
Ki_Ryn |

Makes turning "Modern Heroes" into "Future Heroes" *so* much easier that way...
I really love all of this except for the name. There are well established (and much better known) prodcut lines called "Fantasy Hero" and "Star Hero" so naming something Modern Hero(es) when it doesn't use the Hero rules system is really confusing.
Granted I'm pretty dense, but I ignored this thread for the longest time because I assumed it was a Pathfinder to HERO conversion or some such. So anyway Doc, if you do extend this to sci-fi, take the chance to break away from the "Hero" naming system and avoid product identity confusion going forward. If this coversion gets popular (and I hope it does), you don't want the weight of poor branding slowing you down.

Doc_Outlands |

"Future Heroes" is most definitely just a placeholder name to convey the idea, precisely because of the pre-existing material and the ease of confusion with the HERO system. I'm working on a catchy brand-name - but so far, most of them are either already taken/too close to existing product or else they sound like ships from a HALO game! So, like a fine wine, I'm letting the name age as I work on the crunchy parts.

Ki_Ryn |

I was initially thinking "Recon - modern" would be cool (recon being good present-day slang for a pathfinder) but there is a Recon RPG already.
"Modern Path" and "Future Path" wouldn't be bad. Of course the psionic supplement would have to be "Psyco Path". ;)
I love the Pathfinder rules but I like sci-fi more than fantasy so I'm really hoping this effort takes off. I have a setting and some starship rules I can package up eventually, and (time allowing)I'd love to work on a sci-fi adventure path.

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Thank you for the link!
We reformatted the file for easier reading, clarified and updated the rules, added new content and incorporated player feedback.
If you check out our website we also have a link up for the online SRD.
I noticed a couple of things my first run around that raised a flag re: Pathfinder compatibility.
First, Saves are along good/medium/poor tracks, whereas in Pathfinder they are good/poor. It would seem that this throws off the compatibility .. and moreover, doesn't match the core classes of d20 Modern. I'm assuming that you went this route to simply mimic the advanced d20 Modern classes, which had good/medium/poor tracks. Right? My sense would be to remain Pathfinder compliant on the good/poor. How does your scheme measuring up in playtesting using Pathfinder creations?
Second, I like the concept of DR and Fort % with armor, but this too, is not compliant with Pathfinder. D20 Modern had the same AC bonus as Pathfinder and if you're wanting the two settings to stand together, it would seem logical that the armor defense remains compatible.
Third, you didn't go crazy with skills. I like that. That said, I don't see the need for Examine. Couldn't that be rolled into Perception? Also, Operate Transport may be too much of a simplification for Drive and Pilot. Thoughts?
That said, I like the idea of archetype, background, training, talent and difficulty. You've really opened up the playing field for unique characters. It did take some time to track all of these in rolling up my first batch of characters, but in time, it might get simpler.
What I'd like to see is perhaps various character builds that take advantage of your arrays.
Last, but not least, how "final" is your .pdf at DriveThruRPGs? I'm reluctant to buy if it's still in the beta/update stage. (Will we be able to download revised versions as you make them, assuming we buy now?)
Thanks!

Doc_Outlands |

The new graphic look is a *huge* improvement. There are small tweaks everywhere, as well. :thumbsup:
Basically, *my* understanding on Pathfinder compatibility is you have to have the Core book for everything, unless you are using a variant system. So if you are using a variant character-creation system and save progression and include just those two, requiring the Core book for everything else, then you are PF-compatible. That is *my* understanding, and being *not* a Paizo person I could be wrong.

Kevin Webb GRC Team |

Yep, we are done, (final release).
It's just 4 of us doing this in our spare time and we are just checking the waters.
If it doesn't do well, NP, we did what we wanted to do. If it does fine, we will continue.
I have to say it take more time than we thought to do all this, (about 2 1/2 months of work), as well as everything that goes along with it.
We do hope everyone likes it and can use it.

jreyst |

Possible Errata with Final Release (up to but not including Feats or later sections):
Factions: What are they? What are the choices? Hunter only (in Preview section?)
Skill Emphasis Talent is missing (it is prereq. for 'Cool Under Pressure')
All Save Bonus Talents missing (intentional?)
Missing punctuation (periods at ends of sentences etc.)
"ARCHTYPE" misspelled.
Difficulty: Curse removed?
Condition: Manic not defined says "see Conditions" for Obsessed Difficulty.
Opening sentence to "Traits - Backgrounds" omits the "Similar to..." from previous revision.
Open Arms Training (Personality): "The Personality is skilled at initiating peaceful negotiations. She may add a competence bonus equal to your class level on all Diplomacy checks." ("your" should be "her")
Creature Listings Reference "Statistics for these robots can be found in the Creature listings" where is "Creature Listings"?
Skill format inconsistent: Some begin with "Description:" while others do not.
Operate Transport has generic skill info in it:
"Check: What a Hero (“you” in the skill description) can do with a successful skill check and the check's Difficulty Class (DC).
Action: The type of action using the skill requires, or the amount of time required for a check."

Doc_Outlands |

I'm not presuming to speak for them, just offering my opinions on a couple of these.
Factions: What are they? What are the choices? Hunter only (in Preview section?)
My understanding is Factions will be brought into play in the follow-on worldbooks. The basic rule is in the srd as a foundation-block, to avoid having to repeat the same information every time.
Skill Emphasis Talent is missing (it is prereq. for 'Cool Under Pressure')
My assumption here is Skill Emphasis = Skill Focus.

Kevin Webb GRC Team |

I'm a bit confused.
Was the original release a "test platform" leading to the retail release?
Wasn't meant to be, but we had a lot of request to rework it and a lot of people said we should try and sell it.
So we thought we would give it a try with and updated version as a low cost PDF and the free older one is now on the d20PSRD site, and we are very happy with that.
So we cleaned it up a bit, added material, took out material that was a duplicate, (like the talents for the save bonuses, there are Feats that do the same thing), and thought we would give it a try and see what happens.

Kevin Webb GRC Team |

I'm not presuming to speak for them, just offering my opinions on a couple of these.
Factions: What are they? What are the choices? Hunter only (in Preview section?)
My understanding is Factions will be brought into play in the follow-on worldbooks. The basic rule is in the srd as a foundation-block, to avoid having to repeat the same information every time.
Skill Emphasis Talent is missing (it is prereq. for 'Cool Under Pressure')
My assumption here is Skill Emphasis = Skill Focus.
Yep that is it, thank you, well we "thought" we had all the bugs, but I guess not. We will work on getting them fixed.

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psionichamster wrote:I'm a bit confused.
Was the original release a "test platform" leading to the retail release?
Wasn't meant to be, but we had a lot of request to rework it and a lot of people said we should try and sell it.
So we thought we would give it a try with and updated version as a low cost PDF and the free older one is now on the d20PSRD site, and we are very happy with that.
So we cleaned it up a bit, added material, took out material that was a duplicate, (like the talents for the save bonuses, there are Feats that do the same thing), and thought we would give it a try and see what happens.
No worries, just seemed a little weird.
That, plus Chrome had an issue loading the GRC site, so I was unsure if you had transitioned to another format.
Thanks for clearing that up.

jreyst |

So we thought we would give it a try with and updated version as a low cost PDF and the free older one is now on the d20PSRD site, and we are very happy with that.
This is not entirely accurate. The rules system is not available on d20pfsrd.com. It is available here. Also, the rules available at that URL are not the older rules but are in fact, at this moment, being updated to the current rules.
As this system depends on/assume the use of the PFRPG core rules, linking terms will link to d20pfsrd.com where necessary.

Doc_Outlands |

again, my view only.
I think part of the confusion may lie in the fact this is, essentially, an updating of *just* the D20 Modern rules that needed changing to meet Pathfinder compatibility. Not everything needed changing, thus not everything is included. Since I never played D20 Modern, I came at GRC's update with the idea that if I couldn't make heads or tails of something - like a reference is made to something that is never seen again - I would assume it was one of those things the creative team felt did not need to be updated and should thus default to the already existing MSRD.
And, too, there are some design changes made because the crew liked how their way worked.

jreyst |

Possible Errata (continued):
1.) It looks like the effort of changing/adding a descriptive sentence to all Feats stopped at Quick Reload. Most every other feat up to that point had the opening sentence reworded from the previous version to include words such as "The Hero is..." or "The Hero gets..." whereas from Quick Reload on out, that stopped.
2.) Some feats say they grant "trait" bonuses, while others grant "unnamed" bonuses (meaning, no name is given, not that they are explicitly stated to be "unnamed")
3.) Sunder feat
Sunder lists Power Attack as a prerequisite but Power Attack is not listed in the book. Is the player/GM supposed to know to use the Pathfinder version?
4.) Vehicle Dodge references "Defense" Is that supposed to be Armor Class or did I miss something?
5.) Throughout: Many of the "Benefits" sections of feats alternate between saying "The Hero gets..." and "You get..." (sometimes within the same feat.)

Kevin Webb GRC Team |

Kevin Webb GRC Team wrote:So we thought we would give it a try with and updated version as a low cost PDF and the free older one is now on the d20PSRD site, and we are very happy with that.This is not entirely accurate. The rules system is not available on d20pfsrd.com. It is available here. Also, the rules available at that URL are not the older rules but are in fact, at this moment, being updated to the current rules.
As this system depends on/assume the use of the PFRPG core rules, linking terms will link to d20pfsrd.com where necessary.
Yep you are correct. I think after doing months of editing in our spare time we are all a little spent, sorry for any confussion.

Kevin Webb GRC Team |

Ok, the updated Hero Lab data file to the revised rules "The Modern Path - Heroes of the Modern World" is uploaded to the website: http://www.gameroomcreations.com/
Our web site developer will update the date and txt on the site later on, but I was able to upload the zip file to replace the old file.
You will need to delete the old user file because I had to rename the file to match the new name of the pdf.

jreyst |

Any chance of getting the text on the download page corrected? I mentioned above that d20pfsrd.com doesn't host the srd for this but instead it is at https://sites.google.com/site/d20openrpg/
Also, the rules on the linked site are not the previous rules but the current rules (with some cleanup remaining)

Kevin Webb GRC Team |

Any chance of getting the text on the download page corrected? I mentioned above that d20pfsrd.com doesn't host the srd for this but instead it is at https://sites.google.com/site/d20openrpg/
Also, the rules on the linked site are not the previous rules but the current rules (with some cleanup remaining)
Yep that is on her list to do. Should be at the same time she updates the date of the HL file and all. Sorry for the delay.

Kevin Webb GRC Team |

Any chance of getting the text on the download page corrected? I mentioned above that d20pfsrd.com doesn't host the srd for this but instead it is at https://sites.google.com/site/d20openrpg/
Also, the rules on the linked site are not the previous rules but the current rules (with some cleanup remaining)
Got it fixed. I gave it a try and it seemed to work ok.

Salcor13 |

GRC team,
I am looking forward to reading through this product, from what I have read here it soon be great. Unfortunately I am having a little trouble downloading it from RPGNow. I do have a few questions.
Is this product backwardly compatible with D20 Modern? That was one of the big points about Pathfinder, it was suppose to be compatible with the 3.5 products.
Do any of the D20 Modern Talen Trees exist in this product? I know this will be answered when I read through it, but I was just wondering.
I love that people like Own Stephens and Ki-ryn have chimed in here. I would love to see the starship rules that Ki-Ryn has come up with. Unfortunately the D20 Future starship and mecha rules were a little weak. To base SW Saga edition wasn't OGL it would solve a lot of the D20 Modern issues.
Salcor

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I love that people like Own Stephens and Ki-ryn have chimed in here. I would love to see the starship rules that Ki-Ryn has come up with. Unfortunately the D20 Future starship and mecha rules were a little weak. To base SW Saga edition wasn't OGL it would solve a lot of the D20 Modern issues.
Sadly, the words "Star Wars" and "open" just don't mix. :)
What would you most like to see in a set of mecha and starship rules?

Salcor13 |

Salcor13 wrote:I love that people like Own Stephens and Ki-ryn have chimed in here. I would love to see the starship rules that Ki-Ryn has come up with. Unfortunately the D20 Future starship and mecha rules were a little weak. To base SW Saga edition wasn't OGL it would solve a lot of the D20 Modern issues.Sadly, the words "Star Wars" and "open" just don't mix. :)
What would you most like to see in a set of mecha and starship rules?
Owen K.C. Stephens,
Sorry I haven't replied been a little busy recently. With the various science fiction games running around today I think there is a big guess on home to treat vehicles. After thinking about it for a while I think what you and the SWSE team did with starships that stand out from most scifi games is that starship combat is seemless with the standard character combat. I think a lot of people are caution with starships initially because they are use to most scifi rpgs that make space combat this extremely difficult mechanic that requires a completely seperate set of skills. With that in mind, the feats and talents that most characters get are directly applicable either in personal combat or vehicular combat. I think too often scifi rpgs suffer from the iconic vehicle illness. For example, battletech has an amazingly rich fluffy background world behind it. But the universe revolves around battlemechs, which makes it difficult to say due a archeological expedition to find a lost castle brian. Everyone usually wants to be mech pilots.So I would say have vehicles be an extension of personal level actions like combat, keeping it simple so that any character can participate.
Salcor

Kevin Webb GRC Team |

We haven’t got to the sci-fi material, that is on down the road, but I did update the vehicle stats to what Pathfinder has put out OGL:
http://www.d20pfsrd.com/gamemastering/ship-combat
In a few weeks “Ultimate Combat” will be out and it also has new vehicle rules. That really is what I am waiting on, to look at the new material before we release the updated files.
We have stream lined and cleaned up everything, and it should reflect more with the Pathfinder rule system than D20 Modern. I have a few things to work on and then we plan to send it out to our play testers. Hopefully another set of eyes will see any holes that will need patching.
Kevin Webb
GRCTeam

Kevin Webb GRC Team |

Welcome to the new Modern Path 2.0 rules. We believe is a major improvement of the previous rules. This is a free updated download for those who previously purchase the original rules. We also have a Hero Lab dataset updated to the new rules and it is now an automatic update within Hero Lab.
Just released today are the new Modern Path 2.0 rules. We believe this is a major improvement of the previous rules. The new rules are now more in line with the Pathfinder Core rules than D20 Modern.
This is a free updated download for those who previously purchase the original rules. We also have a Hero Lab data set updated to the new rules and it is now an automatic update within Hero Lab.
The core magic system is the next set of rules coming up.