Eidolons and non Evolution Natural Attacks


Rules Questions

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Would an eidolon that has the maximal number of natural attacks be able to take the Extra Trait feat to gain a bite attack?


Isn't that a trait that only (half-)orcs can take? If so, the Eidolon wouldn't qualify anyway, because it's an Outsider.

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no. the max number of attacks is a hard cap.

you can get the bite if you take additional traits and take adopted and then the half orc trait.


Oh, I forgot about the adopted trait. But still, I'd say you would need to be humanoid to be adopted by orcs. And the Eidolon can't even exist on the material plane without its summoner nearby. So if anything, it should be the summoner who is an orc or adopted.

And yes, even then I'd say the max number of attacks is a hard cap.


It's a hardcap - but, you can save on evolution points to get natural attacks by using feats to get additional natural attacks (if you can find appropriate feats).


One way that might break the hard limit (based on GM adjudication) is through the eldrich heritage feat and a sorcerer bloodline that grants a claw attack for a limited duration. While an eidolon might not qualify for the "character level 3" requirement, it could gain it through the magic item that grants eldritch heritage.
All in all, I don't think that it would be worth the cost in gold, and having free limbs to gain the claws at, compared to the limited duration of the claws.

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Blave wrote:

Oh, I forgot about the adopted trait. But still, I'd say you would need to be humanoid to be adopted by orcs. And the Eidolon can't even exist on the material plane without its summoner nearby. So if anything, it should be the summoner who is an orc or adopted.

And yes, even then I'd say the max number of attacks is a hard cap.

How you would rule it is great for your own houserule, but RAW it works.

Probably not RAI, but it is RAW


Name Violation wrote:
Blave wrote:

Oh, I forgot about the adopted trait. But still, I'd say you would need to be humanoid to be adopted by orcs. And the Eidolon can't even exist on the material plane without its summoner nearby. So if anything, it should be the summoner who is an orc or adopted.

And yes, even then I'd say the max number of attacks is a hard cap.

How you would rule it is great for your own houserule, but RAW it works.

Probably not RAI, but it is RAW

It isn't RAW, it is rules-laywerist disregard for common sense if you just allow an eidolon or character mid-game suddenly to be adopted by another race. Evenmore so if it spontanously makes him sprout tusks.

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HaraldKlak wrote:
Name Violation wrote:
Blave wrote:

Oh, I forgot about the adopted trait. But still, I'd say you would need to be humanoid to be adopted by orcs. And the Eidolon can't even exist on the material plane without its summoner nearby. So if anything, it should be the summoner who is an orc or adopted.

And yes, even then I'd say the max number of attacks is a hard cap.

How you would rule it is great for your own houserule, but RAW it works.

Probably not RAI, but it is RAW

It isn't RAW, it is rules-laywerist disregard for common sense if you just allow an eidolon or character mid-game suddenly to be adopted by another race. Evenmore so if it spontanously makes him sprout tusks.

Can you point out the "can't take adopted" clause in additional traits?

Its rules legal as it gets.

Rediculous? Sure. Legal? Yup.

I'm not saying you have to like it. I'm just saying its fact. You CAN take the feat additional traits. You can pick adopted. You can pick tusk's via adopted. No rules borke.

I know it doesn't make a whole lotta sense, but its allowed by Rules As Written.


Adopted is just a designation for a period of some length where you lived with and among another people as one of them.

Writing it into a backstory pre-gamestart is relatively easy.

Cheesy, yes. RAW, yes.

It is not even optimal though.

any time your Eidolon has an even number of allowed Natural Attacks, you will be forced to add a tentacle or other single attack.

Going with several paired Claws is the optimal choice due to Weapon Focus, INA Claws and so on.

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