the party in my campaign is starting off at circa 3rd level I will be starting off with one dead level of paladin to represent the fact that he was actually part of the order, and then after a faith shaking event he comes to the realization that the gods are not god, and sets off to disprove the godhead, though he no longer has faith he still believes in he previous ideals. after wandering the world he finally gets excepted by a monastery and becomes a monk. after completing his initial training he sets of to attempt to find the source of the divine spark.
the problem that I am having is that I cannot choose how to build my monk right now I am thinking either, lotus/ healing hand/ ki mystic,
or ki mystic/ healing hand/ four winds. I know that it is stretching the rules seeing as the healing hand overlaps on both the four winds and the lotus, though due to the nature of the healing hand abilities my DM has decided to allow the mix.
I like the four winds because it represents an external control of the world through his understanding of the universe, and also a loss of humanity once he gain aspect
but I also like the lotus because it represent more of an internal struggle, an attempt to bring peace to not only himself but those around him.