I may have just won the Monk (Massive Damage, Core+ APG)


Advice


1 person marked this as FAQ candidate.

So, here I am minding my own business, kicking around the SRD looking for something to think about besides this nightmare of a week when I notice the Ultimate Magic archetypes are up, and I decide to see if I can finally build a Monk Firebender. (Answer: Yes, sort of. Lv 4 Scorching Ray lets you pretend, but that's not important.) this is the juggernaut I built instead.

Human Monk, Archetypes: Weapon Master (Directly relevant), Qigong (Firebender, hells yeah) Ki Mystic (To power the new fire voodoo)

Stats: Follow Treantmonk's legendary advice, except raise CHA to 10, either by siphoning INT or offering the GM, erm, favors. Whatever.

(If used) Traits; Unnatural Presence [Makes Intimidate a class skill. Wait for it...]

Feats
Lv 1: Enforcer, Skill Focus: Intimidate (Human Bonus), Imp. Grapple. (Monk Bonus)
Lv 2: Dodge (Monk) Weapon Focus: Unarmed Strike (Archetype)
Lv 3: Power Attack
Lv 5: Dazzling Display
Lv 6: Imp. Bull Rush (Monk feat)
Lv 7: Cornugon Smash
Lv 9: Shatter Defenses
Lv 10: MEDUSA'S WRATH (Monk feat)

Here's the idea. Monks can fight doing nonlethal barehanded damage. Nonlethal damage triggers the Enforcer feat, Which as a free action lets you Intimidate foes. Cornugon Smash lets you intimidate foes when you power attack them (Read: Always.)This gives you two chances to demoralize an opponent, which activates Shatter Defenses, making the target flatfooted instead and allowing you to MEDUSA STRIKE (yes, Caps are merited) for two extra attacks per round at the highest BAB.

You intimidate with 10+ 6 (Skill focus) + 3 (Class skill from trait) + 2(Masterwork tool. (Sub-bracket: Shaman, you sexy beast, what kind of tool gives intimidate bonuses, you ask? Off the top of my head; A human skull necklace (Named Yorick), Sunglasses a la The Matrix, William Shatner's spoken word album...)

You flurry for 8/8/8/8/3/3. At level 10. Against flat-footed opponents. Add STR, Power Attack, and Weapon Specialization from the archetype to your 1d10 fist. Anyone want to run those numbers? Also, this is without any equipment or backup from a party.

You're like a fighter with absurd saves, Jedi skills, and the option to Jackie Chan rooms full of mooks without actually killing anyone

Am I missing something in the basic build? What do you think.

PS. Not certain about Qigong. It looks like you can replace every level of Slow Fall with a power. If so, season to personal taste, but can I recommend Scorching Ray (for the awesome), Barkskin, and Shadow Step at Lv 10?

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