Thunderstone, tindertwig many use or single use?


Rules Questions


I'm confused as to whether thunderstones are single use or many use. The descriptions don't explicitly say that it is consumed or destroyed so I'm leaning toward many use for both of them. Is this correct?


I'd go with single use for both items.

The Thunderstone strikes me as part of the Acid and Alchemist's Fire family. One shot, disposable items you throw at your enemies. They take effect and they are destroyed in the process. Whatever was packed in the Thunderstone to make it go boom is expended when it hits the floor.

As for the Tindertwig, I imagine it to be like the Pathfinder equivalent of a match. You can't really reuse a match since the sulfur and other chemicals were burned off in the ignition process.


Thanks, yeah that does make logical sense.

The reason I was confused is most of the items like that (Alchemists Fire, Smokestick, Sunrod, Tanglefoot Bag) explicitly say they're destroyed or are consumed, whereas Tindertwigs and Thunderstones don't. Probably just an oversight in flavor text.


now for one gold do you only get one tindertwig. applying "RL" logic that seems kinda pricey for a single match. i thought its like a big pack of matches for the 1 gold. opinions?

Sczarni

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Holy Thread Necro!!

Yes, it's one Tindertwig for one gold.

Grand Lodge

DM_Pizzmic wrote:
now for one gold do you only get one tindertwig. applying "RL" logic that seems kinda pricey for a single match. i thought its like a big pack of matches for the 1 gold. opinions?

It is a single unit, but, unlike flint & steel, which are , effectively, infinitely reusable, tindertwigs have no failure chance, and only take a single Standard to use.


My standard equipment for a level 1 PC:
Torch with tindertwig attached.
Lamp Oil

Should fire be needed (ie: swarms):
PC1 pulls torch+tindertwig (move action) and lights torch (standard action)
PC 2 gets out oil (move action) and throws oil at swarm (standard action)
PC3 takes torch from PC1 (move action) and throws torch at oil (standard action)

Swarm is now on fire. Throw more oil at burning swarm to continue the burning.

Of course, you can avoid all the torch bit by setting lamp oil up as alchemist fire but it has only a 50% chance of working.


DM_Pizzmic wrote:
now for one gold do you only get one tindertwig. applying "RL" logic that seems kinda pricey for a single match. i thought its like a big pack of matches for the 1 gold. opinions?

While we're at it can someone explain why a Gunslinger's SILVER bullets are 25GOLD each? I'm sure as hell not melting down 250 silver pieces to pour into my mold? (or 125 if I'm crafting it myself)

*edit*

I've just brushed up on the Gunsmithing feat and see it's reduced to 10% costs, not 50%. Still, 25 silver seems like a lot since you are literally melting it down and pouring it into a mold.

But then by that logic lead bullets would be nearly free.

Grand Lodge

This is why the Spark Cantrip is so useful.

Turns your finger into a windproof zippo.

Sczarni

FrozenLaughs wrote:

can someone explain why a Gunslinger's SILVER bullets are 25 GOLD each? I'm sure as hell not melting down 250 silver pieces to pour into my mold? (or 125 if I'm crafting it myself)

*edit*

I've just brushed up on the Gunsmithing feat and see it's reduced to 10% costs, not 50%. Still, 25 silver seems like a lot since you are literally melting it down and pouring it into a mold.

But then by that logic lead bullets would be nearly free.

30 Mithral Bullets cost a Gunslinger just 28 gold.

And they don't have the -1 damage penalty.

Grand Lodge

Really, unless I have good reason not to, then every spellcaster I build that has access to Spark, will take it.

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