Is Dazzled a decent condition to apply?


Advice


I just got my hands on Faiths of Purity, and I see the feat Spear Dancer. Since I'm already playing a follower of Shelyn that uses a two-handed reach weapon (glaive, to be precise), and I believe I'll have some later level feats free, I'm wondering if it's worth it at all?

My only prior experience with Dazzled was from a sorcerer using Rainbow Beam, but I don't know if it was getting applied or making any noticeable difference, playing at mid to high level.

I really can't fit it in before, like, Level 11. Level 9 if I skip on Power Attack.

Sovereign Court

Well, enemies you dazzle take a -1 penalty to attack rolls and visual perception checks...i don't see it being worth a feat.


dazzled wouldn't be worth it if it was free. just a waste of actions, unless you can make it a free action, without trying.


Well the feat adds it for free on every melee hit with a two-handed reach weapon (with which you have Weapon Focus), for a one round duration. It's not like I'm wasting other actions to Dazzle.


While this is a game that is all about +1 here and +1 there making a big difference, I just can't see it being worth having, especially at such a high level.

If you want to make it 1 point harder to hit you, just take dodge.


That's kind of what I was thinking. Just wanted to make sure I wasn't missing something.


Symar wrote:
That's kind of what I was thinking. Just wanted to make sure I wasn't missing something.

I think it's good to have if you already have dodge (PF), luck of heroes (3.5), chosen foe (3.5), shield focus with buckler (PF), greater shield focus with buckler (PF), improved buckler defense (3.5), combat expertise (PF), and you want to keep increasing your AC. In a vacuum, however, this is a worthless feat.

Liberty's Edge

Fergie wrote:

While this is a game that is all about +1 here and +1 there making a big difference, I just can't see it being worth having, especially at such a high level.

If you want to make it 1 point harder to hit you, just take dodge.

In its defense... sorta... it does apply to all the creature's attacks for that round, regardless of whom they are against. So you could kinda maybe halfway see it as a "floating" Dodge that is applied to whoever the foe attacks...

...but there is no way in Shelyn's green knickers that I would skip Power Attack to get it.


I meant delay Power Attack, not skip. But yeah... seemed like the weakest feat in the book. At least the spell options are nicer. +2 Cha checks at level 1 Bard? Oooh yeah.
And the fluff helped me confirm my character better.


Faiths of Purity does look like a cool source.

How about if you made a character whose shtick was making attacks of opportunity and attacking multiple creatures using things like cleave or whirlwind attack? If you were hitting two or three different enemies each round it could be cool to dazzle them as well.


Symar wrote:
Well the feat adds it for free on every melee hit with a two-handed reach weapon (with which you have Weapon Focus), for a one round duration. It's not like I'm wasting other actions to Dazzle.

You have to hit?? nope to much work for dazzled, so many other cool feats you could get. There's a reason no one ever mentions light sensitivity in a creatures weaknesses.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

I say go for it! Grab Power Attack first, because come on, Power Attack, but definitely get this feat afterwards. Why?

A. It's super thematic. For some reason I always think of Paladins/battle focused Clerics of Sheyln as anime Magical Girls (something about beating people up in the name of love and beauty, I think), and dazzling your enemies as you hit them fits too well with that to pass up.

B. Like Shisumo says, it's a -1 to all that enemy's attacks. Against a big boss monster type that likes to spread its attacks around, that's a nice little bonus for all your teammates (and a priest/priestess of Shelyn is nothing if not a team player).

C. I know it doesn't seem like that -1 to sight based checks doesn't seem too awesome, but on the off chance you have a rogue in the party who likes to make Stealth checks in combat (especially Hide in Plain Sight), I'm sure they'll appreciate it.

Dark Archive

Dazzled should totally give a 20% miss chance for the round or something. -1 to attacks is pretty much the worst 'condition' on the list.


If we were doing a condition applying/ debuffing melee character what else would we aim for?

1. Shaken effects
2. entangled(skirmisher variant can do it.)
3. Prone condition through combat maneuvers.
4.

Antipaladin can apply most conditions with his crappy touch or corruption.

Are there any other good ways to do a mass melee debuffing build? I know rogue has a talent or 2 debuffs.


A high crit-range weapon (and Keen or Improved Critical on top of that) with the Critical feats would be one way to do melee debuffs. Those caught my eye, but using a Glaive (20/x3) doesn't work the best in that regard, and I'd almost never qualify for getting those.
And rogues (and vivisectionist alchemists) with Crippling Strike will be dealing Str damage each sneak attack.

Back on topic, though.
I'm leaning towards taking it anyway, for reasons Benchak mentioned. Thematics is nearly as important in a heavy RP game as mechanics, and I do have a late feat free. (Only level 2 at the moment; Power Attack will be picked up at 5, maybe 7 if I miss so much I want Weapon Focus first)
I'll have to figure out how to fit it in. (It can definitely be fit in, just a question of when.)

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