fdnickerson's page

21 posts. No reviews. No lists. No wishlists.


RSS


1 person marked this as a favorite.

Do you mean this?
Trap Stealers Rod


Rynjin wrote:


Then again, I suppose all that scrambling represents your AC or Reflex save (all the races in the Fallout universe have Evasion, I suppose).

Of course they do. They're all descended from people who successfully managed to "Duck and Cover."


Coinshot Colton wrote:
Anyone know if there's a general best type of energy attack vs aquatic creatures? I can get acid, cold, electricity, or fire. I'm assuming it won't be fire, but not sure between the other three.

The only really bad one is cold. Lots of aquatic creatures are resistant or immune to cold.


Witches automatically get two spells of any level they can cast at each level just like wizards. If I were your GM I'd use the spellbook costs from Ultimate Magic as a guideline for how much to charge for additional spells beyond these.


Jacob Saltband wrote:
And which book has Empyreal Lord Dalenyda?

Chronicles of the Righteous. Unfortunately, I don't think theres much more information available other than her granted powers. I had never heard of her until I searched the pathfinder wiki and crossreferenced the two domains after reading your question.


Jacob Saltband wrote:

Is there a PF god who has the domains healing:restoration and repose:souls?

And if so is it PFS legal.

Not looking for third party.

The Empyreal Lord Dalenydra has the healing and repose domains and all of the associated subdomains.


Jolken Jenkins wrote:
I'm talking about a wizard. Are spell slots the number of spells I can cast or the number I can prepare?

Both. As a wizard you must prepare a spell before you can cast it. A spell slot is one of your available spells per day.


Corvo Spiritwind wrote:
Well, it still works out well, a Pilfering raven, if I read correctly I can swap it's feat for Flyby Attack, giving it a hit and run stealer.

Which feat are you intending to swap? Ravens have two feats: Skill focus(Perception) and weapon finesse. I recommend swapping out skill focus because a familiar can substitute your skill ranks in place of its own. It's stuck with its own stat modifiers though, which is why swapping out weapon finesse is problematical.

Edit: used the wrong word


jjaamm wrote:
so if I summon a critter from SNA 4, what would the level of the light spell be? 0 or 4? Search fu is showing no previous questions. Looking for a feat for my "first worlder" summoner. Thinking that if take moon or sun and summon a critter in a darkness spell from SNA4 it should over come it cause effective spell level is 4. Any ne think this would not be the case?

I'm assuming you mean the Moonlight and Sunlight Summons feats. The feat description says the creatures glow as per the light spell. It says nothing about increasing the effect as the level increases.


Corvo Spiritwind wrote:

Thanks fdnickerson and Jeraa for a quick and simple reply with source.

Reading up on bestiary, creatures which increase HD gain benefits such as feats, and I guess I missread the HD wording wording in Familiar section for that.

Yeah, it's a little confusing. The difference is that familiars never really advance on their own from the base creature. All of the advancements familiars gain come from the masters level, so it only gains what the familiar chart says it gains.


John Bell 561 wrote:
Wasum wrote:
All the information
the ultimate magic says greensting scorpions give you +2 init, I have seen it now at +4, which is correct?

+4.The first printing of UM had +2 but it is updated in the second printing. You can download the errata in the my downloads section.


Corvo Spiritwind wrote:
fdnickerson wrote:
Corvo Spiritwind wrote:

Somebody saaave meeee!

Animal Companion says familiars and companions can take feats, but how often, how many!?
Animal companions gain feats as listed on the animal companion chart. Familiars do not gain feats as their master advances in level. Familiars can swap out the feats listed in their bestiary entry for familiar feats. For instance, a bat familiar could swap out weapon finesse for a familiar feat it qualified for.
That makes sense, so I'll look into it. But monster advancement and the line below seems to suggest they'd get one each other level? "For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher."

Familiars don't have class levels so they don't gain the effects of class levels. They gain only the effects listed on the familiar chart. In this case, effects related to hit die mean things like making a 5th level wizard's familiar immune to sleep (which only affects creatures of 4 HD or less).


Corvo Spiritwind wrote:

Somebody saaave meeee!

Animal Companion says familiars and companions can take feats, but how often, how many!?

Animal companions gain feats as listed on the animal companion chart. Familiars do not gain feats as their master advances in level. Familiars can swap out the feats listed in their bestiary entry for familiar feats. For instance, a bat familiar could swap out weapon finesse for a familiar feat it qualified for.


1 person marked this as a favorite.
jemstone wrote:

Also also, on the best question asked so far:

Romana I is hot and all, and Joe Grant and Sarah Jane had that sort of earthy-fiesty-go-get-em-girl feel about them, but nothing will ever beat Zoe in that sparkly jumpsuit.

Louise Jameson in Talons of Wen Chiang. Wet T-shirt. 'Nuff said.


Hama wrote:
I would have him roll a will save every round to start rolling on the ground and try to put himself put. No normal person would actualy light himself on fire...that's ridiculous.

Self immolation probably isn't something most people would contemplate, but it's happened enough in real life that I don't see how you could say it's ridiculous.


jlighter wrote:


The end question being, do the meteorites impact 4 squares or 1 square? 9 squares isn't an option. Radius effects appear to always be based on targeting a grid intersection unless otherwise specified, as with the Cleric's Channel Energy ability, a Splash Weapon, or a Light spell (radius centered on object). I'd tend to think it only impacts one square, given that the word radius is not specifically called out, but I could be convinced of 4 squares.

I have always assumed that the "column" in the wording described a cylinder since thats the spell area that most closely resembles the effect described.

SRD wrote:
When casting a cylinder-shaped spell, you select the spell’s point of origin. This point is the center of a horizontal circle, and the spell shoots down from the circle, filling a cylinder. A cylinder-shaped spell ignores any obstructions within its area.

From this I've been assuming that you use the spell area diagram of a 5 ft radius circle centered on an intersection. Of course, the only reason I've been assuming a five foot radius instead of a five foot diameter is that spell areas are generally measured in radii.


The point of origin is always measured from a grid intersection, so in this case it would touch 4 squares.


Rightous Man wrote:


Now i look at the Ioun Stone entry in the Core rule book page 520. And it doesn't say anything about how a ioun stone slotted into a way finder gives you any additional bonuses. Where can i find a list of what Ioun stones provide what additional bonuses?

The list is in Seekers of Secrets.


hexa3 wrote:

Isn't there a boss-type character of some sort in one of the Adventure Paths (RORL series I think) that has around 25 ioun stones, including ones that stack?

I'm playing in the game at the moment and therefore can't really look it up, but I thought I saw something along those lines a few years ago when flipping through the books.

Yes, Karzoug, the Runelord of Greed, from RoRL #6. That AP is the original source of the ioun stones I mentioned earlier.


Zac Bond wrote:
Chris Ballard wrote:
Any chance that they stack with each other?
It sounds like you're asking if the stat / AC bonuses from multiple stones of the same type stack. Alas, they do not, because a magical bonus never stacks with another bonus of the same type.

Some of the advanced ioun stones from Seeker of Secrets are exceptions to this rule.

Amber Spindles, Crimson Spheres, Emerald Elipsiods, and Onyx Rhomboids are mentioned as being stackable.


On p. 182 of the Core it lists a melee touch attack as an example of an "armed" unarmed attack. On the same page it says unarmed strikes count as light weapons. Light weapons are finessable. Therefore, you can finesse it.



Can Patron spells be researched if you attain levels in a PRC that is not Witch?

Technically, it's spell research and shouldn't be a problem, as you already have the patron. However, I can see a lot of arguments for no as well.


If your character already has a familiar, but isn't a pure caster (Such as Eldritch Knight) do they have to take Familiar Bond to get to Improved Familiar Bond? Or do they bypass the initial feat requirement by virtue of already possessing the familiar?


Imaginary Friends is an adventure for the Hero System/ Champions 6th Edition and Savage Worlds in which invisible playmates come to life with deadly consequences. As much a long-term campaign supplement as an adventure, it features a set of strategies and events using the characters and depicting forces at work, rather than a completely linear narrative.

You'll meet an entertaining array of sinister and unique characters who will engage roleplayers in tests of combat and the mind unlike anything you've seen before! I know you've probably heard that before once or twice, but I really mean it. Every playtest of this adventure has been fantastic, be it rules light or rules heavy.

We hope you'll be pleased and surprised at what you find inside the pages of Imaginary Friends. It's a very different sort of gaming experience.

What's inside:

A full supervillain team. (It wouldn't be nearly as cool an adventure if there wasn't a full supervillain team in it)

Villains opposing other villains!

A vast array of map locations that are easily reusable in any modern setting!

The groundwork for an easy to expand evil secret organization!

A sinister master mind!

A lesser master mind!

An agent-level mastermind!

Absolutely no mimes (or Master Mimes) whatsoever!

If you help us reach our goal, we may be able to get you stretch goals such as cardboard heroes of the characters or larger maps!

It is written by legendary Champions adventure designer Michael Satran, author of such works as Foxbat for President, War of Worldcraft, Unkindness, Pretty Hate Machines, and King of the Mountain.

We even got Sean Fannon to do our Savage Worlds conversions for us....

http://www.kickstarter.com/projects/blackwyrm/imaginary-friends


If Joebob the Wizard memorizes Cone of Cold, Lingering, what happens if he puts Extend Spell on it?

Interpretation One: This creates a two round "Zone of Cold" that only affects people once per round regardless of how many times they hop in and out of the zone.

Interpretation Two: This is a useless combination because the spell is considered instantaneous.


The truth of the matter is, I really liked the skill points. I thought that was one of the best things about 3.5. If you wanted a hobby, you could get one.

I don't like it when characters are suddenly the best in the world at their hobby skill which they just threw a couple of ranks into. That's what this feels likel


Well, when I heard all the rumors that 4E was going to be OGL, I was like "Maybe there's hope."

All that hope has been summarily crushed.

http://www.wizards.com/default.asp?x=dnd/4news/20080108a

If you have a business license, you can PAY Wizards 5,000 dollars. This is what that 5,000 Dollars gets you.

This gets you the right to publish OGL material in August 2008. Otherwise, you have to wait until Jan 1, 2009 like everyone else.

This is the biggest, foulest money grab ever. "We believe that you should pay us, regardless of the solvency of your company, because otherwise, there's a very real chance that your company will go under, ha ha ha ha ha."

The worst part is, it really doesn't net them that much money from game companies.

Where they're going to make their money is from LGSes who want to preview the rules. This is pretty despicable.

Wizarrds of the Coast ARE the evil wizards. And they STILL want to rule the world, and they want to take Paizo's money to do it!


I say to all of you...see this movie. It is SO completely over the top that it's patently ridiculous, but it's patently ridiculous in an AWESOME way.

You haven't lived until the sex scene is also a gunfight.


A great tragedy has occurred, my last issue of Dragon ever to arrive in the mail.

Wizards of the Coast has betrayed us all, and rolled a 1 on their digital initiative. The future is dark.

I did the only thing I could when I got home from the last session of my friend's Eberron game.

I opened the plastic, and I took my issue of Dragon into the bathroom, and I sat there, and I read it, as in days of old.

Long live the printed word! May Wizards realize that their colossal mistake deals more damage to the gaming landscape than a thousand tarrasques!

The classics need to remain classic.


Okay! Get ready for aicracked question!

This involves the Fey'ri and Tanarukk races specifically. These creatures are considered outsiders, according to their creature type.

HOWEVER...these creatures possess the Elf Blood and Orc Blood traits respectively.

Are they considered persons for the purpose of Spellcasting? For all special abilities and effects, a Fey'ri is considered an elf, and a Tanarukk is considered an Orc.

There's really no good reason to rule either way, except that one of my players kept Enlarge Person on his character's list when we switched our 3.0 game to 3.5, and so I'm ruling in favor of the fact that these two races ARE.

Nothing else is, because the text is clear under 99 percent of all circumstances.

It's just these.


Well, this officially rivals Magic of Incarnum for "Worst 3.5 supplement ever printed."

Fully sixty percent of the material can be generated using other sourcebooks and source materials.

8th level Drow Cleric? THIS deserves it's own statblock? I can make an 8th level drow cleric with the monster manual and the PHB.

Half-Fiend Gnoll Warlock? Uhm...will anyone actually USE this creature?

Drow Ninja???????

Drow NINJA??????

RABBI Ninja is more likely than Drow Ninja. Would someone please tell me how the philosophy of Ninjitsu emigrated to the Underdark? Don't Ninja have a code of conduct? Drow have NONE! :)

The shameless list of Tiamat spawn took up an excessive amount of space. I have only this to say. TIAMAT! Stop f**king! Stop f**king right now! It's a BIG waste of paper!

This book should be a monster manual. If I wanted to buy a module, I'd go out and buy it. I don't want encounter areas. I don't want pages devoted to maps. I want monsters and I want lots of them. THere could have been twice as many creatures in this book instead of all the pretty pictures.

Someone said "But, people want to just be able to throw encounters together and run them!" I was like "That's what DUNGEON is for. Paizo does a great job!"

If you're buying the monster manual, and you don't know how to set up encounters, try playing for a while before your DM. Or, better yet, if at first you don't succeed, try, try again.

The way these books are written now, you would think that the people playing the game got on the highway, hit the learning curve, and crashed into the retaining wall.

Thank you.


I've noticed a tendancy in the Scaling sidebar to skip over a very important part of the game, and that's this.

What if your group isn't scaled for the number of people on the adventure?

Most of these adventures are designed for 4 characters of level X.

However, most groups tend to have 5-8 PC's in them. It is my recommendation that you focus on this more, as a Dungeon adventure that's difficult for four is usually, at the same level, a cakewalk for six. But if you adjust the character levels even slightly, a PC dies, because their saves just aren't as good. So you get a higher casualty rate because XP and Treasure distribution is wider.

(Except, for some reason, Prison of the Firebringer, which ATE my group and turned them into meat chunks. Out of 7 PCs, I got a total of five deaths. It was pretty heinous. If not for revivify, more people would be dead.)


The PC's, desperate for a plan, decided that the best thing to do was to impersonate the Bugbear Shaman, and try and trick the Bugbears into offering up a few sacrifices in a bogus ritual to Hruggek.

Amazingly enough, this trick worked, the half-lit temple and the blood covered "Bugbear Shaman" sacrificed a few of the minions with the leaders watching, demanded time to determine what Hruggek wanted, and bought the group an extra day to heal.

The following day, the heroes ambushed them with a web spell, the half-dragon's dragon breath, and much stabbing. Everything was killed except for one fighter who escaped.

The PC's have reached chapter two. (For all the good that will do them...)


Holy Strategist: Red Knight Cleric PRC

Vengeful Redeemer: Cleric of Hoar PRC

A good PRC for a warrior using a two handed weapon who isn't wielding an exotic weapon and who isn't a barbarian.

A PRC for an Arcane Caster that makes the familiar both powerful and survivable.

A PRC for an Arcane Caster that does for Item Crafting what Incantatrix does for metamagic.