Duelist / Fighter Question


Advice


I have a campaign coming up, and I am rolling a duelist type toon, I looked at the prestige class and was going to run 10 Fighter/10 Duelist, but did the math and I was going to end up with a good ole' BAB of +20/+5 and factor in one of those attacks will be used for Parry/Riposte. I did not like the fact that I can take a whole round action and and do 1 attack and a defensive maneuverer.

So I switched over to a 20 Free Hand Fighter and I like a lot better but I was wondering was it worth losing 2 levels of Free Hand Fighter (meaning I lose a single bonus feat and weapon mastery) to gain 2 levels of Duelist (giving me +2 AC, +2 Damage, +2 initiative, and parry)


Um, you realize that with a BAB of 20, you'll get a full attack action at 20/15/10/5, right?
They don't list iterative attacks on PREs cause they don't know what BAB you'll be entering at. Plus, it saves space.


if i was you i would look at Aldori swordlord fighter archtype.


The dervish dance feat would let you use your dex bonus for weapon damage as well as your hit bonus, AC, reflex saves, skills, etc.

It meshes nicely with any duelist type. Adding +1 per duelist level to damage is pretty sweet, too.


Symar wrote:

Um, you realize that with a BAB of 20, you'll get a full attack action at 20/15/10/5, right?

They don't list iterative attacks on PREs cause they don't know what BAB you'll be entering at. Plus, it saves space.

Wow thanks

Just had a derp herp


From what I read on other threads, one viable option is to go a 2 weapon duellist, possibly with 2 short swords so all your feats stack.

By RAW you have to have light or 1-handed piercers for your abilities to work and no shield, the only ability where you can't actually attack with an offhand for it to work is precise strike. So, in a full attack, you take the -2 for dual wielding, but only attack with your primary weapon. Your 3 offhand attacks get saved for parry manoeuvers. Each successful parry you get an attack of opportunity, which you will take with your primary weapon for precise strike (no mention about having to take the AoO with the weapon that did the actual parry).

Drawbacks - if you wish to use dervish dance for the dex based damage, this won't work because devish dance requires your offhand to be empty.

weapons - your primary weapon you'd want whatever helps it do more damage, your offhand damage you want the highest enhancement for your parry roll, nothing else there matters.

Because dualist damage is precision damage, anything crit immune precise strike won't work on, so might as well lay into it with both weapons.


Y'all know Dervish Dance is scimitar only right?


RadioActiveIt wrote:
Y'all know Dervish Dance is scimitar only right?

Yes, but the feat allows it with duelist.


Benicio Del Espada wrote:
RadioActiveIt wrote:
Y'all know Dervish Dance is scimitar only right?
Yes, but the feat allows it with duelist.

What do you mean allows it?


RadioActiveIt wrote:
Benicio Del Espada wrote:
RadioActiveIt wrote:
Y'all know Dervish Dance is scimitar only right?
Yes, but the feat allows it with duelist.
What do you mean allows it?

I meant that it allows it to count as a piercing weapon for duelist precision damage. Here.


Benicio Del Espada wrote:
RadioActiveIt wrote:
Benicio Del Espada wrote:
RadioActiveIt wrote:
Y'all know Dervish Dance is scimitar only right?
Yes, but the feat allows it with duelist.
What do you mean allows it?
I meant that it allows it to count as a piercing weapon for duelist precision damage. Here.

I like this feat but I'm going more for a fencer type.


fine, take a 'scimitar' as your weapon and call it a 'sabre'. just a kind bit of reflavoring.

rogues use to be required to do this for ninja

i even took a 'human greatsword fighter', and referred to her as a 'nodachi wielding catgirl ronin.'


Lythe Featherblade wrote:

By RAW you have to have light or 1-handed piercers for your abilities to work and no shield, the only ability where you can't actually attack with an offhand for it to work is precise strike. So, in a full attack, you take the -2 for dual wielding, but only attack with your primary weapon. Your 3 offhand attacks get saved for parry manoeuvers. Each successful parry you get an attack of opportunity, which you will take with your primary weapon for precise strike (no mention about having to take the AoO with the weapon that did the actual parry).

Prestige Class description wrote:


Whenever the duelist takes a full attack action with a light or one-handed piercing weapon, she can elect not to take one of her attacks. At any time before her next turn, she can attempt to parry an attack against her or an adjacent ally as an immediate action.

The "elect not to take one of her attacks" wording suggests that keeping muliple off-hand attacks in reserve for parrying would not be allowed. If the wording was "elect not to take any number of her atacks" then muliple parries would be fine.

Personally I wouldn't have a problem with multiple parries - after all it fits in with the image of a dashing swordsman deftly parrying every attack at him.


How long until you start the game? If this isn't entirely against what you had in mind, perhaps you should consider Magus 8/Duelist 10/Whatever 2. The magus is a combat character, works well with lighter armor, loves to have a high Int score, and specializes in wielding 1 weapon. Just a thought. :3

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