These are good questions and I hope the Paizo design team answers them, in detail with examples. Because I think some of the new proposed rules remove certain types of stories and play styles from the game.
More questions that should be answered on a per change basis, are:
It's my opinion that some of the new rules are only for fixing "Wrong Bad Fun" style of play. I don't like this as everyone can play their own game, the rules should support as many styles of play as possible.
Mark Seifter wrote:
Ok, thanks. I'll have to wait the for the Skills blog to make more sense of this.
Mark Seifter wrote:
Could you please try to explain this using the mechanics? Is there really going to be a list of things that the barbarian just can't attempt?
How do the mechanics stop the barbarian from practicing law effectively? If the mod is high enough why can't the barbarian practice law? How are GMs supposed to make this line where the skill proficiency lines are drawn and how are they being kept from being arbitrary?
Blue Tempest wrote:
Well here's the thing, Character A declared Windy Escape as a Swift Action for his turn, whereas the actual spell states that it's an Immediate Action.
This doesn't matter, an Immediate Action performed during the character's turn is the same thing as a Swift Action.
I think the real question is can the character start an action, trigger a readied action, then change the original action after learning of the readied action.
Immediate Actions count as swift actions on your turn.
I think in this case Character A has committed to an attack on Enemy A.
The ready action goes off when the attack starts. Wording of the readied action trigger may matter here.
Is there a rule that lets Character A interrupt his own attack and perform a different action?
I'd normally suggest that the item creation guidelines be used here:
Item Creation Guidelines wrote:
But as you can see the price does not even come close to the price from the book. Their listed example, a "Lantern of Revealing", comes in at half the price from the formula.
So I recommend that you work with your DM and get a small increase in price.
Note that save DCs are not affected by the CL of the item or the creator's stats. Link So this type of change is completely in the House Rule category.
The caster level info here:
Magic Item Creation wrote:
While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal.
The items save DCs are calculated like this.
Why does the Shield Champion archtype not replace the Close Weapon Mastery class feature? They lose proficiency with the close weapon group in the archtype.
This would be a bad choice to use, as it does nothing to prevent the penalty for none proficient use. Are there other archtypes, for any class, that make class features bad? Is there something here that I'm not seeing?
I don't think keen will work, it only affects piercing and slashing weapons. From the Rod of Nettles "This rod acts as a +1 light mace that deals no damage." Light maces are Bludgeoning only.
If a piercing or slashing weapons had this effect it would work though.
Keen: This ability doubles the threat range of a weapon. Only piercing or slashing melee weapons can be keen. If you roll this property randomly for an inappropriate weapon, reroll. This benefit doesn't stack with any other effect that expands the threat range of a weapon (such as the keen edge spell or the Improved Critical feat).
Moderate transmutation; CL 10th; Craft Magic Arms and Armor, keen edge; Price +1 bonus.
Did they maybe price it as a weapon? It doesn't seem unreasonable to do this as shields are weapons now.
Got the description from d20pfsrd.
Command Word (SL * CL * 1800) = 50400
Once Per Day [Divide by (5/1)] = 10,080
Differences from spell
Extra Ally created
Total Price 17410
These prices do not account for the Differences from Spell. I think this is a reasonable price.
However, the item, as written, does have some pricing issues. Like the cost minus 3000 should be equal to the half the price minus 3000.
Liz Courts wrote:
This is not what the ad states. It states that every Paizo PDF is on sale. And there are no disclaimers.
The World Builder's Guidebook from 2nd edition was really helpful for me. It has descriptions of the top down and bottom up methods and tables for randomly determining what's in what region. It also came with a pad of graph paper that contains many types of projections for drawing world, regional, & local maps. Mostly I use it now for the random race tables.
There are sites designed to help authors write books that sometimes contain useful information or ideas. I don't have a example that works right now though, sorry.
The Ring of Sustenance can modify that requirement. Though this won't allow the caster to cast more than once per day, it does change the rest required.
Ring of Sustenance: This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but this does not allow a spellcaster to prepare spells more than once per day. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.
Or can you think of something MUCH WORSE?
I think the worst possible thing a DM could do is to not show up for the game. However, I'd heard enough horror stories about bad DMs, that maybe showing up is the worst thing they could do. Sort of a damned if you do, and damned if you don't situation.
• Has anyone had experience with this?
Sean K Reynolds wrote:
I completely disagree with this. The Wizard does receive an advantage; he gets custom gear. He gets to make exactly what he wants, when he wants it. He's not limited to found treasure or the magic markets, if setting has them. If the PCs end up holed up in some small town with little to no magic for sale; he can make something, others are SOL.
Your example is also skewed. The wizard will not be making extra scrolls for WBL when starting, he'll be making Wondrous Items, Staves, & Wands. Things that contribute to his effectiveness in combat all the time. Not things that are limited to actions per round. And Wondrous Items provide the most bang for the feat.
And if the WBL chart isn't for attempting to balance when starting characters what's it for? If this character gets more gear than anyone else how's this balanced? Like it or not gear contribute significantly to the power level of characters.
This answer is like a power munchkin's wet dream.
I've found the error.
This should fix the issue, let me know if it works.
You can add armor and weapons on the "Items" sheet. Click the "Arms" button, and you can enter both armor and weapons in these cells. Use the "Special / Magical Properties" section to right of the basic data.
I've found the the solution to this issue. The formula in sheet "Classes_DATA3" cell AQ5 should be:
The 'D5' cell references were set to 'D6' making it use level 2's entry instead of level 1's.
I don't think that Captain America should have Bard or Paladin levels. Are they cool, sure; but they're not faithful to the original.
I would guess that Captain America is a standard fighter specializing in shields and hand to hand. He has no magic or mystical powers in the comics, so why give them to him?
Taliesin Hoyle wrote:
I want the small maps of dungeons and encounters from the adventure. I got a lot of use out of them before. I could use them to keep from flipping back and forth through Pathfinder volumes, and I sometimes gave them to players so they could see the outline of an area. The new format is nowhere near as enticing to me. I would ideally like the small maps and poster maps. All of the maps from an adventure path. That is worth twice the price to me, but I expect I am inexplicably in a minority.
I agree with you. I'll get much less to almost no use out of the new format. I used the old sets as locations in my homebrew campaign. I really don't have a use for large area maps or city maps.