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![]() Benicio Del Espada wrote:
I like this feat but I'm going more for a fencer type. ![]()
![]() I have a campaign coming up, and I am rolling a duelist type toon, I looked at the prestige class and was going to run 10 Fighter/10 Duelist, but did the math and I was going to end up with a good ole' BAB of +20/+5 and factor in one of those attacks will be used for Parry/Riposte. I did not like the fact that I can take a whole round action and and do 1 attack and a defensive maneuverer. So I switched over to a 20 Free Hand Fighter and I like a lot better but I was wondering was it worth losing 2 levels of Free Hand Fighter (meaning I lose a single bonus feat and weapon mastery) to gain 2 levels of Duelist (giving me +2 AC, +2 Damage, +2 initiative, and parry) ![]()
![]() Before I say this, I have not everything on this post (not enough time, so sorry if repeat someone) When I think ninja I think 2 things:
So +1 ![]()
![]() Before I say this, I have not everything on this post (not enough time, so sorry if repeat someone) When I think ninja I think 2 things:
So +1 ![]()
![]() Class Name: Wanderer (Heres to you Spore) HD: d8 BAB: 3/4 Fort: Good
Class Skills: Profession, Ride, Sleight of Hand, Spellcraft, Stealth, Survival, Diplomacy, Disable Device, Disguise, Handle Animal, Intimidate, Acrobatics, Appraise, Bluff, Climb, Craft, Swim, and Use Magic Device Skill Points Per Level: 6 + Int mod. Weapon and Armor Proficiency: medium and light armor, all simple and martial weapons, shields (except tower shields) level=Special=
1=
Bonus Feats: At 1st level and ever 4 levels after that, you gain a bonus feat. You still must meet the requirements to take the feat. Solo Tactics: At 2nd level, all of the wanderer’s allies are treated as if they possessed the same teamwork feats as the wanderer for the purpose of determining whether the wander receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the wanderer to receive the listed bonus. Jack-Of-All-Trades: At 4th level, the wanderer can use any skill, even if the skill normally requires him to be trained. At 10th level, the wanderer considers all skills to be class skills. At 13th level, the wanderer can take 10 on any skill check, even if it is not normally allowed. The Art of Wandering: At 4th level, the wanderer gains the ability to cast spells. But she has the choice to pick whether they are arcane or divine.
Well thats my shot at it. Anyone see any errors or all ready over powered things? ![]()
![]() 0gre wrote:
Yea from what I have seen the higher crap end just is great ![]()
![]() Kierato wrote: Custome CLass? I'll get right on it! Want any help? And even if know may I request the JoTA & Solo Tactics, that sounds fitting for this class OHH! I have an idea give him some crappy spell line like ranja or something but make it where it can choose once he gets that level if he wants Arcane or Divine (just pull from Wizard or Cleric list)
EDIT:
Bobson wrote: You really should set a realistic goal. It is perfectly possible to take one level of every class (or every class except two, given alignment restrictions). Then you'll truly be a JoaT. You'll have melee attacks... When did I say I am not willing to trade the ability to master in nothing for the ability to be OK at everything? ![]()
![]() Dorje Sylas wrote: A Bard does not have to be a "Sound of Music" bard I'm not saying that's the problem we just used "song and dance" instead of writing performance, I don't want to buff like crazy. And about the Inq and Alch:
And the Alch just seams so odd to me, and I feel that playing one would be plain out odd
EDIT: Any one know any good multi-classing options (sorry about the ones above but I just don't like a lot of the core prestigious classes)
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![]() Looks like I have 2 questions to answer: Am I willing to multi class?:
What do I mean by "jack of all trades"?:
Hope that helped ![]()
![]() RadioActiveIt wrote:
Well after a quick check, what "removes" the song and dance everything I saw just added to my song list... EDIT: Sorry about all the post... ![]()
![]() Evil Lincoln wrote:
I have the book, and its my Pathfinder Bible (adds a lot more then fireball and magic missile to the game) Not read much on bards in it but let me check... ![]()
![]() (here comes the play a bard/rouge/fighter, but that's not what I want)
Here's why I'm asking (or the part you can skip if you like): The people I play with know I "class-hop", for the lack of a better term, and really why I do this is I like to do everything, not really be awesome at one thing, more just good at everything... Heres a early thanks... ![]()
![]() RuyanVe wrote:
So me taking only taking the 4 required levels in Sorcerer, will mean almost nothing.. oh well what can you do. But the only reason I say it might be caster level, is because the better you got to magic the closer you would get to your heritage.. ![]()
![]() I guess I'm just missing something here but my question what are the bloodline levels based of off? Character Level, Sorcerer Level, Caster Level?
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