Carbon D. Metric |
1 person marked this as a favorite. |
As a DM I have made it known that if any player wants to use the Qinggong Monk archetype with any of the other archetypes they are allowed to switch out (Just as normal with the QG monk) any of their class abilities that normally replace any of the class abilities on the list (Page 51 UM). This in effect makes it so that you can pretty much build a custom monk however you like. Nobody has taken me up on that offer yet but I don't see it as being any more powerful than anything else, plus the monk can use all the help they can get.
This is purely houserule territory but really, unless you are playing in a PFS game, who cares as long as it doesn't upset the game balance or the fun of it?
cfalcon |
For monk houserules I long ago (2ed) let them wear gloves that are enchantable just like any other item.
I never had a monk in my games be anything but awesome. I dunno. I think mostly the monk runs into issues with standard point buys and stock rules, so it's a legit thing to cry about but it's pretty easy to fix.
PathfinderFan64 |
Thanks for the replies. There is another way to follow the rules and not have the Aspect Master ability for long. What about changing alignment at 16th level from LN to LG or LG to LE and then after getting Aspect Master at 17th level change back to LG or LN? That would remove the Aspect Master if you choose wisely. Of course there would be a good reason for the character to change alignment and not just for getting rid of Aspect Master. Any thoughts?
PathfinderFan64 |
What this sounds like (to me) is someone who is trying to attain immortality, without attaining the requisite transformation. "Them's the price of these apples mister, ya wanna live foeva? Ya take the scales and gills and webbin."
I know it looks like that but not true. There are so many ways in the game to be immortal that are easier than waiting until 20th level in a monk varient. Also at 20th level if you die your allies can always bring you back. The main attraction for me is the extra elemental damage at higher levels and just being something other than a normal monk. I like the description of the Monk of the Four Winds.
Shadow_of_death |
I know it looks like that but not true. There are so many ways in the game to be immortal that are easier than waiting until 20th level in a monk varient. Also at 20th level if you die your allies can always bring you back. The main attraction for me is the extra elemental damage at higher levels and just being something other than a normal monk. I like the description of the Monk of the Four Winds.
I'd like to hear the ways you have found to be immortal before 20th level
Shadow_of_death |
Reincarnate Druid
Clone Alchemist
LichThose are the easy ones.
Clone alchemist just has more lives then most he is not immortal, reincarnate druid just has to be killed twice in two different bodies so not truly immortal just much harder to kill.
And the lich isn't an option in pathfinder without houserules.
A level 20 monk can never die without divine intervention, big difference
mdt |
Abraham spalding wrote:Reincarnate Druid
Clone Alchemist
LichThose are the easy ones.
Clone alchemist just has more lives then most he is not immortal, reincarnate druid just has to be killed twice in two different bodies so not truly immortal just much harder to kill.
And the lich isn't an option in pathfinder without houserules.
A level 20 monk can never die without divine intervention, big difference
Perfect Self: At 20th level, a monk becomes a magical creature. He is forevermore treated as an outsider rather than as a humanoid (or whatever the monk's creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type.
A 20th level monk can die. He can be killed. He can be brought back to life. No different from the reincarnation druid. The monk is actually easier to kill. He's just a native outsider. A 20th level monk basically doesn't age, eat or sleep.
OutsiderAn outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. An outsider has the following features.
• d10 Hit Dice.
• Base attack bonus equal to total Hit Dice (fast progression).
• Two good saving throws, usually Reflex and Will.
• Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. The following are class skills for outsiders: Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth. Due to their varied nature, outsiders also receive 4 additional class skills determined by the creature's theme.
Traits: An outsider possesses the following traits (unless otherwise noted in a creature's entry).
• Darkvision 60 feet.
• Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
• Proficient with all simple and martial weapons and any weapons mentioned in its entry.
• Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.
• Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.
So, let's take a look. The 20th level monk gains the following benefits...
Unaging (Not actually listed, but understood)
Darkvision 60 ft (if he doesn't already have it)
He can be reincarnated (being native outsider)
He doesn't eat.
He doesn't sleep.
He gains DR 10/Chaotic.
Other than that, he don't get much.
I'd say that a reincarnating druid is much harder to permanently kill, as you have to kill them, find the new body (which is hard, since it may be radically different than before, and you cant' scry for what you don't know about), and they can reincarnate an infinite number of times (since reincarnate doesn't care about old age).
Abraham spalding |
Abraham spalding wrote:Reincarnate Druid
Clone Alchemist
LichThose are the easy ones.
Clone alchemist just has more lives then most he is not immortal, reincarnate druid just has to be killed twice in two different bodies so not truly immortal just much harder to kill.
And the lich isn't an option in pathfinder without houserules.
A level 20 monk can never die without divine intervention, big difference
Yes the level 20 monk can -- all you have to do is hit the body with one of the many abilities that preempts coming back from the dead. Perhaps simply killing him with a spawning undead (thereby spawning another undead). Fail option is death in an anti-magic field (immortality is supernatural).
ALL immortality in pathfinder is an illusion -- it's simply which method you want to use to last longer than normal -- however eventually you can and will die for good.
mdt |
ALL immortality in pathfinder is an illusion -- it's simply which method you want to use to last longer than normal -- however eventually you can and will die for good.
More than that, it's not 'Immortality'. It's 'I don't age, eat or sleep'. The monk can still get killed by sticking him with a sword. Then you just do what you would to any guy you didn't want ressurected with true ressurection, you undead his body or soul trap him in a gem or something. Then you toss the gem in a bag of holding and toss that in a portable hole. :)
Bobson |
Shadow_of_death wrote:Abraham spalding wrote:Reincarnate Druid
Clone Alchemist
LichThose are the easy ones.
Clone alchemist just has more lives then most he is not immortal, reincarnate druid just has to be killed twice in two different bodies so not truly immortal just much harder to kill.
And the lich isn't an option in pathfinder without houserules.
A level 20 monk can never die without divine intervention, big difference
Yes the level 20 monk can -- all you have to do is hit the body with one of the many abilities that preempts coming back from the dead. Perhaps simply killing him with a spawning undead (thereby spawning another undead). Fail option is death in an anti-magic field (immortality is supernatural).
ALL immortality in pathfinder is an illusion -- it's simply which method you want to use to last longer than normal -- however eventually you can and will die for good.
Actually, the Monk of the Four Winds gains true immortality.
Immortality (Su): At 20th level, a monk of the four winds no longer ages. He remains in his current age category forever. Even if the monk comes to a violent end, he spontaneously reincarnates (as the spell) 24 hours later in a place of his choosing within 20 miles of the place he died. The monk must have visited the place in which he returns back to life at least once. This ability replaces perfect self.
There's no limit on it, so you can spawn, die, and respawn a day later repeatedly. The only way to negate it would be to kill the monk inside a permanent antimagic field (which then permanently suppresses his supernatural ability), but that's only temporary - it lasts until the next adventurer comes along and destroys the field.
That might actually be an interesting plot device once the party is high enough level to remove antimagic fields. They disjoin one, a skeleton inside crumbles to dust, and the next day (or immediately, depending on how you read it) a kobold or something comes up to them and thanks them for bringing him back to life...
Abraham spalding |
If he can't spontaneously reincarnate 24 hours later then he doesn't do it at all. He can't spontaneously reincarnate if he is undead, or if his soul is trapped in a gem, or if he's under the effects of some spells from the APG.
Another way to permanently kill him is to do so in a place he's never visited -- which would be pretty hard but very worth while.
I'm surprised you actually think true immortality is possible for a mere level 20 character when the gods themselves have died.
Bobson |
If he can't spontaneously reincarnate 24 hours later then he doesn't do it at all. He can't spontaneously reincarnate if he is undead, or if his soul is trapped in a gem, or if he's under the effects of some spells from the APG.
Hmm, point. I didn't go look at reincarnate before this, but you do have a good point there.
Shadow_of_death |
If he can't spontaneously reincarnate 24 hours later then he doesn't do it at all. He can't spontaneously reincarnate if he is undead, or if his soul is trapped in a gem, or if he's under the effects of some spells from the APG.
Another way to permanently kill him is to do so in a place he's never visited -- which would be pretty hard but very worth while.
I'm surprised you actually think true immortality is possible for a mere level 20 character when the gods themselves have died.
Thats one way to read 24 hours later, I read it as you have to wait 24 hours before you can come back to life. By your reading this ability never works because the monks soul awakens 24 hours later and he has to instantly revive, which means if he takes I trillionth of a second to decide his re-spawn point he can't come back. Which I'd give to a 1st level character honestly, can't use it anyway.
If he is undead or trapped in a gem he simply has to wait it out, eventually the effect will pass, he has nothing but time, being immortal and all.