and says, "Better dust than blood, friend." And then nods in response to Greoglyn's question.


sorry for the delay, game updated.

The stairs lead up to the floor above, the third level, where there is a door. The stairs continue on to the fourth level.

The door is locked and nothing can be heard behind it.

Map


Gregolyn cautiously moves up the stairs to the next landing. Kneeling down in front of the door, he checks it for traps...

Perception Check: 1d20 + 9 ⇒ (13) + 9 = 22


Male Human Bard (Arcane Duelist) [Module Ended: Fallen Fortress]

Anadyr shakes his head when approaching the next door, joking,"It seems someone has an overly developed sense of privacy."

One again, he takes up a covering-fire position with his bow, ready to release both an arrow and some of his magic.


Marius nocks an arrow into his bow and stands opposite Anadyr, pointing his bow at the direction of the door. Anadyr's joke forced a grin on his face. I wonder what terror will befall us this time...


Gregolyn wrote:


Perception Check: 1d20+9

No traps are found.


Gregolyn says; "Yes, well, at least they haven't felt the need to place many traps to enforce that 'sense of privacy'. At least not yet..."

With that, he pulls his tools out and begins to work on the locking mechanism...

(i.e. I try and unlock the door)

Disable Device: 1d20 + 8 ⇒ (14) + 8 = 22


Gregolyn pops the lock and the door springs open.

Across the room are two humanoid skeletons, wreathed in auras of fire. Their jaws open, as if screaming without sound. They raise their weapons to attack.

please roll inititiative and post round 1 actions.
#1 is closer to the top of the map. If no one beats #2's initiative you can be expecting it to move up to the doorway and attack.

burning skeleton #1 initiative:1d20 + 6 ⇒ (10) + 6 = 16
burning skeleton #2 initiative:1d20 + 6 ⇒ (18) + 6 = 24

Combat Map


As the door swings open, Gregolyn exclaims; "Desna weeps blood!"

Gregolyn, shaking with fear at the sight of these unholy abominations, scrambles backwards towards the other side of the stairwell...

I take a full move action to get to the spot directly behind Anadyr, opposite Jali...

Initiative Roll: 1d20 + 9 ⇒ (3) + 9 = 12


Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

"What is it? What do you see?" Jali takes a step back, attempting to get a clear view into the room. At the sight of the burning skeletons, she gasps in horror. Her first thought is to go fleeing down the stairs, but she can't abandon her friends. This is what you wanted, Jali. You wanted to be an adventurer. Did you think it would be sunshine and roses and free gold?

Face grim, Jali forces a degree of calm on herself. When the first skeleton comes rushing in, she hexes it.

Jali takes a move action diagonally south and east, to be on the opposite side of the room from the door. Then she'll use Misfortune on the closest skeleton. DC 14 Will save.

Jali knows nothing of undead, so she doesn't know that they're immune to Evil Eye. So...which hex to use? 1 = Evil Eye, 2 = Misfortune. 1d2 ⇒ 2


Male Human Bard (Arcane Duelist) [Module Ended: Fallen Fortress]

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Anadyr grits his teeth as the flaming skeletons come into view and begin their attack. The curse escapes his lips without him even realizing, "By the Harp and Flute..." trailing off as he sees the flaming skeletal things move with such speed, closing in on him before he has a chance to react.

He drops his now-useless bow and draws his rapier and shortsword, with a small part of his mind shouting doubts about that plan, They have no flesh to stab, fool. What will your weapons do? His mind fills with fear for a brief moment -- and then begins to fill, instead, with wise-cracks, as it always does. He smirks a little at the bad puns pushing away the fear, and then reaches into himself and drawing forth the magic as he was taught.

"Now that's the most severe case of heartburn I've ever seen..." Move action: Draw weapons; Standard action: Begin Performance (Inspire Courage)


I'll wait till morning to update, to see if we hear from Marius.


Marius initiative check:1d20 + 4 ⇒ (17) + 4 = 21

A burning skeleton moves to the doorway and attacks Gregolyn.
burning scimitar attack:1d20 ⇒ 5
miss

Marius delays his action.

Jali squints her evil eye at the lead skeleton.
will save:1d20 + 2 ⇒ (2) + 2 = 4
fail

The other skeleton closes in on the doorway, stopping behind the other as the passage is clogged.

Gregolyn withdraws.

Marius drops his bow, and moves into the doorway while drawing his long sword. He then attacks the skeleton.
1d20 + 3 ⇒ (10) + 3 = 13 A narrow miss!
I don't believe you have melee line of sight through doorways in terms of threatening corner squares, so no AoO. I'm going to have to read up to say for sure.

Anadyr draws and begins his song if inspiration.

Map Update

Begin Round 2

The lead skeleton attacks Marius with it's sword and a bony fist.
burning scimitar attack:1d20 ⇒ 11
claw1d20 - 3 ⇒ (8) - 3 = 5
misfortune rolls:
burning scimitar attack:1d20 ⇒ 16
claw1d20 - 3 ⇒ (17) - 3 = 14

Thanks to the witches hex Marius avoids both attacks.

continue round 2


Well, that seemed to work. Confident now after seeing the results of her hex, Jali focuses on the other skeleton.

Cackle as move action to extend Misfortune, then another Misfortune (DC 14 Will) on the other skeleton.


Sorry. It's been a truly exhausting week. I'm just glad it's nearly over.

Marius growls after the skeletons nearly hit him, then lets off a deafening battle cry as he brings his longsword downward at the skeleton. "Dodge this one!" he shouts at the creatures.

Attack Roll: 1d20 + 3 ⇒ (19) + 3 = 22

Damage Roll(if hit) 1d8 + 3 ⇒ (6) + 3 = 9 Afterwards I'll take a 5-foot step north to allow someone else a crack at the skeletons.


Marius, don't forget that a natural 19 is a potential crit with a longsword.


Male Human Bard (Arcane Duelist) [Module Ended: Fallen Fortress]

Also, Marius, you're inspired for an additional +1 competence bonus to attack and damage..

Anadyr keeps up his litany of jibes at the skeletons to inspire his companions, "Flaming skeletons... Flaming idiots is more like it...", and draws some of his magic into his weapons to try to strike them down.

Rapier: 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4 {inspired} for 1d6 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5 {inspire, arcane}
Shortsword: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13 {inspired} for 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 {inspire, arcane}

At what point do I just admit the dice roller hates me?


Safe for the moment, Gregolyn uses the opportunity to steady his nerves by taking a couple of deep breaths...

Once a bit calmer, he puts his tools away, and then draws his shortsword...

I prepare to attack if/when the skeleton in the doorway enters the room


Jali cackles and issues another evil eye.
skeleton #1 will save:1d20 + 2 ⇒ (10) + 2 = 12 fail
skeleton #2 will save:1d20 + 2 ⇒ (6) + 2 = 8 fail

Skeleton #1 does nothing.

Gregolyn readies an attack.

crit confirm roll:1d20 + 3 ⇒ (7) + 3 = 10
Marius lands a solid hit on skeleton #2.

Anadyr swings with both hands and misses.

Begin Round 3

Burning skeleton #2 moves after Marius.

Gregolyn is ready and stabs with his short sword.
1d20 + 3 ⇒ (13) + 3 = 16 damage:1d6 + 3 ⇒ (6) + 3 = 9
Gregolyn slays the forward undead!

continue round 3
Round 3 Map


LOL... You were confusing me with those back and forth updates you were doing... Even made me miss out on a (modified) 23 for my "to hit" :-(

With the skeleton's back to him, Gregolyn sees his opportunity! He strikes at the skeleton with his shortsword...

I attack the skeleton that is attacking Marius

Attack Roll: 1d20 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11 (That's an additional +2 because of the flank bonus, and a +1 from Anadyr's Inspiration)

Damage Roll (if I hit): 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 (Again, the additional +1 is from Anadyr's Inspiration)

Sneak Attack Roll (if I hit): 1d6 ⇒ 5


Wow. Needless to say,I've lost my groove.

Marius moves into the other room, knowing the dangers passing the skeleton on his guard. He ignores those dangers for the tactical advantage. Circling behind the skeleton, he brings his blade down on the creature, much in the same way he did to the other one.

I'm going to provoke an attack of opportunity against this guy by moving around him, and end up in a position directly behind him. Then I'm going to attack with two hands.

Attack Roll: 1d20 + 4 ⇒ (13) + 4 = 17

Damage Roll: 1d8 + 4 ⇒ (5) + 4 = 9

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