Smite Evil to Sunder?


Rules Questions


I'm curious if the additional damage given to the paladin using his smite evil ability would apply to sunder attempts of the items carried by the target of his smite, or would the item ITSELF have to be evil in order to receive the additional 1 per paladin level?


Cleric of Caffeine wrote:
I'm curious if the additional damage given to the paladin using his smite evil ability would apply to sunder attempts of the items carried by the target of his smite, or would the item ITSELF have to be evil in order to receive the additional 1 per paladin level?

The sword would have to be evil.

edit:RAW it works against the an evil weapon, but a DM may still not allow it.


Hrmmm.... I thought it might. Just kinda hoping.


Playing a paladin in KM & regretting feat selections at 1rst. (Power Attack & Cleave) Was just looking for somewhere sorta cool/sorta different to take it.


I would rule that the item itself had to be Evil.


Cleric of Caffeine wrote:
Playing a paladin in KM & regretting feat selections at 1rst. (Power Attack & Cleave) Was just looking for somewhere sorta cool/sorta different to take it.

Power Attack is an awesome feat. Cleave is good at low levels, but loses its usefulness as you get more attacks later on.


Cleric of Caffeine wrote:
Playing a paladin in KM & regretting feat selections at 1rst. (Power Attack & Cleave) Was just looking for somewhere sorta cool/sorta different to take it.

Well, Power Attack should stay useful for some time, and Cleave is something that's mainly useful on lower levels (as you don't have more than one attack, anyway).

However, if you never used the feat, talk to your GM about exchanging the feat for something else. I usually let players exchange stuff they never used for something else (though in the case of Cleave, I wouldn't let a low-level character cleave the heck out of everything only to toss away the feat when they get extra attacks. Unless they're fighters and have a class ability that lets them retrain feats).


IMO cleave stays pretty awesome because you get 2 attacks off your standard action (vs multiple targets) which means you can move to where you're needed on the battlefield.

Power attack is pretty nifty too and scales as you level up. And helps you deal damage to things you sunder.


Stynkk wrote:
IMO cleave stays pretty awesome because you get 2 attacks off your standard action (vs multiple targets) which means you can move to where you're needed on the battlefield.

It also drops your AC 2 points & puts you in a placement where the foes are a 5' adjust from flanking you (easier to hit by 2 more points). One foe 5' steps & readies for the other to be in flank, the other one 5' steps into flank & and full attacks.

And the foes have to be adjacent to each other to use cleave, limiting its applications.

If the GM still uses large groups of lesser foes at higher levels, cleave will retain its mileage. But if at higher levels the players face foes that are mysteriously leveling up at a rate similar to the PCs, cleave will be tricky to use.


Frankthedm wrote:
Stynkk wrote:
IMO cleave stays pretty awesome because you get 2 attacks off your standard action (vs multiple targets) which means you can move to where you're needed on the battlefield.

It also drops your AC 2 points & puts you in a placement where the foes are a 5' adjust from flanking you (easier to hit by 2 more points). One foe 5' steps & readies for the other to be in flank, the other one 5' steps into flank & and full attacks.

Err... i think everyone is in agreement that you should only use feats, attacks, etc when it is advantageous. Putting yourself in danger is not recommended for anyone..

Don't shoot someone in melee and don't cast a spell at point blank range.. (without the proper precautions)

Fight Defensively + Cleave?


wraithstrike wrote:
Cleric of Caffeine wrote:
I'm curious if the additional damage given to the paladin using his smite evil ability would apply to sunder attempts of the items carried by the target of his smite, or would the item ITSELF have to be evil in order to receive the additional 1 per paladin level?

The sword would have to be evil.

edit:RAW it works against the an evil weapon, but a DM may still not allow it.

As an interesting side effect, using Greater Sunder transfers excess damage to the wielder, which would gain the benefit of smite evil.

if the evil character's weapons are aligned due to a class ability or magic property (meaning they overcome damage reduction of that alignment type), then they are considered evil, and smite evil applies to the weapon, since successful sundering precedes a weapon damage roll.


Thankful for all the responses. I'll make it work. (Intriguing about the Greater Sunder-I'd forgotten about that.)

On that note though, would it require 2 uses of smite? One for the weapon & one for the Wielder?


Cleric of Caffeine wrote:

Thankful for all the responses. I'll make it work. (Intriguing about the Greater Sunder-I'd forgotten about that.)

On that note though, would it require 2 uses of smite? One for the weapon & one for the Wielder?

Yes. Once you destroyed the weapon you need another smite for the wielder.


Interesting feat possibilities?

Sundering Smite?
Righteous Trip?
Disarm of Mercy?


Cleric of Caffeine wrote:

Interesting feat possibilities?

Sundering Smite?
Righteous Trip?
Disarm of Mercy?

The paladin is a pretty powerful class and helping it out by having it save smites is not needed, IMHO, but if you are the DM and you really want to do it then allowing a feat that continues the smite until the weilder is dead also could probably be done, but I would hold it off until level 10 or 11.

I can't think of any good names though.


Clerical Combat Manuevers?


wraithstrike wrote:
Cleric of Caffeine wrote:

Thankful for all the responses. I'll make it work. (Intriguing about the Greater Sunder-I'd forgotten about that.)

On that note though, would it require 2 uses of smite? One for the weapon & one for the Wielder?

Yes. Once you destroyed the weapon you need another smite for the wielder.

I would argue that you could get some mileage out of a single smite while sundering.

If you smite the target only, the attack bonus should still apply when sundering, since the attack is made against the enemy's CMD.
The damage bonus wouldn't be applied to the weapon, but in case of Greater Sunder, it might be reasonable to let it apply, if dealing damage to the enemy.


HaraldKlak wrote:
wraithstrike wrote:
Cleric of Caffeine wrote:

Thankful for all the responses. I'll make it work. (Intriguing about the Greater Sunder-I'd forgotten about that.)

On that note though, would it require 2 uses of smite? One for the weapon & one for the Wielder?

Yes. Once you destroyed the weapon you need another smite for the wielder.

I would argue that you could get some mileage out of a single smite while sundering.

If you smite the target only, the attack bonus should still apply when sundering, since the attack is made against the enemy's CMD.
The damage bonus wouldn't be applied to the weapon, but in case of Greater Sunder, it might be reasonable to let it apply, if dealing damage to the enemy.

According to another poster extra damage carried over so I would agree with that, and I would agree that the bonus to attack worked also. I am not advocating that as RAW or RAI, but just because it makes sense for the bonus to attack rolls to apply IMHO.

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