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I just ran across this blog's idea for a game mechanic for those who might be inspired to run a heist in their game. It's untested, but seems like worth a look.
Damn, I like that! I will definitely be trying it out sometime.
Glad you liked it, Christopher! The mechanic has been tested now, but the author hasn't written the session up in detail, yet.
This is a great one... just wondering how the event clock would work?
HERE is the designer's post-game reflection on running a heist game. Apparently the event clock and the trouble meter weren't very useful to him in running the game.