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Are all of them OGL or are some locked down to where only Pazio can use them? If so is there a list?


A player of mine is wanting to become a merchant and buy and sell bulk goods. He was wanting to deal in metals so I am trying to figure out how easy would it be to find Lead and Iron (raw) in a city like Calphias and how much should it cost per pound?


Yeah I figure I am going to have to go a few rounds with him in a fight before they realize they need to run. The Chemist does not fight fair and I have a setup that will ensure the PC's are nearly out of Healing and Spells and not out of HP but pretty low. I would hope they would run but then again maybe not, but I like the idea of a free swing on them. Maybe vs their Flat Footed AC To show they are on the run.


So my group is all level 5 and tonight they will come up vs a powerful foe a Rage Chemist who is level 8. This is a fight they can't win and need to run from so hence the chase. So my problem is figuring out what happens should he catch one of them? I want them to know that is bad but outright killing one could be pretty unfair. Any thoughts on what I could do to keep that element of fear but not make it totally lethal? I though about them doing Fort Checks and if the Chemist fails he is stunned for 2 rounds but what if the player fails? Loses X hitpoints or maybe just con?7


Thank you all for the advice!! We just wrapped up the fight with the splatterman and I used him to do a lot of touch attacks on him. That helped out greatly. Though he claims that his Edioln's claws count as Magical which I need to check on.


So one of my players (level 4) is playing a Synthesist Summoner and I am having a hard time throwing anything up that can harm him. We are just entering Harrow Stone Prison tonight and I wanted to make him fear the place. He has a AC of around 25 (he has mage armor up) and I can't seem to get through it. He Melees as he has three attacks right now and does a decent amount of damage. I thought of targeting him with Brother Charlatan but being a caster he has a higher will save then most. Any thoughts or suggestions would be welcome.


Ansel Krulwich wrote:

Trap sense is a rogue talent. Edit: I mean to say, Trap Spotter is a rogue talent.

Trap Spotter (Ex) Rogue Talent

Your player will need to have at least two levels of rogue to take the talent.

Thank you so much! He kept calling it a Feat and I was wracking my brain trying to find it!


A player in my game said he wanted to take this feat but I can't find it anywhere. He said it allows him to make a perception roll when he is within 10 feet of any trap with out having to actively look for it. Dose anyone know what feat is really called?


Doggan: Thanks I did miss that the penalties stack to the Ragechemists Will and Int saves. I had thought they were just -2 each time that does make it more balanced.


Still trying to figure out why they made the Mindchemist suffer Ability Damage where the Ragechemist does not. And the Ragechemist can get up to +10 to dam at level 3 where the Mind can only get +6


Okay so I think see why the change if you stack that bonus with fox's cunning you are getting what base +4 to damage and Save DC on top of your normal intellect bonus. Does the Ragechemist get the same thing with theirs where it is a Al chemical Bonus or is it different?


A player of mine is playing a Mindchemist and he brought up a question to me that I could not answer so wanted to hit up people here. When he uses the Cognatogen he gains a +2 to Int and a -2 to Str when it wears off thought it states that the Strength loss turns to Stat Damage and must be healed in anyway that would heal Stats. This is different from the normal Mutagen which is not stat damage. So why the change to the Mindchemist? I couldn't see anything that should warrant that, so anyone have thoughts on this?


That worked great!!! One last question for anyone who uses the IPad app, do you know if it will work on something like the Asus Transformer? I wanted to get this for my GM but he has a Asus wanted to make sure it works before buying it for him.


This program is great!! I do have a question and not sure if I missed it somewhere. But is there a way to make all of my monsters/NPC's roll attacks at one time?

Also if I load my players PC's into the program and pit them vs my monsters when I roll for them does it take into account the PC's AC?


Has anyone done up a map for the Underdark parts? What did you guys do for the handouts just keep them the same or redo them? I was thinking of redoing them to make them look better.


I have started running a Council of Wyrms type game using the pathfinder rules so for those not familiar with that. The PC's are Dragons all young ones and I wanted to do up a scene where they have to chase another dragon in flight but I am at a lost as to what sort of things to throw at them in the chase. It will be along the coast and the pc's are going to be trying to follow the dragon back to his hidden lair so any ideas on what I could put out there to challange them?