Bahor (Glorio Arkona)

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Well the title pretty much says it all, but what is making me ask that is...

"An alchemist may know any number of formulae. He stores his formulae in a special tome called a formula book."

An alchemist begins play with two 1stlevel formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier. At each new alchemist level, he gains one new formula of any level that he can create. An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs and time requirements.


So instead of making an extract witch I can only use, I can pay and make a potion witch everyone can use?


So in a up-coming game I'm making an alchemist. And I'm not so sure I know what Brew Potion does...


Benicio Del Espada wrote:
RadioActiveIt wrote:
Benicio Del Espada wrote:
RadioActiveIt wrote:
Y'all know Dervish Dance is scimitar only right?
Yes, but the feat allows it with duelist.
What do you mean allows it?
I meant that it allows it to count as a piercing weapon for duelist precision damage. Here.

I like this feat but I'm going more for a fencer type.


Benicio Del Espada wrote:
RadioActiveIt wrote:
Y'all know Dervish Dance is scimitar only right?
Yes, but the feat allows it with duelist.

What do you mean allows it?


Y'all know Dervish Dance is scimitar only right?


Symar wrote:

Um, you realize that with a BAB of 20, you'll get a full attack action at 20/15/10/5, right?

They don't list iterative attacks on PREs cause they don't know what BAB you'll be entering at. Plus, it saves space.

Wow thanks

Just had a derp herp


I have a campaign coming up, and I am rolling a duelist type toon, I looked at the prestige class and was going to run 10 Fighter/10 Duelist, but did the math and I was going to end up with a good ole' BAB of +20/+5 and factor in one of those attacks will be used for Parry/Riposte. I did not like the fact that I can take a whole round action and and do 1 attack and a defensive maneuverer.

So I switched over to a 20 Free Hand Fighter and I like a lot better but I was wondering was it worth losing 2 levels of Free Hand Fighter (meaning I lose a single bonus feat and weapon mastery) to gain 2 levels of Duelist (giving me +2 AC, +2 Damage, +2 initiative, and parry)


Before I say this, I have not everything on this post (not enough time, so sorry if repeat someone)

When I think ninja I think 2 things:
Anime
And the white guys on you tube who dress up in Halloween costumes of ninjas and go out in there back yard, and tape themselves doing some crappy white belt kata(sp?) (Always called them forums)

So +1


Before I say this, I have not everything on this post (not enough time, so sorry if repeat someone)

When I think ninja I think 2 things:
Anime
And the white guys on you tube who dress up in Halloween costumes of ninjas and go out in there back yard, and tape themselves doing some crappy white belt kata(sp?) (Always called them forums)

So +1


Class Name: Wanderer (Heres to you Spore)

HD: d8

BAB: 3/4

Fort: Good
Ref: Poor
Will: Good

Class Skills: Profession, Ride, Sleight of Hand, Spellcraft, Stealth, Survival, Diplomacy, Disable Device, Disguise, Handle Animal, Intimidate, Acrobatics, Appraise, Bluff, Climb, Craft, Swim, and Use Magic Device

Skill Points Per Level: 6 + Int mod.

Weapon and Armor Proficiency: medium and light armor, all simple and martial weapons, shields (except tower shields)

level=Special=
1=Bonus Feat
2=Solo Tactics
3=
4=Jack-Of-All-Trades, The Art of Wandering
5=Bonus Feat
6=
7=
8=
9=Bonus Feat
10=
11=
12=
13=Bonus Feat
14=
15=
16=
17=Bonus Feat
18=
19=
20=Bonus Feat

1=
2=
3=
4=0
5=1
6=1
7=1-0
8=1-1
9=2-1
10=2-1-0
11=2-1-1
12=2-2-1
13=3-2-1-0
14=3-2-1-1
15=3-2-2-1
16=3-3-2-1
17=4-3-2-1
18=4-3-2-2
19=4-3-3-2sh
20=4-4-3-3
(encase I screwed up with that it look just like the rangers spells)

Bonus Feats: At 1st level and ever 4 levels after that, you gain a bonus feat. You still must meet the requirements to take the feat.

Solo Tactics: At 2nd level, all of the wanderer’s allies are treated as if they possessed the same teamwork feats as the wanderer for the purpose of determining whether the wander receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the wanderer to receive the listed bonus.

Jack-Of-All-Trades: At 4th level, the wanderer can use any skill, even if the skill normally requires him to be trained. At 10th level, the wanderer considers all skills to be class skills. At 13th level, the wanderer can take 10 on any skill check, even if it is not normally allowed.

The Art of Wandering: At 4th level, the wanderer gains the ability to cast spells. But she has the choice to pick whether they are arcane or divine.
If she selects divine: She pulls her spells from the cleric list and the modifying stat for her spells per day is Wisdom.
If she selects arcane: She pulls her spells from the wizard list and the modifying stat for her spells per day is Inelegance.

Well thats my shot at it. Anyone see any errors or all ready over powered things?


Kierato wrote:
This is A Psionic based class. If this is not something you are interested in, put up a list of specs, and I can make something else....

Good work, you post that on something like Pathfinder DB

But none the less.. I can see my self play that..

Let me give it a try...


0gre wrote:
RadioActiveIt wrote:
EDIT: Any one know any good multi-classing options (sorry about the ones above but I just don't like a lot of the core prestigious classes)
Multiclassing was questionable under 3.5 and under Pathfinder it's arguably even worse. Generally the more classes you take the worse it gets. You are probably better off just picking one class and using feats to extend it.

Yea from what I have seen the higher crap end just is great


Kierato wrote:
Custome CLass? I'll get right on it!

Want any help? And even if know may I request the JoTA & Solo Tactics, that sounds fitting for this class

OHH! I have an idea give him some crappy spell line like ranja or something but make it where it can choose once he gets that level if he wants Arcane or Divine (just pull from Wizard or Cleric list)
Idk they may be a little over powered but what ever

EDIT:

Bobson wrote:
You really should set a realistic goal. It is perfectly possible to take one level of every class (or every class except two, given alignment restrictions). Then you'll truly be a JoaT. You'll have melee attacks...

When did I say I am not willing to trade the ability to master in nothing for the ability to be OK at everything?


Dorje Sylas wrote:
A Bard does not have to be a "Sound of Music" bard

I'm not saying that's the problem we just used "song and dance" instead of writing performance, I don't want to buff like crazy.

And about the Inq and Alch:
Inqies look to buffy... refer to the above (Idk if there are less buffer builds, but that's pretty much all I have seen) (change my mid here if you can)

And the Alch just seams so odd to me, and I feel that playing one would be plain out odd
The whole making your spells and that stuff just feels odd

EDIT: Any one know any good multi-classing options (sorry about the ones above but I just don't like a lot of the core prestigious classes)
EDIT EDIT: Can we keep the Urban Ranger junk down, take it to another post
EDIT EDIT EDIT: I know this is lame but I keep getting ideas, what if we made a JoAT class like this so called "factorum" would any one be interested in help...


Looks like I have 2 questions to answer:

Am I willing to multi class?:
Yes, I will take 1 to 20 classes, but I have heard some bad things another multi classing, but you say otherwise then what ever

What do I mean by "jack of all trades"?:
Let me just give little story of what I'm thinking:
"Oh great locked door, let me get it guys.."
*random orc appears while pick locking*
*shoots hand crossbow at orc*
"Ok doors open guys"
*there is a guy on the door*
*stabs guy as soon as he see him*
*shoots random spell at the guy behind him*

Hope that helped


RadioActiveIt wrote:
Evil Lincoln wrote:

Check out the Advanced Player's Guide.

You can make a bard, but trade in the song and dance for something less poncey.

That book really helps you "hit the mark" with otherwise inflexible classes. If this is frequently a problem for you, it's worth getting that book.

I have the book, and its my Pathfinder Bible (adds a lot more then fireball and magic missile to the game)

Not read much on bards in it but let me check...

Well after a quick check, what "removes" the song and dance everything I saw just added to my song list...

EDIT: Sorry about all the post...


Evil Lincoln wrote:

Check out the Advanced Player's Guide.

You can make a bard, but trade in the song and dance for something less poncey.

That book really helps you "hit the mark" with otherwise inflexible classes. If this is frequently a problem for you, it's worth getting that book.

I have the book, and its my Pathfinder Bible (adds a lot more then fireball and magic missile to the game)

Not read much on bards in it but let me check...


Yea I like playing Ranger (always thought them to be Fighter/Druid/Rouges, but anyways)

Still... some of the skills are limited (a little disable device is never bad)

So the search still goes on..


(here comes the play a bard/rouge/fighter, but that's not what I want)
Well I have been looking, and maybe I'm just looking in the wrong places, but I have been looking for a do it all class, kinda that Bard thing just with out all the song.

Here's why I'm asking (or the part you can skip if you like): The people I play with know I "class-hop", for the lack of a better term, and really why I do this is I like to do everything, not really be awesome at one thing, more just good at everything...

Heres a early thanks...


Yea seams like GM is up for making it caster level *grins back*


RuyanVe wrote:

Greeting, fellow traveller.

Since the bloodline represents the source of a sorcerer's magic it is based on sorcerer class levels.

From the PFSRD:
"Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past."

Ruyan.

So me taking only taking the 4 required levels in Sorcerer, will mean almost nothing.. oh well what can you do.

But the only reason I say it might be caster level, is because the better you got to magic the closer you would get to your heritage..


I guess I'm just missing something here but my question what are the bloodline levels based of off? Character Level, Sorcerer Level, Caster Level?
I'm making a Spellsword for a campaign and I'm wondering.