Jörmungandr's Kingmaker - OOC


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Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Yeah, all character to character stuff. Looking forward to diving back in is all.


Hi everyone! First off thanks to Narrater for opening the selection! I'm really looking forward to having a great game with everyone.

As I said on the recruitment boards here is Finneous Higgenbottom, my halfling druid of erastil. Finneous is coming to the stolen lands to attempt to set up a free haven for Halflings fleeing from slavery in the south.

spoiler:
FINNEOUS HIGGENBOTTOM
Male Halfling Druid 1
NG Small Humanoid (Halfling)
Init +2; Senses Perception +9
--------------------
DEFENSE
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 10 (1d8+2)
Fort +5, Ref +3, Will +6
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Unarmed Strike +0 (1d2-1/20/x2)
Druid Spells Known (CL 1, 0 melee touch, 3 ranged touch):
1 (2/day) Entangle (DC 14), Obscuring Mist
0 (at will) Detect Magic, Create Water, Read Magic
--------------------
STATISTICS
--------------------
Str 8, Dex 14, Con 14, Int 12, Wis 17, Cha 10
Base Atk +0; CMB -2; CMD 11
Feats Druid Weapon Proficiencies, Mounted Combat
Traits Noble Born - Orlovsky: Stealth, Rich Parents
Skills Fly +4, Handle Animal +6, Knowledge: Nature +7, Perception +9, Ride +8, Spellcraft +5, Stealth +7, Survival +9
Languages Common, Druidic, Halfling
SQ Animal Companion Link (Ex), Fearless, Nature Sense (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +1 (Ex)

--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Fearless +2 morale bonus vs Fear saves.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

SKYROSE CR 2
Female Roc
NN Medium Animal
Init +4; Senses Low-Light Vision; Perception +5
--------------------
DEFENSE
--------------------
AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 7 (-2)
Fort +2, Ref +7, Will +1
--------------------
OFFENSE
--------------------
Spd 20 ft., Flight (80 feet, Average)
Melee Bite (Roc) +5 (1d6+1/20/x2) and
Talon x2 (Roc) +5 x2 (1d4+1/20/x2) and
Unarmed Strike +5 (1d3+1/20/x2)
--------------------
STATISTICS
--------------------
Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +2; CMD 16
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Fly +8, Perception +5
Languages
SQ Attack Any Target [Trick], Combat Riding [Trick]

--------------------
SPECIAL ABILITIES
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

I am working on equipment right now and will have that up shortly. Again, looking forward to gaming with you all. If you have any questions for me please let me know.


Finneous with equipment.

spoiler:

FINNEOUS HIGGENBOTTOM CR 1/2
Male Halfling Druid 1
NG Small Humanoid (Halfling)
Init +2; Senses Perception +9
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 15 (+2 armor, +2 shield, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort +5, Ref +3, Will +6
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Shield, Heavy Wooden -4 (1d3-1/20/x2) and
Shortspear +0 (1d4-1/20/x2) and
Unarmed Strike +0 (1d2-1/20/x2)
Ranged Sling +3 (1d3-1/20/x2)
Druid Spells Known (CL 1, 0 melee touch, 3 ranged touch):
1 (2/day) Summon Nature's Ally I, Entangle (DC 14)
0 (at will) Detect Magic, Create Water, Read Magic
--------------------
STATISTICS
--------------------
Str 8, Dex 14, Con 14, Int 12, Wis 17, Cha 10
Base Atk +0; CMB -2; CMD 11
Feats Druid Weapon Proficiencies, Mounted Combat
Traits Noble Born - Orlovsky: Stealth, Rich Parents
Skills Fly +4, Handle Animal +6, Knowledge: Nature +7, Perception +9, Ride +8, Spellcraft +5, Stealth +7, Survival +9
Languages Common, Druidic, Halfling, Sylvan
SQ Animal Companion Link (Ex), Fearless, Nature Sense (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +1 (Ex)
Combat Gear Sling, Shortspear, Masterwork Leather, Darkwood Shield, Bullets, Sling (20); Other Gear Alchemist's fire (flask) (2), Backpack, Masterwork (empty), Flint and steel, Healer's kit (10 uses), Ink (1 oz. vial, black) (4), Inkpen (4), Paper (sheet) (10), Pouch, belt (empty), Signet ring, Waterskin, Whistle, Signal
--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Fearless +2 morale bonus vs Fear saves.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

SKYROSE CR 2
Female Roc
NN Medium Animal
Init +4; Senses Low-Light Vision; Perception +5
--------------------
DEFENSE
--------------------
AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 7 (-2)
Fort +2, Ref +7, Will +1
--------------------
OFFENSE
--------------------
Spd 20 ft., Flight (80 feet, Average)
Melee Bite (Roc) +5 (1d6+1/20/x2) and
Talon x2 (Roc) +5 x2 (1d4+1/20/x2) and
Unarmed Strike +5 (1d3+1/20/x2)
--------------------
STATISTICS
--------------------
Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +2; CMD 16
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Fly +8, Perception +5
Languages
SQ Attack Any Target [Trick], Combat Riding [Trick]
Other Gear Acid (flask) (7), Alchemist's fire (flask) (7), Backpack, Masterwork (empty), Bedroll, Military Saddle (Exotic), Rations, trail (per day) (5), Rope, silk (50 ft.), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Created With Hero Lab® - try it for free at http://www.wolflair.com!


Here is catman's char.


Dortlin you may wish to look over your equipment list some of the items are a little odd. Durable (10)?, Hempen? I think you combined hemp rope and ink pen. also you may want to have a few rations and a water skin

Finneous I understand that your Roc companion will also be your mount. I have looked over the books on flying rules. There are some holes in the rules. Concerning the loads capable of being lifted with flight, maneuverability ratings and what they mean. I will be giving your character the benefit of the doubt. I mention this because I may need to change things in the future if I find any clarifications on these rules and want you to be aware of it. I assume that you plan to drop flasks from the sky I can see the advantages of that type of attack but it is potentially a high risk tactic.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Hempen just means "made of hemp"- so he just has hemp rope. I also believe it's "durable arrows (10)"- the hero lab software may have just put them in alphabetical order with the word arrow first.


I don't recognize durable arrows. What resource can I find them in. Do such arrows have a greater likely hood of surviving destruction or do they always survive or do they perform some other function that isn't obvious from the name?


James Keegan wrote:
Hempen just means "made of hemp"- so he just has hemp rope. I also believe it's "durable arrows (10)"- the hero lab software may have just put them in alphabetical order with the word arrow first.

Sounds like something herolab does :p.

Hempen is basic rope is I remember, however Silken rope is stronger and then spider-silk is even stronger and costs 100 gp.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Durable arrows are from Elves of Golarion; here's the description.


Thank you James I have looked over all the new characters and I don't see anything else that I have questions or comments on. I will be posting standards and such for the game. Hopefully we will see something of Simon soon.


That makes sense and i am fine to roll with the punches to see how things go. If we need to make changes thats fine.

The alchemical bombs and stuff are mostly for when there is no one else in combat with our enemies to minimize collateral damage.


This is some of the guidelines I figured would make running the game easier
• To help limit confusion please use your character in both the OOC and IC threads.
• We will try to keep a posting schedule of every day to every other day. If there is some issue that will limit your ability to post please try to let us know in the OOC so arrangements can be made.
• Posting in initiative order is not required. I have been running combat with characters rolling for init and detailing their actions. Once everyone has posted I make a single write up for the round using the information given to me by the characters. If an action would be defunct I try to make a choices that allow the character to perform a similar action to what they had originally detailed.
• I am not perfect and I recognize that I can make bone headed rulings. I don’t mind making a change if a well thought out argument can be made on the matter however leave such things for the OOC thread. I regularly check both threads but if you wish to get my immediate attention about something you are welcome to leave a OOC message in the IC thread and we can pick up the discussion in the OOC thread.
• The Narrater Avatar has a link to the campaign web site it would be helpful to check and see if you are able to access the site since I use maps and place links directing back to it.
• Food and water tracking will be important for at least the first portion of the game. Having skilled users of the survival skill will also help. It may be useful to assign one person to tracking food and water consumption during the days exploring and moving through the wilds when resting at Oleg’s that won’t be an issue.
• Everyone will have 800xp to start I will be using the fast advancement track for leveling.
• When leveling make 2 rolls for hps and use the highest.
• Xp will be awarded for noncombat as well as combat resolutions to problems. Exploration also provides a xp award.
• One house rule that I use is critical failures. I select penalties based on the flow of the game. To include no penalty at all especially if the characters appear to be truly screwed over by the dice rolls or if I feel it would make things run like a comedy of errors. I follow a rough guideline when assign penalties. In general the penalty should be more annoying than life threatening and should be short lived usually no more than a -2 for a few round. Disarmament is probably the worst you would see. I have found that my NPC’s end up seeing more issues then any one player and I don’t go easy on them.
• When writing up a combat round fluff text is encouraged it makes writing up the final round easier but adding crunch in OOC text is also important.
I believe that is about it if anything else comes to mind I will add it please let me know what you think about the standards.


A lot of the rules sound good, I make sure my character is stocked with rations and a waterskin.

Just changed character to fast progression on Hero Lab and found there's only 500 xp to level, nice.

The house rule on critical failours do have me a little scared of if I throw a bomb somehting goes horribly wrong.

For iniative I assume you'l be rolling for all our iniatiative to help speed along encounters and so we don't have to wait for everyone to roll before they're put into order.


Rules sound great, looking forward to seeing them in play.


I'll admit I haven't played much with alchemists so I hadn't thought about that particular special ability but like I said in the previous post I am looking for more annoying then harmful. Maybe the regents had lost their potency instead of kaboom you get fizzle. Maybe the regents weren't mixed right in the heat of combat and it pours out of the flask creating a mess at your feet making the spot difficult terrain for a round or 2. That would be about the extant of things. I don't do truly harmful affects unless they call for them in the rules such as with firearms.


I hadn't been rolling for initiative but considering the number of people I may change that. I had hoped to see something of Simon by now if he doesn't show by the end of the day I will start without him. Unless any one has questions or comments I will restart the game in IC Thread tomorrow.


cool I use the fast xp in my own games.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Just a note that I've updated my sheet with some recent treasure from the last encounter and separated out my rations from other equipment for easier tracking.

Edit: I'll also put the party loot from our recent foray in there as well for easier tracking.


Thank you Pavel.

Finneous I am not sure if you are aware. when you changed the picture on your character it dumped all the info as well. Please replace the character information when you get the chance.

I will start posting IC. I hope everyone enjoys.


Oops sorry about that it should be back up now.


Much appreciated


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Just a few ooc questions- do you want to handle buying/selling goods in character or out of character? And should we portion out some of our earnings to Jonas and Sigurd even if they won't be adventuring with us? Or save the sum and outfit our new comrades?


I vote for in character and leveling out of character.


I would say abbreviated in character post. Something like let me look at you goods Oleg. Looking for Hand axe, Cure light wounds potion, quiver of arrows

Next Post: Oleg says I have plenty of arrows for you but the hand axe will have to be purchased witch will take a week or more and I am plum out of Healing potions and don't know when I will have some more but the old hermit may have some whipped up.

pretty down and dirty to keep things running smooth. When I get the time I will set up a listing of Olegs goods on hand that everyone can view to make it easier.

Keep the money and goods for the new characters. Jonas wouldn't feel he needs it and Sigurd will be receiving another form of compensation.

Leveling should be pretty much out of character but adding in a post or two in between levels about Sparring or reviewing research would not be out of line. especially if you know the next level your character will be taking a skill that is new maybe even having a dialogue with another character about learning from them etc. Not absolutely necessary but keeps a sense of continuity.


I better ask this now rarther than later. Taking alook at the construction of Golems and seeing that I need different skills for different types of Golems so next level and onwards I'll take Craft: Sculptures which crafts the more...morally acceptable golems (non-flesh or carrion made) which fits in well as she knows not only might the crusaders not be too interested in golems sent in battle, but she might become a enemy of the state if she starts marching fleshgolems into the land :p

Anyway, I want to know if I'll be allowed to take the Craft Construct feat as I'll need to take 2 feats to build up to it and it is not a normal feat.

You have my promise that I will not be marching out golems everywhere I go, not to mention they're a bit too expensive to craft so many. I'd only ever use them for fluff text like having a few marching about the kingdom, keeping the streets safe and all that. The earliest I could technically craft a construct would be at 10th level and even then DC 20 craft and various spells needed that I'll have to buy in scrolls.

It's her personal goal and it would be quite neat having alchemical golems and others marching about, maybe even clay and stone.

Again, the constructs would just be fluff text and made as guardians of the city and as per her backstory, she'll be sending some to Lastwall for use against the Orc Hordes of Belkzen.


I see no problem with it Nefi as long as you can meet the creation requirements and payed the feat tax. Don't forget that it is harder to build a magical item of any kind with out having the ability to cast the spell increase's the check DC.


Narrater wrote:
I see no problem with it Nefi as long as you can meet the creation requirements and payed the feat tax. Don't forget that it is harder to build a magical item of any kind with out having the ability to cast the spell increase's the check DC.

Didn't know about that rule and I though that would be the point of golem manuels would be for if you don't have the spells it contains the spells needed for it's construction. I'll have a look at that as I've never had a character that's crafted anything.

(IRL DM it was under 3.5 rules so crafting anything too weeks and weeks rarther than days.)

I'll check to see if it's the same for constructs, eitherway it's something my character wouldn't be able to do until 10th level (and then it's only alchemical golems)

Edit:

d20pfsrd wrote:


Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet.

So I can keep the DC the same if I manage to get the scrolls in placement of the spells. If I try without any of the spells it increases as shown above and I can't craft anything if I don't have the required feat, which makes sense. Can't craft a wand if I don't have Craft Wands.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

I'm trying to draw every day again, so I sketched Nefi and Krebak for fun. Enjoy!


Pavel wrote:
I'm trying to draw every day again, so I sketched Nefi and Krebak for fun. Enjoy!

Wow that's awesome. Though her armour isn't metal and only leather it all looks awesome. Plus the spear, which I doupt she'll use but she is restricted to so many bombs per day.

Love Kreback too, he looks awesome and just how I pictured him in my head. Same goes for Nefi now I mention it.

I'll be sure to post this in the profile and link to Kreback's.

Edit: Done and wrote that James Keegan did it and a link so peope know who Kreback is.


Oh wow Pavel those are outstanding!


That is awesome James.

Sounds fine Nefi I hadn't looked up the exact rule when I posted I forgot you could sub in scrolls etc to bypass that. I look forward to seeing how things shape up in the future.


Male Human(ish) Level 7 RPG Monkey

That is a great sketch, James. I'm going to have to keep you in mind if I ever get my 3PP ideas off the ground.


Good to see you back Simon


Male Human Paladin of Erastil 1

Sorry to arrive late but I was not home this week-end


Male Human(ish) Level 7 RPG Monkey

Catman/Dortlin: Regarding your post about not being used to role-playing in the IC thread:

I find that it helps to get a rough sketch of the character's personality in your head first. Ask yourself a few questions about the character that don't have to do with the mechanics. For example: Where did he grow up? Who influenced him to take up his chosen profession? What sort of personality does he have?

Sometimes it takes a while to get a character down, but really all you're doing is getting your communication done "in character" rather than just player to player. Doesn't have to be fancy, but after a while you may come up with things that just sound right. You type them out and think "Yeah, that's what he'd say in a situation like that."

Shadow Lodge

Thanks. I not used to role playing. I been "play testing" for the 3.5 rules for 10 years[I am 26:)] so I got almost no exp. in what you have describe.


There is many ways to approach role playing Catman the main thing is to have fun. Experiment a little find what works for you. Look through the boards and see how other people portray their characters. Its a good place to find new ideas and ways of doing things.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Finneous and Skyrose

I wanted to avoid the "wild man" druid thing- especially considering that he's got rich parents and a connection to the nobility. So I went with hide armor that would have a lot of clasps and buckles to keep him in the saddle while he's flying.


Male Human(ish) Level 7 RPG Monkey

Rockin' roc. :)

I like the expression you've captured on Finn's face. That's love right there.


Great stuff James. You have real talent with a pencil.


Finneous Higgenbottom wrote:
hi guys and gals, wife went into labor last night and we have a new baby boy! will be unable to post till sunday. Narrater feel free to npc me as you see fit. See you on sunday!

congratulations I will take care of your character while your away.


Welcome back Finneous I am glad everything went well.


Oh, something just came to mind. James, d20pfsrd cannot upload pictures from paizo's books unless they're posted on the blog or somewhere where it's open and able to be picked up.

As a result we have many blank pages and some time ago we started taking on artists to do a few drawings. I believe someone already covered animals from Bestiary familiars for wizards.

If you have the free time you can get in contact with the group or look online and see what they say can have drawings. Just a suggestion, but of you don't have the time that's understandable. It's just a suggestion and we give credit to where the images come from.


my mom went into the hospital with pneumonia so I will not be able to really concentrate on running the game for a couple of days. Hope to get back to you all soon.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
Narrater wrote:
my mom went into the hospital with pneumonia so I will not be able to really concentrate on running the game for a couple of days. Hope to get back to you all soon.

No problem, hope she gets well soon.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
Nefi Lalagos wrote:

Oh, something just came to mind. James, d20pfsrd cannot upload pictures from paizo's books unless they're posted on the blog or somewhere where it's open and able to be picked up.

As a result we have many blank pages and some time ago we started taking on artists to do a few drawings. I believe someone already covered animals from Bestiary familiars for wizards.

If you have the free time you can get in contact with the group or look online and see what they say can have drawings. Just a suggestion, but of you don't have the time that's understandable. It's just a suggestion and we give credit to where the images come from.

That's a fun idea. I don't have a lot of time, though- working on Slumbering Tsar takes up just about all the time I can budget to projects. Maybe once that's done. Thanks!


James Keegan wrote:
Nefi Lalagos wrote:

Oh, something just came to mind. James, d20pfsrd cannot upload pictures from paizo's books unless they're posted on the blog or somewhere where it's open and able to be picked up.

As a result we have many blank pages and some time ago we started taking on artists to do a few drawings. I believe someone already covered animals from Bestiary familiars for wizards.

If you have the free time you can get in contact with the group or look online and see what they say can have drawings. Just a suggestion, but of you don't have the time that's understandable. It's just a suggestion and we give credit to where the images come from.

That's a fun idea. I don't have a lot of time, though- working on Slumbering Tsar takes up just about all the time I can budget to projects. Maybe once that's done. Thanks!

Cool, just contact the moderator as I'm unsure about the things with drawings as we havn't spoken about it in a while since we added a few peices of fan made art.

Slumbering Tsar...I think I've seen that by frog god games on the paizo site, correct?


Narrater wrote:
my mom went into the hospital with pneumonia so I will not be able to really concentrate on running the game for a couple of days. Hope to get back to you all soon.

Sorry to hear that, just noticed the message. Hope she gets better.


My mom is back from the hospital but she is still on oxygen I will try to get back to posting regularly sorry for the delay.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5
Narrater wrote:
My mom is back from the hospital but she is still on oxygen I will try to get back to posting regularly sorry for the delay.

No problem, take as long as you need. Glad she's out of the hospital.

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