Yeah I figure I am going to have to go a few rounds with him in a fight before they realize they need to run. The Chemist does not fight fair and I have a setup that will ensure the PC's are nearly out of Healing and Spells and not out of HP but pretty low. I would hope they would run but then again maybe not, but I like the idea of a free swing on them. Maybe vs their Flat Footed AC To show they are on the run.
So my group is all level 5 and tonight they will come up vs a powerful foe a Rage Chemist who is level 8. This is a fight they can't win and need to run from so hence the chase. So my problem is figuring out what happens should he catch one of them? I want them to know that is bad but outright killing one could be pretty unfair. Any thoughts on what I could do to keep that element of fear but not make it totally lethal? I though about them doing Fort Checks and if the Chemist fails he is stunned for 2 rounds but what if the player fails? Loses X hitpoints or maybe just con?7
So one of my players (level 4) is playing a Synthesist Summoner and I am having a hard time throwing anything up that can harm him. We are just entering Harrow Stone Prison tonight and I wanted to make him fear the place. He has a AC of around 25 (he has mage armor up) and I can't seem to get through it. He Melees as he has three attacks right now and does a decent amount of damage. I thought of targeting him with Brother Charlatan but being a caster he has a higher will save then most. Any thoughts or suggestions would be welcome.
Ansel Krulwich wrote:
Thank you so much! He kept calling it a Feat and I was wracking my brain trying to find it!
A player of mine is playing a Mindchemist and he brought up a question to me that I could not answer so wanted to hit up people here. When he uses the Cognatogen he gains a +2 to Int and a -2 to Str when it wears off thought it states that the Strength loss turns to Stat Damage and must be healed in anyway that would heal Stats. This is different from the normal Mutagen which is not stat damage. So why the change to the Mindchemist? I couldn't see anything that should warrant that, so anyone have thoughts on this?
I have started running a Council of Wyrms type game using the pathfinder rules so for those not familiar with that. The PC's are Dragons all young ones and I wanted to do up a scene where they have to chase another dragon in flight but I am at a lost as to what sort of things to throw at them in the chase. It will be along the coast and the pc's are going to be trying to follow the dragon back to his hidden lair so any ideas on what I could put out there to challange them? |