Gestalt suggestions.


Advice


Our DM wants to run a gestalt group of three. There is talk of each of the three players having one half of their character be a divine class. What would you suggest for a 3rd lvl character? I was looking at a Barbarian / Cleric. I am open to any concepts.

Grand Lodge

Rogue/Gunlinger dual wielding double barrel pistols. Full attack shooting both barrels each time with sneak attack. Something will die, every time.

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Oracle (of war)/barbarian with a falcata. That will get you a wide range of great abilities. The storytelling is up to you, but when it comes time to lay down severe beats, you'll be able to dominate.

And I'd look at Quicken Spell later on for those cleric buff spells. Mmmm.

Grand Lodge

Also remember if you rage you can't cast spells.

PRD wrote:

Rage (Ex)

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.


Madclaw wrote:

Also remember if you rage you can't cast spells.

PRD wrote:

Rage (Ex)

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

That's why you become immune to fatigue and drop in and out of rage. ;P You're a bipolar lunatic with a thirst no ale can quench.


Considering we are only starting and at 3rd lvl how soon, and just how can you, become immune to fatigue? The only way I know is 17th lvl barbarian.


Lame oracles are immune to fatigue at 5th


Darigaaz the Igniter wrote:
Lame oracles are immune to fatigue at 5th

Oooo! That's doable, only a two lvl wait.


Also, if you're buffing in combat, just buff then rage. No issue.


Monk/Cleric synergize well.

Ninja/Sorcerer is nuts.

The only real weakness with both of these are lack of a d10/d12 hit die.

Oracle/Mysterious stranger gunslinger would work very well.


Druid/Ranger - Nature's fury incarnate


Druid/Barbarian(invulnarable): its one pissed of kitty incoming

Go with melee build, buff, then transform and rage. have fun

Grand Lodge

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My suggestion, based on playing & DMing almost as much Gestalt as standard, is to think of what you want your Standard Action to be each round (cast a spell or swing a sword) and then find a complimentary Class to that.

So, a Wizard (w/ Monk) would cast spells every Standard Action and have all the Monk AC, Movement and Saves.

A Ranger (Fighter) would swing his two swords every Standard Action and get all the Feats of a Fighter.

Meanwhile, a Fighter / Sorcerer is stupid. You only get to do ONE Standard Action, swing your Ftr sword OR cast your Sor spell. You waste half your PC.

. . . .

Also -- find out about the other two PCs, obvious before EVERY game.

And -- play what sounds like fun, what you'd enjoy and the background you want, even if it's not optimized.


3.5 Favored Soul / PF Ranger or Rogue


if you want the cheese dripping out of your ears, play a synthesist/whatever.

I would go with Paladin/Bladebound Magus, you get a very magic weapon.
Or perhaps a Battleoracle/gunslinger (pistolero perhaps or mysterious stranger if you're ability scores are a bit low).


Bard/Master Summoner.

Call on your extraplanar army when things get tough and sing glorious songs to inspire them to fight with a fervor unheard of!


Plains domain druid cavalier is certainly an option so you could pounce on the charge at level 6 a few times a day while still getting spells and an awesome and faster mount.


I'm currently playing a Zen Archer/Inquisitor and it kicks butt.
Nothing worse than the Big Bad taking an arrow to the knee.


For a front liner monk with cleric, inquisitor, or druid looks promising. A monk/cleric of a god with a good favored weapon with crusader's flurry would be nasty. Bard Paladin could be potent as well.

For a caster druid with the wis based wildblood sorceror would give wizard list casting while wildshaped into something tiny or an air elemental.

An archer wants Inquisitor I think.

If rangers count as a divine class for your limitation a ranger/monk could be a nasty switch hitter using ranger style for archery and kicks and elbows up close without ever dropping the bow.

Using Ranger to get full BAB and TWF with a non-strength damage bonus stacking class like Bard or Rogue could also work well.

RPG Superstar Season 9 Top 16

Evil Dave wrote:

I'm currently playing a Zen Archer/Inquisitor and it kicks butt.

Nothing worse than the Big Bad taking an arrow to the knee.

Called Shots to the Leg are "easy", after all.


1 person marked this as a favorite.

Three gestalt characters with divine classes you say?

Paladin/Bard (Melee build)
Paladin/Oracle (Melee build)
Paladin/Sorcerer (Archer build)

  • This party has a skilled character, a full divine caster, and a full arcane caster.
  • Everyone in this party has d10 HP, swift action self-healing, great saves, and a handful of immunities. Win on defense!
  • Everyone in this party has martial weapons and full BAB. Casters low on spells? Who cares, smash faces!
  • Everyone in this party should get an awesome mount. Win on mobility! (Well, sometimes.)
  • Highest Charisma EVER!
  • The BBEG* is evil, you say?

*Big Bad Evil Guy


Blueluck wrote:

Three gestalt characters with divine classes you say?

Paladin/Bard (Melee build)
Paladin/Oracle (Melee build)
Paladin/Sorcerer (Archer build)

  • This party has a skilled character, a full divine caster, and a full arcane caster.
  • Everyone in this party has d10 HP, swift action self-healing, great saves, and a handful of immunities. Win on defense!
  • Everyone in this party has martial weapons and full BAB. Casters low on spells? Who cares, smash faces!
  • Everyone in this party should get an awesome mount. Win on mobility! (Well, sometimes.)
  • Highest Charisma EVER!
  • The BBEG* is evil, you say?

*Big Bad Evil Guy

And everyone is forced to be Lawfool Goof.

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