Wounded Earth Players' Guide and Discussion Thread


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Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Vote cast


Male Human(ish) Level 7 RPG Monkey

Thank you for your votes, folks. Looks like I may have to settle for a strong second place.


Male Half-elf Paladin 4/Champion Tier 1

Are Liam and Jon still around or do you think they're out for good?


Male Human(ish) Level 7 RPG Monkey

Well, I sent out PMs and haven't received any responses, so I think we may have lost them. Once this scenario is resolved we can look at whether we need new blood or if the group is good to go as is.


I'm really sorry. I read this PM during a cough medicine induced internetting. Is it possible for Jon to return?


Male Human(ish) Level 7 RPG Monkey

Yep. Haven't gotten any new blood in and your character is still involved. You missed all the fun though.


Sorry. Broke my hand, got frozen in, then had about three rounds with colds and flu this season. It's not been a fun time in the Midwest.


Male Human(ish) Level 7 RPG Monkey

No worries. Glad to have you back, and I hope the rest of the winter goes better for you.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

I'm the only one without some form of healing, so I'd like to reserve the potion of CMW. Kalaya and I are tied for lowest AC, so maybe give her the amulet? No preference for slow poison. Finally, if we're able to sell the items for their appraised cost, then we get 96 gp each (again rounding) Thoughts?


Male Half-elf Paladin 4/Champion Tier 1

I'm fine with that, personally. It looks like Kalaya has the least in the way of gear, so she should probably have the amulet.

I'm not really interested in the antler, more in finally using my weaponsmith skill so I'm more than happy with Jon, Liam or whomever else would like it to take the antler once I spiff it up a bit.


Male Dwarf Cleric of Baal 4


Assorted currency @ 21.67 gp
Appraised items @ 456 gp
Hooded lanterns (3) @ 10.5 gp
Lamp oil (20) @ 1 gp
Mwk battleaxes(?) @ 310 gp
Furs(?) @ ??? gp
Total: 799.17 gp

Excluding anything that is probably too cumbersome to actually carry... does this look about right? Assuming of course, that we can successfully liquidate everything, or that we aren't keeping any of the above.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Trust the dwarf. I had ignored the lamps and battleaxes. 799.17/5= 159.83


Male Human(ish) Level 7 RPG Monkey

Jon:
Go ahead and keep the antler once Auric shapes it into something useful. It won't be anything you'll want to use, most likely, but it may come in handy at a later date. Call it an intuitive hunch.

New Exotic Weapon: Antler

Antlers removed from the head of any deer-like animal can be used as an exotic weapon. An antler can be cut down to make a weapon of any size. Each antler begins at a size equal to the creature it was taken from. The antler can be shaped to provide either a one-handed, two-handed, or double weapon. An antler gives a +2 bonus when attempting to disarm an enemy, provided your enemy's weapon is the same size as or smaller than yours. Alternately, you may choose to use an antler as a shield. If one-handed, it provides a bonus equal to a light wooden shield (+1 shield bonus to AC). If two-handed, the weapon may be used as a double weapon with one end providing a bonus equal to a heavy wooden shield (+2 shield bonus to AC; when used in this manner, apply all appropriate two weapon fighting penalties when using the weapon to attack.)

Damage: 1d6/x3 (1d8/x3 for Large); Type: Piercing; Weight 2-10 lbs.; Cost: 1 gp.


Jon gratefully accepts the antler, feeling intuitively that it may come in handy in the future...


Male Human(ish) Level 7 RPG Monkey

Question: How do you all feel about a temporary jaunt into mythic gameplay in the near future?


Female Human Witch (Stars)/ 1st Tier Archmage

I'm cool with it, a witch going mythic sounds intriguing.


Male Dwarf Cleric of Baal 4

Well, we did just kill a god...

Kidding. On a more serious note, I'm definitely interested.


Just temporary?


Male Half-elf Paladin 4/Champion Tier 1

I'm willing to try it. I'm a little wary of stapling a new system onto another system, but I'll give it a fair shot.


Male Human(ish) Level 7 RPG Monkey

Temporary, unless it works out really, really well for everyone. It would fit in with possibilities in the upcoming storyline and I'd like to run some mythic stuff to get a feel for it in-game.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

sounds fine by me.


Works for me!


Female Human Witch (Stars)/ 1st Tier Archmage

So Kalaya's 2 hp from staggered and 3 hp from passing out due to nonlethal from the forced march.


Male Human(ish) Level 7 RPG Monkey

Got a double writing deadline looming. Will try to get things moving again come Friday evening.


Female Human Witch (Stars)/ 1st Tier Archmage

Cool sounds like our very own Tunguska Event


Male Human(ish) Level 7 RPG Monkey

Having owned Monte Cook's When the Sky Falls since its release, and picking up It Came from the Stars by Zombie Sky Press, I've been wanting to have some fun with this sort of encounter for a while. A normal meteor is dangerous. Add magic to the mix and things go to a whole new level.

Now, as to mythic abilities.

Mythic Heroes

You'll all gain 1 mythic tier. This gives you the opportunity to pick one of the six mythic paths and a mythic feat. You also gain the following abilities:

Hard to Kill (Ex): Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.

Mythic Power (Su): Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.

Surge (Su): You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

And at this point you'll have any remaining damage healed.


I loved When the Sky Falls! Great idea builder for adventures! I haven't gotten It Came From the Stars yet. Man now I really want to...


Male Dwarf Cleric of Baal 4

Choices, choices. Hierophant would be the natural choice, I suppose. I'll think on it for now.


Male Human(ish) Level 7 RPG Monkey

It Came from the Stars is totally worth it. New races, classes, archetypes (every wanted to play the Guyver? or Venom? try the symbiote-synthesist!), spells, vehicles, items. For GMs, there are new hazards, disasters, monsters, and four adventures.


Stop taunting me, you fiend!

I think my first pass at Mythic Jon is done. Check me over, please!


Male Half-elf Paladin 4/Champion Tier 1

Looking over the options; I'm between Champion or Guardian, though I still need to check out the Marshal.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

I think I've understood everything and I've updated now. I went with archmage dual-pathing trickster.


Female Human Witch (Stars)/ 1st Tier Archmage

Will look though and make my pick in the next couple hours


Male Human(ish) Level 7 RPG Monkey

No rush. Between a writing deadline and trying to get my basement cleared out I've been busy. I managed to get things rolling thanks to a bad night's sleep and figuring around 6 am that it was a little late to do much other than get up and put on the coffee.


Male Human(ish) Level 7 RPG Monkey

The basement is coming along swimmingly. The writing, not quite so much. I'll probably be doing a two-day blitz this coming week to finish it and get it out, then be ready to roll full steam by Wednesday, so have your choices and changes made by then.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Just wanted to confirm something about the mythic abilities:

Arcane Surge (Su): As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. If you prepare spells, this spell must be one you prepared today (even if you have already cast it); if you're a spontaneous caster, this spell must be one of your spells known. If the spell requires a saving throw, any non-mythic creatures affected by the spell roll twice and take the lower result. If you must attempt a caster level check for the spell to overcome a creature's spell resistance, you can roll your caster level check twice (adding your tier to each) and take the higher result. You can't add a metamagic feat to a spell you cast using this ability.

Does this mean that I get to cast the spell as a swift action (ie: quickened?), or just that the spell will be available as my standard action with the re-rolls for DC and without spending a spell slot?


Female Human Witch (Stars)/ 1st Tier Archmage

I think you cast as normal, but use a swift action to expend the Mythic power that makes it available.


Male Human(ish) Level 7 RPG Monkey

Yup. Swift action to activate the surge, usual amount of time to cast, save the spell.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Ok, good. I was imagining some crazy shenanigans. That seems much more balanced.


Male Dwarf Cleric of Baal 4

All right, I believe everything should be in order for Stilgar. I thought about going Guardian instead of Hierophant, but it did not quite offer the flavor I was looking for.

I have doubts about whether I will ever end up using Instrument of Faith (Su), but the fluffiness of the ability was just too hard to resist.


Female Human Witch (Stars)/ 1st Tier Archmage

Ok done with the Mythic Upgrade, went Archmage Mythic Hex/ Wild Arcana/ Mythic Spell Lore


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

I went archmage/trickster wild arcana/fleet charge, and the two familiar upgrades


Male Dwarf Cleric of Baal 4

Blegh. I'm having second thoughts. Not that I'm surprised that I do or anything. I'm going to go with Guardian after all. Stilgar uses a good deal of magic, but the stuff he uses isn't usually contingent on his Wisdom score. That and Guardian gives me some idea of where to go with future feat selections. Plus I just really like the idea of Stilgar being a burly tank. :P

I'm going with Guardian as my path, Mythic Toughness as my feat, Absorb Blow as my guardian's call and Burst Through as my path ability.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

It says that I can go for a regular feat instead of a mythic one. Is it ok if I pick something like boon companion or evolved familiar?


Male Half-elf Paladin 4/Champion Tier 1

I should be all set. I took champion, sudden attack, punishing blow and mythic power attack.


Male Gnome
currently:
Hp 17/26 Send Sense 6/6 Eternal Hope 1/1 Mythic 5/5
Wizard (scryer) 4
stats:
AC 14/14/11 f/r/w 3/5/5
skills:
k(any)+7, Diplomacy, Linguistics, Perception, Stealth, Spellcraft +8

Locked in now. I took boon companion instead of dual path.


Male Human(ish) Level 7 RPG Monkey

All right. Looks like everyone is set. Away we go.


Female Human Witch (Stars)/ 1st Tier Archmage

Looks like we're all going to die from radiation poisoning.


Male Human(ish) Level 7 RPG Monkey

That would be a very sad and unheroic end. This isn't quite the same thing. It is a fantasy world, after all. ;)


Female Human Witch (Stars)/ 1st Tier Archmage

LOL. I know it's just funny. It's like we're in a fantasy version of the Tunguska Event

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