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The Patchwork Hills are fine just north of the Yondabakari, but there's a problem: I'm pretty sure that Aaracokra have not been converted to Pathfinder, and I can't think of a creature that fills exactly the same role. Perhaps you could change Featherhold into a family of Sylphs, with a few Jann as leaders.
Would strix from the Inner Sea World Guide work as a good replacement for the aarocokra?

JadedDemiGod |

JadedDemiGod wrote:Possibly, though if i remember the strix aren't the nicest people ;). Its a good idea though.They're not evil aligned, but they do have that whole race-hatred against humans going on...
This is true, i was reading them over last night and they would make an excellent substitute for the Aarockra :)

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Dame Desnus wrote:JadedDemiGod wrote:Possibly, though if i remember the strix aren't the nicest people ;). Its a good idea though.They're not evil aligned, but they do have that whole race-hatred against humans going on...This is true, i was reading them over last night and they would make an excellent substitute for the Aarockra :)
Canonically, strix live only in Cheliax, and a specific part of Cheliax at that. But the great thing about the aarakocra in Night Below is that they're a splinter of a larger tribe. We just need a reason for them to have flown from Devil's Perch to Featherhold.
The race-hatred makes the conflict a lot more interesting. Let's move Featherhold to the southeastern end of the Patchwork Hills, overlooking the Yondabakari close to Whistledown. The strix are attacking those who travel on the river, and while they've stopped short of killing anyone so far, they've destroyed a number of barges and traffic from Magnimar to Whistledown is struggling. Shalel--I mean Shiraz wants the PCs to talk sense into the strix before the Hellknights just murder the entire colony. It's much more tense than the original mission, and better fits the campaign's theme of negotiating with monsters.

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I'm about to start this campaign up with a group. I'll probably run with the serpentfolk-suggestion.
Though I like Golarion, I'm not too hung up about what's canon or not, so will just use the map and set it either in Varisia or the River Kingdoms.
For converting, I mainly do a block at a time...so for the first session, I will have the initial encounter, the hunt for the werebear and possibly the Goblins of the Ring prepared. Using Hero Lab, it is fairly easy to convert/make stats for the different enemies.
I'm starting at 2nd level (with five players), so my first encounter has been beefed up a little:
Carlanis is a 3rd level rogue (thug) with bludgeoner and enforcer. The rest are 2nd level warriors.
Aiming at a challenging-hard encounter, that gives me about 1000-1200 xp, and this encounter is technically 1800, but all of them are under equiped (gave Carnalis a MW Club, but the rest have poor armor. Will this be a killer, or should my players be able to handle it?

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Canonically, strix live only in Cheliax, and a specific part of Cheliax at that. But the great thing about the aarakocra in Night Below is that they're a splinter of a larger tribe. We just need a reason for them to have flown from Devil's Perch to Featherhold.
The race-hatred makes the conflict a lot more interesting. Let's move Featherhold to the southeastern end of the Patchwork Hills, overlooking the Yondabakari close to Whistledown. The strix are attacking those who travel on the river, and while they've stopped short of killing anyone so far, they've destroyed a number of barges and traffic from Magnimar to Whistledown is struggling. Shalel--I mean Shiraz wants the PCs to talk sense into the strix before the Hellknights just murder the entire colony. It's much more tense than the original mission, and better fits the campaign's theme of negotiating with monsters.
(If I can be excused for replying 7 months later ...)
I left out the aarakocra completely, since I didn't think it would interest my players. I much prefer your idea, and I wish I'd thought of it at the time.
As it is, the PCs just have to rescue the escaped slave and deal with the Ixians, and then its the assault on Shaboath.

Matthew Nuckles |
I have run this campaign a few times with different groups. I am looking at starting again with another group right now!
We all LOVE book 1. It can be a rich rewarding experience if you take the time to role play out the environment. Let them feel like they are becoming part of the community.
The problem comes, as people have mentioned, With Jelenith. Book one can take so long, players assume "Well, no point in looking for her anymore. SHE'S dead!"
My solution, was her wedding ring. There is a connection between Her ring and that of her husband. There is a small gem that will glow in beat to the heartbeat of the other person. So long as his ring has a glowing gem, he knows she is alive!
When they as Tauster to use the ring to find her he replies
"I can't...The magic is blocked. You CAN'T use one ring to find the other. It's.... It's a safety feature."

Sharessa |

Thanks to everyone in this thread. I've been wanting to convert this for quite a while, and your ideas have helped quite a bit now that I've actually started on it in earnest. I feel like overall, with so many years and editions in between along with the amount of creatures the campaign uses that didn't make the journey to Pathfinder, that it's best to just use the module as an outline for its story and throw together the stats yourself.