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Are there rules on purchasing pre-generated spellbooks. The spell they are really interested is Haste. The thought is that buying a spellbook possibly with just that spell or a that and a few others would be cheaper than purchasing a scroll of haste as they can get half the cost back when they sell it with the book.
Here is the math I was thinking.
Spellbook 15GP
Writing the spell 90 GP
haste scroll 375
total 480 GP
It is possible that the spellbook had copied spells as well, which is cheaper than usinghte haste scroll.
What would the cost be for buying pre-generated spellbooks and would you allow it instead of purchasing the scrolls? Also, if allowed, would you role a percentile to see if there is a book like that available?
Any advice would be great!

Sylvanite |

They can just pay a Wizard who already has it in his spellbook to allow them to copy it out. The rules for that are in the Core Rulebook. I think it's stated that wizards charge half the cost of writing the spell into the book just for the privilege of copying it...so the end result is 135 gp for getting Haste into your own book from another wizard's. Much less confusion than buying pregenerated books and much less cost than scrolls.

Sylvanite |

Then where are they buying pregenerated spellbooks and scrolls? Even if it's not a wizard, any merchant with a spellbook could charge the same thing just to make things easy.
If whoever is selling the spellbook knows how much to sell it for based on the prices of writing spells in, then they would know how much to charge for copying out of the book (thus keeping the book as a source of income if they're a smart merchant).

Sylvanite |

The owner of the trading post they stay at would have his contacts put out feelers for the spellbook in restov for the player. They would then bring the spellbook back to the trading post for the player to purchase.
Ahh. Well in that case I would hugely jack the price of it up. What merchant parts with a renewable source of income in a big city for a cheap price? And, on top of that, the guy using contacts and putting out feelers is gonna take his cut, too. Of course, if you're just going for a ruleswise way to get the spell into the player's hands, I think a scroll is much easier if there are no casters around to get spellbooks from.
That said, Symar is dead on about the pregen'd spellbooks from Ultimate Magic. I'm going to be curious to see how they're priced, as it might be a huge monetary boost to wizards to simply buy these books instead of scrolls...

Nixda |

If I remember Kingmaker correctly the players have alle the time in the world (mostly, at least). So if you as a GM want to give them the chance to get their desired upgrades, why not have them go to Restov (I think it's a journey that would probably take 2 or 3 weeks there and back again)? You can savely assume that a larger city can cover all the "usual" lower level adventurer's needs.
And if the party doesn't want to do that or really doesn't have the time, why not go with the scroll? There's no reason the cheapest option should be available anytime and anywhere.

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I think plan A will be to wait until the Ultimate Magic comes out to see what it says.
Plan B may be to use the characters background to his advantage. He could set up a spellbook exchange with a friend from the academy. they could each send a spellbook back and forth with spells to give each other. It should be cheaper than buying the scroll. It would be "hey did you learn magic missle?" Yeah send me mage armor in your book and I'll put Magic missle in mine for you to copy."
He may be able to sell his spare spellbook later or keep it as a backup.

leo1925 |

It's the Kingmaker campaign. The party would need to venture to Restov (which is 100's of miles away) to do this. Or Oleg could inquire for the player, but that would take time too. Wizards are uncommon in the stolen lands.
Yes it's kinda tough in the beggining of Kingmaker but after the 1st where you start building your city i think that things become easy (since you know your city will have spellcasters).
Also in the core there is a formula for calculating a spellbook's price.
When you want to sell a spellbook (usually stolen or loot) you find the scribing cost of each spell that there is in the spellbook (the table in the magic chapter) and you add them up, then you add the cost of the spellbook (found in the equipment chapter) to the number you found before, then you divide that number in two for getting the number of gps you get when you sell it. So in order to find the cast of buying a spellbook you just multiply the cost of selling it by 2.

Sylvanite |

Derekjr wrote:It's the Kingmaker campaign. The party would need to venture to Restov (which is 100's of miles away) to do this. Or Oleg could inquire for the player, but that would take time too. Wizards are uncommon in the stolen lands.Yes it's kinda tough in the beggining of Kingmaker but after the 1st where you start building your city i think that things become easy (since you know your city will have spellcasters).
Also in the core there is a formula for calculating a spellbook's price.
When you want to sell a spellbook (usually stolen or loot) you find the scribing cost of each spell that there is in the spellbook (the table in the magic chapter) and you add them up, then you add the cost of the spellbook (found in the equipment chapter) to the number you found before, then you divide that number in two for getting the number of gps you get when you sell it. So in order to find the cast of buying a spellbook you just multiply the cost of selling it by 2.
I would think the cost of buying it would be more. Whoever created the spellbook did so at full price, so they would charge double what they paid to create it, not equal to what they paid (and thus put in a bunch of work for no profit?)

leo1925 |

leo1925 wrote:I would think the cost of buying it would be more. Whoever created the spellbook did so at full price, so they would charge double what they paid to create it, not equal to what they paid (and thus put in a bunch of work for no profit?)Derekjr wrote:It's the Kingmaker campaign. The party would need to venture to Restov (which is 100's of miles away) to do this. Or Oleg could inquire for the player, but that would take time too. Wizards are uncommon in the stolen lands.Yes it's kinda tough in the beggining of Kingmaker but after the 1st where you start building your city i think that things become easy (since you know your city will have spellcasters).
Also in the core there is a formula for calculating a spellbook's price.
When you want to sell a spellbook (usually stolen or loot) you find the scribing cost of each spell that there is in the spellbook (the table in the magic chapter) and you add them up, then you add the cost of the spellbook (found in the equipment chapter) to the number you found before, then you divide that number in two for getting the number of gps you get when you sell it. So in order to find the cast of buying a spellbook you just multiply the cost of selling it by 2.
I just used the rule from the core book.
Also keep in mind that the spells in the spellbook might very well come from the wizards 2 free spell/level, also keep in mind that when you want to duplicate a spellbook you just use half the inscribing cost.
Sylvanite |

Sylvanite wrote:leo1925 wrote:I would think the cost of buying it would be more. Whoever created the spellbook did so at full price, so they would charge double what they paid to create it, not equal to what they paid (and thus put in a bunch of work for no profit?)Derekjr wrote:It's the Kingmaker campaign. The party would need to venture to Restov (which is 100's of miles away) to do this. Or Oleg could inquire for the player, but that would take time too. Wizards are uncommon in the stolen lands.Yes it's kinda tough in the beggining of Kingmaker but after the 1st where you start building your city i think that things become easy (since you know your city will have spellcasters).
Also in the core there is a formula for calculating a spellbook's price.
When you want to sell a spellbook (usually stolen or loot) you find the scribing cost of each spell that there is in the spellbook (the table in the magic chapter) and you add them up, then you add the cost of the spellbook (found in the equipment chapter) to the number you found before, then you divide that number in two for getting the number of gps you get when you sell it. So in order to find the cast of buying a spellbook you just multiply the cost of selling it by 2.I just used the rule from the core book.
Also keep in mind that the spells in the spellbook might very well come from the wizards 2 free spell/level, also keep in mind that when you want to duplicate a spellbook you just use half the inscribing cost.
Good points. I hadn't considered the free spells.

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We ended up compromising. He can have a courier drop off a spellbook to the acadamy library with a request for a spell. They charge a 20 gp research fee as well as the borrowed price. They add it to his spare book for the inscribed cost. This ends up being about 20 gp more than buying a spellbook with just the spell they wanted. It would take a week for this process because of distance.
He will need to make spellcraft checks to put it in his book.
He can sell his extra spellbook later if he wants.