Phi'Shaw Off the Cuff


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Welcome to the Phi'Shaw Off the Cuff game.

Here are the character generation rules.

12 point buy for 5 stats, you get a free 18. You may reduce a 10 as low as 8 for up to 2 points but no stat can be less than 8 after race adjustments, and only one stat can be less than 10.

Any Paizo OGL content may be used including playtest stuff.

Max starting money. You may choose one item pack from below in addition to that:
1. Upgrade 1 weapon you purchased to masterwork
2. 300gp worth of spells in your spellbook or familiar(witches)
3. 300gp of spells or potions
4. Masterwork Chainshirt and 1 first level potion

Cleric domains have special rules, if anyone is playing a cleric let me know and I'll elaborate. There are only nine gods, one for each alignment. Most people worship Phi'Shaw(LG), the Brilliant Fist of Justice, and namesake of the world.

Hit Points for first level are Constitution score + max hit die. If you're a fighter with a constitution of 10 you start with 20 HP. A wizard with constitution 14 would also have 20 HP.

No Gnomes, I hate gnomes and as a dm I need to be impartial but my hatred of gnomes is irrational :), all other 1/2 CR creatures are up for discussion.

You may pick two traits, no traits that give you money or items. You may make up your own traits with my approval that grant a +1 bonus to a skill and make that skill always a class skill.

You can take one flaw from UA, I'm posting from my phone so I will get a link later.

Also from UA we will be doing random modifiers so make sure to read that section too.

Backgrounds: I have a somewhat established world. You will begin in the small town of Three Forks Divide, a very outta the way place. You can be a local or not, you are free to make up the details of a small town or village that you're from but if you're from a city you most likely will be from the port city of Kempo.


Silly phone, can't get to the lower half of my message.

Anyways I just wanted to say that's all I can think of that you'll need. Any questions feel free to ask.


Male Human (American) Computer Programmer 3/Military 9/Travel Agent1/Writer2
Phi'Shaw DM wrote:
Any Paizo OGL content may be used including playtest stuff.

It might sound stupid asking, but I gotta ask: Will you allow Dreamscarred Press' Psionics Unleashed in your world? First choice is a Psion (Nomad). Character would also be an Elan, if allowed.

Andrezi the Traveler


I don't have access to that material, if it's OGL then I will, otherwise no sorry.

I love psionics and would include 3.5 psionics if I didn't think they might be overshadowed in PF, but if you really wanted to play an Elan nomad, I would allow that.


Male Half-Human, Half-Erinyes Burglar Lv4, Skirmisher Lv2

Hrm this might actually be a bit of a problem for myself as well as I'd intended Ashiri to be a Wilder. If you want I could switch over to Barret.


Male Human (Elan) Psion (Nomad) 1 (D6)
Diskordant wrote:

I don't have access to that material, if it's OGL then I will, otherwise no sorry.

I love psionics and would include 3.5 psionics if I didn't think they might be overshadowed in PF, but if you really wanted to play an Elan nomad, I would allow that.

From page 1: "Psionics Unleashed is published by Dreamscarred Press under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. c Dreamscarred Press."

I'm willing to post as verbosely as needed for the GM to understand the powers and details involved.

Elan:

Elan adds:
long-lived or immortal after-Human aberration
4-hour trance instead of 8 hour sleep
+2 to one ability score
-1 to CHA when not talking to Elans
Wild/Psionic Talent (add +2 to psionic power points)
Resistance (1) spend 1 power point to gain a +4 racial bonus on saving throws
Resilience (1) spend 1 power point to reduce the damage he is about to take by 2 hit points for every 1 power point he spends.
Repletion (1) spend 1 power point to not need to eat or drink for 24 hours
Psionic Aptitude: When an elan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.

Premise:

Andrezi the Traveler is a person given a second chance at life by his Elan masters, sent to an unknown world in the multiverse to learn as much as possible about the planet and report back to his masters. He is to look for possible new psionic races or places to be used as hideouts in the future. Rather than be part of a network, the man has been told "Live your life." Starting as a tinkerer, a fixer of pots and pans and wagon wheels, Andrezi walks the long roads between the port city of Kempo and the frontier road of Three Forks Divide. He never stays for long, and tries to be as polite and friendly as possible to the townsfolk, especially the children, who gave him the nickname of "Traveler".

Party Role: Secondary fighter, secondary healer, eventually primary Knowledge and bartering, some item creation


Male Human (Elan) Psion (Nomad) 1 (D6)
Daveth Ashvale wrote:
Hrm this might actually be a bit of a problem for myself as well as I'd intended Ashiri to be a Wilder.

I can roleplay that! Finding and talking to one of the first psionics in the world. If you want to be 3.5 psionics while I am Pathfinder psionics, I can roleplay that too. I'm just looking to try out Pathfinder psionics in an actual game.


Male Half-Human, Half-Erinyes Burglar Lv4, Skirmisher Lv2
Andrezi the Traveler wrote:
Daveth Ashvale wrote:
Hrm this might actually be a bit of a problem for myself as well as I'd intended Ashiri to be a Wilder.
I can roleplay that! Finding and talking to one of the first psionics in the world. If you want to be 3.5 psionics while I am Pathfinder psionics, I can roleplay that too. I'm just looking to try out Pathfinder psionics in an actual game.

I actually really wanted to try the Psionics Unleashed Wilder as well I've had the book for quite some time and It's annoying that i've yet to get a chance to use it XD


Male Human (Elan) Psion (Nomad) 1 (D6)
Phi'Shaw DM wrote:

You can take one flaw from UA, I'm posting from my phone so I will get a link later.

Also from UA we will be doing random modifiers so make sure to read that section too.

Is this what you meant? Character Flaws and Variable Modifiers from Unearthed Arcana.


Okay, I'm intimately familiar with 3.5 psionics rules, and this game is supposed to be flexible, so as long as you keep me informed of diversions from 3.5 rules I will allow it.

Also yes those are the rules I meant, thank you for providing links. We will be making a change to the variable modifiers due to the fact that we can roll and # sided dice we want, so we will actually roll a d(2xstatic multiplier) up to a d20 for 10, then it will repeat, d20 + d(2xstatic multiplier -10) and so on. So if you have a +7 you would roll a d14, for 17 it'd be a d20 + d14, and so on. This means that you also role a d2 instead of +1.


Female Half-Elf Rogue

Working on the character soon, just have to do a few things soon, won't be more than about 5 or 6 hours.


Male Human Writer 10, Entetainment Mediums Buff 15

If I'm on time to join check out your original thread for my submissions. Sorry for the interrupt.


Female Half-Elf Rogue

I will have to back out of this one, sorry, I'm struggling to keep up with the PbP I am in now, let alone take on another one. If work had not decided to give me more shifts than I should be doing, I would gladly play in this, unfortunately, real life trumps PbPs.

Sorry again, I shall be watching the IC thread.


Silent Wall wrote:

I will have to back out of this one, sorry, I'm struggling to keep up with the PbP I am in now, let alone take on another one. If work had not decided to give me more shifts than I should be doing, I would gladly play in this, unfortunately, real life trumps PbPs.

Sorry again, I shall be watching the IC thread.

It happens, I saw you drop from wolfman's magical girl pbp so I was expecting it. I'm not gonna be full so if things change let me know, and I will give you your spot back as long as I have room.


Anyone who looked at my profile already, please disregard all that, that was for a planned pbp, that turned into a f2f game. We will still be playing in Phi'Shaw, just not in that time period.


Waleak "Beestinger" Huntinghawk:
mechanical stuff: halfling weapon adept monk of the empty hand (w/all mentions of monk weapons in weapon adept and perfect strike switched to sling, and shuriken in empty hand changed to sling); frail flaw; feats: point blank shot, ammo drop (Halflings of Golarion, bonus from flaw), stunning fist (monk), throw anything (bonus monk), improved unarmed strike (monk); STR 13, DEX 15, CON 11, INT 14, WIS 18, CHA 10

background: grew up as the town urchin after his parents died in an epidemic, does odd jobs and dispenses "halfling justice" to any who think themselves above the law or gain a reputation for abusing halflings. Popular among the halfling population of the town, largely ignored by most everyone else except when an random job comes up that needs doing. Known to occasionally pilfer food, but only when left with no other option, and he tries to pay it back when he gets the chance. Follows his own code of conduct that largely matches that of the law and society, but not entirely, as the willingness to steal food demonstrates.

Earned his nickname because his sling bullets are merely annoying singly, but can become a royal pain if having to deal with multiple ones.


sunshadow21 wrote:

Waleak "Beestinger" Huntinghawk:

mechanical stuff: halfling weapon adept monk of the empty hand (w/all mentions of monk weapons in weapon adept and perfect strike switched to sling, and shuriken in empty hand changed to sling); frail flaw; feats: point blank shot, ammo drop (Halflings of Golarion, bonus from flaw), stunning fist (monk), throw anything (bonus monk), improved unarmed strike (monk); STR 13, DEX 15, CON 11, INT 14, WIS 18, CHA 10

background: grew up as the town urchin after his parents died in an epidemic, does odd jobs and dispenses "halfling justice" to any who think themselves above the law or gain a reputation for abusing halflings. Popular among the halfling population of the town, largely ignored by most everyone else except when an random job comes up that needs doing. Known to occasionally pilfer food, but only when left with no other option, and he tries to pay it back when he gets the chance. Follows his own code of conduct that largely matches that of the law and society, but not entirely, as the willingness to steal food demonstrates.

Earned his nickname because his sling bullets are merely annoying singly, but can become a royal pain if having to deal with multiple ones.

looks good so far except it looks like you're over 2 pts:

str 13 -> 15 before racial : 7 pts
Dex 15 -> 13 before racial : 3 points
Con 11 ->: 1 point
Int 14 ->: 5 points
Wis 18 -> free : 0 points
Chr 10 -> 8 before racial : -2 points
7 + 3 + 1 + 5 + 0 - 2 = 14

easy mistake, but other than that I like what I see. Is he from Three Forks Divide?


I'll change STR to 11, and I had pictured him as being a local oddity and fixture that most people know about, but very few people personally know, so, yes, he is from Three Forks Divide.


sunshadow21 wrote:
I'll change STR to 11, and I had pictured him as being a local oddity and fixture that most people know about, but very few people personally know, so, yes, he is from Three Forks Divide.

Actually 12 would do it 15 is 7 points, 14 is 5, so that's a difference of 2 points then apply racial and you get 12. That's the same modifier so it won't have a big impact on your character, only carrying capacity, which I'm pretty lenient on anyways.


Male Human (Elan) Psion (Nomad) 1 (D6)
Phi'Shaw DM wrote:
Anyone who looked at my profile already, please disregard all that, that was for a planned pbp, that turned into a f2f game. We will still be playing in Phi'Shaw, just not in that time period.

-Whew!- Reading your world's background on your profile was a little rough, Phi'Shaw. Hence the "dark" aspect of my Chaotic Good character if you meet him alone on an empty road. I would have to hide the psionics instead of Bluffing them to sorcery. I've had my own profile finished for a day if you want to read it for approval. No traits that give money, it's my first character in weeks with "normal" gold pieces again! -Waaaa!- I miss my masterwork backpack with all the goodies like Everburning Torch, masterwork tools, and four sets of clothing. Well, at least I still have Call Item.

Silent Wall, kudos on the pretty avatar!


That was all very much work in progress and the final campaign divulged significantly from where that rough draft is sitting on my profile.


"Andrezi wrote:

-Whew!- Reading your world's background on your profile was a little rough, Phi'Shaw. Hence the "dark" aspect of my Chaotic Good character if you meet him alone on an empty road. I would have to hide the psionics instead of Bluffing them to sorcery. I've had my own profile finished for a day if you want to read it for approval. No traits that give money, it's my first character in weeks with "normal" gold pieces again! -Waaaa!- I miss my masterwork backpack with all the goodies like Everburning Torch, masterwork tools, and four sets of clothing. Well, at least I still have Call Item.

Silent Wall, kudos on the pretty avatar!

Okay looks good. Like the background too, have to admit I read the first line and was a little worried, but interdimensional plane walker sounds good to me.


Male Human (Elan) Psion (Nomad) 1 (D6)
Phi'Shaw DM wrote:
Okay looks good. Like the background too, have to admit I read the first line and was a little worried, but interdimensional plane walker sounds good to me.

More like "long-term mole/spy dumped in foreign land". It's gonna be quite a while before he can move inbetween planes.


Male Halfling Weapon Adept of the Empty Fist 1

Profile is almost complete; just need to do gear, and will have to wait until I get home for that, as I don't have Halfling of Golarion in pdf.


Beestinger wrote:
Profile is almost complete; just need to do gear, and will have to wait until I get home for that, as I don't have Halfling of Golarion in pdf.

Looks good, couple of minor things on skills

Your heal skill lists d4 should be d8
We are using different rolls for stats than the chart, it's just the modifier x2 is the number of sides of the die, so your +1 skills should be d2, and your sleight of hand should be d14, and sense motive should be d16.

Silver Crusade

I am just coming off of a 12 hour work shift. I will get my details fleshed out for you after I get off. I look forward to joining you all.


Phi'Shaw DM wrote:
Beestinger wrote:
Profile is almost complete; just need to do gear, and will have to wait until I get home for that, as I don't have Halfling of Golarion in pdf.

Looks good, couple of minor things on skills

Your heal skill lists d4 should be d8
We are using different rolls for stats than the chart, it's just the modifier x2 is the number of sides of the die, so your +1 skills should be d2, and your sleight of hand should be d14, and sense motive should be d16.

That works; I'm actually using the random dice rolls rules for a face to face game where that isn't an option for some of the numbers. I like this way much better; less confusing.

Silver Crusade

Ok, so if the background of the world detailed in your background is off... where can I find the correct background?

I ask because in your profile it states there are no clerics, but in your first post you talk about clerics and domains working differently. To clarify, I am not playing a cleric. Just want to read up on the world before I finalize the character.

Thanks


Male Human Writer 10, Entetainment Mediums Buff 15

Can you give me an e-mail to send you my character sheet? it's in PDF format.
And I'd like to send you my background.
if you don't lik eit I can give you a new one. I can spit them out like candy. I generally leave enough loose details that I don't need to know specifics about your world so you can help fill in the blanks.


Tempestorm wrote:

Ok, so if the background of the world detailed in your background is off... where can I find the correct background?

I ask because in your profile it states there are no clerics, but in your first post you talk about clerics and domains working differently. To clarify, I am not playing a cleric. Just want to read up on the world before I finalize the character.

Thanks

I don't really have alot of concrete info about the world in text format yet. The thing about clerics is that since the gods are so few they don't have choosen domains but rather restricted domains, so each god has a few areas where his power fails.

If I have time tonight at work(I work graves and it's usually not busy on Mondays) I will give a update to the world. You will actually be playing long after the events of my f2f game, who will be returning magic and gods to Phi'Shaw.

email:
beradii [at] gmail [dot] com

Silver Crusade

Ok, so the bits about it being low magic and no full spell casting class taking up more than half of your character levels applies then? I can make that work... Slanter is going to be a Ninja/Sorcerer (Shadow). I will incorperate the magical abilities in as he progresses.


Tempestorm wrote:
Ok, so the bits about it being low magic and no full spell casting class taking up more than half of your character levels applies then? I can make that work... Slanter is going to be a Ninja/Sorcerer (Shadow). I will incorperate the magical abilities in as he progresses.

That is correct. Sorry about the confusion, I had forgotten that I had put all of that on my profile until last night. Assume that this is a fairly typical fantasy setting, with a few minor steam punk elements, like trains between big cities and a few airships.

Just to clear up the confusion there are no class restrictions except for by approved source material, you can play full casting classes and clerics. Again sorry for the confusion.


Animaezing, looks good except your HP is off. 12(con) +8(hit die) +3(toughness) = 23

Also you and beestinger should decide how much you guys know each other.


Male Halfling Weapon Adept of the Empty Fist 1

Without knowing anything about his character, I can say that Beestinger is probably familiar with most locals on a purely professional basis, given how many years he has been doing odd jobs around town, but outside of his extended family and any other halflings in the community, he would not likely interact with anyone on a consistent, regular basis.


Gut lighter has also been doing odd jobs around Three Forks Divide, I would imagine you two have worked together in the past. The Traveler is probably also known throughout the town, seeing as how there are not a whole lot of people who do travel to Three Forks Divide.


Male Halfling Weapon Adept of the Empty Fist 1

So it sounds like a basic working relationship with Gut lighter and a definite awareness of the Traveler, as far as Beestinger is concerned.


Male Human (Elan) Psion (Nomad) 1 (D6)

Since all my Knowledge skills are without ranks, I'll have to roll a 1D8 for K:Local to see if you know the annual Traveler arriving at Three Forks Divide. A DC 20+ is "Norm!" (Cheers joke) while a DC 5 is "Who's the tall guy with the mule?"

Knowledge: Local check:
1d20 + 1d8 ⇒ (6) + (2) = 8 Beestinger
1d20 + 1d8 ⇒ (11) + (8) = 19 Gut lighter "Norm!
1d20 + 1d8 ⇒ (7) + (8) = 15 Slanter
1d20 + 1d8 ⇒ (3) + (6) = 9 "Amiaezing" (need PC name)
1d20 + 1d8 ⇒ (2) + (4) = 6 "Daveth Ashvale" (did he ever confirm or did he drop out because I was being a Psion first?)

"Anybody need any weapons sharpened? Horses shod? Any dented helmets?"


Male Human Writer 10, Entetainment Mediums Buff 15

From what I can tell of your background Beestinger it would seem you probably have worked with me on a couple of odd jobs taking care of ruffians and such.
You know me by reputation as "Gut Lighter," a name you know I got because I light up my sword and stick it in people if they deserve it. If we've spent anytime together you probably hear me complain a lot about how there are no jobs and that I'm fed up with things in general.

If we've spent more than a little time together you've probably figured out that I was one of those people who thought things would magically come to them if they just had the proper skills. You also know I don't like to be beholden to people, don't go into debt, and I like to pick and choose who I work for and what I do. In the end you might consider me a nice enough guy with some capability but a bit of a complainer and a little unrealistic.


Animaezing wrote:

From what I can tell of your background Beestinger it would seem you probably have worked with me on a couple of odd jobs taking care of ruffians and such.

You know me by reputation as "Gut Lighter," a name you know I got because I light up my sword and stick it in people if they deserve it. If we've spent anytime together you probably hear me complain a lot about how there are no jobs and that I'm fed up with things in general.

If we've spent more than a little time together you've probably figured out that I was one of those people who thought things would magically come to them if they just had the proper skills. You also know I don't like to be beholden to people, don't go into debt, and I like to pick and choose who I work for and what I do. In the end you might consider me a nice enough guy with some capability but a bit of a complainer and a little unrealistic.

So very much like Beestinger himself in many regards, at least as far as not being beholden to others and liking to choose his own work. Beestinger would most likely shrug off the complaining and expecting things to come to you, as he would be focused on the immediate concerns of the task rather than side banter. His focus would be considered admirable for a human, in a halfling, it's pretty much unheard of. Quiet, focused, and always with the sling wrapped around one of his gloves is the best way to describe Beestinger, though those few that ever enjoyed his presence in the evening knew that deep down, he was still a halfling, and enjoyed most things that the typical halfling did.

Traveler, it is likely you've heard the name Beestinger at the tavern in the evening, and probably even passed him on the street, but unless you knew what to look for, and very few visitors do, you likely wouldn't recognize him in person, as the locals would tend to "dress up" their descriptions of Beestinger and his deeds in ways that made knowing the real Beestinger and his real deeds difficult for a visitor.


Sorry, Gut Lighter, IS Animaezing.

So just have a look at what I wrote to beestinger, you know that about me too.

You also know that my father is pressuring me to find a real job and that I really hate the idea of having to do normal work. You also know that I'm self taught and work as hard or harder than anyone to be as good as I am.

And to Sunshdaow, good to know. I'd probably try to get you to drink with me after a job most likely. When I'm not working I hang out in the bar or am looking for work.


Gut Lighter wrote:

Sorry, Gut Lighter, IS Animaezing.

So just have a look at what I wrote to beestinger, you know that about me too.

You also know that my father is pressuring me to find a real job and that I really hate the idea of having to do normal work. You also know that I'm self taught and work as hard or harder than anyone to be as good as I am.

And to Sunshdaow, good to know. I'd probably try to get you to drink with me after a job most likely. When I'm not working I hang out in the bar or am looking for work.

Remarkable similirities; hard work ethic, independent, self taught and self driven. I could see them working well together.

Getting him to go to the bar with you wouldn't be hard, getting him to drink would be another matter entirely. He prefers a clear head. Getting him to talk about anything personal just about takes a herculean effort.


Male Human (Elan) Psion (Nomad) 1 (D6)
sunshadow21 wrote:
Getting him to go to the bar with you wouldn't be hard, getting him to drink would be another matter entirely. He prefers a clear head. Getting him to talk about anything personal just about takes a herculean effort.

Same with Traveler. While he's more than willing to listen, he finds the taste of beer repulsive, ale too strong, and prefers a watered-down wine with local fruit added. Traveler has also never gotten drunk, and believes in cash-on-the-barrelhead to keep himself both from getting a bar tab and from drinking too much. While he's not ignoring the ladies there's a reason he keeps a potion of remove disease with his pack - in case he fails that Fort save the morning after.


Male Half-elf Ninja 1

Ok, character profile is ready... look it over and let me know if you notice anything that needs adjusted.


Male Human (Elan) Psion (Nomad) 1 (D6)
Slanter wrote:
Ok, character profile is ready... look it over and let me know if you notice anything that needs adjusted.

(Looks over Slanter's profile.) You mean, apart from the need for the rest of the party to each sleep with one eye open? Time to start saving up for those leather armors with extra Fortification...


Male Halfling Weapon Adept of the Empty Fist 1

Beestinger's gear is done, and a description of his clothes has been added.


Male Halfling Weapon Adept of the Empty Fist 1
Andrezi the Traveler wrote:
(Looks over Slanter's profile.) You mean, apart from the need for the rest of the party to each sleep with one eye open? Time to start saving up for those leather armors with extra Fortification...

What about those who don't wear armor?


Male Half-elf Ninja 1

Do not worry... no one has paid me to kill you... yet. ;)


Male Human (Elan) Psion (Nomad) 1 (D6)
Beestinger wrote:
Andrezi the Traveler wrote:
(Looks over Slanter's profile.) You mean, apart from the need for the rest of the party to each sleep with one eye open? Time to start saving up for those leather armors with extra Fortification...
What about those who don't wear armor?

Well I intend on having something similar to Mage Armor and Shield, as well as a construct familiar that doesn't need to sleep and can see through darkness up to 40 feet.

We probably just need to make sure the Ninja-with-a-20-Dex-and-+4-to-Init has a very clear understanding of which enemy to hit and that he's going to need long-term friends to survive through dungeons and big monster attacks.


Slanter looks good. Didn't catch anything wrong with your character.

So for now we have:
Slanter
Beestinger
The Traveler
Gut Lighter

Anyone else here? I will post some world stuff tonight and tomorrow I will do the first game post unless Daveth shows, before then.

I'm also gonna add defense rolls and spell power rolls, which will be optional on a case by case basis.


Defense Rolls:

A character can choose to not take his static AC and instead roll it. The roll would work just like any normal roll, roll 1d20 + 1d(your AC -10 x 2). For example if your AC is 17 you would roll 1d20 + 1d14. There are no auto success or auto fail on defense rolls. your roll lasts until the end of your next turn where you can choose to take static or roll again.

Spell Power Roll:

When casting a spell or power or any ability with a DC the character can choose to make a spell power roll instead. The roll works like any other with 1d20 + 1d(normal dc-10 x2). For example a spell with save dc 17 would be 1d20 + 1d14. The decision must be made to make a spell power roll at the time of using the ability before any effects are determined. If a spell affects more than 1 creature you use the same result for all creatures.

Auto fail or success:

When a roll requires multiple d20s such as when you have a modifier of equal to or greater than +10, and the roll is subject to auto fail/success the first listed d20 is always the die used to determine auto fail/success. For example if using true strike with a base +0 you would roll 3d20. If the results were 20, 15, 1 that would be an auto success, however if the results were 1, 15, 20 that would be autofail. If the results were 15, 1, 20 you would compare 36 to the targets AC to determine success.

Critical threats use the same die as auto fail/success. A roll of a 20 is not an automatic critical threat if the total result would normally miss. For example an attack with a longsword with a +5 modifier would be 1d20 + 1d10. If the result was 20, 4, it would auto hit AC 26 but not be a critical chance. It would be a critical chance against AC 24 or lower.


Skills:

Skills are not auto fail/success.
Taking 10 on a skill follows all the normal rules as before, you get 10 + base modifier.
Taking 20 on a skill follows all the normal rules as before, you get 20 + base modifier.
Taking max on a skill follows the same rules as taking 20, but takes 20 times longer, and results in a total check of 20 + 2x base modifier.

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