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Matt Stich |
1 person marked this as a favorite. |
![Harsk](http://cdn.paizo.com/image/avatar/treasures-harsk.jpg)
Title says it all really. Let's build Captain America. I want to see what the boards individual members would do with an unarmed strike/shield fighter. I'd go Cestus+light shield, personally. I'm working on the feats and point-buy, my build will be up soon. Anyone else care to show their version of Cap?
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Lord Zeb |
![Chaleb Sazomal](http://cdn.paizo.com/image/avatar/PZO9073-Chaleb_500.jpeg)
The consensus was that he's PL12 in M&M I believe... so 12th level:
CAPTAIN CR 11
Male Human (Andoran) Bard 2 Fighter 5 Paladin 5
LG Medium Humanoid (Human)
Init +5; Senses Perception +14
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DEFENSE
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AC 31, touch 15, flat-footed 26 (+8 armor, +8 shield, +5 Dex)
hp 124 (10d10+2d8+48)
Fort +16, Ref +14, Will +13
Defensive Abilities Bravery +1; Immune fear, disease
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OFFENSE
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Spd 40 ft.
Melee Shield, Throwing/Bashing +18/+13/+8 (2d6+8/20/x2)
* PA: Shield +15/+10/+5 (2d6+14/20/x2)
** PA + Smite: +19/+14/+9 (2d6+19/20/x2)
Gauntlet (from Armor) +16/+11/+6 (1d3+5/20/x2) and
and Unarmed Strike +16/+11/+6 (1d3+5/20/x2)
Ranged Shield, Metal Throwing +19/+14/+9 (2d6+8/20/x2)
Special Attacks Bardic Performance (standard action) (10 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 15), Bardic Performance: Inspire Courage +1, Smite Evil (2/day), Weapon Training: Close
Spell-Like Abilities Detect Evil (At will)
Bard Spells Known (CL 2, +15 melee touch, +16 ranged touch):
1 (3/day) Cure Light Wounds (DC 15), Expeditious Retreat, Liberating Command
0 (at will) Prestidigitation (DC 14), Ghost Sound (DC 14), Mage Hand, Mending, Message
Paladin Spells Known (CL 2, 15 melee touch, 16 ranged touch):
1 (2/day) Bless Weapon, Hero's Defiance (DC 15)
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STATISTICS
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Str 18, Dex 16/20, Con 14/18, Int 10, Wis 12, Cha 14/18
Base Atk +11; CMB +15; CMD 30
Feats Bard Weapon Proficiencies, Exotic Weapon Proficiency: Shield, Throwing, Improved Shield Bash, Improved Unarmed Strike, Power Attack -3/+6, Shield Focus, Shield Master, Shield Slam, Two-weapon Fighting, Weapon Focus: Shield, Throwing, Weapon Specialization: Shield, Throwing
Traits Armor Expert, Chivalrous
Skills Acrobatics +19, Climb +8, Diplomacy +17, Heal +5, Intimidate +12, Knowledge: History +6, Perception +14, Perform: Oratory +17, Ride +9, Sense Motive +17, Sleight of Hand +9, Stealth +12, Survival +5, Swim +8
Languages Common
SQ Armor Training 1 (Ex), Aura of Courage (10' radius) (Su), Aura of Good (Ex), Bardic Knowledge +1 (Ex), Channel Positive Energy 3d6 (3/day) (DC 16) (Su), Divine Grace (Su), Divine Weapon +1 (5 minutes) (1/day) (Sp), Lay on Hands (2d6) (6/day) (Su), Mercy: Fatigued (Su), Versatile Oratory +17 (Ex), Well Versed (Ex)
Combat Gear +2 Mithral Chainmail, +5 Bashing, Throwing Mithral Shield, Heavy Steel; Other Gear Belt of Physical Might, DEX & CON +4, Boots of Striding and Springing, Headband of Alluring Charisma, +4
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SPECIAL ABILITIES
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Armor Expert -1 Armor check penalty.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Aura of Courage (10' radius) (Su) You are immune to Fear. Allies within 10 feet save at +4 vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 15) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bravery +1 (Ex) +1 Will save vs. Fear
Channel Positive Energy 3d6 (3/day) (DC 16) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Chivalrous You gain a +1 trait bonus to Diplomacy and Knowledge (history) checks.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Divine Grace (Su) You gain your Charisma Bonus as a bonus to all saving throws.
Divine Weapon +1 (5 minutes) (1/day) (Sp) You can enhance your weapon for 1 minute per level one or more times per day.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lay on Hands (2d6) (6/day) (Su) You can heal 2d6 damage, 6/day
Mercy: Fatigued (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Shield Focus +1 Shield AC
Shield Master No off-hand penalties for shield bashes, add a shield's enhancement bonus to attack rolls.
Shield Slam Shield Bash is also a Bull Rush.
Smite Evil (2/day) (Su) +4 to hit, +5 to damage, +4 deflection bonus to AC when used.
Versatile Oratory +17 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Weapon Training: Close +1 (Ex) +1 Attack, Damage, CMB, CMD with Close-in weapons
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependant effects.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
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![Female Merchant](http://cdn.paizo.com/image/avatar/2.-Katapesh-Magic-Items_NEW.jpg)
Captain Andoran: 'This "A" on my forehead doesn't stand for "Galt"!' :)
Nice write-up Lord Zeb, although I'd like to see the 'returning' property on his shield, and to have it adamantine, rather than mithral (which is really easy to smush). Also Missile Shield and Ray Shield in there somewhere would be nice, but maybe that's for the next few levels?
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quirthanon |
![Frqazzikal](http://cdn.paizo.com/image/avatar/Frquazzikul.jpg)
I don't think that Captain America should have Bard or Paladin levels. Are they cool, sure; but they're not faithful to the original.
I would guess that Captain America is a standard fighter specializing in shields and hand to hand. He has no magic or mystical powers in the comics, so why give them to him?
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Matt Stich |
![Harsk](http://cdn.paizo.com/image/avatar/treasures-harsk.jpg)
I don't think that Captain America should have Bard or Paladin levels. Are they cool, sure; but they're not faithful to the original.
I would guess that Captain America is a standard fighter specializing in shields and hand to hand. He has no magic or mystical powers in the comics, so why give them to him?
I could see Cap having a level of paladin simply for the smite evil. But no, I see no bard in Cap. He'd definitely be a straight fighter. Shield slam, Shield Mastery, Weapon Training close, PA, TWF, maybe even improved grapple. Cap relies on grappling single opponents and taking them down that way, but only when he's fighting one on one, like when he fought Tony Stark singlehandedly
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![Skull](http://cdn.paizo.com/image/avatar/Horrors-skull.jpg)
Quite frankly, I think you need to build him on a 10-point buy, with 8/8/8/14/13/15, then apply the "super soldier serum" template, granting +10 each to str, dex and con :)
I think it would be more like +12 to +15. Marvel may refer to him as having peak human strength, but he's shown to be well beyond that on numerous occasions. And this is a company that thinks that peak human strength + adamantium bones = the ability to lift a couple of tons.
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Lobolusk |
![Sajan Gadadvara](http://cdn.paizo.com/image/avatar/Pathfinder9_Monk.jpg)
evilvolus wrote:Quite frankly, I think you need to build him on a 10-point buy, with 8/8/8/14/13/15, then apply the "super soldier serum" template, granting +10 each to str, dex and con :)I think it would be more like +12 to +15. Marvel may refer to him as having peak human strength, but he's shown to be well beyond that on numerous occasions. And this is a company that thinks that peak human strength + adamantium bones = the ability to lift a couple of tons.
also remember old cap is the best hand to hand fighter they have,
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![Zayifid](http://cdn.paizo.com/image/avatar/PF20-02.jpg)
Captain America is an epic-level character.
36th level:
* Fighter (Weapon Master) 19th -- for Unstoppable Strike
* Monk 11th -- for Diamond Body and mastery of all martial arts.
* Paladin (Oath of Vengeance) 3rd -- for Divine Health and Divine Grace
* Cavalier (Order of the Lion; patron: USA) 3rd -- for Challenge, Tactician, Cavalier's Charge, Mount (Harley Davidson motorcycle: construct traits; requires user operation; requires gasoline).
"Serum"* base stats:
STR:36
DEX:26
CON:40
INT:16
WIS:16
CHA:20
The result of a lab experiment, Captain America's body continually generates a serum which grants him a demigod physique with inexhaustible stamina, and bestows the following additional properties:
* Stasis - when subjected to conditions which would kill (but not necessarily disintegrate) a normal person, Captain America's body enters a state of suspended animation which can last as long as several decades (i.e. as by being frozen in a glacier).
* immunity to poison
* immunity to disease
* immune to fatigue or exhaustion
* immune to fear
* regeneration
* resistant to charms and compulsions
(Varying levels of monk and paladin were chosen to duplicate most of these.)
Magical abilities: none. (E.g., all uses of Lay on Hands are converted to Smites, etc.)
Special: Captain America's physical stats are "fixed" by the serum; level-up bonuses are spent on INT, WIS and CHA.
Equipment:
Heirloom Weapon (original shield): heavy star-metal/"vibranium" throwing shield; monk proficient armor and weapon; +5 "technology" bonus to ranged attacks and to shield bonus to AC (+7 total); returning; multi-target; immune to all less-than-epic level effects.
Heirloom Weapon (replacement) -- energy shield with properties similar to a Star Wars lightsaber in terms of how it interacts with solid matter; abilities as original above, plus ghost-touch and vorpal.
Heirloom Armor ("scaleshirt") -- treat as +5 "technology" bonus Celestial Armor (does not bestow flight; but possesses DR 15/- and DR 30 versus fire and bludgeoning); includes communication device (properties equivalent to satellite-phone).
-- Captain America's shield and armor, as technological artifacts, are not limited to a total of ten enhancement levels, nor are they susceptible to Dispel Magic or Antimagic Field.
Weapons, other than shield: None. He throws his shield, and otherwise uses martial-arts. (He can "trample" people with his Harley, but he doesn't like it getting wrecked. The bike is mundane equipment.)
Belts, rings, headbands, cloaks, etc: None.
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Lord Zeb |
1 person marked this as a favorite. |
![Chaleb Sazomal](http://cdn.paizo.com/image/avatar/PZO9073-Chaleb_500.jpeg)
I don't think that Captain America should have Bard or Paladin levels. Are they cool, sure; but they're not faithful to the original.
I would guess that Captain America is a standard fighter specializing in shields and hand to hand. He has no magic or mystical powers in the comics, so why give them to him?
You know, I thought about that. But then I figure let's build Cap in PF Golarion, not make a superhero in Marvel Earth. The few spells and spell-like abilities are minor and generally enhance himself or his teammates ... above his combat ability, he's the leader of any team. Gods listen to him when he's giving orders.
Oh, and in HeroLab I set his Deity as America, seemed appropriate for his Paladin levels. I suppose I should make that Andoran :).
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Lord Zeb |
1 person marked this as a favorite. |
![Chaleb Sazomal](http://cdn.paizo.com/image/avatar/PZO9073-Chaleb_500.jpeg)
Captain Andoran: 'This "A" on my forehead doesn't stand for "Galt"!' :)
Nice write-up Lord Zeb, although I'd like to see the 'returning' property on his shield, and to have it adamantine, rather than mithral (which is really easy to smush). Also Missile Shield and Ray Shield in there somewhere would be nice, but maybe that's for the next few levels?
Thanks! Weird rule in HeroLab that shields can not be adamantine - I agree that fits better. I looked for 'returning' but it didn't show up... that would be worth giving up a + definitely.
Playing in a for-fun campaign, I would think Missile Shield & Ray Shield would be great for leveling up.
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![Priest of Asmodeus](http://cdn.paizo.com/image/avatar/PZO9029-Asmodeus.jpg)
Title says it all really. Let's build Captain America. I want to see what the boards individual members would do with an unarmed strike/shield fighter. I'd go Cestus+light shield, personally. I'm working on the feats and point-buy, my build will be up soon. Anyone else care to show their version of Cap?
Since you did not rule out 3.5...
Advance Simple Template / Human
Fighter 6(Free hand archtype)
Master Thrower 4 (CW)
Warblade 1 (TOB)
Bloodstorm Blade 10 (TOB)
1st Fighter /Improved Shield Bash / Point Blank Shot / Precise Shot
2nd Fighter /Weapon Focus
3rd Fighter /Far Shot
4th Fighter /Shield Throw
5th Fighter /Shield Specialization
6th Fighter /Shield Ward (PH II) / Improved Unarmed Strike
7th Master Thrower /Quick Draw / Shield Slam
*** thrown weapon trick - (deadeye shot)
8th Master Thrower
*** evasion
9th Master Thrower / Two Weapon Fighting
*** thrown weapon trick - (two in one blow)
10th Warblade
11th - 20th Bloodstorm Blade... Enough said True Believers
Gear... basic flavor
Adamantium Shield
Mithril chain
Boots of Springing and striding
Glooves of the Titan (MIC)
Grapplers Mask
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Tilnar |
![Elgadazum the Hateful](http://cdn.paizo.com/image/avatar/PZO9098-Hateful_500.jpeg)
evilvolus wrote:Quite frankly, I think you need to build him on a 10-point buy, with 8/8/8/14/13/15, then apply the "super soldier serum" template, granting +10 each to str, dex and con :)I think it would be more like +12 to +15. Marvel may refer to him as having peak human strength, but he's shown to be well beyond that on numerous occasions. And this is a company that thinks that peak human strength + adamantium bones = the ability to lift a couple of tons.
Officially, "peak human strength" to Marvel is the ability to press 800lbs. (So sayeth all the old Handbooks to the Marvel Universe -- I believe they officially said this was based on what muscle could do, when adrenalized and when not having to worry about fatigue poisons or tearing.... [which is to say, they pulled it out of their..*ahem*])
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![Father Jackal](http://cdn.paizo.com/image/avatar/PF21-03.jpg)
And this is a company that thinks that peak human strength + adamantium bones = the ability to lift a couple of tons.
Actually, our bones are the limiters of our strength. If we had tougher bones, we'd be stronger, because our muscles are very strong, but some things we just cannot lift because our bones would break.
Turning bones into adamantium would give someone a very big boost in strength. Like 3 to 5 times the strength of the ordinary human.
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![Zayifid](http://cdn.paizo.com/image/avatar/PF20-02.jpg)
Actually, our bones are the limiters of our strength. If we had tougher bones, we'd be stronger, because our muscles are very strong, but some things we just cannot lift because our bones would break.
Actually it's the tendons.
Chimpanzees are three times as strong as humans despite being smaller.
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![Father Jackal](http://cdn.paizo.com/image/avatar/PF21-03.jpg)
Hama wrote:Actually, our bones are the limiters of our strength. If we had tougher bones, we'd be stronger, because our muscles are very strong, but some things we just cannot lift because our bones would break.Actually it's the tendons.
Chimpanzees are three times as strong as humans despite being smaller.
They also have pretty denser bones...i read that on the internet too, but i can't remember where...damn the incredible vastness that is the net...
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![Tin Golem](http://cdn.paizo.com/image/avatar/golemtrio2.jpg)
Monk is out of the question IMO. Cap wears a scale mail uniform with tiny wings at his head, since it is skintight it should be light armor (probably Mithril or an old favorite of Spidersilk).
Throwing Shield is a must so my suggestion would be a Fighter/Ranger with a possibility of Rogue level dips if you want to boost your attacks.
Two Weapon fighting with throwing shield and unarmed attacks (Weapon Training "Close" should be your first weapon training)
Shield enhancements should include Blinding if you take rogue levels for the sneak attack against a blind opponent (reminds me the Super Charging Star Ultra Move in Marvel vs Capcom for some reason followed by Hyper Stars and Stripes (see sneak attack pummeling)