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sean smeltzer 980 |
the party in my campaign is starting off at circa 3rd level I will be starting off with one dead level of paladin to represent the fact that he was actually part of the order, and then after a faith shaking event he comes to the realization that the gods are not god, and sets off to disprove the godhead, though he no longer has faith he still believes in he previous ideals. after wandering the world he finally gets excepted by a monastery and becomes a monk. after completing his initial training he sets of to attempt to find the source of the divine spark.
the problem that I am having is that I cannot choose how to build my monk right now I am thinking either, lotus/ healing hand/ ki mystic,
or ki mystic/ healing hand/ four winds. I know that it is stretching the rules seeing as the healing hand overlaps on both the four winds and the lotus, though due to the nature of the healing hand abilities my DM has decided to allow the mix.
I like the four winds because it represents an external control of the world through his understanding of the universe, and also a loss of humanity once he gain aspect
but I also like the lotus because it represent more of an internal struggle, an attempt to bring peace to not only himself but those around him.
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TarkXT |
![Deep Crow](http://cdn.paizo.com/image/avatar/B4_Deep_Crow_highres_rev.jpg)
There's reaalllyyyy not much to say here to be fair. You intentionally took a rather unfortunately weak class and combined it with a dead level of Warrior for all intents and purposes. Is the dead level absolutely necessary?
Also have you considered the Qiggong monk variant from Ultimate magic? It has the aspects you liked in the four winds variant with all the energy manipulation you were looking at with the other two. Something to consider.
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sean smeltzer 980 |
I haven't had a chance to take a close look at the Qiggong monk though it is definatly on the top of my to do list for the creation of my character.
as for the dead level, I have been thinking of dropping it, and it literally does nothing but remind me on my character sheet where he is coming from. so I am not really dead set on the dead level.
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sean smeltzer 980 |
Well, paladins do not necessarily get their power from their gods ... you can be a godless paladin. So perhaps after a period of your character restoring his faith in himself, he will regain his paladin abilities.
true though it is hard to justify the actual benefit of one level of paladin, I had intended for the levels in monk to represent more of an extreme self reliance rather than relying on fickle deities. I was also wondering if anyone had any other ideas for what class I should go for seeing as the only thing that I mostly have set in stone is the basic outline of the story
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Rocket Surgeon |
![Crow](http://cdn.paizo.com/image/avatar/PZO9072-Crow2_500.jpeg)
Keep the paladin level as active?
Just because your character has lost faith in the gods, it doesn't mean that the gods should have lost faith in him. As long as he holds up the Paladin's code he doesn't really have a reason to fall. After all, not all Paladins are devoted to a god, some are devoted to the ideal of Law, or Good.
It could put another twist on the character that even though he has renounced his god, his god has not withdrawn favor. It could annoy the character to no end, or even drive him to even greater acts of heroism to prove that he can changes things without the aid of the gods. A bit like the main character in Clash of the Titans actually - "I will do this as a man"...
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![]() |
![Cilios](http://cdn.paizo.com/image/avatar/11UndeadCleric.jpg)
Mechanically speaking, a Monk-Paladin can be a nice thing but with 2 levels of Paladin, for the bonus on saves.
This way, you ensure strong saves for your character. And if you are a Halfling with the Lucky Halfling feat from APG, your comrades in arms will love you.
Now, the backstory of your character makes me think about an Oracle, estranged from the gods, but still a vessel of divine power. Also I feel a Paladin/Oracle will be less MAD than a Paladin/Monk.
But, even if you go that way, take Paladin to the 2nd level for the bonus on saves. It makes even more sense for the story IMHO, as he will have only the 1st level of his new class and the first scenario you play will be the beginning of his new life in the wide world.
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Dabbler |
![Rat](http://cdn.paizo.com/image/avatar/packrat.jpg)
true though it is hard to justify the actual benefit of one level of paladin, I had intended for the levels in monk to represent more of an extreme self reliance rather than relying on fickle deities. I was also wondering if anyone had any other ideas for what class I should go for seeing as the only thing that I mostly have set in stone is the basic outline of the story
Well you get weapon and armour proficiencies, bonus to saving throws, and other goodness - monk/paladin is not a bad combination especially if your DM let's you use the the Ascetic Knight feat ...
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Riku Riekkinen |
![Mind Flayer](http://cdn.paizo.com/image/avatar/306.jpg)
the party in my campaign is starting off at circa 3rd level I will be starting off with one dead level of paladin to represent the fact that he was actually part of the order, and then after a faith shaking event he comes to the realization that the gods are not god, and sets off to disprove the godhead, though he no longer has faith he still believes in he previous ideals. after wandering the world he finally gets excepted by a monastery and becomes a monk. after completing his initial training he sets of to attempt to find the source of the divine spark.
Emphasis mine. Definately wouldn't lose Paladin powers in my game. Could find a lost hero cult of some god to raise back or something.
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Caius |
thank you for the great ideas, I most definitely will be taking paladin to second level. I had actually never thought that a paladin who lost faith but hadn't lost his ideal wouldn't lose his divine favor.
Paizo changed that and I do think it works quite well. Makes for a nice theme where even if the supposedly good gods can fall to corruption the beacons of light in Paladins still blaze strong.