| Hoga the half orc |
I'd do it without an AP. The goblins have plenty of enemies; other goblinoids, other races, and plenty of monsters that could easily kill/enslave/imprison/eat them.
Just staying alive would be a challenge in itself. Protecting their ragtag village from outside threats is good for 5 levels. Later, they can take the fight to the big bads, or decide to move somewhere where there will be plenty of garbage to go through and stuff to burn.
Getting themselves out from the bottom of the pecking order and staying on top could keep them busy for years. The reversal of expectations would anger plenty of other monsters, so:
Endless conflicts await!
| Steve Geddes |
I cam across this
all goblin PC's in Rise of The Runelords
http://paizo.com/paizo/messageboards/community/gaming/campaignJournals/bird crunchersAnAllGoblinRotRLAPCampaignMajorSpoilers
tbug (I think) posted a journal from a similar campaign he ran.
EDIT: Here it is...
Is_907
|
You finish We Be Goblins, your players want more, where/what next?
With some imagination, would you link a few modules together or perhaps an AP? Would you create it all yourself... ideas?
What would you do to continue the insanely crazy and overly stupid fun?
Next you play Kobolds Ate My Baby--a classic game for crazy fun!
| jetwolfprime |
| 1 person marked this as a favorite. |
You finish We Be Goblins, your players want more, where/what next?
With some imagination, would you link a few modules together or perhaps an AP? Would you create it all yourself... ideas?
What would you do to continue the insanely crazy and overly stupid fun?
You play the "Save the Goblin Princess" home-brew campaign I'm posting later this week at the behest of my players who have read the introductory adventure and think it's great.
The focus is largely on the sheer ridiculousness of common adventure tropes as they would be experienced by a party of player character goblins instead of the more traditional player character races.
Diego Rossi
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jetwolfprime, if you don't know it read the webcomic Goblin.
Especially in the first part it make of fun of the some of the classic trope of our game (or more precisely of 3.X D&D as it started in 2006).
| Xenomorph 27 |
You play the "Save the Goblin Princess" home-brew campaign I'm posting later this week at the behest of my players who have read the introductory adventure and think it's great.
The focus is largely on the sheer ridiculousness of common adventure tropes as they would be experienced by a party of player character goblins instead of the more traditional player character races.
Sounds great, will definitely look for that.
| Dreaming Psion |
Hmm, I'd do something vaguely sandboxy where the characters could run amok and generally cause chaos in the name of their goblin village like the first adventure. Perhaps you could turn it into some funky variant on Kingmaker? Dealing with the other savage humanoids in the first book especially would be fun. Oleg and company could easily be retconned as goblinoids, I think. And breland could be replaced by some kinda hobgoblin nation to the north.
Alternatively, if you wanted a change of scenery and hobnob with other (evil races), you'd prolly want to play in places where blatant evil is accepted (or at least, tolerated). The first adventure of the Second Darkness campaign is pretty scummy, taking place in a casino in Riddleport. Some goblins trying to coopt that seems like it would be fun. Or in the pirate Freeport (the setting by Green Ronin) goblins and orcs are tolerated. For a time there was a semi-legit fire brigade led by a somewhat pyromaniac goblin spellcaster- working for him on various shenanigans might be fun.