A New Crossbow: Evening the Odds


Homebrew and House Rules


The fact is, a crossbow should have a stronger blow than any longbow. Crossbow strings can be drawn back farther, as they have a mechanical mechanism. So here's my idea to bring some realism:

EXOTIC WEAPON
Weapon Name Damage (small) Damage (medium) Special Range
Arbalest: 1d10 2d6 touch; see text 150 ft.
The arbalest is a large steel-bowed crossbow of extreme strength. It takes 5 rounds to reload (1 round with Rapid Reload), and its attacks are against touch AC.

Alternatively, it would fire at normal AC, but add +3 to damage for every -1 to attacks with Deadly Aim (as opposes to +2).

I have yet to work out the price and weight. I also have very little skill in weapon designing.
While I realize that composite longbows are still better (thanks to full attack), this weapon would at least establish that crossbows are stronger, but slower. As things should be.

Obviously, I need feedback from people with more knowledge--factual and rulewise. I'm fully aware there are probably some problems with this design.

The Exchange

Quote:
The fact is, a crossbow should have a stronger blow than any longbow. Crossbow strings can be drawn back farther, as they have a mechanical mechanism.

That's something of a fallicy. The 'bow' part of a crossbow (the prongs) has a greater / more powerful draw than that of a normal bow ('cos it's made of metal, not wood), but that just allows it to pack a similar punch at a much reduced size. Generally crossbows packed a punch comparable to a longbow at short ranges, but much less as the range increased. Later crossbows did start to outpace the longbow a little in some areas... but by then guns were all the rage and it was starting to be a moot point...

The statistics for a Ballista (a huge sized heavy crossbow) are on page 435 of the core book, which should help when you're looking to develop something like this. Otherwise rules for scaling weapon sizes and damage are on pages 141 to 145. A large sized heavy crossbow, for example, does 2d8 damage, and you take a -2 penalty to fire it (plus the effort's increased as well, so it's actually a -6 total). There's no reason, rules-wise or reality-wise, to assume a crossbow would ever target a touch AC (they, like a longbow's bodkin arrows, could penetrate early medieval metal armour, but had a hard time against the later full plate, barring a lucky shot).


your average crossbow has 20 inches or less of draw, total. Your average bow has 30 or more. Of you go bigger with the crossbow, many factors have to change:
The bolt has to be thickened to handle the thrust without being sheered in half by the string
To compensate for wobble, provide enough mass, and keep accuracy, the bolt must be made longer (average 4-6 feet)
You need a significantly more powerful mechanism to launch the new size bolt:
You wind up with the siege weapon: Ballista (not quite as huge as shown in picture at site)

It should be noted that most bows list the poundage as a set rate for a certain draw length, so if you pull farther than the listed draw (usually 30 inches) you pull more than the claimed poundage.

http://en.wikipedia.org/wiki/Arbalest
Note the bolts are waist to sholder in length (roughly). Thats actually pretty accurate for crossbows, both historically and modern.


The arbalest is something I know a fair bit about. They were very large, but made to be wielded by one man (hence the exotic weapon status). They were also capable of puncturing through a knight's armor with ease, which gave them, and all crossbows, the reputation as a coward's weapon.

Sovereign Court

...and let the gun / crossbow Touch AC arms race begin!!! (it was bound to happen right?)


Purple Dragon Knight wrote:
...and let the gun / crossbow Touch AC arms race begin!!! (it was bound to happen right?)

Meanwhile, the rogues stand by and cry.


While we are at it why not make all weapons have the same stats but with different names.

That way its all balanced and no one can complain.

(Not meant as slight against anyone.)


I have to say that I don't like the guns touch AC mechanic. As an alternative I present my Idea for a stronger crossbow.

Based on the compound bow, have a crossbow with a strength rating to load, that gives a bonus to damage. Or, odd as it may seem, a nonmagical boost to attack can model armor penetration and increased accuracy from a more powerful and faster bolt.

Grand Lodge

I think there was a huge thread on this months ago, with the point being that archers generally got the better end of the stick with Compound bows, more choice of arrow designs and better feat options against the crossbow being a 'Simple' weapon.

My solution was to give all crossbows +2 damage as a balancing mechanism (You could limit this to '+2 @ Short range only') to replicate that punch thing.

It makes the crossbow "initially" more attractive to the lesser trained but in the end longbows (with the right feats/equipment) were the better choice.

I do favour Armour/DR rules so that +2 does tend to negate the benefit of armour somewhat.

Shadow Lodge

Races of stone had an exoyic crossbow:

Crossbow, great 150 gp 2d6 2d8 3d8 18–20/×2 120 ft. 14 lb. Piercing

As for the touch AC, I can't see it in the game mechanic for guns or crossbows... Enough armour could stop most early fire arms, look at ned kelly

http://en.wikipedia.org/wiki/Ned_Kelly#Glenrowan_Shoot-Out

In 1880 his plate armour was enough to stop the bullets of the fire arms of the day...


Svipdag wrote:

Races of stone had an exoyic crossbow:

Crossbow, great 150 gp 2d6 2d8 3d8 18–20/×2 120 ft. 14 lb. Piercing

As for the touch AC, I can't see it in the game mechanic for guns or crossbows... Enough armour could stop most early fire arms, look at ned kelly

http://en.wikipedia.org/wiki/Ned_Kelly#Glenrowan_Shoot-Out

In 1880 his plate armour was enough to stop the bullets of the fire arms of the day...

+1

Why did the Spanish Conquistadors wear metal breastplates?
They carried flintlocks (and fought pirates that did too)
The Breastplates would stop Guns, bows, crossbows, and most melee weapons.

Liberty's Edge

OK, but I don't think any of this is fair to players that are looking to have a serious shot at making a difference with characters employing blow guns, or even more importantly atlatls. Throw me a bone people :)

BTW, most of Cortez's guys traded in their mail and breatsplates for cotton plated Aztec style armor early in the campaign. The padded armor worked better in tropical climate, and since the Aztec tactics revolved around ritual capture by stunning foes, they had very low firepower next to the forces of San Iago. The crossbow was probably the deadliest weapon employed by the Spanish in the campaign, as they had only a relative handful of arquebests (and limited powder until they found bat guano deposits later in the campaign). Later - Joe

Dark Archive

Seems to me the creation of the crossbow was the downfall of the longbowmen...because it took years to train an archer and day to train a crossbowman. Consequently I have a hard time with a crossbow as an exotic weapon proficiency. Really the big game difference between bow and crossbow is the threat/crit ratings...and the fact that in general a bow can be fired faster. With rapid reload though you can use a light crossbow pretty much like a longbow...and then the difference becomes whether you want 20/x3 or 19-20/x2. If you want there to be more reason to use a crossbow...shift up the reload speeds on crossbows in your game...then with rapid reload you could use a heavy crossbow.


Spyderz wrote:
Seems to me the creation of the crossbow was the downfall of the longbowmen...because it took years to train an archer and day to train a crossbowman. Consequently I have a hard time with a crossbow as an exotic weapon proficiency. Really the big game difference between bow and crossbow is the threat/crit ratings...and the fact that in general a bow can be fired faster. With rapid reload though you can use a light crossbow pretty much like a longbow...and then the difference becomes whether you want 20/x3 or 19-20/x2. If you want there to be more reason to use a crossbow...shift up the reload speeds on crossbows in your game...then with rapid reload you could use a heavy crossbow.

I'm always cautious about suggestions to speed up crossbow fire rates (short of magical enhancement as discussed in another thread currently active). Even if you factor in rapid reload, prearing a crossbow to shoot has more steps than a bow. With a bow you take an arrow from your quiver and then the nocking and drawing is in one motion. With a crossbow you need to c**k the bow then take the quarrel/bolt out of its quiver and place it in the groove. So even if you can speed up the c**king process there are other time restrictions in fitting multiple shots per round.

As for speeding up heavy crossbows which take a windlass, that is where I think there is a need for some kind of strength based rate of fire. Ie the stronger you are the faster you can wind the windlass. A weak character can still use a heavy crossbow but it will be slower.

Crossbows that are c**ked by bending over, hooking on to the string and standing up (not sure of the technical term for this type), could be sped up within limits.

Rather than making crossbows faster, perhaps longbows should be changed. Make longbows an exotic weapon proficiency to reflect the difficulty in becoming proficient in fast, effective fire (in game terms iterative attacks for a higher BAB, allowing rapid shot etc). Whereas a longbow as a martial proficiency would not allow iterative attacks, rapid shot.

Essentially any martial type could use a long bow reasonably well, but to be really good at it, and get access to additional feats to increase rate of fire, you would need to to take EWP. (Though I admit the whole issue of the a weapon having different capabilities depending on whether you take a simple, martial or exotic proficiency to use it is a whole different kettle of fish).

I also wonder whether we would be better off not differentiating between normal bows and composite ones. Both have the same function just different materials used in their construction (though admittedly composite long bows are shorter and easier to use on horseback). While composite bows currently allow for strength bonuses, realistically the same can apply to normal bows. A yew longbow can be made with different draw. In game terms, why should a longbow with a 170lb+ draw (as the ones I saw, and tried to draw, at the Agincourt museum in France have) do the same damage as weaker ones.


Actually, we're approaching this wrong.
what took so long to "learn" in archery wasnt aiming and firing, but developing the muscle power to pull the bow.
The long bow has the same powr as a crossbow, which is why they have the same damage rating. what is different is the fact that the archer didnt have to crank the crossbow to reload.

If a man was strong enough to pull the crossbow by hand, he could match the rate of fire as a skilled archer. But anyone that strong usually had the training in archery already, and there was no sense giving up his skill for the lesser weapon when it could be handed to an untrained and weaker man, while he kept his bow.

The crossbow was for conscripts, who were weaker, and needed the crank to reload, which is what slows rate of fire down to 2 or 3 shots per minute (no way to speed up)

The average combat shortbow had a pull of 50-75 pounds. The idea of Orlando Bloom using one works only in movies. Realistically, you need a stronger man for it. (More like Strider) Longbows were closer to 100 pounds or more. It wasnt so much skill, as strength that determines the use of the weapon (hence the Welsh bow that had the bowmen lock the stave in place with their feet while sitting, draw by laying down, and sight down the arrow to launch at Norman knights)

So the idea of improving the crossbow is difficult because you have to fundamentally redesign the weapon to remove the basic principle of its use in order to remove the inherent flaw of the design. To make a simple weapon with the power of a Bow that doesnt require the same strength to pull it something else has to provide the power. Hence guns.

Crossbows existed since the time of Alexander the Great (probably even before) and havent been improved on yet because you cant overcome the basic fact of the design; something has to have the strength to pull the string back. If you dont, then you need a crank, and that slows the firing down.

Bows dont need that because anyone using a bow has spent the time developing the muscles to pull the string back already.

Quote:
I also wonder whether we would be better off not differentiating between normal bows and composite ones. Both have the same function just different materials used in their construction (though admittedly composite long bows are shorter and easier to use on horseback). While composite bows currently allow for strength bonuses, realistically the same can apply to normal bows. A yew longbow can be made with different draw. In game terms, why should a longbow with a 170lb+ draw (as the ones I saw, and tried to draw, at the Agincourt museum in France have) do the same damage as weaker ones

exactly. It's the pounds thrust that sets damage. Composites should cost more as they are harder to make. But all they do really is give better poundage in a smaller size.

The reason that STR damage is added to bows and not crossbows is because your muscles can affect the bow. Bows are set for poundage at a set draw length; if you pull past that draw, you pull more that the listed poundage (more damage). Crossbows had a set consistent draw; you couldnt "overdraw" for more poundage, no matter how strong you were. But that's also why STR penalties apply to bows, and not crossbows.

Grand Lodge

Agreed on all your points though I'd say point and click is easier to train than archery with a bow but thats said with NO crossbow experience at all.

However in game terms, Crossbows are inferior in overall potential to the longbow. Thats the fight that many players seem to have... there is no incentive to the crossbow except flavor and a bunch of negatives


Helaman wrote:

Agreed on all your points though I'd say point and click is easier to train than archery with a bow but thats said with NO crossbow experience at all.

However in game terms, Crossbows are inferior in overall potential to the longbow. Thats the fight that many players seem to have... there is no incentive to the crossbow except flavor and a bunch of negatives

that's because in reality, the crossbow was inferior with a bunch of negatives.

The nitch it fills in the game, a range weapon for the weak, is precisely what it was. You cant improve it beyond that, because that WAS its purpose.

Not everything is equal.

Shadow Lodge

I think the current system works OK. You have a simple weapon that does more damage than its martial equivalent, with an increased crit range. However with strength, the right bow and the right training you can out perform the crossbow with a bow.

I don't find the idea of an exotic crossbow outlandish or beyond game mechanics as it may be a strong pull crossbow with an unusual loading device. 2d8 is about the same average damage (9) as the 1d8+4 (8.5) longbow, but the long bow can be fired more often. It does allow for interesting feat combinations. Vital strike with such a crossbow could be quite potent, but we would be talking a 6th level fighter with two feats invested...

As for the pros and cons of crossbows, I found the article below quite useful from someone who had used both. Its not too academic, but does have a short video of a person fireing a crossbow using a goats foot, versus a bow man.

http://www.lloydianaspects.co.uk/weapons/crossbow.html

Shadow Lodge

Really straying off question, slings are quite an awesome weapon... Look on youtube...

There were whole units of slingers in the ancient world, but again I think it works well enough in game terms.


Svipdag wrote:

Really straying off question, slings are quite an awesome weapon... Look on youtube...

There were whole units of slingers in the ancient world, but again I think it works well enough in game terms.

There have been a few good threads about slings in the last few months. Personally, I think slings have been sold short. A trained slinger using proper bullets rather than stones could out-range and out-damage certain bows (essentially short bow in game terms).

One of the issues with missile weapons (bows, crossbows and slings) in game is that they are largely used at ranges which on a real battlefield would be considered close range and by individuals shooting at individiual, not units firing at other units. This has a whole different dynamic which, by and large, is well covered by the rules. But things like a untrained person picking up a bow, firing it at maximum range against an individual focussing their whole attention on the arrow, and hitting on a 20, is just silly - ok by RAW but silly nonetheless.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / A New Crossbow: Evening the Odds All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules