
thepuregamer |
So a pfs judge bounced up in here and described a present day codzilla to us. that mofo was pretty nasty and he was wearing rhino armor. Obviously, a developer gets the free time and rhino armor is going to be limited to 1 attack per charge but in the meantime...
What if a synthesist is wearing rhino armor? Now the definite gray area is that eidolon's cannot wear armor. So I can see that the synthesist probably cannot get the rhino armor's ac bonus but since synthesists still benefit from their gear, I would imagine that the synthesist still gets the constant magical effect of rhino armor.
Thus a synthesist could equip rhino armor, fuse and get his 2d6 extra damage on each attack in his pouncy charge(it will eventually be 2d6 damage on 1 attack in his pouncy charge).
So, do people think that a fused synthesist can definitely get magical effects from their armor? fortification or other abilities?

thepuregamer |
yeah but the eidolon isn't wearing armor. The synthesist is. Furthermore, the synthesists fuse form ability says he still gets to benefit from his gear. I would think they mean magically.
But then again, this might just be going into another gray area of the synthesist. But if it is a gray area, it would be good for them to address it when they finally get around to it.

Shadow_of_death |

yeah but the eidolon isn't wearing armor. The synthesist is. Furthermore, the synthesists fuse form ability says he still gets to benefit from his gear. I would think they mean magically.
But then again, this might just be going into another gray area of the synthesist. But if it is a gray area, it would be good for them to address it when they finally get around to it.
You can't activate your edilion if it is wearing armor, you'd summon it, it would be wearing your armor with you and then blink out because mechanically it isn't allowed (and yes you are both wearing the armor, it doesn't matter if the summoner is wearing it if the edilion is too), and fluffwise you lose connection to it due to armor.

thepuregamer |
thepuregamer wrote:You can't activate your edilion if it is wearing armor, you'd summon it, it would be wearing your armor with you and then blink out because mechanically it isn't allowed (and yes you are both wearing the armor, it doesn't matter if the summoner is wearing it if the edilion is too), and fluffwise you lose connection to it due to armor.yeah but the eidolon isn't wearing armor. The synthesist is. Furthermore, the synthesists fuse form ability says he still gets to benefit from his gear. I would think they mean magically.
But then again, this might just be going into another gray area of the synthesist. But if it is a gray area, it would be good for them to address it when they finally get around to it.
They might clarify it that way or they might have it work similarly to polymorphing.
I can see a fluff reason for it not working but I can see game mechanism reasons for it to work. Fusing is similar to polymorphing and polymorphers still get constant magical armor effects even if they do not gain their armor bonus to ac.

Varthanna |
So a pfs judge bounced up in here and described a present day codzilla to us. that mofo was pretty nasty and he was wearing rhino armor. Obviously, a developer gets the free time and rhino armor is going to be limited to 1 attack per charge but in the meantime...
What if a synthesist is wearing rhino armor? Now the definite gray area is that eidolon's cannot wear armor. So I can see that the synthesist probably cannot get the rhino armor's ac bonus but since synthesists still benefit from their gear, I would imagine that the synthesist still gets the constant magical effect of rhino armor.
Thus a synthesist could equip rhino armor, fuse and get his 2d6 extra damage on each attack in his pouncy charge(it will eventually be 2d6 damage on 1 attack in his pouncy charge).
So, do people think that a fused synthesist can definitely get magical effects from their armor? fortification or other abilities?
Rhino hide + pounce has been around for a very long time, popular certainly in the 3.5 days. I dont expect to see that being changed any time soon.
As for the second part of your question, there are numerous threads about this already.

Shadow_of_death |

They might clarify it that way or they might have it work similarly to polymorphing.
I can see a fluff reason for it not working but I can see game mechanism reasons for it to work. Fusing is similar to polymorphing and polymorphers still get constant magical armor effects even if they do not gain their armor bonus to ac.
Do your Items fuse with you when you fuse? If so you might have an argument, if not I don't see the summoners armor fitting the edilion anyway.

thepuregamer |
thepuregamer wrote:Do your Items fuse with you when you fuse? If so you might have an argument, if not I don't see the summoners armor fitting the edilion anyway.
They might clarify it that way or they might have it work similarly to polymorphing.
I can see a fluff reason for it not working but I can see game mechanism reasons for it to work. Fusing is similar to polymorphing and polymorphers still get constant magical armor effects even if they do not gain their armor bonus to ac.
Well, your actual form does not change when you fuse with your eidolon. Its more like you get an eidolon coating. I would assume that if you were holding a sword before fusing that it would be stuck underneath your eidolon shell or whatever hehe.
Also I know there are other threads about synthesists and armor. But I was more checking out a side case of the issue. IE, if they end up deciding that synthesists do not get to keep their armor's armor bonus to ac while fused, what would happen with constant effects from armor? So I plopped out a side topic.

Omelite |

Eidolon's cannot wear armor. So I can see that the synthesist probably cannot get the rhino armor's ac bonus but since synthesists still benefit from their gear, I would imagine that the synthesist still gets the constant magical effect of rhino armor.
Eidolons can't wear armor. They don't wear armor but lost the AC bonus, they can't wear any items in the armor slot at all. Since the eidolon and summoner count as the same creature, the synthesist cannot wear armor at all when fused.
if they end up deciding that synthesists do not get to keep their armor's armor bonus to ac while fused, what would happen with constant effects from armor? So I plopped out a side topic.
I don't know why they would decide that. The rules already prevent this due to not allowing them to wear armor at all when fused. If they did make that specific ruling, and ruled that synthesists could indeed wear armor when fused, then indeed they would get non-AC bonuses from their armor. But that requires them to make two specific rulings to change the rules.

brassbaboon |

I have said before and will no doubt say again that it wasn't the basic rules that killed D&D 3.5. It was the explosion of new skills, abilities, traits, feats, spells, monsters, animals, etc., coupled with inevitable power creep. Eventually a critical mass was reached where the unintended synergies of the different combinations available pretty much guaranteed crazy exploits that broke the game.
If PF goes down that path with exploding splat books and crazy unintended synergies, it will eventually be just as broken as 3.5.
I'm keeping my fingers crossed, but my concern has grown with some of the latest releases where things like this are happening.

thepuregamer |
thepuregamer wrote:Eidolon's cannot wear armor. So I can see that the synthesist probably cannot get the rhino armor's ac bonus but since synthesists still benefit from their gear, I would imagine that the synthesist still gets the constant magical effect of rhino armor.Eidolons can't wear armor. They don't wear armor but lost the AC bonus, they can't wear any items in the armor slot at all. Since the eidolon and summoner count as the same creature, the synthesist cannot wear armor at all when fused.
yeah and the eidolon isn't wearing the armor, the summoner is.
1. the fused eidolon ability does not state that they are one creature.2. The fused eidolon ability does not state that it cannot be used if the summoner is wearing armor.
3. the ability states that the summoner still gets to benefit from his gear.
Quote:if they end up deciding that synthesists do not get to keep their armor's armor bonus to ac while fused, what would happen with constant effects from armor? So I plopped out a side topic.I don't know why they would decide that. The rules already prevent this due to not allowing them to wear armor at all when fused. If they did make that specific ruling, and ruled that synthesists could indeed wear armor when fused, then indeed they would get non-AC bonuses from their armor. But that requires them to make two specific rulings to change the rules.
Well, see the fused eidolon ability is similar to polymorphing. Your physical ability scores change and you gain a bunch of abilities. So from a mechanical perspective I could easily see them ruling the fused eidolon ability into a polymorph effect.

Shadow_of_death |

While fused, the synthesist counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature
Copied straight from the mechanical description, they are the same creature, if one is wearing armor then so is the other, except one is not aloud.

Ævux |

I have said before and will no doubt say again that it wasn't the basic rules that killed D&D 3.5. It was the explosion of new skills, abilities, traits, feats, spells, monsters, animals, etc., coupled with inevitable power creep. Eventually a critical mass was reached where the unintended synergies of the different combinations available pretty much guaranteed crazy exploits that broke the game.
If PF goes down that path with exploding splat books and crazy unintended synergies, it will eventually be just as broken as 3.5.
I'm keeping my fingers crossed, but my concern has grown with some of the latest releases where things like this are happening.
It wasn't really just the tons and tons of new stuff either.. It was the ambiguity of the new stuff.
Like one of the games we started to play is called Shard, in it, there is a bunch of half-rules for things, and half of those rules are forcing you to play in the designers world. Anything that's left over is up to the DM to decide how it would work. Like weapons have no cost, yet there is some advantage that gives you lots of money.
Then there was Tomb, which also suffers from thing sort of stuff where there is several things, but it doesn't really explain any of them.

Omelite |

1. the fused eidolon ability does not state that they are one creature.
It does: "The synthesist directs all of the eidolon’s actions while fused, perceives through its senses, and speaks through its voice, as the two are now one creature."
2. The fused eidolon ability does not state that it cannot be used if the summoner is wearing armor.
True, but the eidolon cannot wear armor and the synthesist and eidolon are the same creature.
3. the ability states that the summoner still gets to benefit from his gear.
The eido/synthesist combination doesn't just "not benefit" from the armor, it CAN'T WEAR the armor. Even if the restriction was that eidolons can't benefit from armor, that would still trump the "benefits from all the synthesist's gear" clause as it's more specific.