Sunder + Armor Spikes


Rules Questions

Silver Crusade

If someone sunders your armor spikes how much hardess is there? HP?

Does that person lose any AC from said sundering?

Same Question with Spiked Shield say Tower shield.

Thanks guys. If I am not clear enough please ask questions.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
LostSoul wrote:

If someone sunders your armor spikes how much hardess is there? HP?

Does that person lose any AC from said sundering?

Same Question with Spiked Shield say Tower shield.

Thanks guys. If I am not clear enough please ask questions.

Hardness and HP might vary from GM to GM. I imagine hardness will be based on the material the spikes are made up of. I personally would give spikes a base 10 hit points.

Sundering armor/shield spikes will not cause anyone to lose AC, but sundering the armor/shield itself will. In the case of the shield spikes, the shield's damage value goes down since it no longer has the spike enhancement.

Silver Crusade

Thanks, appreciate the help.


To answer your question, it is based on the Material of the object as Raving Dork said. Extraordinary materials are covered in the Equipment Section (mithral, adamantine) and normal ones (steel, iron and wood) are here in the additional rules:

http://paizo.com/pathfinderRPG/prd/additionalRules.html at the bottom.

I'd say an Armor Spike would be considered a "light blade" so it would have a hardness of 10 and 2 hp.

You would not lose AC from sundering an armor or shield spike only when you sunder the armor, but the attacks they make would suffer if the items become "broken" or "destroyed".

A tower shield cannot have a shield spike attached to it.

Liberty's Edge

1 person marked this as FAQ candidate.

I think that you directly sunder the armor or the shield (as the spikes are not a separate item). If you inflict enough damage, the "broken" or "destroyed" condition applies to both armor/shield and spikes.


1 person marked this as FAQ candidate.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
The black raven wrote:
I think that you directly sunder the armor or the shield (as the spikes are not a separate item). If you inflict enough damage, the "broken" or "destroyed" condition applies to both armor/shield and spikes.

I beg to differ. There is no evidence of them "being the same item" whatsoever. For all we know, the spikes can be unscrewed from their sockets and screwed into another suit of armor or shield (carrying any special material or weapon enchantment with them).

What's more, your interpretation opens up all kinds of corner cases and gray rules areas. It's much easier just to treat them as separate items. After all, being able to sunder a weapon AND an armor/shield at once can really mess with balance.

Liberty's Edge

Ravingdork wrote:
The black raven wrote:
I think that you directly sunder the armor or the shield (as the spikes are not a separate item). If you inflict enough damage, the "broken" or "destroyed" condition applies to both armor/shield and spikes.
I beg to differ. There is no evidence of them "being the same item" whatsoever. For all we know, the spikes can be unscrewed from their sockets and screwed into another suit of armor or shield (carrying any special material or weapon enchantment with them).

I base my interpretation on the following sentence "You can have spikes added to your armor" (core rulebook p 150) where I see spikes as an addition to an existing item and not as a different item.

Quote:
What's more, your interpretation opens up all kinds of corner cases and gray rules areas. It's much easier just to treat them as separate items. After all, being able to sunder a weapon AND an armor/shield at once can really mess with balance.

Well, no more than when you sunder a shield, as it can be used (and enchanted) as both an armor and a weapon (p 152 and 153 of the core rulebook).

The Exchange

1 person marked this as FAQ candidate.

I'd suggest that if you Sunder (and bust) the shield or armour the spikes are added to, then the spikes are no longer usable... but they're not, themselves, broken or destroyed - so if you later repair said shield or armour the spikes are fine and you can use them again, or you may be able to salvage them for use on another shield or set of armour.

Not that anyone's suggested otherwise, but I'd also suggest that if you Sunder just the spikes, you get all of them in one hit - that is to say, you don't need to knock each spike off a spiked shield one by one - it's one 'item' in game terms, after all, and shouldn't get any bonus for one guy saying his shield has a single spike, and another saying it has a dozen spikes.

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