About Finneous Higgenbottom
FINNEOUS HIGGENBOTTOM CR 1/2
Male Halfling Druid 1
NG Small Humanoid (Halfling)
Init +2; Senses Perception +9
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DEFENSE
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AC 17, touch 13, flat-footed 15. . (+2 armor, +2 shield, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort +5, Ref +3, Will +6
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OFFENSE
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Spd 20 ft.
Melee Shield, Heavy Wooden -4 (1d3-1/20/x2) and
. . Shortspear +0 (1d4-1/20/x2) and
. . Unarmed Strike +0 (1d2-1/20/x2)
Ranged Sling +3 (1d3-1/20/x2)
Druid Spells Known (CL 1, 0 melee touch, 3 ranged touch):
1 (2/day) Summon Nature's Ally I, Entangle (DC 14)
0 (at will) Detect Magic, Create Water, Read Magic
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STATISTICS
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Str 8, Dex 14, Con 14, Int 12, Wis 17, Cha 10
Base Atk +0; CMB -2; CMD 11
Feats Druid Weapon Proficiencies, Mounted Combat
Traits Noble Born - Orlovsky: Stealth, Rich Parents
Skills Fly +4, Handle Animal +6, Knowledge: Nature +7, Perception +9, Ride +8, Spellcraft +5, Stealth +7, Survival +9
Languages Common, Druidic, Halfling, Sylvan
SQ Animal Companion Link (Ex), Fearless, Nature Sense (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +1 (Ex)
Combat Gear Sling, Shortspear, Masterwork Leather, Darkwood Shield, Bullets, Sling (20); Other Gear Alchemist's fire (flask) (2), Backpack, Masterwork (empty), Flint and steel, Healer's kit (10 uses), Ink (1 oz. vial, black) (4), Inkpen (4), Paper (sheet) (10), Pouch, belt (empty), Signet ring, Waterskin, Whistle, Signal
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SPECIAL ABILITIES
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Fearless +2 morale bonus vs Fear saves.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
SKYROSE CR 2
Female Roc
NN Medium Animal
Init +4; Senses Low-Light Vision; Perception +5
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DEFENSE
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AC 19, touch 14, flat-footed 15. . (+4 Dex, +5 natural)
hp 7 (-2)
Fort +2, Ref +7, Will +1
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OFFENSE
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Spd 20 ft., Flight (80 feet, Average)
Melee Bite (Roc) +5 (1d6+1/20/x2) and
. . Talon x2 (Roc) +5 x2 (1d4+1/20/x2) and
. . Unarmed Strike +5 (1d3+1/20/x2)
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STATISTICS
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Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +2; CMD 16
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Fly +8, Perception +5
Languages
SQ Attack Any Target [Trick], Combat Riding [Trick]
Other Gear Acid (flask) (7), Alchemist's fire (flask) (7), Backpack, Masterwork (empty), Bedroll, Military Saddle (Exotic), Rations, trail (per day) (5), Rope, silk (50 ft.), Waterskin
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SPECIAL ABILITIES
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.