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Do you mean this?
Trap Stealers Rod


Rynjin wrote:


Then again, I suppose all that scrambling represents your AC or Reflex save (all the races in the Fallout universe have Evasion, I suppose).

Of course they do. They're all descended from people who successfully managed to "Duck and Cover."


Coinshot Colton wrote:
Anyone know if there's a general best type of energy attack vs aquatic creatures? I can get acid, cold, electricity, or fire. I'm assuming it won't be fire, but not sure between the other three.

The only really bad one is cold. Lots of aquatic creatures are resistant or immune to cold.


Witches automatically get two spells of any level they can cast at each level just like wizards. If I were your GM I'd use the spellbook costs from Ultimate Magic as a guideline for how much to charge for additional spells beyond these.


Jacob Saltband wrote:
And which book has Empyreal Lord Dalenyda?

Chronicles of the Righteous. Unfortunately, I don't think theres much more information available other than her granted powers. I had never heard of her until I searched the pathfinder wiki and crossreferenced the two domains after reading your question.


Jacob Saltband wrote:

Is there a PF god who has the domains healing:restoration and repose:souls?

And if so is it PFS legal.

Not looking for third party.

The Empyreal Lord Dalenydra has the healing and repose domains and all of the associated subdomains.


Jolken Jenkins wrote:
I'm talking about a wizard. Are spell slots the number of spells I can cast or the number I can prepare?

Both. As a wizard you must prepare a spell before you can cast it. A spell slot is one of your available spells per day.


Corvo Spiritwind wrote:
Well, it still works out well, a Pilfering raven, if I read correctly I can swap it's feat for Flyby Attack, giving it a hit and run stealer.

Which feat are you intending to swap? Ravens have two feats: Skill focus(Perception) and weapon finesse. I recommend swapping out skill focus because a familiar can substitute your skill ranks in place of its own. It's stuck with its own stat modifiers though, which is why swapping out weapon finesse is problematical.

Edit: used the wrong word


jjaamm wrote:
so if I summon a critter from SNA 4, what would the level of the light spell be? 0 or 4? Search fu is showing no previous questions. Looking for a feat for my "first worlder" summoner. Thinking that if take moon or sun and summon a critter in a darkness spell from SNA4 it should over come it cause effective spell level is 4. Any ne think this would not be the case?

I'm assuming you mean the Moonlight and Sunlight Summons feats. The feat description says the creatures glow as per the light spell. It says nothing about increasing the effect as the level increases.


Corvo Spiritwind wrote:

Thanks fdnickerson and Jeraa for a quick and simple reply with source.

Reading up on bestiary, creatures which increase HD gain benefits such as feats, and I guess I missread the HD wording wording in Familiar section for that.

Yeah, it's a little confusing. The difference is that familiars never really advance on their own from the base creature. All of the advancements familiars gain come from the masters level, so it only gains what the familiar chart says it gains.


John Bell 561 wrote:
Wasum wrote:
All the information
the ultimate magic says greensting scorpions give you +2 init, I have seen it now at +4, which is correct?

+4.The first printing of UM had +2 but it is updated in the second printing. You can download the errata in the my downloads section.


Corvo Spiritwind wrote:
fdnickerson wrote:
Corvo Spiritwind wrote:

Somebody saaave meeee!

Animal Companion says familiars and companions can take feats, but how often, how many!?
Animal companions gain feats as listed on the animal companion chart. Familiars do not gain feats as their master advances in level. Familiars can swap out the feats listed in their bestiary entry for familiar feats. For instance, a bat familiar could swap out weapon finesse for a familiar feat it qualified for.
That makes sense, so I'll look into it. But monster advancement and the line below seems to suggest they'd get one each other level? "For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher."

Familiars don't have class levels so they don't gain the effects of class levels. They gain only the effects listed on the familiar chart. In this case, effects related to hit die mean things like making a 5th level wizard's familiar immune to sleep (which only affects creatures of 4 HD or less).


Corvo Spiritwind wrote:

Somebody saaave meeee!

Animal Companion says familiars and companions can take feats, but how often, how many!?

Animal companions gain feats as listed on the animal companion chart. Familiars do not gain feats as their master advances in level. Familiars can swap out the feats listed in their bestiary entry for familiar feats. For instance, a bat familiar could swap out weapon finesse for a familiar feat it qualified for.


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jemstone wrote:

Also also, on the best question asked so far:

Romana I is hot and all, and Joe Grant and Sarah Jane had that sort of earthy-fiesty-go-get-em-girl feel about them, but nothing will ever beat Zoe in that sparkly jumpsuit.

Louise Jameson in Talons of Wen Chiang. Wet T-shirt. 'Nuff said.


Hama wrote:
I would have him roll a will save every round to start rolling on the ground and try to put himself put. No normal person would actualy light himself on fire...that's ridiculous.

Self immolation probably isn't something most people would contemplate, but it's happened enough in real life that I don't see how you could say it's ridiculous.


jlighter wrote:


The end question being, do the meteorites impact 4 squares or 1 square? 9 squares isn't an option. Radius effects appear to always be based on targeting a grid intersection unless otherwise specified, as with the Cleric's Channel Energy ability, a Splash Weapon, or a Light spell (radius centered on object). I'd tend to think it only impacts one square, given that the word radius is not specifically called out, but I could be convinced of 4 squares.

I have always assumed that the "column" in the wording described a cylinder since thats the spell area that most closely resembles the effect described.

SRD wrote:
When casting a cylinder-shaped spell, you select the spell’s point of origin. This point is the center of a horizontal circle, and the spell shoots down from the circle, filling a cylinder. A cylinder-shaped spell ignores any obstructions within its area.

From this I've been assuming that you use the spell area diagram of a 5 ft radius circle centered on an intersection. Of course, the only reason I've been assuming a five foot radius instead of a five foot diameter is that spell areas are generally measured in radii.


The point of origin is always measured from a grid intersection, so in this case it would touch 4 squares.


Rightous Man wrote:


Now i look at the Ioun Stone entry in the Core rule book page 520. And it doesn't say anything about how a ioun stone slotted into a way finder gives you any additional bonuses. Where can i find a list of what Ioun stones provide what additional bonuses?

The list is in Seekers of Secrets.


hexa3 wrote:

Isn't there a boss-type character of some sort in one of the Adventure Paths (RORL series I think) that has around 25 ioun stones, including ones that stack?

I'm playing in the game at the moment and therefore can't really look it up, but I thought I saw something along those lines a few years ago when flipping through the books.

Yes, Karzoug, the Runelord of Greed, from RoRL #6. That AP is the original source of the ioun stones I mentioned earlier.


Zac Bond wrote:
Chris Ballard wrote:
Any chance that they stack with each other?
It sounds like you're asking if the stat / AC bonuses from multiple stones of the same type stack. Alas, they do not, because a magical bonus never stacks with another bonus of the same type.

Some of the advanced ioun stones from Seeker of Secrets are exceptions to this rule.

Amber Spindles, Crimson Spheres, Emerald Elipsiods, and Onyx Rhomboids are mentioned as being stackable.


On p. 182 of the Core it lists a melee touch attack as an example of an "armed" unarmed attack. On the same page it says unarmed strikes count as light weapons. Light weapons are finessable. Therefore, you can finesse it.