Stripping it down


Homebrew and House Rules

The Exchange

Has anyone ever cored the rules down, so that they are not using every single option?

Say less Classes and or Races?

Or maybe removing a lot of Feats/Talents?

If so how well did that work for you?


Crimson Jester wrote:

Has anyone ever cored the rules down, so that they are not using every single option?

Say less Classes and or Races?

Or maybe removing a lot of Feats/Talents?

If so how well did that work for you?

Some of the combat rules and some of the Trait options. We're not allowing some Traits in my starting-tomorrow campaign (it's a 4 GM guild-style game). Nothing terribly core needs to be removed for any particular reason.

Dark Archive

like no or limited casting aka "low magic" campaigns? Sure

No monks? Yeah.

No fighter/rogue? No. Why would you?

We've done no divine, no arcane, all "rogue types" (3.5 all rogue, ninja, bard, ranger, and scouts), all fighter/pallys, and a some other "unique" type games.

It makes for a different type of game. Not better or worse.

Personally I allow 99% of things, and even help players "bend" rules to accomidate an idea.


All human/No human games seem quite common. There are low/no magic games out there.

It's all in the house rules.

Dark Archive

My next game will be placed in a 100% words of power world, where unique spells are things of legend, and are considered rare and powerful magic.

Silver Crusade

When I run games I always do that. In 3.x I allowed the three core books. Players could use one class splat book for their character but could not pick from all of them. Made things super simple.

I also required players to have a physical original copy of the book used for their characters. That was a rule I implemented when I ran a game in a game store and all the players would come with 3 ring binders of rules from bit torrent that they printed out at their dad's office. I felt it a bit rude to do so right in the store.

In pathfinder I imagine I will use the same ideas if the rules bloat gets too bad.

The Exchange

I have toyed with, in a generic euro-centric game, and say remove the monk. I could go farther of course but I think it would be simple enough to use this way. Removes several feats and some talents, not to mention removes PRC's.

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